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[SRL 4] [WC] Zeta's Maple Masher

Discussion in 'Outdated RS Scripts' started by Zeta, Sep 23, 2007.

  1. Zeta

    Zeta Guru
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    [SRL 4] [WC] Zeta's Maple Masher

    Zeta's Maple Masher v0.6
    -This script is in a very basic stage and it will be updated alot more.

    What it does:
    -Cuts maples in seers village and banks them.

    Function list:
    -Antiban
    -Antirandoms
    -Failsafes
    -Multiplayer
    -Entfinder

    Future Updates:
    -Better overall everything
    -Broken axe finder


    Instructions:
    -Start in seers bank, axe weilded or in first slot.
    -Low detail
    -Low-populated world
    -Highest brightness
    -32-bit color mode
    -Fill in DeclarePlayers and consts if you want.
    -Press Play!

    I know there are alot of bugs, so please post them here so I can try to fix them :). If something seems to be not working let it sit there for about 10 seconds and if it doesn't work still then stop the script.

    Code:
    /////////////-----------------------/////////////
    ////////////Zeta's Maple Masher v0.6////////////
    ///////////-------------------------///////////
    //////////-----Big thanks to...-----//////////
    /////////---------------------------/////////
    ////////-------------Town-----------////////
    ///////-----------------------------///////
    //////-----------Santa_Clause-------//////
    /////-------------------------------/////
    ////--------------Kevin Wolf--------////
    ///---------------------------------///
    //----------------YoHoJo------------//
    
    {INSTRUCTIONS:
    -Start in seers bank
    -Fill out lines 22-56
    -Low detail
    -Highest brightness
    -Logged in or out
    -Axe weilded or not
    -32-bit color mode
    -Press play
    -Get maples
    -Post proggies!!}
    
    program ZetasMapleMasher;
    {.include SRL\SRL.scar}
    {.include SRL\SRL\Skill\Woodcutting.SCAR}
    
    const
      Maple = 19058; //the colors of the maples
      Maple2 = 16760;
      Maple3 = 9548;
      Tol = 10; //tolerance to find the maple
      AntiBanAmount= 75; //Set this for the chance of Antiban to do something.
      //75 is default, lower for more antiban, higher for less.
    
    var
    Loads:integer;
    
    
    procedure DeclarePlayers;
    begin
      HowManyPlayers := 3; //How many players there are
      NumberOfPlayers(HowManyPlayers); //Leave this alone
      CurrentPlayer := 0;  //The player to start with
    
      Players[0].Name := ''; //Player's username
      Players[0].Pass := ''; //Player's password
      Players[0].Nick := ''; //3-4 characters of player's username, no capitals or spaces
      Players[0].Booleans[1] := True; //Is the axe wielded?
      Players[0].Pin := 0000; //Your pin if you have one, if not just don't touch it.
      Players[0].Active := True; //Do you want to use this player?
      Players[0].Integers[0] := 3; //Loads for player to do
    
    
      Players[1].Name := '';
      Players[1].Pass := '';
      Players[1].Nick := '';
      Players[1].Booleans[1] := True;
      Players[1].Pin := 0000;
      Players[1].Active := True;
      Players[1].Integers[0] := 2;
    
      Players[2].Name := '';
      Players[2].Pass := '';
      Players[2].Nick := '';
      Players[2].Booleans[1] := True;
      Players[2].Pin := 0000;
      Players[2].Active := False;
      Players[2].Integers[0] := 2;
      NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
      Writeln ('There are ' + Inttostr(HowManyPlayers)+ ' Players');
    end;
    
    
    function RadialToleranceWalk(TheColor: Integer; StartRadial, EndRadial: Integer;
      Radius: Integer; Xmod, Ymod, Tol: Integer): Boolean; // By Wizzup? and WT-Fakawi.
    var
      i, X1, Y1, x, y: Integer;
    begin
      if (RoadColorChecker) then
        if (DebugRadialRoad) then
          WriteLn(' THROUGH RADIALROADWALK=  ---> ' + IntToStr(RoadColor));
      if (StartRadial = EndRadial) then
      begin
        WriteLn('Using LinearRoadWalk, equal values.')
          if LinearRoadWalk(TheColor, StartRadial, Radius, Xmod, Ymod) then
          Result := True;
      end
      else if (StartRadial < EndRadial) then
      begin
        repeat
          for i := StartRadial to EndRadial do
          begin
            x1 := Round(Radius * Sine(i)) + 646;
            y1 := Round(-Radius * Cose(i)) + 84;
            if Not LoggedIn then Exit;
            if (FindColorTolerance(x, y, TheColor, X1, Y1, X1 + 1, Y1 + 1, Tol)) then
            begin
              MouseFindNoFlag(X,Y,Xmod,Ymod);
              Result := True;
              CountFlag(10);
              Exit;
            end;
          end;
          Radius := Radius - 4;
        until (Radius <= 1);
      end else
        if (StartRadial > EndRadial) then
        begin
          repeat
            for i := StartRadial downto EndRadial do
            begin
              x1 := Round(Radius * Sine(i)) + 646;
              y1 := Round(-Radius * Cose(i)) + 84;
              if Not LoggedIn then Exit;
              if (FindColorTolerance(x, y, TheColor, X1, Y1, X1 + 1, Y1 + 1, Tol)) then
              begin
                MouseFindNoFlag(X,Y,Xmod,Ymod);
                Result := True;
                CountFlag(10);
                Exit;
              end;
            end;
            Radius := Radius - 4;
          until (Radius <= 1);
        end
    end;
    
