srl help

Discussion in 'Scar/Simba Help' started by Skateboard, Jul 31, 2007.

srl help
  1. Unread #1 - Jul 31, 2007 at 6:03 PM
  2. Skateboard
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    srl help

    I was using a script that uses srl and I keep on getting this

    Code:
    Line 545: [Error] (16709:1): Unknown identifier 'antiban' in script C:\DOCUME~1\MONAND~1\LOCALS~1\Temp\Temporary Directory 4 for SRL Scripts 2.zip\Essence Miner Pentti 2.1.scar
    I have the latest scar and I updated it by going to " file > Download SRL " and I still get the same error. Can some one help me out please?
     
  3. Unread #2 - Jul 31, 2007 at 6:06 PM
  4. Zeta
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    srl help


    Taken from http://www.srl-forums.com/forum/brief-lesson-fixing-t7421.html

    So umm send me the script i'll try an help
     
  5. Unread #3 - Jul 31, 2007 at 6:09 PM
  6. Skateboard
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    srl help

    Code:
    { Script by GoF (Gofez0r)
    
      Script chops yews at edgeville, no known bugs,
      except with doors, but people never close doors there..
      Still im working on a "doorsolver" to that place too.
    
      Reason of making this script?
      Soo much people have requested a working edgy
      yew cutter, and heres one now.
    
      This script has:
      -Very nice YewFinding.
      -Even nicer Spotswitching.
      -Good chopping, but it takes some upgrading.
      -SRL AntiRandoms and AntiBan.
      -Autocolor, or set colors if u encounter any problems.
    
      Instructions:
      -Open RS with low detail, brightness Very High (Max)
      -Screen resolution 32bit (usually no need to change this)
      -Set colors if necessary, but autocolors and starting colors
       should work.
      -Have axe in INVENTORY, NOT EQUIPPED.
      -Start at edgeville bank, closest booth to the yews LOGGED OUT!
      -Run script, enjoy, report bugs and post proggies!
    
      Cred to:
      CharmZ, used hes autoresponder with a little editing.
      Ill remove it if he doesnt like that i use it.
    
      Pyro, used his entfinder.
    
      ~GoF (Gofez0r)
    }
    
    program EdgeChopperbyGoF;
    {.include SRL/SRL.scar}
    {.include SRL/SRL/skill/woodcutting.scar}
    {.include SRL\SRL\Extended\xBank.scar}
    
    const
    YewColr       = 4161648;//Color from yew. No need changing unless problems.
    TotalToChop   = 1000;//How many logs to chop?
    BankMM        = 3642296;//Bank icon color on minimap. Leave at 0 to autopick.
    TreeMM        = 100376;//Tree icon color on minimap. Leave at 0 to autopick.
    RoadOutSide   = 7302775; //"road" color outside the bank, grey on minimap.
    AutoResp      = false;//Set to true if u want to autorespond (may lagg)
    RGBoxes       = False;//Set to false if solvebox laggs for u.
    
    Var
    MiniBank,MiniTree,TreeXP,LogTT,BTD: integer;
    Chat,Name,ChatName: String;
    
    
    procedure DeclarePlayers; //ONLY 1 PLAYER!
    begin            //If u want multiplayers.. Wait for the next version.
      HowManyPlayers := 1;
      CurrentPlayer:= 0;
      NumberOfPlayers(HowManyPlayers);
    
         Players[0].Name     := '';
         Players[0].Pass     := '';
         Players[0].Nick     := '';
         Players[0].Loc      := 'Edgy'; //No need to mess with this.
         Players[0].Active   := True;
    end;
    
    
    ////////////////////////////////////////////////////////////
    //-----Randoms--------------------------------------------//
    ////////////////////////////////////////////////////////////
    
