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Armor Types - Probably not what you think.

The Granite Maul

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Alright, I think it should be simple, like in RuneScape, were it is widely know what armor type is better than others, unlike WoW when I have heard of half the stuff, and from what I hear Everquest is pretty confusing on what armor is the best. That is one of RuneScapes strong points in my opinion. What does everyone else think?
 
Imo - like a normal RPG - armor sets at set levels... ie 10/20/30
The number of pieces determine what bonuses you recieve.

Also I think a change from the usual combat level type is needed.
Perhaps attribute levels rather than the character level
or skill levels.
ie - a mage character wearing a ocean set that looks like water around the body. Can only be worn when Intellligence and water skills have reached a certain point.

Get where I'm coming from? :p
 
i agree with granite maul and i say the pvp be like runescapes also.
 
Eeew, Runescape? Cmon surely you can be a bit more realistic? Who wants Dragon armor when you can wear some very expensive custom fitted steel armor which has not been sold a hundred times?

Surely you can be a bit more interesting?
 
Armor with level requirements. And You can use a plus potion to make the armor even stronger.
 
Armor with level requirements. And You can use a plus potion to make the armor even stronger.

Wouldn't that boost the skill in replace of defense? you can't really take a potion to make armour a higher level...
 
Wouldn't that boost the skill in replace of defense? you can't really take a potion to make armour a higher level...
Not really a potion, I can't describe it somehow. And it only boosts the armors defense.
 
Maybe say if you are a mage you can cast a certain spell that makes the armor Enchanted and gives it better protection bonuses, and other players could reach a certain smithing level maybe and be able to make custom armor with each level, unlocking new symbols and signs/logos for their armor to make it more customizable/stronger, thats just my 2 cents.
 
I just like it sweet and simple, knowing what armor is best for what your doing, set lvls set armor, works great, ofcourse thats just what I think.
 
you could have it like oblivion, have it so u can wear any armor at any level, but as you increase its bonus increase accordingly, but in a way that theres only like 10 different armor types so that even a brand new player could tell wt was better etc. even just by price.
 
I do not think it is a matter of how "hard" it is, its a matter of would it make sense, perhaps you should get defense bonuses just from having certain defense levels, but making any armor to be worn at any level, I believe would result in some "Richer" people having a huge advantage over others, or Higher level people bringing "Junk" armor into pvp zones because they dont care if they lose it and it gives great bonuses.
 
i like triggas idea
 
Maybe say if you are a mage you can cast a certain spell that makes the armor Enchanted and gives it better protection bonuses, and other players could reach a certain smithing level maybe and be able to make custom armor with each level, unlocking new symbols and signs/logos for their armor to make it more customizable/stronger, thats just my 2 cents.

thats a really good idea! i think tat should be included in the game. I think it should be basic levels but can be changed with these logo's (im using runescape armours as an example) lvl 10 you can use black and at lvl 15 you can use black trims and at 20 you can use enchanted or simbolyzed armour and mith starts also at 20 all the way to dragon.
that's just kinda using a runescape armoured idea for our mmorpg which should be somewhat the same but different aswell.
EDIT: i beieve armour should be organized by levels so everyone knows what's better and i think but can be custom made

Quote:
Originally Posted by Darkgroove
Wouldn't that boost the skill in replace of defense? you can't really take a potion to make armour a higher level...

i think he means like a defence potion
 
Alright, I think it should be simple, like in RuneScape, were it is widely know what armor type is better than others, unlike WoW when I have heard of half the stuff, and from what I hear Everquest is pretty confusing on what armor is the best. That is one of RuneScapes strong points in my opinion. What does everyone else think?

Like, like, like, like. I'm tired of hearing "Like", we don't want a game "Like" and other. We want a unique game where you can't compare similarites to other games like Runescape, WoW, Diablo, etc. Why can't we have different armor for different classes. For instance a Mage would have thier own type of clothing and thats the only clothing they can wear. This way you can stop the confusion of what kind of armor would go with your class perfectly. All clothing should have requirement levels so it would stop lower level people from have godlike armor just because they're rich.

i agree with granite maul and i say the pvp be like runescapes also.

