The Ultimate Firecape guide [Detailed] [Legit]

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The Ultimate Firecape guide [Detailed] [Legit]
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    The Ultimate Firecape guide [Detailed] [Legit]

    I DID NOT write this guide. But I found it so I'm posting it here,
    It is very detailed and I will give credit to the original writer

    Ok this guide was created by Bannana Mon2 and posted on the official Runescape forums - not me. Now for the guide:



    Fight Caves Help Clan Chat: Feanor 5

    …„«¤º°˜¨Supreme Fight Caves Guide™¨˜°º¤»„…
    This is the fourth thread. The first thread reached 2k posts on 8/18/2007. This guide has been completely revised 8/24/07. The second thread reached 2k posts on 2/1/08. The third reached 2k posts on 6/18/2008. Check the Table of Contents for more information.

    Quick find code: 19-20-417-55570718

    Hello, and welcome to the Supreme Fight Caves Guide! The fight caves is an extremely tough combat minigame where you face off against waves of monsters and eventually fight the ultimate lvl 702, (c) Tz-Tok Jad. The fight caves take a lot of skills, money, tactics, and time, but the reward is worth the struggle. Players who defeat Jad are awarded the fire cape which signifies that they are true champions of combat.

    ~!~~!~The F6 Hotkey ~!~~!~
    This hotkey can be quite useful for opening up your prayer menu to speed things up, but on a normal internet explorer client, it will highlight the Add(c)ress bar if your last mouse click wasnt on the game, possibly making you miss a prayer switch. It's up to you whether or not to use it.

    ¤§¤ Table of Contents ¤§¤

    ~!~ OverView ~!~
    1. Overview and Table of Contents
    2. Table of Contents con. / Required Stats
    3. Inventory(from the original guide)
    4. Customizable Setup(by Legend Z5)
    5. Customizable Setup con.
    6. Rune Pures
    7. Can you do the Caves? / Potion Guidelines
    8. Extra Equipment Tips
    9. Which Bow to Use
    10. Which Bow to Use con.
    11. Miscellaneous Tips and Logging Out*

    ~!~ Waves up to Jad ~!~
    12. The Monsters
    13. The Waves
    14. Waves Map
    15. Tips for the Waves
    16. Getting to Jad
    17. Strategies for Each Wave(original)
    18. Italy Rock Trapping(by Legend Z5)
    19. Italy Rock Trapping con.
    ~!~ The Fight With Jad ~!~
    20. TzTok-Jad Map
    21. TzTok-Jad
    22. Prayer Switching Tips
    23. The Fight with Jad
    24. The Healers
    25. Trapping the Healers*
    26. Trapping Healers on a Bad/Imperfect Spawn*

    ~!~ Miscellaneous ~!~
    27. Last Comments
    28. Guide Updates
    29. Reposting the Guide
    30. Reserve

    * signals important to read

    ~!~ Required Stats ~!~

    [Minimum / Average / Recommended]

    Range: . . . . 75 / 75 / 80+
    Prayer: . . . . 40 / 50 / 60+
    Hits: . . . . . . 70 / 75 / 80+
    Attack: . . . . .1* / 70 / 75+
    Strength: . . . 1* / 70 / 75+
    Defense: . . . 1* / 70 / 75+

    Range: This is your main stat for the Fight Caves. You need to get it as high as you possibly can before going to the caves. The higher your range, the faster you kill monsters, and consequently the less prayer you need to complete the caves.

    Prayer: You need enough for protection from range and mage, but it helps to have 50-60 prayer so that you have a while before you need to drink prayer potions. A higher prayer means that you heal more points per dose of prayer potion, but this is not as beneficial as leveling range. Concentrate more on your range than your prayer.

    Hits: Simple. The more hits you have, the more punishment you can take from Jad and other monsters before dying.

    Attack, Defense, Strength: Attack, defense, and strength help you in the caves if you use melee. Usually, melee is stronger than range meaning you can kill monsters faster with higher melee stats. Having 70 attack and defense also allows you to use Guthans, which is a great method for healing in the caves. Having a higher defense means you can deflect more punishment.

    *It is possible to do the fight caves without melee, but it is harder.

    ~!~ Equipment ~!~

    Equipment I. Guthans Users
    [Best / Average / Worst]

    Wear:
    Guthan Helm
    Guthan Plate body
    Guthan Skirt
    Guthan Spear
    Range boots / Dragon Boots / White Boots
    Archer ring (optional) / Lumbridge Explorer Ring
    Barrows gloves / Spiked vambracess / Dragon gloves
    Ava's accumulator / Trimmed Skillcape / God Cloak / Obsidian cape
    Fury Amulet / Stole / Unholy symbol

    Inventory:

    Rune crossbow / Karils Xbow / 2 crystal bows
    2500 bolt racks or 500-1000 mith/addy bolts(or 2k w/o accumulator)
    Zammy book if using a rune crossbow
    Black d hide top
    Black d hide legs / Verac skirt (if under 75 range)
    Veracs Helm / Neitiznot Helm / Mitre / (just use Guthans)
    1-2 Range pot
    11-12 prayer pots
    5 super restore pots
    3 Saradomin Brews
    2-4 tuna potatoes / sharks

    Equipment II: Non-Guthans users
    [Best / Average / Worst]

    Wear:
    Veracs Helm / Neitiznot Helm / Mitre
    Black D'hide Top
    Black D'hide Bottom / Veracs Skirt (Depending what you need more)
    Rune Crossbow w/ Zam Book / Karils Crossbow / Crystal Bow
    Range boots / Dragon Boots / White Boots
    Archer ring (optional) / Lumbridge Explorer Ring
    Barrows gloves / Spiked vambracess / Dragon gloves
    Ava's accumulator / Trimmed Skillcape / God Cloak / Obsidian cape
    Fury Amulet / Stole / Unholy symbol
    2500 bolt racks or 500-1000 mith/addy bolts bolts(2k w/o accumulator)

    Inventory:
    2nd Crystal Bow if using Crystal Bow
    1-2 Range pot
    15-16 super restore pots
    6-8 Saradomin Brews
    100+ Purple Sweets
    1 tuna potato / shark (optional)
    Optional: You can open up some inventory space and bring melee equipment, but it's not necessary.

