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---10TH Lobby With extras. (Need Verified)

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Vulnerable18

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Oct 3, 2009
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Hey sythe. I was recentally shown by a friend how to make a 10th Lobby, and he is at my house right now to help me out. I've got a somewhat laggy router so I can only fit about 3 people in each lobby, and I keep each lobby open for 30 minutes. I open them on the hour. I will NOT allow you to invite friends, and if the lobby has one person in it that does not belong I will NOT hesitate to close it without refunds.

These aren't the most high tech lobbys, but they will get you the following.

1,000,000 EXP per kill.
5001 Kills on Leaderboards per kill. (Not required)

I do not know how to do the so called "All titles and emblems by pressing up" and honestly think that's a load of crap and does not work.

Currently for access to a 10th Prestige lobby I am accepting either:

Microsoft Points
Runescape Gold
Runescape Transfer methods.
RSC gold.
Runescape Auth codes for Bots.
XBOX live cards (Membership)
Runescape accounts
Habbo Furni.

If you have any questions, or would like to be included in one of these lobbys please add my email --> [email protected]. Thanks.

PS. I need a MOD to verify my lobby ASAP for trust issues, thanks.​
 

I do not know how to do the so called "All titles and emblems by pressing up" and honestly think that's a load of crap and does not work..​

Code:
doChallenges()
{
    self endon ( "disconnect" );
    self endon ( "death" );  
    self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
 
    for ( ;; )
    {
        self waittill( "dpad_up" );
 
            self iPrintlnBold( "^1Fucking wait...." );
            wait 2;
            self iPrintlnBold( "^1Unlocking everything...." );
            wait 2;
            self iPrintlnBold( "^1DO NOT FUCKING MOVE");
            foreach ( challengeRef, challengeData in level.challengeInfo )
            {
                finalTarget = 0;
                finalTier = 0;
                for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
                {
                    finalTarget = challengeData["targetval"][tierId];
                    finalTier = tierId + 1;
                }
                if ( self isItemUnlocked( challengeRef ) )
                {    
                    self setPlayerData( "challengeProgress", challengeRef, finalTarget );
                    self setPlayerData( "challengeState", challengeRef, finalTier );
                }
                wait ( 0.04 );                    
            }
            self thread mapsmpgametypes_hud_message::hintMessage( "Done." );
            self iPrintlnBold( "^1Finished! Enjoy faggot." );
    }
}

=|
 
I will verify even though i'm not trusted. I do have a capture card.
~Crysis
 
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