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5498's Master Pure Guide For (Ftp)&(P2P)

Discussion in 'Archives' started by josh5498, Jan 29, 2007.

  1. josh5498

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    5498's Master Pure Guide For (Ftp)&(P2P)

    JOSH5498's WILDY PWNING GUIDE.


    Well you May Remember My First Guide. I have taken the time to update and add and edit tons of information. And best part is its still free.
    Will be adding pictures later.


    Picking A Name.
    Well before you even attack a monster you have to make an acount. Your acount name should recognize that you are a pure. You should not mimick any well known pkers. This will not give you respect. People will just see you as a wannabe. Think of an original name that appeals to you.

    Examples.
    P R A Y E R
    S C I M M Y
    Ownt by 0bby
    Granite On U
    Pked 4 Zammy
    Blitzed Ur Mom
    torag ranged u

    Picking A Pure.

    This is one of the hardest parts. Think about yourself. Range pures dont need as many quests. Range pures tend to be cheap to pk with. Where as melee pures require a great amount of quests espiecally Rune Pures. But They Hit Harder and have better k0 ability. I prefer the melee pures as i find arange boring to train.

    Wilderness Techniques

    Death Dot or DD: Everyone on your team stands on the same square.
    Death Dance: Everyone snakes the leader follows the last person. Makes it so Teams can't tell leader.

    Snake: Each person follows the last person in line.
    Fall In: Follow the leader.
    Pile (username): Everyone attack The person name said.
    PJ: Pile jumping. Attacking someone after they make a kill or whilst they are fighting someone else.
    Farcasting: Casting an ice spell and attacking your oppenent from where they can not attack you.

    F2P Pures.

    Mage Pure
    Mage lvl: 1-59
    Combat Lvl:3-45
    Hp:20-50

    You can raise other stats as long as they dont raise combat lvl.

    Mage pures are very nice at around 20 combat as they can 2 hit people. There cheap to pk with. Deal Great damage but also take great damage.



    Ftp Ranger Pure or Tank
    Range:1-99
    Combat:1-100
    Hp:10-99
    Def:1-99
    Prayer:1-44

    U can raise Mage to 25 as it won't effect ur combat and it will allow u to teleport incase of emergancy. Which you should only do if your pking past 10 wildy.

    Rangers Are very accurate hitting rapid 17-18's with 99 range.

    Wear for 1 Def: Highest level range chaps and Vambs,Coif,Leather body,Normal boots, Highest level arrows.

    Wear for 40+ Def: Full green dhide or switch to rune chain rune full helm and dhide chaps Or dhide body rune full helm and legs.

    Range 2her Or Range 2her Tank
    attack:40-99
    strength:60-99
    Defence:1-40
    Prayer:either1,28 or 44 for rangers prayers
    range:60-99
    mage:25+ for teleporting

    Wear: The same stuff as normal Range pures. Just Use 2her to k0 at 1/4 hp. As soon as u see the bow go to go up change to your 2h If you do this correctly you will shoot an arrow from yur 2her then hit with your 2her which is quick damage.







    Combat Pures
    There are many different types of combat pures. I'll put the most common ones down.


    Hybrid Combat Pure
    atk: 40-99
    str:60-99
    def:1
    Hp:40-99
    prayer:1-31-43
    combat:42-93
    range:1-99
    mage:1-99

    These are deffently one of the most commom type of f2p pure. They are cheap. They hit very high and k0 well. They can pk in deep wildy. They have the ability to bind people.

    Wear: I see alot of people wearing iron and thinking its gunna save your ass. Its not. Its more practical to wear wizzard top and hat and monk bottoms. Use an amulet of strength. Gloves and boots. Don't bother with a shield it just gets in the way.



    Rune Pure
    Attack: 40-99(need higher then 50 atk to hit through rune armor
    Strength:60-99
    Defence:40
    Hitpoints:40-90
    Prayer:1-31-43
    Combat:55+ anylower combat and they would not hit very high at all.
    Range: 40+ for dhide vambs.
    Magic:1-59 (Doesn't really matter because its kinda hard to cast with full rune)
    Very Decent Pker. Lots of high lvl rune pures. They have best f2p armor for decent def and can hit fairly high. They are nice to own mains and combat pures if there atk is low.
    Wear: Full rune, rune scimmy, Power ammy, Gloves or dhide vambs, Any cape security stronghold boots.
    Bring: 2H,Strength pot, rest lobsters or swordfish. leave one space open for shield to go when you switch to your 2her.


    Members Pures.

    Congratulations. You've gotten membership and ready to pk with the major players. This is where your going to either get rich or die trying. Always remeber your ring of recoil.

