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Setting - What When?

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I think this is an important aspect of the game to have determined toe setting of the game. Determining the time frame that the game is based in is a hard thing.

So I think we need to suggest and decide on which would be best.

Suggest away!
 
Let's make up name of places first?
 
These medieval games are successful.
 
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Place it in Roman Empire Times. :D... that would be interesting o.O.... but if we had diffrent races like elves then time would not be a problem, since its really a time we create....
 
Place it in Roman Empire Times. :D... that would be interesting o.O.... but if we had diffrent races like elves then time would not be a problem, since its really a time we create....

Oh my i love you! Roman/Greek Empire times would be completely new and a revolutionary type of MMORPG.
 
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If anyone thinks they have a good setting and place for a particular part of the game draw something up and post it here.

Same with backstory.
 
1376- 1450 Would be a suitable time what do you guys think? If it was placed in rome or Europe as its know today there could be a few things to work with.
 
If anyone thinks they have a good setting and place for a particular part of the game draw something up and post it here.

Same with backstory.

Settings from these places would defiantly be different from your average MMORPG.


3.jpg


927879_20051010_screen002.jpg


rome-total-war-4.jpg


Pictures of ROME from the popular military strategy game. Rome Total War.
 
I think we should try to have an advancing system where characters will advance in a series of this sort:

Medieval -> Present -> Future
(this is a very rough example)

Also, I think we should try to deviate from what is typical of games- red, fiery landscapes with lava spewing out of endless rocks, etc. Yuck.

From reading polls in the World of Warcraft sections, it appears that pleasant, sunny landscapes with exotic trees and such are favored over red, volcanic landscapes.

I think we should also try to incorporate some more snowy landscapes, as these really are impressive and give the game a nice feel.

21208.jpg

12.jpg
 
I think we should try to have an advancing system where characters will advance in a series of this sort:

Medieval -> Present -> Future
(this is a very rough example)

Also, I think we should try to deviate from what is typical of games- red, fiery landscapes with lava spewing out of endless rocks, etc. Yuck.

From reading polls in the World of Warcraft sections, it appears that pleasant, sunny landscapes with exotic trees and such are favored over red, volcanic landscapes.

I think we should also try to incorporate some more snowy landscapes, as these really are impressive and give the game a nice feel.

21208.jpg

12.jpg

Very nice, though if Rome was picked. I'm sure the Swiss alps between Switzerland and Italy could be used well ;D
 
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I is glad you liked my rome idea. Maybe depending on which class or race you are it will make you start in a diffrent spoot. :O
 
I think we should try to have an advancing system where characters will advance in a series of this sort:

Medieval -> Present -> Future
(this is a very rough example)

Also, I think we should try to deviate from what is typical of games- red, fiery landscapes with lava spewing out of endless rocks, etc. Yuck.

From reading polls in the World of Warcraft sections, it appears that pleasant, sunny landscapes with exotic trees and such are favored over red, volcanic landscapes.

I think we should also try to incorporate some more snowy landscapes, as these really are impressive and give the game a nice feel.

21208.jpg

12.jpg



I love u Finn. This is Exactly what I want about Design. The age won't be anytime . Cuz ppl don't like reality. Ppl Love imagination.
 
Meh - I dont want this game to turn too much of a grind feast, or anything similar that resembles those cash whoring communities out there.
Ie - games such as silkroad, the concept of this game should stray away from that.
Despite the game being an MMORPG, its really difficult NOT to make it boring.

xx
On topic - Cold Siberian climate, you are a Russian/Viking Warrioir who's family has been slain by a enemy tribe.
You have all been against war and violence, but this was the last straw. you become skilled in 2 classes - a fighting class and a money making/aiding class
such as smithing, woodcutting, mining, fishing,
After learning the main classes to a particular level (there are boundaries - you can only achieve MAX in the calss you chose) you can level up to advanced classes.

Same for fighting classes - you chose a brawling/throwing basic. Once you masters your chosen skill and got to the max of the secondary skill - you can unlock a new class - hand to hand/range fighting. etc

you advance etc and unlock new areas... because they are bound to levels

the climate changes and there is night and day.... and a different clock - 1hr = 24hours in sythe game.

idk. lol. you become a bloodthirsty warrioir, forgetting the vendetta for your family, hook up to clan and enjoy pvp ^_^

just remember the sotry line of that mel gibson film in the usa >< forgot name
 
I wouldn't mind Greek, it has a nice feel to it. The architecture is very nice.

If we were to do Greek, then would there be Greek gods?
 
Setting: The Mediterranean

Scenario: Choose your class of people. Each class has respective traits of 3000-2000 BC mediterranean civilizations.

romanworldfc1.gif


Macedonia: Diplomatic (Social)
Tarraconensis: Seafaring
Mauretania: Merchantile (Trading)
Aegyptus: Astrological (Speed/Line Of Sight)
Parthian: Magics (Light Explosives)
Numidia: Nomadic (Supplies Last Longer)
Germania: Savage (Warrior)

Defend your territory, fight for the expansion of your civilization against minor factions to begin, eventually feuding on a "global" scale.
 
I was thinking maybe something like the setting and such of the Zelda series..

Somewhat midevil/fairytale at the same time, but leaving out some of the thing in other games.
 
i think a present time MMORPG would be cool seeing there isn't any and maybe even future but I think more people would play in rome it's easier to make fun, or make a disaster depends how you spin it.
 
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