hi, im hoping to go to college to be a video game developer/designer, and i wanted to start practicing now. but i've wondered, what programs do comany's like jagex,blizzard,rockstar, etc. use to make there game models?
and also do i need to know how to like code etc?
Although you seem to be banned, at the moment, there's a good 3D Modeling program called Blender. It's nice, open source, free, and cross-platform, and I would imagine could do the same job many expensive 3d modelers would do.
I'm no expert in 3D modeling, so I wouldn't know how to use this, but some that I do know say it's great, others prefer Maya 3D and, others still, 3ds max. There is no clear winner, just pick the one that suits you.
It'd be good idea to find information on your selected software. Most of the time, that's the expensive software that's got loads of people behind it in the industry and in many colleges, but there are many universities, such as
Tufts University, School of Arts and Sciences that offer this program, and free of charge with their opencourseware (LOVE this in any uni. MIT, Stanford, UC Berkeley, and now Tufts, I just love this)
(opencourseware for Blender 3D available here, by Neal Hirsig).
There's also a free book online on wikibooks called
Blender 3D: Noob to Pro, it looks like it'd be worth a look at, as well.
I hope you have fun learning how to model 3D graphics, and I wish you luck in your career as a 3D modeler.
Also, to concur with others here, this isn't meant to be in the programming section, it would probably be, if I'm right, best to be put in the "General GFX Talk" or "GFX Help, Tutorials and Advice" forum in the Graphics section (unless they're specifically for 2D graphics, which would be kind of silly).
idk but i think those big companies have their own 3d and game engine
especially made for their company, they dont use commercial 3d engines i guess
Although it's true that many companies may use their own game engines, this has nothing to do with 3d modeling. They usually use commercial 3d modeling software in order to make the graphics that would, then, be used by their game engine.