    1 Defence Hybrid
    Attack:60-70
    Strength:60+
    Defence:1
    Range:Anything you want if its raised with cannon.
    Magic:1-94
    prayer:1-31-52


    This is deffently one of the most common members pure. They max 32-32 with dds special and 99 str. They hit high with dragon scimmy. They have the option of using both mage and melee.

    Wear: Monk or Ghostly robes.
    Unholy book.
    Strength Amulet.
    Climbing Boots.
    Mith Gloves or Combat Bracelet.
    Any God Cape.

    Inventory: DDS.
    Super Strength Pot.
    Super attack Pot.
    2 or 3 Prayer Pots.
    The rest sharks.
    Maybe an extra ring f recoil.
    Runes if you have them.
    Maybe I teletab.


    Granite Maul Blitzer

    Attack: 50
    Strength: 75+
    Defence: 1
    Prayer: 31
    Range : 40 (Trained with Cannon)
    Magic: 82+ (Even If you have 94 Magic use ice blitz for delay.)


    One of my personal favourites. You don't spend much on supplies. If your decent your just paying for 1 ice blitz and a does of super strength pot and super attack pot. With 80 strength you max 30 with prayer and pot. You will cast Ice blitz Max(26)
    You will then run up and attack once then special twice as soon as you hit the first time. Max with maul and 80 strength. (30 x 3). say you Maxed you'd do 116 damage. Thats just with 80 strength and you'd only be around 60 combat. If you time it right all the damage will hit at the same time. This will usually destroy pures before they get a chance to eat or put on protect item. 82 mage can be pricing though.


    Wear: Ghostly Robes.
    Granite maul.
    Combat Bracelet or Mith Gloves.
    Climbing boots.
    Any God Cape.
    Amulet of Strength.

    Inventory: Teletab.
    Ice Blitz Runes.
    Super Strength and Super attack pot.
    2 prayer pots.
    The rest sharks.




    Range Pure
    Attack: ??
    Strength: ??
    Defence: 1
    Prayer: 1-26-44-52
    Range: 40+
    Magic: 1

    They are fast hitting and now have the k0 ability to match melee. With the release of the dark bow. Rangers can now max 96 with a spec. They also have rune crossbows to pk with. Either wepon works great for k0ing.

    Rangers have a load of wepons to choose from. You should choose 1 fast damaging wepon(magic short bow or karil crossbow) And a wepon that is slower but does high damage (dark bow special) Rune crossbow and a dragon bolt (e) or you can use the magic short bow special.

    Wear: Highest level d hide chaps and vambs.
    Your fast damaging wepon.
    Amulet of glory or power.
    Soft leather body.
    coif.
    Any cape.
    Climbing boots or regular boots.
    Highest level ammo.

    Inventory: k0 wepons if you have one.
    Range potion.
    Prayer pots.
    secondary ammo if needed.
    teletab if you need one.
    Sharks as food.


    Ancient Range Pure
    Attack: ??
    Strength: ??
    Defence: 1
    Prayer: 18-26-44-52
    Range: 70+
    Magic: 70+

    Basically the same as Range Pures except that they use ancient magicks to give them an advantage. They will usually use ice spells which will not allow meleers to inflict damage.


    Wear: Highest level d hide chaps and vambs.
    Your fast damaging wepon.
    Amulet of glory or power.
    Ghostly body.
    Ghostly Hood.
    Any God Cape.
    Climbing boots or regular boots or Ghostly boots.
    Highest level ammo.

    Inventory: k0 wepons if you have one.
    Runes for your ice spell.
    Range potion.
    Prayer pots.
    secondary ammo if needed.
    teletab if you need one.
    Sharks as food.



    Rune Range Tank
    Attack: ??
    Strength: ??
    Defence: 40+
    Prayer: 1-26-44-52
    Range: 40+
    Magic: ??

    They are fast hitting and now have the k0 ability to match melee. With the release of the dark bow. Rangers can now max 96 with a spec. They also have rune crossbows to pk with. Either wepon works great for k0ing. Have limited defence From pure meleers.

    Rangers have a load of wepons to choose from. You should choose 1 fast damaging wepon(magic short bow or karil crossbow) And a wepon that is slower but does high damage (dark bow special) Rune crossbow and a dragon bolt (e) or you can use the magic short bow special.

    Wear: Rune full Helm.
    Highest level dhide Body.
    Rune legs.
    Rune boots or other.
    Fast damaging wepon.
    Amulet of Power or Glory.
    Highest level ammo.
    Any cape.

