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Ikov 2 - The Return

Ikov_

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Aug 19, 2016
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Hello Community Members of Sythe,

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Note * - This is a advertisement thread, yet the server is not online. We are currently working hard on the server and will be posting daily updates on the forums until we are ready for beta testers. We want to get the word out, and this seems to be the easiest way.

I'm happy to announce that we are relaunching Ikov.

Ikov 2 is an update that will change Ikov quite a bit, we even have renamed the server due to it, hence Ikov-2.com. These changes include a multitude of things: new management, improved combat, bossing, UI upgrades, and much more.

Initially, we began creating Ikov 2 as a project not having any knowledge of what it would become. We have by far surpassed many of the servers that are currently out there, and will continue to emulate the original Ikov. We don't have much left to accomplish asides from the daunting Queen Black Dragon, a few quests, and construction. We will be posting development logs once every week once we begin to grow a player base. Currently, this server is being kept quiet until it is ready to undergo basic beta testing.


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We will be presenting many of the same features the original had plus much more.
Dwarf Multicannon - Completed
120+ Achievements - Completed
Team Dungeoneering - Completed
Social Slayer (Duo Slayer) - Completed
Fully functional bank tabs - Completed
Complete clan chat system - Completed
Multiple World support - Completed
Multiple Quests - Completed
Flawless combat - Completed
23 working skills - Completed
Customizable Client - Completed
Mix of 474, 525, and 667 maps - Completed
Gambling (Dicing and flowers) - Completed
Tons of fun minigames - Completed
15+ Bosses - Completed
Money pouch with unlimited storage - Completed
Pking highscores - In Progress
FULL Construction - In Progress
100% Clans with real interfaces - Completed
An area to PK in only F2P gear - In Progress
An area to PK in only Oldschool gear - In Progress
Jadinkos - In Progress
Real rock caverns with rocktail fishing - Completed
Competetive highscores - Completed - Will be released on launch
Shooting stars - Completed
Evil trees - Completed
Zulrah - Completed
Cerberus - Completed
Lizardman Shamans - Completed
Lottery System - Completed
Drop Rate Look-Up System - Completed
And much much more!


We will keep this thread updated with our updates from now on with pictures and so forth. So just stay tuned!


Regards,
Ikov 2 Management


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Detective
HamSanta
PHP Shit Show 2k26
Not the real guys, but good luck.

You're Luke from R-S right?
 
Not the real guys, but good luck.

You're Luke from R-S right?

I hardly think it matters if we are the original management or not. When we launch you will see the server is equal or even surpassed our predecessors. I recommend staying tuned.
 
Detective
HamSanta
PHP Shit Show 2k26
I hardly think it matters if we are the original management or not. When we launch you will see the server is equal or even surpassed our predecessors. I recommend staying tuned.
I'll keep an eye out for ya. 18 hours until release.
 
Sad to see such a distant release, I'll join up and check it out when September drops then.

I agree, but when the server launches you will see the immense amount of work that was put in.
 
Ikov is impossible to duplicate mate, Rene's combat system was the most complicated piece of development I've ever seen as a developer. That server will never reach the hype it had before simply because Rene will never touch JavaScript ever again, sorry man.
 
Ikov is impossible to duplicate mate, Rene's combat system was the most complicated piece of development I've ever seen as a developer. That server will never reach the hype it had before simply because Rene will never touch JavaScript ever again, sorry man.

Ikov wasn't even built in "Javascript" nor is any RSPS. Nor was the combat system that special, it was the Arrav combat base that was used and beefed up to be more accurate to RuneScape's. We won't need Rene to ever touch "JavaScript" again because our developers can do just as much.
 
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Ikov wasn't even built in "Javascript" nor is any RSPS. Nor was the combat system that special, it was the Arrav combat base that was used and beefed up to be more accurate to RuneScape's. We won't need Rene to ever touch "JavaScript" again because our developers can do just as much.

how about making something original instead of trying to cash in on someone else's success.
 
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