    function FQRandoms :Boolean;
    var  //Seen this in 100 scripts ..So not sure if its actually stealing.
      RL: Integer;
    begin
      for RL:=1 to 17 do
      begin
        case RL of
          1: CloseWindow;
          2: if FindTalk then
              Result := True;
          3: if FindDead then
              Result := True;
          4: if FindMod then
              Result := True;
          5: if FindMime then
              Result := True;
          6: if FindMaze then
              Result := True;
          7: if FindQuiz then
              Result := True;
          8: if FindDemon then
              Result := True;
          9: if FindScapeRune then
              Result := True;
          10: if FindTalk then
              Result := True;
          11: if FindLamp(LampSkill) then
              Result := True;
          12: if (FindNewBox) then
              begin
                Result := True;
                if(RGBoxes = True)then
                begin
                  if(not(GambleNewBox))then
                    LogOut;
                end else
                  SolveBox;
              end;
          13: if FindTrade then
              Result := True;
          14: begin
                if NoGameTab then
                begin
                  if ( SolveFrog ) then Exit;
                  Result := True;
                  Players[CurrentPlayer].loc := 'No GameTab';
                  Logout;
                  Exit;
                end;
              end;
          15: if SolvePinball then
              Result := True;
          16: AntiBan;
          17: if(FindFight)then
                begin
                  RunAwayDirection('S');
              RunBack;
           end;
        end;
        wait(15);
      end;
    end;
    
    
    ////////////////////////////////////////////////////////////
    //-----Color----------------------------------------------//
    ////////////////////////////////////////////////////////////
    
    procedure GetBankColor;
    var
    Bmark   :integer;
    
    begin
     if not(BankMM=0)then
      begin
        MiniBank:=BankMM;
     end;
      if(BankMM=0)then
       begin
         MarkTime(BMark);
       repeat
        wait(30);
     until(FindSymbol(x,y,'Bank') or
          (TimeFromMark(BMark)>10000))
       MiniBank:=GetSymbolColor(x,y,'Bank');
        if(MiniBank=0) then
       begin
         writeln('Didnt find bank icon, logging out.. Try again please.');
       terminatescript;
     end;
       writeln('Bank icon color is:'+inttostr(MiniBank)+'');
      end;
    end;
    
    ////////////////////////////////////////////////////////////
    
    procedure GetTreeColor;
    var
    FMark   :integer;
    
    begin
     if not(TreeMM=0)then
      begin
        MiniTree:=TreeMM;
     end;
      if(TreeMM=0)then
       begin
         MarkTime(FMark);
       repeat
        wait(30);
     until(FindSymbol(x,y,'Tree') or
          (TimeFromMark(FMark)>10000))
       MiniBank:=GetSymbolColor(x,y,'Tree');
        if(MiniTree=0) then
       begin
         Writeln('Couldnt find tree icon, try setting the color yourself and try again.');
       TerminateScript;
     end;
       Writeln('Tree Icon color:'+inttostr(MiniTree)+'');
      end;
    end;
    
    ////////////////////////////////////////////////////////////
    
    function FindHeadCol: Boolean; //By Liquid and StarBlaster100
    begin                                  //Modified a bit.
      GameTab(4);
      wait(100 + random(200));
      if ( ExistsItem ( 1 )) then
        MMouse(590, 220, 2, 2)
      wait(200 + random(100));
      if(IsUptext('xe'))then
      begin
        Head := GetColor(590, 220);
        Head2 := GetColor(587, 219);
        Head3 := GetColor(588, 218);
        Result:= true;
        EquipAxe := False;
      end;
      If(Result  = False)then
      begin
        GameTab(5);
        wait(200 + random(200));
        MMouse(592, 297, 2, 2);
        wait(200 + random(100));
        if(IsUptext('Remove'))then
        begin
          Head := GetColor(597, 294);
          Head2 := GetColor(600, 295);
          Head3 := GetColor(599, 298);
          Result:= true;
          EquipAxe := True;
        end;
      end;
      If(Result = true) then
      begin
        writeln('Axe head colors: ' +inttostr(Head)+ ' '+inttostr(Head2)+ ' ' +inttostr(Head3));
      end else
        begin
          DisguiseSCAR('ERROR! Axe not found.');
          writeln('');
          writeln('Restart script and try again.');
          writeln('');
        end;
    end;
    
    ////////////////////////////////////////////////////////////
    
    procedure PickAllColors;
    begin
      GetBankColor;
         Wait(120+random(50));
      GetTreeColor;
    end;
    
    ////////////////////////////////////////////////////////////
    //-----Walking--------------------------------------------//
    ////////////////////////////////////////////////////////////
    
    Procedure ToTheYewzz; //Tweaking a little sometimes.
    var
    FSB    :integer;
    