    Inventory: k0 wepons if you have one.
    Range potion.
    Prayer pots.
    secondary ammo if needed.
    teletab if you need one.
    Sharks as food.



    Torag Range Tank
    Attack: ??
    Strength: ??
    Defence: 70+
    Prayer: 1-26-44-52
    Range: 75+
    Magic: ??

    They are fast hitting and now have the k0 ability to match melee. With the release of the dark bow. Rangers can now max 96 with a spec. They also have rune crossbows to pk with. Either wepon works great for k0ing. They have amazing defence against melee pkers and range pkers. Its good to have as high of defence possible so people can't hit squat through your defence.

    Rangers have a load of wepons to choose from. You should choose 1 fast damaging wepon(magic short bow or karil crossbow) And a wepon that is slower but does high damage (dark bow special) Rune crossbow and a dragon bolt (e) or you can use the magic short bow special.

    Wear: Torag Helm
    Highest level dhide Body.
    Torag Legs or dhide chaps.(torag legs prefered)
    Rune boots or other.
    Fast damaging wepon.
    Amulet of Power or Glory.
    Highest level ammo.
    Legends cape or Fire Cape if you have one.

    Inventory: k0 wepons if you have one.
    Range potion.
    Prayer pots.
    secondary ammo if needed.
    teletab if you need one.
    Sharks as food.


    Obby Maul Pure.
    Attack: 1
    Strength: 60+
    Defence: 1
    Prayer: 1-31
    Magic:?
    Range:1

    They hit incredibly high. Low combat level and easily k0 people. There is a hidden strategy to this. Wearing a Bezerker Necklace increases your max hit by 3-6 damage. You may say omfg im not taking something worth almost 4 mill into the wildy. Here is what you do. Do not skull. instead bring 50k-100k cash so someone will fight you without you having to skull.

    Wear: Monk Robes.
    Obby maul.
    combat bracelet or mith gloves.
    Beserker Necklace.
    Climbing boots.




    Range/Obby Maul Pure.
    Attack: 1
    Strength: 60+
    Defence: 1
    Prayer: 1-31
    Magic:?
    Range:45+

    They either will use knives to weaken or magic shortbow. If you decide to use a magic short bow spec at half health then switch to maul for k0. Having range enables you to quickly weaken an oppenent and sometimes catch them off gaurd with the maul. They hit incredibly high. Low combat level and easily k0 people. There is a hidden strategy to this. Wearing a Bezerker Necklace increases your max hit by 3-6 damage. You may say omfg im not taking something worth almost 4 mill into the wildy. Here is what you do. Do not skull. instead bring 50k-100k cash so someone will fight you without you having to skull.

    Wear: Monk Robes.
    Magic shortbow or Knives.
    combat bracelet or mith gloves.
    Beserker Necklace.
    Climbing boots.
    Rune arrows if your using a bow.



    Inventory: Cash.
    Teletab.
    Range Potion.
    Super Strength potion.
    Prayer pots if needed.
    sharks.



    Mystic/Initiate Pure
    Attack:60+
    Strength:60+
    Defence:20
    Prayer:1-52
    Range:??
    Magic:1-94

    Not very common but you see them enough to be in the guide. There basically just a 1 defense pure with 20 def and a few upgraded armor and wepons.

    Wear: D scimmy or Abby whip.
    Amulet of Strength.
    Full initiate.
    Addy Gloves.
    Mith Defender.
    Climbing boots.
    God Cape.


    Inventory: DDS.
    Super Strength and Super Attack Potion.
    Prayer potions.
    TeleTab if needed.
    Sharks.



    The Rune/Bezerker Pure.
    Attack:60+
    Strength:60+
    Defence:40 or 45
    Prayer:1-31-52
    Range:70+
    Magic:80+ (94 recommended.)


    This the hardest hitting pure. But takes a ton of quests to get everything you need. Maxed Rune Pures Hit 40+ with whip. There are also a great deal of items you can lose if you are a rune pure.


    Wear: Rune Full helm or Beserker Helm.
    Amulet of Strength.
    Rune Platebody or Fighter Torso.
    Rune Legs.
    Climbing Boots.
    Rune Defender.
    Dragon Scimmy or Abby Whip.
    Rune Gloves or up.
    Fire Cape, Legends Cape or Normal Cape.

    Inventory:DDS.
    Super Set.
    Prayer Potions.
    Runes for Vengence If you can use it.
    The Rest sharks.






