Hello, and welcome to The Ultimate Zerker Pure Guide . In This guide I will teach you the basics, how to make cash, how to train, where to train, what quests to do, PK'ing methods, and more. First off, what is this "Zerker Pure"? A Zerker Pure is a pure with EXACTLY 45 defence, which is the level able to wield the berzerker helm, hence the account's name. Zerker Pures are able to get the 2nd best strength bonus possible, apart from Bandos Tassets. So when your "13337 1 def pure" is getting one-hit, Zerker Pures will be one-hitting . Now, when creating your account, you need to come up with a good name. No names with '1337' speak or numbers. I suggest names with 'Fury' or the 'Zerker' in them. Just be creative . Once you enter Tutorial Island, you can make your character look hawt. I suggest getting all levels to 3, so you can have a start when you leave. But no matter what, get Attack and Strength to 3, and even Ranged and Magic if you wish - Contrary to popular belief, you can't die in the rat cages, so why not just get some levels there and what is better than free supplies? You will now be by the Lumbridge Guide. Go slightly north towards the tutor's area and talk to the Magic Tutor. You should already have a couple of runes, but she gives you another lot of runes. Head east across the bridge and then north until you reach a enclosed area with Cows in it. Stand behind the fence and use all of your bodies on 'Confuse'. Now just use up the rest of your waters and minds on casting Water Strike, and after that I think you run out of minds. You should have a shortbow and 25 bronze arrows in your inventory, and they should be used to kill cows from behind the fence. Once a cow is killed, run around the fence and pick up your arrows. These arrows should get you to about 4 Ranged, and hopefully about 30 minutes has passed. Now it is time to go back to the tutors. This time, talk to the ranged one, and claim your Training Bow and arrows. The Training Bow has the same bonuses as the short bow you were using earlier. Just walk back to the cows as earlier, and you know the drill . Okay, so lets walk north, and then east to the Grand Entrance of the Great City of Varrock. There should be a symbol, north of the bank, resembling a 'Boxing Bag'. Enter the house and switch your combat style to accurate and punch the punching bags until 8 Attack - the highest possible level you can get on the punching bags and only can do attack. I suggest now going West to the Barbarian Village and entering the hole which is the entrance to the 'Stronghold of Security'. Walk through the various levels, you should I say, run through the various levels and pick up your nice reward of 10k coins, sweet boots, and a few emotes . Then, go north to this nice, large schoolhouse. Enter in the back where there is like a trapdoor type thing. Examine all of the plaques on the jail doors, and talk to the guard. Now you will be able to go upstairs. Talk to the teacher and get your test. This is the 'Stronghold of Player Safety'. Take the quick test and then receive your experience lamps. Use then on any skill you deem necessary, except Defence. I suggest prayer, as it costs lots and quests don't get your level all the way to 52. Now go back downstairs and back to near the entrance. There should be a cell that was opened up. Enter the cell and go behind the poster thing. Now walk through this big area, and don't worry, the cockroaches won't touch you unless you attack them. go upstairs and then go to the room with the two large cockroaches. Pull the lever then go back downstairs. Look over and you should see a door or gate. Go in. Now follow through this area and you should see a chest. Open the chest and take the 10K coins, cool emote, and nice gloves. Go back to Varrock following the path you just came from and go to the Grand Exchange, which is slightly north. After a fast, quick tutorial, you can now access the Grand Exchange. Buy Every Scimitar from Iron to Adamant, and even an Iron Armour Set (about 900gp) if you wish. Now walk back West to the Barbarian Village. Go North and slightly West and you will reach the Monastery. Kill monks there until 20 Attack and 20 Strength. If you ever get low on health, right click the monks and select the 'Talk-to' option and ask if they can heal you, and 4-6 