    ~!~ Customizable Setup(by Legend Z5) ~!~

    These setups are customizable depending on your stats. Rememeber that these are just guidelines and you are free to bring what you want.

    1. Guthans Setup

    Equipment:
    Full Guthans
    Fury Amulet/God Stole
    Accumulator/Trimmed Skillcape
    Ranger Boots/Dragon Boots
    Barrows Gloves/Black D Hide Vambs/Lesser Gloves
    Archer Ring(Optional) / Lumbridge Explorer Ring
    Ammunition(If Any)

    Inventory:
    Neitiznot/Proselyte Helm(Optional)
    Black D Hide Top and Bottom
    2 Sara Brews
    2 Ranged Potions
    2 Super Restores
    14 Prayer Potions(or Super Restores)

    That's 23 Total Spots if you include the helm change. It'll take an extra 1-2 inventory for range weapon(s) and ammunition changes if any. This would make it 24-25 spots taken, leaving 3-4 open. Now, to decide what to fill the rest in with:

    I. <75 Range
    -A. 70-79 Def-2 Brews, 2 Prayer Potions
    -B. 80-85 Def-1 Brew, 2 Prayer Potions
    -C. 86+ Def-2 Prayer Potions

    II. 75-80 Range
    -A. 70-79 Def-2 Brews, 1 Prayer Potion
    -B. 80-85 Def-1 Brew, 1 Prayer Potion
    -C. 86+ Def-1 Prayer Potion

    III. >80 Range
    -A. 70-79 Def-2 Brews
    -B. 80-85 Def-1 Brew
    -C. 86+ Def-No Restrictions

    Any leftover space you can fill in what you want. I will list some examples, but keep in mind you are not limited to these:
    -Purple Sweets
    -Food, such as sharks or tuna & sweetcorn potatoes
    -More Potions
    -More Range Equipment

    ~!~Customizable Setup(Continued)~!~

    2. No Guthans Method

    Equipment:
    Veracs/Neitiznot/Proselyte Helm
    Blk D Hide Top
    Blk D Hide Chaps/Veracs Skirt
    Barrows Gloves/Blk D Hide Vambs/Lesser Gloves
    Fury Amulet/God Stole
    Ranger/Dragon Boots
    Archer Ring(Optional) / Lumbridge Explorer Ring
    Accumulator/Trimmed Skillcape

    Inventory:
    4 Sara Brews
    4 Super Restores
    2 Range Potions
    12 Prayer Potions
    100+ Purple Sweets

    This is 23 spots preoccupied. if you have a change of ammunition or weapon, then it would be 23-24 spaces used, leaving 4-5 open. Now, to decide what to fill the rest in with:

    I. <75 Range
    -A. 1-69 Def-4 Sara Brews, 1 Prayer Potion
    -B. 70-80 Def-3 Sara Brews, 1 Prayer Potion
    -C. >80 Def-2 Sara Brews, 1 Prayer Potion

    II. 75-80 Range
    -A. 1-69 Def-4 Sara Brews
    -B. 70-80 Def-3 Sara Brews
    -C. 81+ Def-2 Sara Brews

    III. >80 Range
    -A. 1-69 Def-4 Sara Brews
    -B. 70-80 Def-3 Sara Brews
    -C. 81+ Def-2 Sara Brews

    ***I highly recommend you have a high defence level for this method, since you do NOT have an unlimited healing supply.***

    Any leftover space you can fill in what you want. I will list some examples, but keep in mind you are not limited to these:
    -Food, such as sharks or tuna & sweetcorn potatoes
    -More Potions
    -More Range Equipment

    ~!~ Rune Pures ~!~

    It is possible to do the caves as a rune pure. The caves are a bit harder and you will use more food, but they are not extremely hard. However, you must absolutely have 75+ range before you try the caves as a rune pure; 70 range just won't cut it. This will save you many millions of gp and hours of grief.

    Stats:
    Range: . . . . 75+
    Prayer: . . . . 52+
    Hits: . . . . . . 70+
    Defense: . . . 40+

    Equipment III. Rune Pures
    [Best / Average / Worst]

    Wear:
    Karils Xbow and 2500 racks / Rune Crossbow and 2k mith bolts
    God Mitre / Proselyte Helm / Initiate Helm / Robin Hat / Zerker helm
    Black d hide top
    Black d hide legs
    Range boots / White Boots / Rune boots / Climbing boots
    Archer ring (Optional)
    Spiked vambraces / black d hide vambraces
    Ava's accumulator / god cloak / Obsidian cape
    Fury Amulet / god stole / Unholy symbol

    Inventory:
    Rune Plate
    Dragon Scimitar (optional; don't use a whip or you might accidentally get defense xp)
    1 Range pot
    18 super restore pots
    6 Saradomin Brews
    ~300 Purple Sweets*
    1 tuna potato / shark (optional)

    *You really will need around 300 purple sweets. You can sell extras if you have any left afterwards, but you will most likely use 290+ of your sweets.