    
    
    function MyOpenBank: Boolean;
    var
    x, y, fs, tries, fs2: Integer;
    begin
      if not BankScreen then
        repeat
    if FindObjCustom(x, y, ['ank booth'], [980573, 3691619], 4) then
            Mouse(x, y, 4, 4, False)
          else if (FindObj(x, y, 'Use Bank', 2842230, 5)) then
            Mouse(x, y, 4, 4, False)
          else if (FindObj(x, y, 'Use Bank', 12611, 5)) then
            Tries:=Tries+1;
            Mouse(x, y, 4, 4, False);
          Wait(250+random(100));
          if (ClickOption('quickly', 1)) then
          begin
            FFlag(0);
            repeat
              Wait(100);
              Inc(fs);
            until (BankScreen) or (fs >= 50) or (Tries = 8);
            begin
            if (Tries = 8) then
            Writeln('Tried to find the bank booth 8 times, something went wrong, next player.');
            Logout;
            Exit;
            end;
          end;
          Inc(fs2);
        until (BankScreen) or (fs2 > 5);
      Result := BankScreen;
    end;
    
    
    
    procedure SetupClient;
    begin
      if (not(LoggedIn)) then Exit;;
      Writeln('Setting chats and run');
      SetChat('on', 1);
      Wait(400+random(500));
      SetChat('off', 2);
      Wait(400+random(500));
      SetChat('off', 3);
      Wait(400+random(500));
      SetChat('off', 4);
      Wait(400+random(500));
      Setrun(true);
    end;
    
    Function FindFastRandoms: Boolean;    // By WT-Fakawi.
    Var
      i: Integer;
    Begin
    if not LoggedIn then Exit;
      For I := 1 To 10 Do
      Begin
        Case I Of
           1:  If FindDead Then
                 Result := True;
           2:  If FindMime Then
                 Result := True;
           3:  If FindMaze Then
                 Result := True;
           4:  If FindQuiz Then
                 Result := True;
           5:  If FindDemon Then
                 Result := True;
           6: Begin
                 If NoGameTab Then
                 Begin
                   Result := True;
                   Players[CurrentPlayer].loc := 'No GameTab';
                   Players[CurrentPlayer].Active := False;
                   Logout;
                   Exit;
                 End;
               End;
           7 : If RC Then
                  Result:=True;
           8 : If FindFight Then
                    Result := True;
           9 : If FindTalk Then
                 Result := True;
           10: If FindCerter Then
                 Result := True;
        End;
        Wait(1);
      End;
    End;
    
    
    procedure AntiRandoms;
    begin
    if not LoggedIn then Exit;
        FindTalk;
        FindNormalRandoms;
        FindFastRandoms;;
        FindLamp('Woodcutting');
        SolvePinball;
      if (FindFight) then
      begin
        MakeCompass('N');
        RunTo('W', True);
        Wait(6000 +Random(6423));
        RunBack;
      end;
    end;
    
    
    
    Procedure AntiBan1;
    begin
    if not LoggedIn then Exit;
    
      case Random(AntiBanAmount) of
        0: MMouse(300, 300, 500, 500);
        1: begin
             HoverSkill('Woodcutting',false);
             wait(2364+Random(413));
             GameTab(4);
           end;
        2: PickUpMouse;
        3: begin
             MakeCompass('N');
             wait(10+random(5));
             MakeCompass('S');
             wait(10+random(5));
             MakeCompass('N');
             end;
    
        9: begin
             HoverSkill('Random',false);
             wait(2364+Random(413));
             GameTab(4);
             end;
    
        4:   MMouse(300, 300, 500, 500);
        5:   begin
             LowestAngle;
             wait(10+random(74));
             HighestAngle;
             end;
    