Hitpoints will be restored. Using a Runescape Helpsite, I suggest now doing all of the nonmember quests, except Dragon Slayer of course, and even the Beginner Achievement Diary for Lumbridge and Draynor. Just go to the Grand Exchange and buy all of the items needed for all quests and do them in any order you feel best, and even multiple ones at a time . If you are unable to become a member, I suggest cutting trees until 15 WoodCutting, Oaks until 30, then Willows until you are able to become member. When you are, you should do the Waterfall Quest which is an easy quest, but takes a bit of walking, so I advise with the rest of the 20K you got from the Strongholds to buy a Games Necklace and about 5 Camelot Teleport tabs. Buy two ropes and 6 of each elemental rune, also a duelling ring. After doing the quest, you should do Death Plateau, too, for the climbing boots. Your Stats should be around: 5 Ranged. 5 Magic. Reasonably low HP. 36 Attack. Around 15 Xp off 33 Strength. About 15 Hitpoints <-- Pretty low. 19 Prayer. <-- If you used the xp lamps on prayer, if not, 15. 1 Defence. Teleport to Camelot, and if you got 61 Woodcutting in nonmembers, then I suggest borrowing a Dragon Axe and chopping yews in Seer's Village. If not, you should get 61 Woodcutting, and chop a good 1,000 yew logs (about 300-400 per hour, so its not that bad). Use a Varrock Teleport and head to the Grand Exchange. Sell your 1k yews, and buy 700 cooked salmon, Combat Bracelet, Strength Amulet, and a Rune Scimitar. Also buy about 20 Camelot and Varrock Tabs. Now back in Camelot, wield your full Iron, Climbing Boots, Strength Amulet, Adamant Scimitar, and Combat Bracelet. From the bank, withdraw 20 salmon, 3 Camelot Teleports, Rune Scimitar, and 1k. Walk north, using the World Map, to Relekka. Speak to Jarvald, who is located west of the Fishing Stall. Pay him 1k and travel to Waterbirth Island. Head north on that island until you come to a triangle of Rocks, stand in the middle, and all three will rise. This is single-combat so one at a time kill them. Now you can just stand in the middle and they will pop-up one after the other, not all at once. Train here until about 40 Attack and 50 Strength, banking when needed. Go back to Varrock, and wield full Iron, Iron Boots, Strength Amulet, and an Air Staff. Bring bout 800 Mind Runes and go to the Varrock Castle. Enter and walk up to the stairs. Underneath is a Zamorak Monk. Splash train on him until 19 Magic, then Curse him until 45. Head back to the GE (Grand Exchange) and buy about 4,000 Iron Knifes. Go back to the Rock Crabs and get about 50 Ranged. HUNTER TRAINING Now, use your Ring of Duelling and head to Yanille. Go to the Hunter Store and buy: 5 box traps, 2 bird snares, a teasing stick, 5 butterfly jars, and a butterfly net. For levels 1-29, hunt the Rabbits in VineSweeper. To get there, Right-Click any farmer gnome on RuneScape, and select teleport. Walk from the portal to Farmer Blinkin, right-click and select Buy-roots. He'll ask you how many you want, I don't exactly remeber how many to buy, but I'd reccomend jusy buying 500 for 5,000 gp. Walk over the stile, and roam around the VineSweeper area until you see a rabbit. I'd suggest running, as the rabbits hop quickly. Once you click on feed, you'll see a message in your message box, then you will see them disappear. Rabbits give 30 xp each. For 29-50 Hunter, you should hunt Green Salamanders (Swamp Lizards). They are in Canifis, South East of the gate entrance. 3 Small Fishing nets and 3 Ropes are needed, but I'd bring double because of randoms. 588 are needed for 50 Hunter. For 50-63 Hunter, do Orange Salamanders. They are Located in the Al Kharid Desert. You will need Desert Robes and waterskins to survive. From 63-99 Hunter, you should hunt Red Chinchompas. From 83-99, every 1k Chinchompas, catch two Dragon Imps. When hunting Red Chinchompas, I suggest you find a Red Chin spawn, and surround it with traps. Then, equip your best bow and about 5k Iron Arrows. When a Chinchompa escapes, shoot it and it will respawn in between the traps. It is possible to achieve 100k xp p/h doing this method with 80+ hunter. Keep about 30,000 Chinchompas for 88-99 Ranged, and sell about 24,000 and nearly 110 Dragon Imps for about 65M. 1-85 Hunter takes about 20 hours and 1-99 is about 125. 