This is coming from a demon hunter. I have gear that is extremely nice, which leaves me at around 34k hp and about 75k average dps. There is a lot of whining about the difficulty of inferno lately and I somewhat agree to an extent, but I figure I will explain why its not as easy to remedy as some people think.
The main issue with difficult is that if you are melee with top end gear 3 hits and you die at best. If you are ranged you will get 1 shot by 90% of the creatures and if you get enough defensive gear you will get 2 shot but do such irrelevant DPS that its not worth it either. The main problem with this compared to other difficult games is that melee swings for most creatures are either unavoidable once the animation starts or require a retarded amount of distance that it makes it nearly impossible to get there. Combining this 1 shot kills all, if you get mobbed into a corner it makes the game extremely frustrating. If they allowed you to dodge 90% of the melee swings it would make the game still as difficult but a lot less frustrating.
Another issue that is exclusive to range is that any time you are moving south in a small dungeon you cannot see very far in front of you and if there are caster minions that 1 shot you, they will cast at you before you know they are and then you have literally .2 seconds to react before you die. This is again a frustrating "cheap" difficulty that doesn't make the game harder, just acts as a gold dump and an annoyance.
Lastly certain types of enemies or even certain combination of affixes make rares completely unable to be killed. For example Vortex+molten+Jailer+fire chains is probably the bane of all melee. Certain affixes are stupid on their own, invulnerable minions is a stupid uncreative affix that literally means you skip that elite unless its a succubus because the DPS output is too high and the other invulnerable mobs just block the DPS onto the the main elite. For range the biggest annoyance is getting Jailer + Mortar as the Mortar 1 shots you and often you will see the mortar go off then get jailed to only die instantly.
If you have every had to fight a fast soul ripper on any ranged character you know you simply must skip it because they will just destroy you in 2 seconds no matter how fast you move or how much you can slow.
TL;DR it seems like D3 is a lot of cheap difficulty where the death is essentially unavoidable for most classes, Nerfing HP doesn't solve this it just makes it so that with Less DPS you trivialize the game.
The main issue with difficult is that if you are melee with top end gear 3 hits and you die at best. If you are ranged you will get 1 shot by 90% of the creatures and if you get enough defensive gear you will get 2 shot but do such irrelevant DPS that its not worth it either. The main problem with this compared to other difficult games is that melee swings for most creatures are either unavoidable once the animation starts or require a retarded amount of distance that it makes it nearly impossible to get there. Combining this 1 shot kills all, if you get mobbed into a corner it makes the game extremely frustrating. If they allowed you to dodge 90% of the melee swings it would make the game still as difficult but a lot less frustrating.
Another issue that is exclusive to range is that any time you are moving south in a small dungeon you cannot see very far in front of you and if there are caster minions that 1 shot you, they will cast at you before you know they are and then you have literally .2 seconds to react before you die. This is again a frustrating "cheap" difficulty that doesn't make the game harder, just acts as a gold dump and an annoyance.
Lastly certain types of enemies or even certain combination of affixes make rares completely unable to be killed. For example Vortex+molten+Jailer+fire chains is probably the bane of all melee. Certain affixes are stupid on their own, invulnerable minions is a stupid uncreative affix that literally means you skip that elite unless its a succubus because the DPS output is too high and the other invulnerable mobs just block the DPS onto the the main elite. For range the biggest annoyance is getting Jailer + Mortar as the Mortar 1 shots you and often you will see the mortar go off then get jailed to only die instantly.
If you have every had to fight a fast soul ripper on any ranged character you know you simply must skip it because they will just destroy you in 2 seconds no matter how fast you move or how much you can slow.
TL;DR it seems like D3 is a lot of cheap difficulty where the death is essentially unavoidable for most classes, Nerfing HP doesn't solve this it just makes it so that with Less DPS you trivialize the game.

