        6: SleepAndMoveMouse(5000+random(3000));
        7: MMouse(300, 300, 600, 600);
        8: begin
           GameTab(1 + Random(12));
           wait(800+random(1100));
           end;
    
        end;
      end;
    
    
    procedure WalkToMaples;
    var
      x, y: integer;
    begin
      if(not LoggedIn) then Exit;
      SymbolAccuracy := 0.2;
      MakeCompass('N');
      HighestAngle;
      AntiRandoms;
      Writeln('Trying to walk to maples..');
      if(RadialToleranceWalk(98061, 330, 384, 65, 10, 12, 20)) then
      begin
        Antirandoms;
        Flag;
      end else
        Writeln('Could not radial walk for some reason, trying to find tree symbol.');
      begin
      if (not(FindSymbol(x, y, 'tree'))) then
      begin
      Writeln('Did not find tree symbol either, next player.');
      Logout;
      Exit;
      end;
        Mouse(x, y, 10, 10, true);
        AntiRandoms;
        Flag;
        Writeln('Found the symbol, :D');
        end;
      Writeln('Correctly walked to maples.');
     end;
    
    
    procedure ChopMaples;
    var
    x, y, ChopMark: Integer;
    begin
    if not LoggedIn then Exit;
      repeat
          if FindObjCustom(x, y, ['aple tree'], [Maple, Maple2, Maple3], Tol) then
        begin
          Writeln('Found a maple... chopping');
          if not(FindEnt(x,y,true)) then
          Mouse(x, y, 0, 0, True);
          AntiRandoms;
          MarkTime(ChopMark);
          repeat
            Wait(500 + Random(250));
            AntiRandoms;
            Antiban1;
          until(TimeFromMark(ChopMark) >= (8000 + Random(2000))) or (InvFull) or (not (LoggedIn));
          end;
      until (InvFull);
    end;
    
    procedure WalkToBank;
    var
    x,y: integer;
    begin
    if not LoggedIn then Exit;
        SymbolAccuracy:= 0.1;
        Makecompass('N');
        HighestAngle;
      begin
        if (FindSymbol(x, y, 'bank')) then
        begin
          Writeln('Found bank symbol... walking to bank');
          Mouse(x, y, 50, 50, true);
          AntiRandoms;
          Flag;
          end else
          Writeln('Could not find the bank symbol, trying to radial walk');
          if (not(RadialToleranceWalk(7368572 , 210, 141, 52, 0, 0, 5))) then
          begin
          Writeln('Couldnt radial walk either.. next player.');
          Logout;
          Exit;
          end;
          AntiRandoms;
          Flag;
          Writeln('Yes! Radial walk was successful');
          end;
          Writeln('Correctly walked to bank');
      end;
    
    procedure Bank;
    
    begin
    if not LoggedIn then Exit;
       Writeln('Trying to find bankbooth');
       MyOpenBank;
       if(PinScreen) then
       begin
       InPin(IntToStr(Players[CurrentPlayer].Pin))
       end;
       if (BankScreen) then
       Writeln('Found bankbooth... banking');
       FixBank;
       begin
         if (Players[CurrentPlayer].Booleans[1] = True) then
           begin
             Deposit(1,28,2);
             Writeln('Correctly deposited');
             Closebank;
             Writeln('Correctly closed bank');
             MakeCompass('N');
             Writeln('Made compass north');
             Loads:=Loads+1;
            end;
         end;
    
       begin
            if (Players[CurrentPlayer].Booleans[1] = False) then
            begin
                Deposit(2, 28, 2);
                Writeln('Correctly deposited');
                CloseBank;
                Writeln('Correctly closed bank');
                MakeCompass('N');
                Writeln('Made compass north');
                Loads:=Loads+1;
              end;
            end;
       Writeln('Correctly banked.');
    end;
    
    
    procedure Proggy;
    begin
      Writeln('~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!');
      Writeln('~!~Zetas Maple Masher Proggy Report~!~!~');
      Writeln('~!~Script has run for ' + (TimeRunning) + '~!~');
      Writeln('~!~Did ' + IntToStr(Loads)+ ' loads.~!~!~!~!~!');
      Writeln('~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!');
    end;
    
    
    procedure MainLoop;
    label
      Chopping;
    begin
      ActivateClient;
      SetUpSRL;
      DeclarePlayers;
      LoginPlayer;
      SetupClient;
      Chopping:
      repeat
    if not LoggedIn then Break;
         WalkToMaples;
         ChopMaples;
         WalkToBank;
         Bank;
      until(Loads >= Players[CurrentPlayer].Integers[0]) or (not(LoggedIn));
      Proggy;
      if (Loads >= Players[CurrentPlayer].Integers[0]) then
      NextPlayer(True);
      if (not(LoggedIn)) then
      NextPlayer(False);
      if ((CurrentPlayer + 1) >= HowManyPlayers) then TerminateScript
      begin
        goto Chopping;
      end;
    end;
    
    begin
    MainLoop;
    end.
     
