The requirement to access the beast should be over 200 quest points, there is already a quest requirement of 200 to block another slayer monster and I think that tier should be overcame considering a difficult quest would nonetheless be involved. A minimum combat requirement of 115 and over would be lovely as to only allow true warriors to enter and access the boss. As for what the beast drops, I am opposed to the 4 different tier shields as they would lower the value of other shields in their class that were recently released and render some item that are hunted from certain boss' useless once more.
One item I would like to note that lacks a highest tier would be the helmet! We have the fire cape, dragon boots require 83 slayer to obtain--infinity boots--ranger boots from medium clues. We have new mage and range shields, not to mention the rare dragonfire shield. We have weapons from god swords to kraken whips. Bandos, armadyl armour are both triumphant--we have a very cheap ahrim's set though I'll throw that in. Fury amulets do the trick. What's missing?
THE HELMET.
The Corpereal [Bone?] Helmet.
6 pieces required to construct this beautiful piece of headgear.
Why 6? 3 to construct the base and 3 different additional pieces used to construct their combat style; magic, ranged and melee based. Once they are attached there is no way to remove them and change the style of your helmet--you must build a new one or buy one!
How could these helmets become even more rare and worth the time it takes to slay this nostalgic beast? BARE with me: the 3 shards required to build the base of your helmet being untrade-able? This way you know you can't just buy this bad boy with your money you need to spend the time to actually acquire this unique item yourself!
What do you think?
One item I would like to note that lacks a highest tier would be the helmet! We have the fire cape, dragon boots require 83 slayer to obtain--infinity boots--ranger boots from medium clues. We have new mage and range shields, not to mention the rare dragonfire shield. We have weapons from god swords to kraken whips. Bandos, armadyl armour are both triumphant--we have a very cheap ahrim's set though I'll throw that in. Fury amulets do the trick. What's missing?
THE HELMET.
The Corpereal [Bone?] Helmet.
6 pieces required to construct this beautiful piece of headgear.
Why 6? 3 to construct the base and 3 different additional pieces used to construct their combat style; magic, ranged and melee based. Once they are attached there is no way to remove them and change the style of your helmet--you must build a new one or buy one!
How could these helmets become even more rare and worth the time it takes to slay this nostalgic beast? BARE with me: the 3 shards required to build the base of your helmet being untrade-able? This way you know you can't just buy this bad boy with your money you need to spend the time to actually acquire this unique item yourself!
What do you think?






