    F2p Multicombat low level wildy


    This is most likely one of the first places you pk'ed. It alot of fun and practice. Always make sure you have a team when you enter at 3-60 combat as pure teams will deal damage quickly to you. Pure Rangers are always great to have on your team as they hit fast and accuratly. 4 range pures will quickly destroy a pure by its self before you have time to think. Mage Pures are usful for hitting decent damage and stopping the oppenent from running giving the rest of the team time to finish him off. Meleers Are good for dealing high damage but not quickly. They take awhile for them to reach the target. Remember to always Pile. 5 singles fights against a team ain't gunna do much. The whole team attacking one target of the oppenents team at a time will effectively let you win most fights.






    P2P Multicombat Guide.

    Mages will literally win you your fights. Teleblock and ice spells destroy people. add the intensive power of 3 specials hitting at the same time means lots of chaos and pks for your team. rangers should range an oppenent deaper into the wildy. Where the rest of your team is standing farther back. Meleer runs up to attack you. The rest of your teams jumps in and they don't last long.





    Quests.

    Lost City (All pures apart from range pures and mage pures.)
    Monkey Madness ( All pure apart from range and mage pures.
    Horror From The Deep (All Pures)
    Desert Treasure (all Pures)
    Recipe For Disaster (All Pures)
    Roving Elves (Rangers)
    Dragon Slayer (Rune Pures and tanks)
    Lunar Diplomacy (rune pures and tanks)
    Fremmy trials (Rune Pures and tanks)
    Death plateau (All pures)





    Training.


    Im just going to list a few spots that you can train effectively.

    Melee.

    Rock Crabs.

    A Well known crowded place full of noobs and cannons. Good for low level pures but will get annoying quickly. They max 2 and have 50 hp.


    Experiments.
    Requires Priest in peril and Creature of frenkenstein started to access. Not Very Crowded and never any cannons.
    They Max 1 and have 100 hp and very low defence.

    Pest Control.

    A pures best friend. Always good xp to be had here.




    Range.

    Rock Crabs.

    Experiments.

    Ogres.

    Fire Giants.


    Tip: Go into the german world to cannon as there are less people. A good spot is the ogres east of castle wars.




    Magic.

    Alching all the way to 85. Then cast ice burst at pc.
    There are 2 ways to not lose money alching.


    1) Get 70 fletching buy all the supplies. Spin the flax yourself and make the yew longs then buy nats and alch them.


    2) Buy 1k yews 1k bowstring and 1k Nats.

    Make a thread on Runescape forums. Trading 1k supplies for 1k yew longs.

    You'll still lose some money but not as much.

    Or you can try the mage training arena.




    Pricing out a pure.

    Pures Are very costly. If you do not have the expierence or money do not bother making a members pure as your just wasting your time and money. Here are some basic prices most pures will need.


    85 magic.
    Will cost 4mill+ alching but is extremely helpful. More money is required for 94 mage.

    Full Zammy book.
    800k Extremly useful for 1 def pures.

    3k+ monkfish for training melee if your a 1 defence pure.



    Always remember Theres always the possibility of dieing.
    I am not liable for that.
    I am not liable if you get banned drop trading or w.e
    If you need more gold Just go to syths local gold forum.


    Post advice and rate out of 10. I am working on pictures. But there are a ton of them needed so please be patient.
     
  2. googletimes

    googletimes Active Member

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    5498's Master Pure Guide For (Ftp)&(P2P)

    10/10 i would say this is the best guide i have seen for making a pure or hybrid.
    it shows the stats on how to make a pure and a good way to train lvls.
    well done!

    edit: yeah and put pictures(thanks to h u n t 3 r1) too just to help but i am still keeping my rating
     
  3. h u n t 3 r1

    h u n t 3 r1 Active Member

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    9/10 need pictures but great still
     
  4. HaVok

    HaVok Active Member
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    not bad 8/10 needs pics

    :D
     
  5. josh5498

    josh5498 Guru
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    thanks, im gunna try to get some pics :)
     
  6. BuckleyInDaHouse

    BuckleyInDaHouse Active Member
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    Great guide, I might change my str pure into an anceients :). I like pwning. 9/10 all you need is pics.
     
  7. Zodia

    Zodia Forum Addict
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    7/10
    Needs more pictures and detail
     
  8. josh5498

    josh5498 Guru
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    thanks.. please dont just say add detail or picks. please tell me what i could get pics of and where i can add more detail.
     