  2. Gofez0r

    Gofez0r Guru

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    [SRL 4] [WC] Zeta's Maple Masher

    Seems nice :) You could add some failsafes there, though.
     
  3. Zeta

    Zeta Guru
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    [SRL 4] [WC] Zeta's Maple Masher

    next version should include them, also multi-player
     
  4. d0pe b0i

    d0pe b0i Apprentice
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    [SRL 4] [WC] Zeta's Maple Masher

    Include file C:\Program Files\SCAR 3.11\includes\SRL\SRL\extended\xantiban.scar does not exist.
    Failed when compiling

    =[
     
  5. kiloper

    kiloper Member

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    [SRL 4] [WC] Zeta's Maple Masher

    Looks great Copying right now :)
     
  6. strongman

    strongman Member

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    [SRL 4] [WC] Zeta's Maple Masher

    im not sure but try getting the newest version of srl includes (lol heard town say it a million times)
     
  7. sriyegna

    sriyegna Guest

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    [SRL 4] [WC] Zeta's Maple Masher

    ... i have the same antiban problem... I updated srl and it still doesnt work :(
     
  8. Town

    Town Grand Master
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    [SRL 4] [WC] Zeta's Maple Masher

    /me edits first post without permission

    Fixed.
     
  9. Zeta

    Zeta Guru
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    [SRL 4] [WC] Zeta's Maple Masher

    thanks town, i had it updated but i dont go on sythe that much anymore.. and i tried to edit it but then sythe was being sythish and went down for a whole day on me
     
  10. i cant hack

    i cant hack Guest

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    [SRL 4] [WC] Zeta's Maple Masher

    Include file C:\Program Files\XTZGZoReX\RuneScape MultiHack\Autos\SCAR\includes\SRL\SRL\Skill\Woodcutting.SCAR does not exist.
    Failed when compiling



    this may have happened because i'm using scar 2.03 is it?
     
  11. i cant hack

    i cant hack Guest

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    [SRL 4] [WC] Zeta's Maple Masher

    ok nevermind i've donloaded scar 3.06, but it still doesn't work. her's the error message,


    Include file C:\Program Files\SCAR 3.06\includes\SRL\SRL.scar does not exist.
    Include file C:\Program Files\SCAR 3.06\includes\SRL\SRL\Skill\Woodcutting.SCAR does not exist.
    Failed when compiling
     
  12. Town

    Town Grand Master
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    [SRL 4] [WC] Zeta's Maple Masher

  13. xp z

    xp z Member

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    [SRL 4] [WC] Zeta's Maple Masher

    something iv'e been wondering for a while... i see alot of autoer's with simliar names...

    i.e. xixo990, xixo991,xixo992 etc

    i am just wondering whether you can get more than one bot running at a time with "one" computer ? sorry for the off-topic question, but is that what you mean by multiplayer?
     
  14. Zeta

    Zeta Guru
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    [SRL 4] [WC] Zeta's Maple Masher

    um by virtual machines i guess, but no multi player is when one char gets logged out for some reason (like a random) it goes to the next player. and most people with the same name like that arent using scar, and anyway huge huge update.. i never updated cause i dont like sythe and its always down
     
  15. xp z

    xp z Member

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    [SRL 4] [WC] Zeta's Maple Masher

    ok thanks. is this worth using on a main account?
     
  16. Zeta

    Zeta Guru
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    [SRL 4] [WC] Zeta's Maple Masher

    if your asking if youll get banned, the answer is no you will not
     
  17. gauthiertim

    gauthiertim Guest

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    [SRL 4] [WC] Zeta's Maple Masher

    The program file should have been named AntiBan and not xAntiBan.

    With the newest update: SCAR 3.12\includes\SRL\SRL\core\AntiBan.scar

    Hope this helps. I have found this error on a lot of SRL[4] script lately.

    Oh, let me introduce myself. I am Tim Gauthier, new to this forum but a old programmer.

    And for those of you who don't know: There were two indians riding a trail along the cost of Lake Huron a very long time ago. They had been riding for a long time when one turned to the other and said "Hay Tim, where the fuck are we?"

    Thus the name WT Fakawi was born.

    One old timer ribbing another...lol.
     
  18. descade

    descade Guest

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    [SRL 4] [WC] Zeta's Maple Masher

    maple rulez

    [​IMG]
     
  19. i cant hack

    i cant hack Guest

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    [SRL 4] [WC] Zeta's Maple Masher

    It worked great until i got a full inventory. Then it logs out and moves theat little yellow bar thing arround and just does it over and over again. Help?
     
  20. Zeta

    Zeta Guru
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    [SRL 4] [WC] Zeta's Maple Masher

    i dont know really, the script it bein gay
     
< [SRL] Fours PowerChopper X | Draynor willow chop + bank + smart >


 
 
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