99 Hunter is REQUIRED to be a very good Zerker ... CONGRATULATIONS, YOU HAVE YOUR FIRST 99!!! Your Stats should now be around: 40 Attack. 50 Strength. 50 Ranged. 45 Magic. 40 Hitpoints. 1 Defence. 19 Prayer. Now, you should do the Fight Arena and Tree Gnome Village Quests, for nearly 45 Attack. Train to 60 at the Rock Crabs. Do Priest in Peril and Mountain Daughter Quests, for 20ish Prayer. Use some of your for Dragon Bones to use on a Gilded Altar for 45 Prayer. Now head off to Canifis and get 65 Strength at Experiments. After that, get 25 agility using Toy Mice. The best place to use Toy Mice is at Pollivneach. There is a two space room in one of the upstairs rooms of a house. Now do Grand Tree and you will be around 5k off 52 Attack. Now I suggest you buy about 1k flax and spin them to bowstrings. This will get you about 31 Crafting. Do the Lost City Quest, and then do Monkey Madness. At the end of Monkey Madness, when fighting the Jungle Demon, go to the ladder and go up it and watch the gnomes 'red-bar' the demon. Then when your ready, equip a Dragon Dagger (p++) and turn special on. Use a Super Strength Potion and turn on Protect from Magic Prayer. Run down and attack the demon. If you don't kill him there, switch prayer to Melee and do the special again. CHOOSE THE STRENGTH AND STAMINA REWARD. YOU WILL NEED TO GET THE REWARD EVENTUALLY . Now, you should head to Experiments and train to 70 Strength. Use your Dragon Scimitar and Dragon Dagger (p++) in inventory. Buy about 2k Law Runes and Teleport to Camelot for 60 Magic. Then, get 19 Slayer using any master you choose. Now, you should do Animal Magnetism, Hero's Quest, Dragon Slayer, Horror From the Deep, Nature Spirit, and Freminik Trials (start Isles for access to yaks later). This will give you access to Ava's Accumulator, Rune Platebody, Dragon Batleaxe, Dragon Mace, Zamorak Book, and 42 Defence to wear Void Knight. Your Stats should be about: 60 Attack. 70 Strength. 42 Defence. 50 Ranged. 60 Magic. 55ish Hitpoints. 45 Prayer. You should now head over to Pest Control. Get Void Robe Top, Legs, Mage Helm, Ranger Helm, Melee Helm, and Gloves. This should take no longer than a week. Fill Your Zamorak Book to make it an Unholy Book and buy about 40k Bronze Knifes, Amulet of Fury, Ranger Boots, and Archer Ring. RANGED TRAINING Wield your Void Ranged, Ava's Accumulator, Unholy Book, and what you bought and head over to yaks. Get 88 Ranged and buy more knifes if needed. Now for the fun part. Buy about 800-1k Prayer Potions and go to the Monkey Madness Tunnel. Wield everything you had for yaks except your 30,000 Chinchompas instead. Get 88-99 Ranged and... CONGRATULATIONS! YOU HAVE YOUR SECOND 99!!! You should now do Biohazard and Plague City Quests for the Teleport to Ardougne, and Family Crest for the Chaos Gauntlets. Now for Desert Treasure. I suggest you get 53 Thieving. Thieve men until 5 thieving at which point you should go to Ardougne. You should be able to teleport there. Thieve cakes until 30 Thieving. Bank ALL of your cakes and dispose of the Chocolate Cake and the Bread. At 30 Thieving, do 'The Feud' Quest and that will get you 38 Thieving. Now do Master Farmers in Draynor until 53. Now get 50 Firemaking, which should take more than an hour. Then finish the quest requirements like Troll Stronghold, Temple of Ikov, Tourist Trap, etc. MAGIC TRAINING After completing the quest, its time for Magic. What better way to do this than Fire-Bolting Iron Dragons in the Brimhaven Dungeon. Equip a Seer's Ring, Infinity Boots, Full Void Mage, Amulet of Fury, Chaos Gauntlets, Unholy Book, and Fire Staff. In your inventory, have: 1k coins for Entering The Dungeon. 50 Nature Runes, for alching any rune items you get, Ex: Runite Crossbow Limbs. 5k Chaos Runes and 15k Airs Runes 6 Sharks. 1 Mithril Axe 18 Anti-Fire Potions(4). It will be approximately 79,000 casts of Fire Bolt for 82 Magic. Now, I suggest you do Mage Arena, and you will easily own it . If you received 10M or more in drops, then I highly suggest you Ice Burst Rock Lobsters for 82-94 Magic, but you do whatever is comfortable, like high-alching. Your Stats should now be: 60 Attack. 70 Strength. 42 Defence. 99 Ranged. 94 Magic. 70-80 Hitpoints. 