    A rune crossbow is the best bow for pures if you have ava's accumulator. It is cheap, strong, and you can use a zammy book with it to get +5 prayer and +8 range bonus. The prayer bonus helps a ton!

    Everyone seems to want to know if they can do the fight caves. Here is some basic advice that should help you out:

    ¤ If you have 75+ range and 40+ prayer, then you can do the fight caves.
    ¤ If your range is from 70-74, the caves will be much harder, but you can probably still do them.
    ¤ If you have less than 70 range, there are no guarantees.
    ¤ Melee stats do not matter much in the caves.
    ¤ Don't bring Mage. It doesn't work. Trust me. If you can't range the caves, then you probably can't beat Jad.
    ¤ It is possible to do the caves with melee, but you will spend more time and money than just raising your range and doing the caves.

    ¤ If you have 70-74 range, then you willneed 18 prayer potions.
    ¤ If you have 75-79 range, then you will need 17 prayer potions.
    ¤ If you have 80-85 range, then you will need 16 prayer potions.
    ¤ If you have 86+ range, then you will need only 15 prayer potions.

    (super restores count as prayer potions)

    ¤ If you have a prayer bonus of +8-13, then you can do the fight caves with one less prayer potion.
    ¤ Don't bring a glory. They just aren't good in the caves. Bring an unholy symbol at the very least.
    ¤ Don't bring a holy wrench. An extra prayer potion will give you much more prayer than the wrench will.

    ¤ Use 2 full crystal bows, Karil's Xbow, or a Rune Crossbow
    ¤ If you have 70-74 range, then you should bring 2800+ bolt racks to be on the safe side.
    ¤ If you have 75-79 range, then you should bring 2500+ bolt racks to be on the safe side.
    ¤ If you have 80+ range, then you should bring 2000+ bolt racks to be on the safe side.
    ¤ Don't bring a mage short bow. They don't work well, and in the end cost more than Karils crossbow.
    ¤ 2 Crystal bows cost less than Karils if you have ever recharged them, or if you do the caves more than 3 times.
    ¤ Guthan users try to bring 1-3 sharks and 1-3 sara brews.
    ¤ W/o Guthans bring 100+ purple sweets, 2-4 sara brews, a whip, shark

    ~!~ Extra Equipment Tips ~!~

    ¤ The inventories that I posted are a guideline. Feel free to tweak your equipment based on your range level and available funds.

    ¤ Purple sweets heal 1-3 hp and 10% run energy each.

    ¤ A rune crossbow works perfectly with Ava's accumulator. If you do not have the accumulator, you may need more bolts or a different bow.

    ¤ A full gnome delivery reward token takes up 1 space and gives a ton of food. It takes a while to get though.

    ¤ Wild pies heal 22 health in 2 bites and increase your range by +5 each bite. They take longer to eat than a shark, but they are a good food / range pot hybrid.

    ¤ For amulets, an unholy symbol is better than a glory because of the +8 pray bonus. This gives you much more time in the caves, and allows you to bring less prayer potions if you have a high range.

    ¤ God Mitres are a helm that gives +5 prayer bonus but does not give much defense. If you desperately need more prayer bonus, consider a mitre. Otherwise stick with a helm that gives some prayer and some defense bonuses.

    ¤ Veracs skirt isn't usually a good option unless you are desperate for more prayer bonus.

    ¤ You may want more than one shark for the fight caves. You won't use as much food as you expect if you have Guthans, and so you can afford the extra luxury.

    ¤ If you do not bring Guthans, you will not have the luxury of having lots of sharks. Instead, bring lots of Sara brews and purple sweets to maximize the amount of food you have in your inventory.

    ¤ Drink a dose of super restore potion right after drinking a Sara brew to counter the negative affects of the brew.

    ¤ If you do not have Guthans, it still helps to bring a whip so that you can kill more annoying monsters faster.

    ¤ A dragon halberd helps you to save bolt racks. It isn't too useful with a crystal bow or rune crossbow though.

    ~!~ Which Bow to Use? ~!~
    The three best bows for the fight caves are the rune crossbow, Karil's bow, and 2 crystal bows. Here are some tips about which bow you should use.

    Rune Crossbow:
    This bow is definitely the best bow for the caves IF you have ava's accumulator and an unholy book of Zamorak. This gives you +98 range bonus, +5 prayer bonus, and the accumulator collects most of your bolts. This bow is not too good if you don't have an accumulator and a God book.

    Stats:
    +98 range bonus(102 w/ acc.)
    +5 prayer bonus
    This bow is about as slow as a crystal bow
    ~1k mith bolts needed for the entire caves. You will only lose about 400-500 of them with an accumulator.
    You can use around 100 diamond (e) or rune bolts to kill Jad easier.
    100k per trip

    The range bonus means this is overall one of the most accurate bows in the caves. The prayer bonus means that you use less prayer and can possibly bring more food. Mith bolts are stronger than Karil's bow and about equal to a crystal bow. They are cheap and you barely lose any bolts, so this is also the cheapest bow in the caves. It is a bit slow, but still the best bow.

    Karil's Xbow:
    This is the fastest and most versatile bow in the caves. It isn't as accurate or strong as a rune crossbow or crystal bow, but you don't need to do any quests, and you can do the caves as soon as you get the bolts. This bow takes up one less spot than crystal bows and (sometimes) rune crossbows. This is the favored bow for most people.