Why would you want Runescape PvPing? Do you really enjoy seeing 1-0-18-7-2-3-21? To me the combat in Runescape is poor and should be worked on greatly. We want a more realistic feeling in the fighting style, it should be more work instead of right click>Attack and just watch your character whack the monster/person.

Armor with level requirements. And You can use a plus potion to make the armor even stronger.

And while we're at it we can make a dragon dagger and make a posion potion so we can add it to the dagger. NOO, why must we have potions to make weapons and armors stronger? Why can't we have and weapon/armor upgrade table where you can use scrolls to power up your weapon but have a fail rate the higher your weapon gets and how rare it is. For instance if you have a Warrior Sword with the stats of +200 attack and the sword was very rare. You can use the scroll to boost that stats of that +200 to about +210, this would increase the value of the weapon and damage but the chances of actually getting the weapon from +200 to +210 is 3%, if it fails, the weapon is destroy, this way there is always a risk.

Maybe say if you are a mage you can cast a certain spell that makes the armor Enchanted and gives it better protection bonuses, and other players could reach a certain smithing level maybe and be able to make custom armor with each level, unlocking new symbols and signs/logos for their armor to make it more customizable/stronger, thats just my 2 cents.

Mage enchanting and dress up? This isn't barbie. Why would you want to get symbols and such to make yourself stand out? Sure it's fun to stand out in the crowd from everyone else, but why not do that by having the best armor for your class? Having customizable symbols and such would make the game much harder to make because you would have to make every armor in the game be able to have that customizable symbol on stuff.

I do not think it is a matter of how "hard" it is, its a matter of would it make sense, perhaps you should get defense bonuses just from having certain defense levels, but making any armor to be worn at any level, I believe would result in some "Richer" people having a huge advantage over others, or Higher level people bringing "Junk" armor into pvp zones because they dont care if they lose it and it gives great bonuses.

You can never stop someone from bringing worthless items into the PvP areas just because they don't care to lose it. PvP doesn't always have to be based on killing someone just to loot their stuff. Why can't we have a PvP system where you are awarded PvP points that you can spend on certain items that you can only get through PvPing, and if you die in PvP you lose these points.
 
You can never stop someone from bringing worthless items into the PvP areas just because they don't care to lose it. PvP doesn't always have to be based on killing someone just to loot their stuff. Why can't we have a PvP system where you are awarded PvP points that you can spend on certain items that you can only get through PvPing, and if you die in PvP you lose these points.

PvP points sucks in my opinion, it makes WoW pvp fail, agian in my opinion. Also you are right, people will bring worthless items, but making a worthless item be amazing because of your level gives people more of a reason to do it. No other game besides RuneScape have I played a pvp that is about "killing somone just to loot their stuff" which to me is one of the reasons RuneScape was a huge succes.

Also, all games have similaritys between othergames, therefore, "Like", will be used wether you are tired of hearing it or not.
 
I like the idea of having level based armor but i also think you should be able to enchant the armor using stones, there would be a cap on the ammount you could enchant the armor and a chance of the enchantment failing, this would make certain armors more rare than others, and more valuable.
 
If you have played Dungeons and Dragons, you probably were the biggest idiot and died all the time.

No two armors are alike, nor are any two players. Each have their own skills, each have their own bonuses, and each can do things others can't.

You have a few sets of various armors... Such as chain, leather, plate, etc... Each of these have their own various categories, half plate, mithril chain, etc... Then they calculate the players dexterity and natural defense, add a set digit for the class, maybe one for the race, and then any extra spell bonuses, potions, skills, etc added on to make the armor better, or worse.

There's bonuses and negatives, it's all possible.

I say if you're making an RPG, at least base it off of the original, which happens to be Dungeons and Dragons. From there you span, no where else. If you want creativity, use the premades in there and alter those... No other method is going to get you the best, and will probably only get you laughed at.
 
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