Looking for someone to debug a game.....

Discussion in 'Scar/Simba Help' started by ZamorakianFaith, Jun 22, 2007.

Looking for someone to debug a game.....
  1. Unread #1 - Jun 22, 2007 at 4:48 PM
  2. ZamorakianFaith
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    ZamorakianFaith Forum Addict
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    Looking for someone to debug a game.....

    basically i've coded for days and tried so many new things that I dont recognize my own code.... so can someone debug this for me?


    Known bugs:

    Experience System
    Combat System
    Laggy interface



    thanks- heres the code:

    Code:
    {//////////////////////////////////////////////////////////////////////')
    {//  //      //    //////////////////////////////////    //      //  //
    {//    /////////////         RPG By ZFaith       ///////////////    //
    {//  //      //    //////////////////////////////////    //      //  //
    {//////////////////////////////////////////////////////////////////////
    
    Please set up your stats if you want to start out ahead
    of the game, or if you are continuing from a previous game.
    
    The stats setup section starts at line 23.
    }
    
    program RPG;
    var
    yourcurrentxp,xp,yourcurrenthp,monsterint:integer;
    weapon,answer2,monst:string;
    m:array [1..15] of string;
    chance,at,st,df,es,hp,hitpoints:integer;
    
    
    procedure declarestats;
    begin
    //SET UP STATS HERE\\
    HP:= 10;
    AT:= 1;
    ST:= 1;
    DF:= 1;
    ES:= 1;
    chance:= 3; // if chance = 7 then you have a 1:7 chance of combat
    weapon:= 'Dildo'
    //DID YOU SET UP YOUR STATS?\\
    end;
    
    function anim(text:string):boolean;
    var
    t:integer;
    begin
    result:=true
    repeat
    writeln(text)
    writeln('-')
    wait(100)
    cleardebug;
    writeln(text)
    writeln('\')
    wait(100)
    cleardebug;
    writeln(text)
    writeln('|')
    wait(100)
    cleardebug;
    writeln(text)
    writeln('/')
    t:=t+1
    wait(100)
    cleardebug;
    until(t=5)
    end;
    
    
    
    procedure start; forward;
    procedure fight; forward;
    procedure declaremonsters; forward;
    
    
    
    procedure idle;
    var
    answer:string;prob:integer;
    begin
      prob:=random(chance)
      writeln(inttostr(prob))// debug
      anim('...you venture further into the dungeon...')
      anim('...you venture further into the dungeon...')
      if prob = 0 then
      begin
        DeclareMonsters;
        hitpoints:=random(hp)
        if hitpoints = 0 then
        begin
        hitpoints:= 1
        end;
        writeln('You have encountered a level '+inttostr(hitpoints)+' '+monst+'!')
        wait(3000)
        cleardebug
        anim('Get Ready')
        answer:=readln('What do you want to do? type "Run" or "Fight"')
        if answer = 'run' then
        begin
          cleardebug
          anim('You run away...')
          idle
        end;
        if answer = 'fight' then
        begin
          cleardebug
          wait(500)
          fight
        end else
        anim('You find nothing of interest...')
      end else
      anim('You find nothing of interest...')
    end;
    
    //Readys the monster list for usage
    Procedure declaremonsters;
    begin
    MonsterInt := Random(14);
      case Random(14) of
    0: Monst :='Wolf'
    1: Monst :='Bat'
    2: Monst :='Spider'
    3: Monst :='Rouge'
    4: Monst :='Spirit'
    5: Monst :='Slime'
    6: Monst :='Soul Collecter'
    7: Monst :='Reaper'
    8: Monst :='Mage'
    9: Monst :='Swordsman'
    10: Monst :='Dwarf'
    11: Monst :='Elf'
    12: Monst :='Bowman'
    13: Monst :='Valkrie'
    14: Monst :='Sythe'
    end;
    
    end;
    
