Mini-games Megathread

Discussion in 'Archives' started by Shallow, Oct 18, 2008.

Mini-games Megathread
  1. Unread #1 - Oct 18, 2008 at 4:28 AM
  2. Shallow
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    Shallow Active Member

    Mini-games Megathread

    UPDATED AS MUCH AS POSSIBLE
    (current ideas: Power Struggle)

    Power Struggle
    For thousands of years, races have struggled for power over one another. Some have succeeded, some have failed.
    Recently, a throne containing powerful magical properties was discovered by each of the races after a massive earthquake gripped the world. Hordes of enemies and allies raced to the throne only to find yet another problem - a struggle for power.

    Teams
    Teams are divided into their race, and in case there are uneven players in teams, random team members in a team with a lower amount of members are revived when dead to compensate. A minimum of 10 players is required, along with at least 2 players in each of the races (assuming there will be 4 races, this may change) Below will be the base colours of each team, going up to 10 colours in case that's how many races we'll have

    Team 1
    Team 2
    Team 3
    Team 4
    Team 5
    Team 6
    Team 7
    Team 8
    Team 9
    Team 10

    Map (coming soon)

    Objective
    Main objective is to obtain full access to the throne and eliminate the other teams
    Near each teams spawns, a "pile of <teamcolors> magical orbs" will be found. Randomly, each game, each of the teams will be given a colour except the one that they have and they're objective is to run to where the pile of orbs are found corresponding to the colour, take it (only 1 can be held by each race, and it replenishes when its used, or turns to dust if not used in 2 minutes) and run it to the middle of the map, where a elvish-styled throne will be surrounded by magical barriers (the number of barriers depends on how many races there are, 1 per race).
    The person with the orb must activate it near the barrier and it will partly fade - with the orb turning to dust (4 activations = complete fade, you can go through it). No other races can go through a faded barrier of another team. Once through the barrier, sit on the throne (orb activators have priority) and you will be presented with a freelook camera. For each race, the throne has 3 magical charges which can remove 50% of an enemies health. Charges can be replaced by stealing an additional 4 magical orbs and activating them near the throne. Thrones can be deactivated temporarily by overloading them with orbs (throne weapons cannot be replenished over 2 times, so 3 orbs will temporarily disable it)

    When you have access to the throne and the teams are eliminated, you win.

    Prizes & Point System
    Points depend on the following
    Team kill -2
    Team (with an orb) kill -4
    Enemy kill +2
    Enemy (on the throne) kill +3
    Enemy (with an orb) kill +3
    Throne deactivation (all players who used an orb on the throne to deactive it will get this) +2
    Staying alive (means you stayed alive through the game, does NOT include people who were revived to balance the team) +2
    Orb activation (only the player that activates it) +1

    Prizes are the following (rough idea at the moment since we're not the far in development)
    Weapons (ranging from 4-600 points)
    Armour (ranging from 4-520 points)
     
  3. Unread #2 - Oct 18, 2008 at 7:45 AM
  4. Best_Merchanter
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    Mini-games Megathread

    lol. nice idea
     
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