    Stats:
    +84 range bonus
    Fastest bow for the caves
    2k-2.5k bolts with Guthans
    3k bolts without Guthans
    About 600k-700k per trip
    Takes less room than other bows so you can bring another item.

    The range bonus means this bow is less inaccurate, but the speed more than makes up for it. It is fairly powerful. You can use this bow as soon as you get the bolts, and you can use the extra space for another prayer or range potion to make the caves easier. The ammo costs alot.

    Crystal Bows
    The crystal bow is slow but powerful. You can switch to a full bow for Jad, giving you an extra power bonus for the boss. It is expensive at first, but becomes very cheap after 4-5 tries. Unfortunately, you have to degrade then recharge your bow between attempts.

    Stats:
    +100 range bonus when full
    +80 range bonus at 5/10
    Degrades 1 point every 250 shots
    Loses 4 range bonus every time it degrades
    900k To recharge the first time
    180k per recharge after 5 recharges
    900k down to 180k per trip
    **There is a trick where you can use a full bow for 90% of the caves

    This bow is extremely strong and accurate when full. It slowly degrades, but it is always a good bow. Switching to your second crystal bow before Jad serves two purposes. First, you get a big power boost for the boss battle. Second, your bow probably won't degrade during just the fight with Jad, meaning you don't have to recharge it. This bow is very cheap in the long run. After 4-5 attempts it only costs about 180k per trip to recharge your bow. This is very little compared to the 600k-700k per trip to buy bolts for Karil's Xbow.

    ** The bow degrade trick is not a bug, so don't feel bad about using it. Your crystal bow degrades every 250 shots from ANY crystal bow, not for 250 shots on a single bow. This means you can count your shots and use your full crystal bow for 200-240 shots, then switch to your degraded bow. Shoot a few shots with your degraded bow until it degrades again, then switch back to your full bow. This means you can fire at maximum power for 80%-95% of the caves.

    ~!~ Miscellaneous Tips ~!~

    ¤ The best way to do the fight caves is with range and melee. Mage is a waste of time and runes.

    ¤ The fight caves takes 2-3 hours of constant fighting. Plan for it taking 3 hours as it won't hurt if you give yourself some extra time.

    ¤ Trust me, you will want to use the restroom before you start the caves

    ¤ The dogreshuun mace has a very useful special that increases your prayer - above your max! Use the special on a monster before you enter the caves to increase your prayer. Then you can assemble your real inventory and start the caves!

    ¤ You can use the pools from "As A First Resort" before heading into the caves for a temporary boost to make the first few waves easier, since one of the pools temporarily increases hp, another increases prayer, and another gives infinity run energy!

    ¤ To compare the maxes of ranged weapons, see 22-23-529-55076557

    ~!~ Logging Out ~!~

    ¤ You can log out in the fight caves, but you have to do it in a special way. First, click the log out button once. Then, finish the wave you are on. After you kill the last monster in the wave, the game will automatically log you out. If it doesn't, it will give you a message saying you can not log out for 10 seconds, and the next wave will not spawn. Wait 10 seconds, then click log out.

    ¤ You have 5-10 seconds when you log in before the next wave spawns. Use this time to put the correct protection prayer on ASAP.

    ¤ [Cedar Hawk] Healing Trick: After you click to logout, youll automatically log out when the wave is over UNLESS you were in combat 10 seconds before you finished fighting. If this happens to you, no monsters will spawn unless u manually log out and then back in, making it a good time to heal/drink potions before your next wave.

    ~!~ The Monsters ~!~

    There are 5 types of monsters that you will have to fight in the waves before Jad. They are:

    Lvl 22: Tz-Kih
    Kill with melee or range.
    These guys drain 1 + the amount they hit from your prayer each time they attack you.

    Lvl 45: Tz-Kek
    Kill with melee or range.
    These guys recoil to hit you for one damage each time you hit them with melee, but not with range. When they die, they split into two lvl 22s with 10hp each. They are good for healing on if you have Guthans.

    Lvl 90: Tok-Xil
    Kill with melee.
    These guys attack with range and melee. Be careful, they will tend to do the most damage to you during the caves.

    Lvl 180: Yt-Mej Kot
    Kill with range.
    These guys only attack with melee, but they hit 25s. They can heal themselves when you attack them and others in certain cases, so it is best to take them out with range. There are a few cases where you can heal on them.

    Lvl 360: Ket-Zek
    Kill with range.
    These guys attack with both magic and melee, and have a max hit in the 40s!
    ¤ Keep your distance from these guys or they might take a significant chunk out of your life with their melee attacks.
    ¤ Use protection from mage at all times in waves where these guys appear. You can turn it off after you are sure it is dead, but you must immediately turn it back on for the next wave.

    ~!~ Order to Kill ~!~

    This is the order you should kill these monsters in:

    1. Kill the lvl 22s if they gets close to you. They drain your prayer and you can take them out in one hit, so its best to take them out early.

    2. Kill the lvl 90s next before he does a lot of damage to you.

    3. Kill the lvl 360s next if any are present. Trap the lvl 180 behind the lvl 360 and you can attack it without worrying about dying.