    
    procedure reportstats;
    begin
    writeln('/////////////////////////')
    writeln('//      Your Stats     //')
    writeln('/////////////////////////')
    writeln('')
    writeln('    AT:'+inttostr(at))
    writeln('    ST:'+inttostr(ST))
    writeln('    DF:'+inttostr(df))
    writeln('    HP:'+inttostr(hp))
    writeln('    Weapon:'+weapon)
    writeln('')
    writeln('/////////////////////////')
    end;
    
    procedure lvlup;
    var
    stat:string;
    begin
    stat:=readln('You have enough XP to increase a level! what do you want to increase? (AT, DF, ST, HP)')
    if stat='AT' then
      begin
      at:=at+1
      xp:=xp-100
      end;
    if stat='ST' then
      begin
      st:=st+1
      xp:=xp-100
      end;
    if stat='DF' then
      begin
      df:=df+1
      xp:=xp-100
      end;
    if stat='HP' then
      begin
      hp:=hp+1
      xp:=xp-100
      end;
    end;
    
    
    procedure fight;
    var
    lasthit,lasthit2,currentxp,currenthp:integer;
    begin
      begin
        repeat
        wait(2500)
        currenthp:=hitpoints-(lasthit-random(at+st*2))
        lasthit:=hitpoints-currenthp
        anim('You attack the '+monst+' with your '+weapon+'. You have dealt a total of '+inttostr(hitpoints-currenthp)+' damage so far.')
        anim('You attack the '+monst+' with your '+weapon+'. You have dealt a total of '+inttostr(hitpoints-currenthp)+' damage so far.')
        wait(2500)
        yourcurrenthp:=hp-(lasthit2-random(hitpoints-df))
        lasthit2:=hp-yourcurrenthp
        anim('The '+monst+ ' lunges at you ferociously. It has dealt a total of '+inttostr(hp-yourcurrenthp)+' damage so far.')
        anim('The '+monst+ ' lunges at you ferociously. It has dealt a total of '+inttostr(hp-yourcurrenthp)+' damage so far.')
        until(currenthp or yourcurrenthp=0)
        if currenthp<=0 then
          begin
          currentxp:=xp+(hitpoints/2)
          anim('You killed a level '+inttostr(hitpoints)+' with your '+weapon+' and gained '+inttostr(currentxp)+' experience!')
          xp:=currentxp
          if xp>100 then
            begin
            lvlup
            end;
          end;
        if yourcurrentxp=0 then
          begin
          anim('You have died....  GAME OVER')
          reportstats
          terminatescript
          end;
      end;
    end;
    
    
    
    procedure start;
    begin
    writeln('//////////////////////////////////////////////////////////////////////')
    writeln('//  //      //    //////////////////////////////////    //      //  //')
    writeln('//    /////////////    Welcome to RPG By ZFaith  ///////////////    //')
    writeln('//  //      //    //////////////////////////////////    //      //  //')
    writeln('//////////////////////////////////////////////////////////////////////')
    wait(5000)
    cleardebug
    wait(500)
    repeat
    anim('Press F11 to start')
    until(isfkeydown(11)=true)
    anim('You face the opening to an unknown dungeon...')
    anim('You face the opening to an unknown dungeon...')
    anim('You face the opening to an unknown dungeon...')
    repeat
    anim('Press F11 to enter the dungeon.')
    until(isfkeydown(11)=true)
    anim('You warily enter the dungeon- '+weapon+' in hand.')
    anim('You warily enter the dungeon- '+weapon+' in hand.')
    repeat
    idle
    answer2:=readln('Continue into the dungeon? type "yes" or "no" (your stats will be saved until you stop the script)')
    until(answer2='no')
    end;
    
    
    begin
    cleardebug
    writeln('Please Wait While The Game Compiles...')
    wait(3000)
    cleardebug
    wait(500)
    anim('Loading')
    declarestats;
    anim('Loading')
    declaremonsters;
    anim('Loading')
    repeat
    start
    until(false)
    end.
     
  3. Unread #2 - Jun 22, 2007 at 7:30 PM
  4. LaBo
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    LaBo Active Member
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    Looking for someone to debug a game.....

