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Why do some get better drops?

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Damian

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Alright post your answers here, but heres my theory:

The things that i think affect your drop are

Mainly DP how much you have lost, and how much you have gained, every time you die with over 76k you get DP (drop potential), and everytime you get a loot you lose some, thats why when you kill riskers after getting some good drops you will like get their d hide chaps and bow, adding up to like 20-50k. Also you cant just gain dp by running out with 76k and dying, although my friend does that and it works occasionaly.

EP (Earned Potential) also affects your drop, if you have less that 25 ep then you wont get very good of a drop unless you have dp. Also with ep i that the fact that its a % thats the chance that youll get a good drop adding with your dp. which makes me think that your dp could be negative for getting a lot of kills. So in some cases 100 ep wont guarantee you a drop.

Obviously risking 26k/76k is a factor.

One of the things i have seen that i believe is a factor to drops is total level. This may not be true but i have a set of twin pkers, one has 1421 total and the other has 749 total level, but same combat and combat stats. Good for you if your actually reading this. They risk about the same, but the one with 1421 always gets a better drop than the 749 total level. Total level could also be why low levels get sht drops most of the time too, and you see mains get great loot most of the time (in my experience)

I have a log of drops on my account with my 1421 and 749 for 10 kills. (3 of them were 76ks)

1421 total level drops: all these drops were from people who risked

all of these were with 0 ep, and some dp idk, pked too much before i logged this

kill 1: 1.213m
kill 2: 814k
Died: lost 200k
kill 3: 742k
kill 4: 851k
kill 5: 482k
kill 6: 282k
kill 7: 171k
kill 8 (76k): 214k
kill 9 (76k): 56k
kill 10: 20k

749 total level drops: all were from people who risked

All were 0 ep except 1st kill was with 14 ep and 2nd was with 2

kill 1: 518k
kill 2: 489k
kill 3: 210k
died:lost 310k
kill 4: 382k
kill 5: 247k
kill 6: 182k
kill 7: 72k
kill 8: 31k
kill 9: 11k
kill 10(76k): 18k

So yea post your theories and what you think, i just really want to figure this all out, so ill be able to get better drops
 
In order to gain your DP, you must have 0% ep or it won't work. If you have any other EP percentage other than 0%, it will be treated as a normal drop until you hit 0%. Also, I heard if you log out after you lost your shit, your DP disappears and seems legit since it doesn't work for me after I log out but, works very well at 0% ep without logging out. I killed about 5 people at 0% ep continuously without logging out and kept getting 500K+ loots because of a claw DP.
 
You obviously had a pretty high drop potential.

the point of drop potential is making up what you've lost until you reach the amount lost, in drops.

For instance you loose whip, you'll probably get four 1m drops then start getting lower until you get bad drops, the point of runescape is keeping your EP above 20 to get Alright drops, just do that, i usually go to a random varrok building, and watch youtube or something else for 30 min.
 
Well i tested one thing out, i died 20 times with 10k risk and then did 76k trick with 16 ep. And loot was ancient stat so i think the more you die the more you get, it's only my opinion.
 
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