be harsh, VERY harsh
Hopefully it isn't too 'monotone' for you Kurt
Hopefully it isn't too 'monotone' for you Kurt
No mayor effects just a plain "clearly smudged background"
No mayor effects just a plain "clearly smudged background"
I agree with that although, thank god, its not monotone
and it's nice, it just too obvious smudging, try covering it up and try creating a more extreme focal point that really catches your eye. It's nice tho, text needs work ^^
6 / 10
Mm, not much to say really. Bit simple, did you follow a tut?
The fire text is hard to see otherwise very nice
Step away from the smudge brush.... You were doing to awesome and now smudge brush has taken over your life![]()
be harsh, VERY harsh
Few things, since you've said to be very harsh. Fire goes up, ice falls down. Ice does not have the same textures and dimensions of fire. Quite the opposite. Ice is less blue, with more 'glow' to it, and much more shine. Fire has it's own glow, but it's more of a vibrant glow when you use small sizes like this. your render should be experiencing something closer to a fog around himself, because when fire and ice come together, that's what you would get - lots of steam. Ice should have a fog itself, falling down like a curtain, because the heat of the fire will make it do just that. For example, look at your ice chest on a hot day, when you open it. You can see the fog that falls down. The same thing happens when you open a popsicle. Fire would have to have some sort of source for the fire to come from, not just for it to come out of nowhere, so you would also have to include some sort of fuel. This square has no framing, it's just kind of floating there in the empty space, sitting on the background of sythe.org like a piece of paper...get another sprite to 'hold up' the rectangle that is this signature, and tilt it at a 5% angle to make it look like they are holding it up, and it would be much, MUCH, better.