45 Prayer. Now I suggest you do as many quests as possible, including: Legend's Quest, Roving Elves, Recipe for Disaster, Lunar Diplomacy, Dream Mentor, and more. Also, you should get a Fighter Torso, Fire Cape, and a few Rune Defenders. Here is a quick guide on getting each of these... And also a list of the Skill and Quest Requirements for the Barrows Gloves. Fighter Torso The Fighter Torso is a reward from the Barbarian Assault mini-game. It can be exchanged for 375 Honour Points in all roles and defeating the Penance Queen at least once. It takes two to three hours to get a Fighter Torso. It is also one of two armours in the game that provide a Strength bonus, the other being Bandos Chestplate, which can't be wielded by a Zerker Pure. Now, my guide for Barbarian Assault . Fighter Easiest role. Tips: -- As soon as the game starts run forward (preferably to the left top corner), while running tell style to the collector and select correct combat mode. Drink your potions (if you have any). Start killing Penance Rangers. The idea is to do most of the killing away from the right side of the field, as it is where defender will be working on Penance Runners. You want to make it easier for defender, so don't bring monsters over there. -- Turn OFF auto-retaliate. It goes for every role INCLUDING FIGHTER. You want to kill monsters you choose and when you choose, not vice versa. -- If the collector didn't tell you the style - don't fight. Run aside (in extreme cases to the cannon) and wait till he/she remembers. Ask him/her to tell you the style. You don't want to get penalty points by using wrong style. -- When the style changes, instantly click away from the monster, so you don't get penalty points. Next tell the collector new style. After that change your own combat style and back to the fight! Remember this sequence: first you tell collector, then resume the battle! -- When you are done with Penance Rangers and Fighters, go and shoot the cannon. -- In general, try to kill Penance Rangers first, so they would not be able to shoot into the safe areas at the cannons. -- DON'T DIE. If you are low on HP, run to the cannon. Sometime healers are not able to heal you as fast as needed. If you see that healers can't manage it, move to the healer pit and fight there. Let them avoid running as much. However if you are OK on hp, don't li Collector Second easy role. -- Guess what is you main function? Collect eggs? Wrong! Your main function is to tell the fighter correct style as soon as possible! Don't forget it. Whatever you do, the instant style changes - tell new style to the fighter! -- Don't try to collect eggs, when you don't know which color. Don't get penalties and don't force healers to spend their time on you. If the fighter forgot to tell you, ask him and wait. -- Always load the east cannon with your eggs, as it is where Penance Runners go. -- If you see that defense is having troubles catching Penance Runners, you can shoot the cannon for a while and kill a few Runners. Then resume your eggs collecting. -- In general try to collect as many eggs as you can, even at the end of the game when there is no real need. You get points for all eggs you collected. -- Don't get into heavy fighting zone if you can avoid it. You don't really have to take any damage. However if you have high defense (70+), you may intentionally stay there and let Penance Rangers shoot at you - you'll help the fighter a bit by doing it. -- DON'T DIE. It is extremely stupid to die while being a collector. If you are low on HP, go to the cannon and wait for healer. Healer Using Super Defence Potions is good for this role because your only 45 Defence. -- This is the only role, where you can be excused for not telling correct style in time. Healers are often so busy healing other people, so they tend to forget. However, every time you run to the healer pit - tell the style to defender. Try to remember: defender's role is the hardest one and he/she will appreciate if you make it a bit easier. -- As soon as the game starts, tell the style to defender (IT IS CRUCIAL - skilled defender will get two Penance Runners in the first minute if you do just that!). Next pick up your supplies and fill the phial. Next go and poison ALL Penance Healers as soon as you can. Try to avoid healing until you done with this task. Once you poisoned them, they will die eventually, so you can concentrate on healing. -- Your healing