    4. Kill the lvl 180s next. You can trap them at the Italy Rock and take them out easily with range.

    5. Kill the lvl 45s last. If you have Guthans, you can use these guys to heal on.

    ~!~ The Waves ~!~

    Here are the waves:
    1: 22
    2: 22, 22
    3: 45
    4: 45, 22
    5: 45, 22, 22
    6: 45, 45
    7: 90
    8: 90, 22
    9: 90, 22, 22
    10: 90, 45
    11: 90, 45, 22
    12: 90, 45, 22, 22
    13: 90, 45, 45
    14: 90, 90
    15: 180 <== start using range on these guys
    16: 180, 22
    17: 180, 22, 22
    18: 180, 45
    19: 180, 45, 22
    20: 180, 45, 22, 22
    21: 180, 45, 45
    22: 180, 90
    23: 180, 90, 22
    24: 180, 90, 22, 22
    25: 180, 90, 45
    26: 180, 90, 45, 22
    27: 180, 90, 45, 22, 22
    28: 180, 90, 45, 45
    29: 180, 90, 90
    30: 180, 180 <== good for healing on
    31: 360 <== start using mage protect
    32: 360, 22
    33: 360, 22, 22
    34: 360, 45
    35: 360, 45, 22
    36: 360, 45, 22, 22
    37: 360, 45, 45
    38: 360, 90 <== Beginning of harder waves
    39: 360, 90, 22
    40: 360, 90, 22, 22
    41: 360, 90, 45
    42: 360, 90, 45, 22
    43: 360, 90, 45, 22, 22
    44: 360, 90, 45, 45
    45: 360, 90, 90
    46: 360, 180 <== Hard due to diagonal movement
    47: 360, 180, 22
    48: 360, 180, 22, 22
    49: 360, 180, 45
    50: 360, 180, 45, 22
    51: 360, 180, 45, 22, 22
    52: 360, 180, 45, 45
    53: 360, 180, 90 <== beginning of even harder waves
    54: 360, 180, 90, 22
    55: 360, 180, 90, 22, 22
    56: 360, 180, 90, 45
    57: 360, 180, 90, 45, 22
    58: 360, 180, 90, 45, 22, 22
    59: 360, 180, 90, 45, 45
    60: 360, 180, 90, 90 <== Hardest wave before Jad
    61: 360, 180, 180 <== heal to full here
    62: 360, 360 <== almost there! head to Italy rock
    63: 702 <== This is it! Turn auto-retaliate on!

    ~!~ Waves Map ~!~

    XXXXXXXXXXXXXXX______XXXXXXEEXXXXXX
    X____________£X______X£___________.X
    X_____________X_Claw_X_______N____X
    X_____________X_Rock_X_____W+E___X
    X____11_______X______X_______S____X
    X____11______BX______X____________X
    X____________BX______X____________X
    X_____________XXXXXXXX____________X
    X______________B____B____________.X
    X_________________________________X
    XXX________________________XXXXXXXX
    __XXXXXXXXX________________X_______
    __________X___22__________¤X__Italy__
    Orb_______X___22__________¤X_*Rock*
    Rock______X________________X_______
    __________X________________XXXXXXXX
    __________X_________________¤_____X
    XXXXXXXXXXX_______________________X
    X£_____A_____________________!!____X
    X_____________________________!!___X
    X_____33__________________________X
    X_____33_________________________.X
    X_______________________XXXXXXXXXXX
    X_________________44___¤X__________
    X_________________44____X__________
    X_______________________X__________
    X________XXXXXXXXXXXXXXXX__________
    X________X___Mapped By:____________
    XXXXXXXXXX___Bannana Mon2__________

    Key:
    X = Wall
    E = Entrance
    A = safe spots for waves 15-30
    B = safe spots for waves 38-61
    ¤ = other safe spots. Use if needed
    £ = stand here to lure ranged monsters closer to you
    1-4, ! = different monster spawns

    The compass rose is in the top right hand corner of the map

    Ignore any periods on the map. They are there for aesthetic reasons.

    ~!~ Tips on the Waves ~!~

    ¤ Keep auto-retaliate off until you get to Jad. Turn auto-retaliate on once you get to Jad.

    ¤ You can trap monsters at the Claw Rock north of the Italy Rock. This is especially helpful for waves with a 360 and a 180. More on this later.

    ¤ Use lure spots. These are spots where you can stand to lure ranged monsters closer to you. Then you can run up to the safe spot and safely range monsters from there.

    ¤ Go through the waves once with just rune armor, a whip, a mage short bow, and some iron or steel arrows before you go through the caves for real. Learn how to trap monsters behind other monsters so that you only have to fight them one at a time.

    ¤ When you see two different colored versions of the same monster, you know the next wave will contain a stronger monster.

    ¤ Drink a super set then switch it out for your prayer potions before you go into the caves. This will help speed up the first few waves if you use melee.

    ¤ Use only melee on waves 1-14. Try not to use any prayer potions until wave 30 unless you are a rune pure. Then you should use range prayer against the 90s.

    ¤ Start using range on the 180s at wave 15.

    ¤ Use one of your crystal bows all the way through the caves, then switch to the other full bow when you get to Jad.

    ¤ You can heal to full using Guthans on the lvl 180s in waves where there are two of them.

    ¤ Turn on Protect from Mage at wave 30 and keep it on for all waves with a lvl 360 present.

    ¤ Waves containing both a lvl 360 and a lvl 90 are hard. During these hard waves you have to trap the 360 and possibly the 180s behind the lvl 90 then take out the lvl 90. This just takes practice. You will get the hang of it when you actually do the caves. Keep a careful eye on your health as this is when you will take the most damage. You may have to use a sara brew from time to time to stay alive. Thats okay; use them now. You won't have too much time to use sara brews when you get to Jad.

    ~!~ Tips on the Waves Continued ~!~

    ¤ Head to the Italy rock before you kill the 2nd lvl 360 in the wave before Jad.

    ¤ Drink up to full prayer and eat to full health before you get to Jad.

