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- Apr 21, 2005
- Sythe Gold
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- Sythe
I suggest we pick a standard 3D authoring tool, or at least a standard format and detail level.
The graphics are going to need resolution standards etc.
The standards chosen need to be compatible with directx / XNA.
Post suggestions here. I am going to have a play around with XNA / do some tutorials now to get a better idea of what we are working with.
The graphics are going to need resolution standards etc.
The standards chosen need to be compatible with directx / XNA.
Post suggestions here. I am going to have a play around with XNA / do some tutorials now to get a better idea of what we are working with.