    I didn't understand the game[play] very well, so hopefully my editings will help you even a little. :p

    Here you go mate:

    Code:
    {//////////////////////////////////////////////////////////////////////')
    {//  //      //    //////////////////////////////////    //      //  //
    {//    /////////////         RPG By ZFaith       ///////////////    //
    {//  //      //    //////////////////////////////////    //      //  //
    {//////////////////////////////////////////////////////////////////////
    
    Please set up your Stats if you want to Start out ahead
    of the game, or if you are continuing from a previous game.
    
    The Stats setup section Starts at line 23.}
    
    program RPG;
    
    procedure Start; forward;
    procedure Fight; forward;
    procedure declareMonsterers; forward;
    
    var
      YourCurrentXP, xp, YourCurrentHP, Monstererint, Chance, at, st, df,
       es, hp, HitPoints: Integer;
      Weapon, Answer2, Monster: string;
    
    procedure declareStats;
    begin
      //SET UP StatS HERE\\
      HP:= 10;
      AT:= 1;
      ST:= 1;
      DF:= 1;
      ES:= 1;
      Chance:= 3; // if Chance = 7 then you have a 1:7 Chance of combat
      Weapon:= 'Dildo';
      //DID YOU SET UP YOUR StatS?\\
    end;
    
    procedure Animation(text: string; TimeToRun: Integer);
    var
      i, t: Integer;
      Symbol: array[0..3] of string;
      sTime: Integer;
    begin
      Symbol[0]:= '-';
      Symbol[1]:= '\';
      Symbol[2]:= '|';
      Symbol[3]:= '/';
      sTime:= GetSystemTime;
      while GetSystemTime - sTime < TimeToRun do
      begin
        for t:= 0 to 5 do
          for i:= 0 to 3 do
          begin
            WriteLn(text);
            WriteLn(Symbol[i]);
            Wait(100);
            ClearDebug;
            if(GetSystemTime - sTime >= TimeToRun)then
              Exit;
          end
      end
    end;
    
    procedure idle;
    var
      Answer: string;
      prob: Integer;
    begin
      prob:= Random(Chance);
      WriteLn(IntToStr(prob)); // debug
      Animation('...you venture further into the dungeon...', 1000);
      if(prob = 0)then
      begin
        DeclareMonsterers;
        HitPoints:= Random(hp);
        if(HitPoints = 0)then
          HitPoints:= 1;
        WriteLn('You have encountered a level ' + IntToStr(HitPoints) + ' ' + Monster + '!');
        Wait(3000);
        ClearDebug;
        Animation('Get Ready', 1000);
        Answer:= ReadLn('What do you want to do? type "Run" or "Fight"');
        if(LowerCase(Answer) = 'run')then
        begin
          ClearDebug;
          Animation('You run away...', 1000);
          idle;
        end
        if(LowerCase(Answer) = 'fight')then
        begin
          ClearDebug;
          Wait(500);
          Fight;
        end else
          Animation('You find nothing of interest...', 1000);
      end else
        Animation('You find nothing of interest...', 1000);
    end;
    
    //Readys the Monsterer list for usage
    procedure declareMonsterers;
    begin
      MonstererInt:= Random(14);
      case Random(14) of
        0: Monster:= 'Wolf';
        1: Monster:= 'Bat';
        2: Monster:= 'Spider';
        3: Monster:= 'Rouge';
        4: Monster:= 'Spirit';
        5: Monster:= 'Slime';
        6: Monster:= 'Soul Collecter';
        7: Monster:= 'Reaper';
        8: Monster:= 'Mage';
        9: Monster:= 'Swordsman';
        10: Monster:= 'Dwarf';
        11: Monster:= 'Elf';
        12: Monster:= 'Bowman';
        13: Monster:= 'Valkrie';
        14: Monster:= 'Sythe';
      end
    end;
    
    procedure ReportStats;
    begin
      WriteLn('/////////////////////////');
      WriteLn('//      Your Stats     //');
      WriteLn('/////////////////////////');
      WriteLn('');
      WriteLn('    AT:' + IntToStr(at));
      WriteLn('    ST:' + IntToStr(ST));
      WriteLn('    DF:' + IntToStr(df));
      WriteLn('    HP:' + IntToStr(hp));
      WriteLn('    Weapon:' + Weapon);
      WriteLn('');
      WriteLn('/////////////////////////');
    end;
    