    ¤§¤ Getting to Jad ¤§¤

    ALL PLAYERS READ: Diagonal Movement
    The artificial intelligence for monsters in the fight caves has been updated so that monsters move diagonally now. This update makes the caves a bit harder. You will have to come up with some unconventional methods to trap monsters now. Other than that, it shouldn't be too much of a problem.

    The Italy rock is no longer very effective for your fight in the caves until you get to Jad. It still works, but there is a new better rock to center your combat around. The claw rock in the north of the caves provides excellent protection for your later fights in the caves, including 3 safe spots, 2 lure spots, and a few other tactical positions that you can use to your advantage. The Italy rock still offers the most protection that you can get for your fight with Jad.

    If possible, always kill the monsters in this order unless stated otherwise: 22, 90, 360, 180, 45

    WARNING: Using long range gives you defense experience. If you don't want defense experience; don't use long range.

    ¤§¤ The Three Rocks ¤§¤
    There are 3 rock formations that prove useful:

    Italy Rock: Though less effective since the diagonal movement update, it can still be used to lure monsters as well as is possibly the best spot to begin your jad fight.

    Claw Rock: Useful in luring monsters and barely troubled by the movement update, it's a useful rock, but contains a spawn point right west of it.

    Orb Rock: Also extremely useful in luring monsters, but contains spawn points on all sides.

    ~!~ Waves 1-14 ~!~
    Just fight these monsters normally.

    ~!~ Waves 15-30 ~!~
    You can easily use any safe spot here. Spot A is good because it has a lure spot. Seek out and kill any level 90s before going to a safe spot if there are any in the wave.

    ~!~ Waves 31-37 ~!~
    Seek out the 360, kill it, then run to any safe spot.

    ~!~ Waves 38-45 *!*
    Seek out the 90, trap monsters behind it, kill it, and kill the 22s. Kill the 360, then finally any 45s. Rune pures may want to run to a lure spot to lure the 360s into range, then range the 360 from where the 45s cant attack them.

    ~!~ waves 46-52 *!*
    Start at the point B that is south-west of the claw rock. If a 180 spawns at point 1, then run to the lure spot on the east side of the claw rock. This will trap the 180 and lure the 360 into range. Kill monsters in your usual order.

    ~!~ Waves 53-60 ~!~
    Start at the point B that is south-west of the claw rock. If a 180 spawns at point 1, then run to the lure spot on the eastern side of the claw rock. The 180 will be trapped, and the 90 and 360 will walk within range. You don't have to worry about the 180 until the end of the wave.

    If a 360 or 90 spawns at point 1, run east to the right side of the claw rock then run back west to the western lure spot. This will lure the 360 or 90 closer to the safe spot so you can range them without leaving the safe spot.

    If no 90s or 360s spawn at point 1, then run to the lure point on the west side of claw rock. Kill them when they walk within range.

    ~!~ Trapping Monsters Using the Italy Rock (by Legend Z5) ~!~

    ***I understand this section contradicts parts of the guide, but these are the methods i've been able to use with my latest run through the caves***

    This is a section of the guide devoted to an in depth strategy for the harder waves. For guthan users, i advise either starting off in tank range armor(melee helm and legs, range top) or full guthans.

    This is for both guthans and non-guthans users.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ~!~ Waves 38-45 (360 and 90) ~!~
    Start off at the italy rock safespot and wait for the monsters to approach.

    Step 1: Kill any lvl 22s
    Step 2:
    -90 in sight: attack it
    -90 not in sight: wait for the 90 to attack, whatever direction it came from, run toward it.
    Step 3: Kill any 45s

    Guthans User Bonus:
    If the 360 is not near the 90, you can use guthans on the 90.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ~!~ Waves 46-52, Wave 61 (360 and 180) ~!~
    Stand in the northeast section of the caves, preferably along the north border of the italy rock, and wait for the enemies to approach

    Step 1: Kill any lvl 22s that approach
    Step 2:
    -180 runs into you: let it get close and run to the italy rock safespot. The 360 should be nearby, so range it.
    -180 doesnt run into you: run to the italy rock safespot. The 360 should be close enough to range
    Step 3: Kill the 180s and other monsters. You can turn off protect mage for this part, but make sure to reactivate it before finishing the wave.

    Guthans User Bonus:
    After the 360 is dead, you can heal off the leftover monsters if you are low life(you may need to pray melee to heal off of the 180s).

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ~!~ Waves 53-60 (360, 180, 90) ~!~
    Stand in the northeast corner of the caves, preferably along the north border of the italy rock, and wait for the monsters to approach. In these waves, HEAL WHEN NECESSARY.

    Step 1: Quickly kill any 22s that approach.
    Step 2:
    -180 runs into you: let it get close and run to the italy rock safespot.
    -180 doesnt run into you: run to the italy rock safespot.
    Step 3:
    -90 in reach of ranging: range it to death
    -90 not in reach of ranging:
    --Guthans: If the 360 isnt next to the 90, run through the 90, turn around, and kill it. If the 360 is next to the 90, follow the non-guthans method.
    --Non-Guthans: Run through the 90(or around it if the 360 is nearby), turn around, and range it.
    Step 4:
    -90 was in reach previous step: range the 360.
    -90 was not in reach previous step: run back to the northeast corner, allow the 180 to get close, and run to the italy rock safespot, trapping the 180. Now kill the 360.
    Step 5: Finish off the rest of the monsters

    Guthans User Bonus:
    You can heal off the last few monsters if you're hurt, which is recommended you do on wave 61, since it's the last wave before jad you can do it.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    I understand this is alot of information to remember, but after one or two trips through, you'll remember this quite easily.

