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The Level/Rank System

Wood Mime

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The Level/Rank System
I propose to create a system where instead of a number representing a level next to a player name, there is a rank.

The levels still exsist on the players screen, and their rank is determined by it, but other players will only be able to see their rank.

The ranks would be diffrent for each class of player, although these are still to be decided on and therefore the ranks cannot be decided upon yet.

The ranks would be used as limits - for armour, quests, Pvp (You can only attack those in your rank, or equivilant from another class of player) and possibly clans (Although skiller clans, or mixed level clans would object this limitation)

For example, a very basic and not very appealing rank system would be - Begginer, Adventurer, Hero, Infamous, Exalted.

And the various formats the ranks/names could be in are as follows -
Wood Mime the Begginer
Wood Mime (Adventurer)
Wood Mime - Hero
(Infamous) Wood Mime
The Exalted Wood Mime

Please post your various opinions and critisisms.
 
The Level/Rank System
You miss the point.
The rank is determined by your combat level or your skill total. There could even be different ranks for skillers, so they don't stay as 'begginer' their whole career.
This means you have to level your skills to get a higher rank.
Please try to read more carefully.
 
The Level/Rank System
Very nice Idea, I support it. I think rank should be decided by level blocks:
1-10 Begginer
11-20 Adventurer
ETC...
 
The Level/Rank System
Very nice Idea, I support it. I think rank should be decided by level blocks:
1-10 Begginer
11-20 Adventurer
ETC...

That's what I meant, sorry if I couldn't communicate that.
 
The Level/Rank System
Another good idea Wood
 
The Level/Rank System
Thank you, Sink.
 
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