    procedure LvlUp;
    var
      Stat: string;
    begin
      Stat:= ReadLn('You have enough XP to increase a level! What do you want to increase? (AT, DF, ST, HP)');
      case LowerCase(Stat) of
        'at': at:= at + 1;
        'st': st:= st + 1;
        'df': df:= df + 1;
        'hp': hp:= hp + 1;
      end
      xp:= xp - 100;
    end;
    
    procedure Fight;
    var
      LastHit, LastHit2, CurrentXP, CurrentHP: Integer;
    begin
      begin
        repeat
          CurrentHP:= HitPoints - (LastHit - Random(at + st * 2));
          LastHit:= HitPoints - CurrentHP;
          Animation('You attack the ' + Monster + ' with your ' + Weapon + '. You have dealt a total of ' + IntToStr(HitPoints - CurrentHP) + ' damage so far.', 2500);
          YourCurrentHP:= hp - (LastHit2 - Random(HitPoints - df));
          LastHit2:= hp - YourCurrentHP;
          Animation('The ' + Monster + ' lunges at you ferociously. It has dealt a total of ' + IntToStr(hp - YourCurrentHP) + ' damage so far.', 2500);
        until(CurrentHP = 0)or(YourCurrentHP = 0);
        if(CurrentHP <= 0)then
        begin
          CurrentXP:= xp + (HitPoints / 2);
          Animation('You killed a level ' + IntToStr(HitPoints) + ' with your ' + Weapon + ' and gained ' + IntToStr(CurrentXP) + ' experience!', 2000);
          xp:= CurrentXP;
          if(xp > 100)then
            LvlUp;
        end
        if(YourCurrentXP = 0)then
        begin
          Animation('You have died.... GAME OVER', 2000);
          ReportStats;
          TerminateScript;
        end
      end
    end;
    
    procedure Start;
    begin
      WriteLn('//////////////////////////////////////////////////////////////////////');
      WriteLn('//  //      //    //////////////////////////////////    //      //  //');
      WriteLn('//    /////////////    Welcome to RPG By ZFaith  ///////////////    //');
      WriteLn('//  //      //    //////////////////////////////////    //      //  //');
      WriteLn('//////////////////////////////////////////////////////////////////////');
      Wait(3000);
      ClearDebug;
      while not(IsFKeyDown(11))do
        Animation('Press F11 to Start', 400);
      Animation('You face the opening to an unknown dungeon...', 1000);
      while not(IsFKeyDown(11))do
        Animation('Press F11 to enter the dungeon.', 400);
      Animation('You warily enter the dungeon- ' + Weapon + ' in hand.', 1000);
      repeat
        idle;
        Answer2:= ReadLn('Continue into the dungeon? type "yes" or "no" (your Stats will be saved until you stop the script)');
      until(LowerCase(Answer2) = 'no');
    end;
    
    begin
      ClearDebug;
      WriteLn('Please Wait While The Game Compiles...');
      Wait(3000);
      ClearDebug;
      Animation('Loading', 1000);
      declareStats;
      Animation('Loading', 1000);
      declareMonsterers;
      Animation('Loading', 1000);
      repeat
        Start;
      until(False);
    end.
    Sorry that I can't (right now) help you that much.

    ..I am also sorry already if it doesn't help you at ALL (which is very possible). :D

    Edit: Oops, I forgot to say that, GOOD LUCK with the game! :)
     
  5. Unread #3 - Jun 22, 2007 at 9:01 PM
  6. ZamorakianFaith
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    ZamorakianFaith Forum Addict
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    Looking for someone to debug a game.....

    thanks, you eliminated the biggest road block for me. Hopefully this should give me a good base to start putting more interactivity into the game.
     
  7. Unread #4 - Jun 23, 2007 at 3:47 PM
  8. Giant 2H
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    Giant 2H Member
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    Looking for someone to debug a game.....

    lol "you attack the elf with your dildo"
     
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