    ~!~ Jad Map ~!~

    XXXXXXXXXXXXXXX______XXXXXXEEXXXXXX
    X_____________X______X____________X
    X_____________X______X____________X
    X_____________X______X____________X
    X____33_______X______X____________X
    X____33______¤X______X____________X
    X____________¤X______X____________X
    X_____________XXXXXXXX____________X
    X_________________________________X
    X_______________________________ZZX
    XXX________________________XXXXXXXX
    __XXXXXXXXX________________X_______
    __________X___22___________X__Italy__
    __________X___22___________X_*Rock_
    __________X________________X_______
    __________X________________XXXXXXXX
    __________X_______________________X
    XXXXXXXXXXX_______________________X
    X_____________________________!!___X
    X_____________________________!!___X
    X_____!!___________________________X
    X_____!!___________________________X
    X_______________________XXXXXXXXXXX
    X_________________!!____¤X__________
    X_________________!!____¤X__________
    X_______________________X__________
    X________XXXXXXXXXXXXXXXX__________
    X________X___Mapped By:____________
    XXXXXXXXXX___Bannana Mon2__________

    Key:
    X = Wall
    E = Entrance
    Z = Stand here before Jad comes
    ! = First possible place Jad can spawn. If he spawns here, he will get stuck and you will get to choose when you are ready to fight him.
    2 = Second possible areas where Jad can spawn. If he spawns here, he will slowly walk towards you and start the fight. Due to new diagonal movement, you will have little warning of his advance. Carefully listen for Jad's first attack*.
    3 = Third possible areas where Jad can spawn. If he spawns here, you will have little warning of his first attack. Carefully listen for Jad's first attack*. You will run to him if you have auto retaliate on, and hopefully you will be able to start prayer switching for his next attacks.

    *More on listening for Jad's attacks later.

    ¤§¤ Tz-Tok Jad ¤§¤

    ~!~ Overview ~!~
    Jad is an incredibly big monster that attacks with melee, range, and magic. Each of his attacks can hit 70+, if not kill you in one hit. You will have to switch between protection from mage and protection from range to stay alive.

    When you get him to about half health, four healers spawn. Each healer is level 108. They respawn if you kill them, so you will have to distract them.

    ~!~ Attacks and Prayer Switching ~!~
    Jad's two main attacks are his range and mage attacks. They look very distinctive, and you will have to be able to distinguish between them to prayer switch.

    Mage:
    This attack is pretty quick. Jad does what looks like curl up. TURN PROTECT FROM MAGE ON! Shortly after, he'll shoot what looks like a meteor shortly after.

    The sound for this attack starts immediately. This means that you still have time to switch if you hear it. This is especially useful if he has not come into view yet. His mage attack is a long rushing noise that sounds similar to turning on protection from magic. If you hear this long noise, then switch to MAGE PROTECT.

    Range:
    This attack is slightly faster than Jad's mage attack. Jad will stand up on two legs, then send his front legs crashing down. TURN ON PROTECT FROM RANGE as fast as possible, or Jad will hit you. Rocks will then fall over your head. You must switch to range protect before Jad's legs hit the ground, or you will most likely get hit.

    This attack is silent until Jad stomps the ground. Then you will hear a quick crashing noise, and rocks will fall on you. You do not have time to switch prayers after you hear this attack. The only reason you must recognize this sound is so that you do not accidentally switch to mage protect when Jad ranges you.

    Method 2: Since the graphic update, the mage attack may be hard to recognize. some players have found it easier to keep on mage protect and change to range if he slams his legs down.

    Trivia: Monster examine shows Jad's max as 97.

    Extra Prayer Switching Tips:

    ¤ Prayers do not turn on the second you click them. It will light up immediately, but it takes a split second for the information to reach Jagex. In this time, Jad can still hit you so you must switch as fast as possible to avoid this.

    ¤ You can quickly discern which attack Jad uses by whether or not you hear sound. If his legs move and he is silent, then it is a range attack. If his legs move and you hear a noise, then it is a mage attack.

    ¤ (c) Keep your mouse hovering over the two prayers at all times. As soon as you identify Jad's next attack, then switch your prayers.

    ¤ Always concentrate on Jad's legs. Never lose your focus on his legs, even when fighting the healers, or you may fail to see his attack.

    ¤ Don't drink potions, eat food, or do any other action until Jad attacks with the same attack twice. This includes trying to attack each healer once. This will give you extra time before you have to prayer switch. It is better to be patient than to fail with prayer switching.

    ~!~ The Fight ~!~

    ¤ The fight with Jad actually starts the wave before him. During the wave before Jad, get in position north of the Italy rock. Turn on auto retaliate, drink a sara brew, drink super restore potions to full prayer, then drink a range potion. Switch to your 2nd crystal bow now and turn sounds on if they are off.

    ¤ Start the fight with RANGE PROTECT prayer on and listen for sound. If you hear Jad's mage attack (the long one), switch prayers. If you hear his range attack (the quick one), stay as you are.

    ¤ If Jad spawns in the first area, then you will have some time to prepare. Be ready to prayer switch when he comes.

    ¤ If Jad spawns in the second or third area, then you must run to him as soon as you hear his first attack. Auto-retaliate will help you with this. Be ready to prayer switch.

    ¤ If you have auto retaliate on, then you will attack Jad automatically and can focus on prayer switching.

    ¤ The healers hit consistently hard. If you are good at prayer switching and have melee armor, then put on the armor for the extra melee bonus. This way the healers won't hit you too hard and you won't freak out and mess up on prayer switching.