priorities a) Fighter (just keep him alive, no matter what) b) Collector c) Defender d) Other healer Collector and Defender are responsible for their HP. They should come to you or stay in safe zone if they are in trouble. But you are responsible for the fighter health. -- At the end of the game, heal everybody - you'll get more points. -- If the team is high level and no one needs healing, go shoot the cannon and kill some Runners (assuming all Penance Healers are poisoned already). Defender The hardest role. -- First minute is crucial for your success. As soon as the game starts, get your supplies, TELL STYLE TO THE HEALER, remind healer to tell you style and run toward the east trap. Go north-west from the trap and put down a few baits (I put 2 there and 1 on the trap itself). Don't wait and go pick up a hammer and 2 logs. Go back to the trap and fix it (if you did it right, you'll get your prey already). Put bait on the trap and get another Runner in, fix it and run for the next set of logs. The objective is to get 2-3 Penance Runners right at the starts. -- Don't put down any bait if you don't know whether it is good or not. You don't want to get penalties. -- Operate around the east trap -- If the healer does not tell you style, be patient - he/she might be extremely busy. It happens often. Go to the healer and ask/remind him/her. -- Don't bother with building walls. -- At the end if people are shooting cannon at your Penance Runners, just drop correct food close to the cannon. You don't have to catch them (Runners), just don't let them wander away. -- DON'T DIE. Same as for collector. Run to the safe spot or healer pit if you are in trouble. The healer should NOT be responsible for looking for you all over the field. FIRE CAPE Many People think the Fire Cape is for main's only. Well, I'm sorry, but your wrong . Fire Capes are essential in getting good Strength bonuses and are great for training. You should make your attempt at the Fire Cape with 80+ Ranged and at least 45 Prayer. Your armour should look like: Berserker Helm Amulet of Fury 3,000 Bolt Racks Skillcape (t)/Obsidian Cape Black D'hide Top Rune Platelegs Rune Boots/Ranger Boots Barrows Gloves Karil's Crossbow Your inventory should look like: Ranged Potion, 700 Purple Sweets, Saradomin Brew, Saradomin Brew Tuna Potatoe, Tuna Potatoe, Super Restore, Super Restore Super Restore, Super Restore, Super Restore, Super Restore Super Restore, Super Restore, Super Restore, Super Restore Super Restore, Super Restore, Super Restore, Super Restore Super Restore, Super Restore, Super Restore, Super Restore Super Restore, Super Restore, Super Restore, Super Restore Remember to have sound effects on and listen for clues for his Mage and Ranged attacks and you can beat the great TzTok-Jad! Rune Defender Once your Attack and Strength levels added up equals 130, head over to the Warriors guild. Use a Games Necklace and teleport to the Burthorpe Games Room. Walk slightly south and your there! Bring a couple sets of full Mithril and head into the Animation Room. Use your Mithril on the machine and an animated Mithril Armour set appears. Kill the level 108 armour and do it all over again. Do this until you reach a good amount of coins, 700+ is suggested. Once you get your desired amount, go up to the very top floor. Talk to 'Kamfreena'. She will let you in and let you kill cyclopses. Once you receive a Bronze Defender, exit and talk to Kamfreena again. She will let you back in to kill more to get an Iron defender. Continue this process until you get your Rune Defender. If needed, go back down to the Animation Room and get more tokens. Barrows Gloves The Skill Requirements are: 40 Agility 20 Construction 70 Cooking 50 Crafting 50 FireMaking 53 Fishing 25 Fletching 25 Herblore 27 Hunter 59 Magic 50 Mining 43 Prayer 30 Ranged 40 Smithing 10 Slayer 53 Theiving 56 WoodCutting And the Quest Requirements are: Cooks Assistant Quest Fishing Contest Quest Goblin Diplomacy Quest Big Chompy Bird Hunting Biohazard Demon Slayer Murder Mystery Nature Spirit Priest in Peril Restless Ghost Witch's House Gertrudes Cat Shadow of the Storm Lost City Monkey Madness Desert Treasure Horror from the Deep Must have started the Legends quest. Back to Combat Training... At this point, you should get 70 Attack, for Saradomin Sword and get 90-99 Strength, training on Monkey Guards. after you reach your desired Strength level, you should get 80 Attack. If you wish to use smite, you can also get 52 Prayer, but if not, you can save the combat level. If you have chosen to follow the guide thus far, your stats should be: 75-80 Attack. 