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Weapons , Quickenings , etc

Whiskey

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I dont have any art to go with this these are just my ideas.. might sketch a few later...

Weapons

I think that certain higher level weapons should have slots , maybe in the hilt or bottom of the shard , that gems/augmentations can be placed into .
placing these items would give the weapon better abilities.

these gems/augmentations would be incredibly rare and valuable , cant be removed from a weapon , and once it is placed the weapon is non tradable . this would stop noobs getting hold of them .

Strength Augmentation : raises the strength bonus of the weapon by [x]
Fire Augmentation : adds fire damage to your weapon , extra damage to [race/monster]
Holy Augmentation : adds holy damage to your weapon , extra damage to [race/monster/(undead i suppose)]

Thunder/Water/Air/whatever elements are going to be in game augmentations
strength/attack/defense/whatever combat skills are going to be in game augmentations

This would give the most elite of players a chance to have items that no other can .

Quickenings

Now ive taken the name from FFXII
but it was the only name i could think of lol.
basically a quickening would be an immense attack of incredible power , similiar to a special attack but more spectacular , and alot rarer .
to initiate a quickening you would need charges much like specials or summoning , certain parameters such as your ally dying , reaching critical health , etc , and your level .

these would have to be incredibly rare and unpredictable and even filling all parameters would not guarantee a quickening.

If you have played FFXII you will know how powerful they are

i cant think of any different names for them except for cheesy ones like mega attack or something so suggest some please

a few examples :

Rage ( an incredible burst of strength for a limited amount of time )
Berserk ( loses all control of your charecter and strength / attack / defense doubles , your character will hit anything in sight )
Swift Justice ( A single terrifying blow with a light weapon , hitting your opponents weak spots )
Arcane Justice ( A single terrifying spell , blasting your enemy with arcane/elemental damage )
Archers Justice ( 3 Arcane arrows are launched towards your enemy at terrifying speeds )

just a few ideas if anybody wants to suggest some ill happy add them here


leave feedback ! no flamezoring :D
 
Agreed
 
Quickening's are Special Movements in Attacks Which you get 3 types of
Level 1 Quickening
Level 2 Quickening
Level 3 Quickening
These Can Be Used In A Combo In FFXII - FF12
To Deal Serious Damage To Your Oppenent
Quickenings Are More or less Combos :D
 
Sharb's are an energy charged, depending on your characters level, put you in another, say, mode, then enforcing your statistics to be boosted.
 
I think that the wepons should still be tradable but you have to have req to wield it
 
Nice ideas, hopefully they will be put to use.
 
i agree
we need to have non tradeable weapons aswell

like weapons you get from quests and shit.
 
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