    ¤ Try to keep your prayer above 15 at all times.

    ¤ Don't eat food often. Eating is an easy way to get distracted and miss your prayer switch.

    ~!~ The Healers ~!~

    ¤ When Jad is at half health, four healers will spawn. First, you must position yourself. Position yourself so that you can attack all 4 healers, can still see Jad's legs, and are directly north, south, east, or west of him. Do not stand at a diagonal from Jad.

    ¤ Only attack the healers when Jad does the same attack twice. This will help you to not miss prayer switching.

    ¤ Be sure to concentrate on prayer switching. When all of the healers are following you, wait for the middle of Jad's attack. Then, run directly through him. He will start his next range attack before you are in melee range so he won't melee you. Don't start running at the beginning of his attack or you might get meleed. The healers will all get stuck behind Jad and will stop healing him.

    ¤ Now you can continue to fight Jad normally. The hard part is over, and if you get past the healers then you have a good chance of winning.

    ¤ It is possible to attack each healer once, then continue to fight Jad without trapping the healers. I do not recommend this approach for several reasons. First, the healers are level 108 and hit 11s. They hit often, and they hit hard. This could cause you to panic, eat some food, then miss your prayer switch and die.

    ¤ Second, the healers mess up auto retaliate. You sometimes start attacking the healers rather than Jad. This means you have to manually right click and attack Jad for every attack. It is extremely easy to miss your prayer switch when you have to concentrate on attacking Jad every few seconds. It also makes it harder to drink potions and heal yourself because you have to concentrate on attacking Jad instead of healing.

    ¤ All in all, I believe that distracting the healers but not trapping them behind Jad is more suicidal than running directly through Jad and hoping he doesn't melee you.

    ¤ It is possible to get rid of the healers entirely by killing the last one without jad recoving fully, but it can be hard.

    Now a huge tip for everyone who read this far

    ~!~ Trapping the Healers ~!~

    Let us assume that you have gotten a perfect spawn. Trapping the healers works even better with the worst spawn, but this is just an example.

    __________X________________X__Italy__
    __________X________________X_*Rock_
    __________X________________X_______
    __________X________________XXXXXXXXXXXX
    __________X_________H_____JAD________X
    XXXXXXXXXXX_________YHH>>JAD>>>>Y__.X
    X___________________H_____JAD________X
    X_____________________________________X
    X_____________________________________X
    X_____________________________________X
    X_____________________________________X
    X_____________________________________X
    X_______________________XXXXXXXXXXXXXXX
    X_______________________X__________
    X_______________________X__________
    X________XXXXXXXXXXXXXXXX__________
    X________X___Mapped By:____________
    XXXXXXXXXX___Bannana Mon2__________

    JAD = TzTok Jad
    Y = You
    H = Healers
    >>>>> = the route you will run.

    Position yourself directly west of Jad when the healers appear. I mean directly East, as in if you ran East a few squares you would be in the middle of Jad. When you can, shoot each healer once. They should all line up East of you, and 1-2 of them will attack you at a time.

    DO NOT JUST STOP THERE AND START FIGHTING JAD AGAIN.

    That will get you killed. Either the healers will kill you, or they will distract you and you will miss a prayer switch. Furthermore, it is much harder to attack Jad when other monsters are attacking you.

    Instead, drink sara brews up to max health when you can. Then, wait for Jad to do his mage attack twice in a row. When you see it the second time, run directly through him. He usually WILL NOT MELEE YOU. All of the healers will be trapped behind him and will not heal him or attack you. You can now focus solely on prayer switching, and your chances of beating Jad are 100 times better than when you started the fight.

    ~!~ Trapping the Healers on an Imperfect Spawn ~!~

    X________________X___Claw__X_________________X
    X________________X__*Rock__X_________________X
    X________________X_________X_________________X
    X________________X_________X_________________X
    X________________XXXX.XXXXXX_________________X
    X______________________Y<-End________________X
    X______________________|_____________________X
    X____________________~J|AD~__________________X
    X___________________H~J|AD~H_________________X
    X_____________________HYH______XXXXXXXXXXXXXXX
    X______________________|_______X____Italy____
    X___________________Start______X___*Rock_____
    X______________________________X_____________
    X___________________Mapped By:_X_____________
    X___________________Feanor_5****_____________

    The | is the route you will be using. The healer position are the ones they are at before you attack, when they start to attack you they will all be south of Jad. Then run north.

    The reason you need to be south of Jad is that healers will be on every side of him except north. That means that unless you are on the south side of him at least one healer will get stuck on the other side of Jad, which means you will still be under attack after you run through him.

    While the healers are attcking you, you can pray steel skin(or chivalry/piety but i wouldnt recommend it since it drains prayer pretty quickly) to lessen the damage taken.

    ~!~ Last Comments ~!~

    All of the work in this guide is original. I did not copy it from other sources.

    The information in this guide is based on my experiences in the fight caves, friends trials, and from reading other peoples' comments about the fight caves.

    I beat the fight caves in August 2006 on my second try. I was level 96 combat and had 80 range at the time. I have beaten the fight caves 5 times since then.

    I am always looking for ways to improve this guide. If you have any tips, suggestions, or comments, I would be happy to hear them.

    Please do not message me in game about this guide. If you have a question or a comment, please post it on this thread. I have nearly 200 people added to my friends list, and unfortunately I can not add any more.

    The Fight Caves are all about strategy and information. The more information you have, the better strategy you can come up with. The better strategy you use, the better your chances of earning a fire cape.
     
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