90-99 Strength. 45 Defence. 97-99 Hitpoints. 99 Ranged. 94 Magic. 45-52 Prayer. With those stats, you are ready to PK! There is many methods to PK'ing. Here is a few of the ones that will put all of your hard work to good use. Barrage C'Bow DDS Armour Set Up: Berserker Helm Skillcape (t)/Obsidian Cape Amulet of Glory/Amulet of Power/Amulet of Fury 15 Dragon Bolts (e) Rune Platebody Black D'hide Chaps Recipe for Disaster 'Barrows' Gloves Rune Boots Rune C'bow Unholy Book/Rune Defender Inventory Set Up: Dragon Dagger (p++)/Godsword, Ranged Potion (4), Super Strength Potion (4), Super Restore (4), Super Restore (4), Shark, Shark, Shark, Shark, Shark, Shark, Shark Shark, Shark, Shark, Shark Shark, Shark, Shark, Shark Shark, Shark, Shark, Shark Shark, 24 Death Runes, 72 Water Runes, 48 Blood Runes PvP Worlds Method: Equip your equipment and double-check to make sure you are completely ready. When you are, find a hotspot. Good ones are around the edge of Varrock. Do NOT go to Falador. There is many one itemers and DDS'ers that will just spec you out, die, then come back and spec you again. After a couple minutes of being around the hotspot, your chances of getting a drop increased. Now, look for a target. If you spot someone, Ice Barrage them. This freezes then for 20 seconds and can even hit up to 30. Now, if they have 90 Hitpoints, they are now down to nearly 60-65. Then, you should attack them using your Rune C'bow and Dragon Bolts (e) while you approach them. With 99 Ranged and Dragon Bolts (e), your max is 68+. So now, if you hit about a 50, they are nearing 10 health. In this time, you can eat about one or two sharks. So lets say they are at about 50 Hit Points. Now, as you are near them, wield your Dragon Dagger (p++) or Godsword, which ever you have , and turn on special for the k0. With 90-99 Strength, Dragon Dagger Specials can be 25-25 easily, for the kill. With Godswords, maxes are 50+, so gf whoever tries to kill you. Bounty Hunter Method: Same thing except no hotspots, etc . Dark Bow Whip Vengeance Armour Set Up: Berserker Helm Skillcape (t)/Obsidian Cape Amulet of Glory/Amulet of Power/Amulet of Fury 15 Dragon Arrows Rune Platebody Black D'hide Chaps Recipe for Disaster 'Barrows' Gloves Rune Boots Dark Bow Inventory Set Up: Abbysal Whip, Unholy Book/Rune Defender, Ranged Potion (4), Super Strength (4) Super Restore (4), Shark, Shark, Shark Shark, Shark, Shark, Shark Shark, Shark, Shark, Shark Shark, Shark, Shark, Shark Shark, Shark, Shark, Shark Shark, 24 Death Runes, 48 Astral Runes, 120 Earth Runes PvP Method: Equip all of your equipment and double check to make sure you have everything ready. When you are ready to go, find a hotspot. Good ones are around the edge of Varrock. Do NOT go to Falador. There is many one itemers and DDS'ers that will just spec you out, die, then come back and spec you again. After a couple minutes of being around the hotspot, your chances of getting a drop increased. Turn on your Dark Bow Spec and look for a target. When you see your victim, attack. It is possible to hit 48-48. If you dont k0 them on the Dark Bow special, then equip your Abbysal Whip and Unholy Book/Rune Defender. Use Vengeance as you near so if they hit you it is basically automatic kill. Gf whatever nub who finds their way in your path . Bounty Hunter Method: Basically the same thing except no hotspots and stuff. Free-To-Play Range/2h Armour Set Up: Rune Full Helm Green D'hide Top Green D'hide Chaps Green D'hide Vambraces Amulet of Power Skillcape (t)/Team Cape 50 Adamant Arrows Maple Shortbow Inventory Set Up: Rune 2h, Strength Potion (4), Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, Lobster, PvP Method: Hang around hotspots like Varrock and look for a target. When you see one, attack them using Ranged. When they get down to about 1/3 to 1/4 health, equip your Rune 2h and drink your strength potion in hopes of a k0. Bounty Hunter Method: Same as PvP without hotspots . Thanks so much for reading my guide guys. Good luck on your training and PK'ing!