  9. %R3CoN%

    %R3CoN% Guest

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    Nice guide, but there Is a way to get to 55 mage at 10 hp. Although It is pretty expensive, it could help. You can be 55 mage at a low combat level with 10 hp, then do (p2p) quests like waterfall quest, fight arena, and other quests to get yourself some melee stats and 55 mage at 10 hp and a very low combat. You're HP level will catch up once you head to rock crabs

    Wind Strike-Confuse: 1-3
    Confuse-Weaken: 3-11
    Weaken-Curse:11-19
    Weaken-Varrock Teleport:19-25
    Varrock Teleport- Lumbridge Teleport:25-31
    Lumbridge Teleport-Falador Teleport:31-37
    Falador Teleport-Camelot Teleport:37-45
    Camelot Teleport-High Alchemy: 45-55
    Viola!
    It may seem stupid to have such low Hitpoints, but it could be helpfull (less combat levels) <---pure's best friend:]

    Nice guide. add some alternatives and maybe some quests to make your training little less. You can get I believe 33 Attack and 28 Strength without fighting one single monster.

    Like others said, add some pictures

    Just read your post:
    Add pics of Maps, etc.
     
  10. Jensen

    Jensen Forum Addict
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    Are you all blind? This guide sucks.
    Lame layout.
    Lame information.
    No pictures.
    No proper grammar.
    You forgot hybrid. (P2P)
    4/10.
    E for effort, otherwise this guide is lame.
     
  11. josh5498

    josh5498 Guru
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    55 mage and 10hp would meen getting 1 hit because im just guessing combat would be like25ish and around there u couldnt 1 hit other people but they could one hit u. as i suggested in the mage training guide going to pest control for 80+ mage because its more interesting and u could u se pest points at like 2or3/5points on hp to catch up.

    as for u jensen there are 100 different types of pure combinations. And since i really dont have 12 hours a day sitting in front of the computer im pretty sure i wouldnt be able to type them all out hence why i put a format that u could enter ur own pures and i would put them up and give u credit. so please go swim with some sharks.
     
  12. Jensen

    Jensen Forum Addict
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    You're not very smart, are you? No, there aren't 100 pure combinations, where the fuck did you get that from? Honestly, put some fucking effort into guides, people need to LEARN from them, don't do a halfassed job at it, the format is critical, and you can't comprehend that?
    kk ill go swim wit sum shrks now!!1
     
  13. MageKilla

    MageKilla Active Member
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    I will give this 8/10 It is very imformative, You need a lil more detail on the training :) And maybe a few pictures in there, That would grab my 10/10 vote :)

    Also maybe say what to wear while training?

    MageKilla
     
  14. josh5498

    josh5498 Guru
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    to jensen>ya there are nub everyones pure is different. theres all different types of defence to get. there are several different lvls of atk to use and range anmd mage lvls which make a hell of a lot of combinations so u if u still have something to say add me msn and we can fite on there not on my fricken thread.

    to magekilla>thanks. im working on pics tomoro as i had exams today.
     
  15. %R3CoN%

    %R3CoN% Guest

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    Um. I didn't think you'd pk until the pure was properly complete. as in..train and get some hitpoints?
    I never said "get 55 magic with 10 hp; then go pk. that'd be straight retarded..

    My post was intended for a person preparing their pure for future pking. If you wanna pk right away then just use combat spells to train. I'm pretty good at mage pures. and I'm pretty good at P2p melee pures.

    No shit you would get 1 hit
     
  16. josh5498

    josh5498 Guru
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    lmao my mistake im pretty tired rite now. but then why would u spend the extra money on runes to get the same result in the end?
    sorry im got up at 3 in the morning today so im kinda out of it
     
  17. imnotcrazy357

    imnotcrazy357 Guru
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    nice guide, id like to say there are atleast over 100 pure combonations... =]
     
  18. josh5498

    josh5498 Guru
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    thank you for ur support jensen decided to back off i see. Maybe the sharks got him :S
     
  19. Jensen

    Jensen Forum Addict
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    Everyone's pures are different obviously because they're all different levels, you and I were both reffering to the classes of pures, so way to bring up a totally irrelevent arguement.
    God, it's like you're retarded, or something.
     
  20. josh5498

    josh5498 Guru
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    5498's Master Pure Guide For (Ftp)&(P2P)

    and thats what i basically said there are many types of class's here is just a few
    1def pure
    steel pure
    black pure
    mith/initiate pure
    addy pure
    rune pure
    granite pure
    barrows pure
    all of those can have either 50,60 or 70atkwhichs classifies what they use for atk.
    for mages u can have mystic pures
    tank pures or 1 def pures
    rangers can be pure or be tank rangers
    1def is pure ranger
    u can have 40def tank rangers that wear rune
    u can have 50 def rangers that wear granite
    or 70def tanksthat wear like torag

    people use many different combanations msb to granite spec finisher. and many of these can be slightly different for ftp and p2p. and kinda exadurated a bit with the 100 but there are 1 hell of alot.

    i could go on but im going to bed now
     
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