    Begin
    FSB:=0;
    if(not(LoggedIn))then
     begin
       Writeln('Not logged in.. Terminating.');
       TerminateScript;
      end;
      MakeCompass('S');
       if(FindColorSpiralTolerance(x,y,MiniTree,600,10,730,95,10))then
           begin
            Mouse(x,y-10+random(3),1,1,true);
          end;
            if(not(FindColorSpiralTolerance(x,y,MiniTree,600,10,730,95,10)))then
            begin
            repeat
             Mouse(670+random(10)-random(10),45+random(10)-random(10),1,1,true);//Clicks under the icon... As sometimes clicking
             Flag;            //Icon makes the acc walk outside the yews.
             until(FindColorSpiralTolerance(x,y,MiniTree,600,10,730,95,10))
            end;
           if(FindColorSpiralTolerance(x,y,MiniTree,560,20,720,90,10))then
          begin
       DisguiseSCAR('At yews.');
      end;
    end;
    
    
    ////////////////////////////////////////////////////////////
    
    function BankWalker : boolean;
    begin
      if(Findsymbol(x,y,'dungeon'))then
        begin
          Mouse(x,y-15,0,5,true)
           if (FlagPresent) then
            repeat
             wait(100+random(200));
              until (not(FlagPresent))
             end
              begin
                ClickMMColorTol(RoadOutside,5)
                if (FlagPresent) then
               repeat
                 wait(100+random(200));
                until (not(FlagPresent))
                end
                if(FindMMColorTol(x,y,MiniBank,10))then
                begin
                ClickMMColorTol(MiniBank,5)
                if (FlagPresent) then
               repeat
              wait(100+random(200));
            until (not(FlagPresent))
          end
       DisguiseSCAR('Walked to bank.');
    end;
    
    ////////////////////////////////////////////////////////////
    
    procedure CrappyBankOpen;
    var  //Same one i used in my flaxer.
    Tries     :integer;
    BankTol   :integer;
    
    begin
      if not (BankScreen) then
        repeat
         if(FindObj(x,y,'ank',607067,10))then
          Mouse(x,y,4,4,false)
           else if(FindObj(x,y,'ank',608095,10))then
           Mouse(x,y,4,4,false)
           Wait(250);
           if(ClickOption('uickly', 1))then
          begin
          Tries := Tries+1;
         Flag;
       end;
      until(BankScreen) or (Tries=10);
      if(BankScreen)then
        begin
         if(existsitem(2))then
          begin
           Deposit2(2+random(10),0);
           Wait(345+random(235));
        end;
      end;
    end;
    
    ////////////////////////////////////////////////////////////
    
    
    {procedure BankAllYews;
    var
    Tryes   :integer;
    BDN     :boolean;
    
    begin
    BDN:=False;
     Tryes:=0;    Didnt like this one :P
       repeat
       Tryes:=Tryes+1;
         OpenBank3;
          until(BankScreen)or(Tryes=10);
           if(Tryes=10)then
             begin
           Writeln('Cannot find bank. Terminating.');
             LogOut;
              TerminateScript;
            end;
            if(BankScreen)then
           begin
             Wait(1000+random(2000));
              FixBank;
           Deposit(2,28,2);
         BDN:=True;
        end;
          if(BDN)then
         begin
         CloseWindow;
        BTD:= BTD + 1;
       LogTt:=LogTt+28;
     end;
    end;
    }
    ////////////////////////////////////////////////////////////
    //-----Chopping-------------------------------------------//
    ////////////////////////////////////////////////////////////
    
    
    Function PyroEnt:boolean; // By Pyro.. I think i edited something in this.. :)
    begin
      if(not(findcolorspiraltolerance(x,y,YewColr,msx1,msy1,msx2,msy2,5)))then exit;
       if(isuptext('hop'))or(isuptext('Yew'))or(isuptext('Down'))then
        begin
         if(FindColorTolerance(x,y,515029,1,1,180,45,20))or
           (FindColorSpiralTolerance(x,y,65535,1,1,200,40,20)) then
           begin
           Result:=True
           Writeln('Ent found');
            end;
           end else
           begin
         FindObj(x,y,'Yew',YewColr,5)
       PyroEnt;
     end;
    end;
    
    
    {-----Autoresponder from CharmZ willow raper-----}
           {Edited it a bit. BUT CRED TO HIM!}
    
    Function GetChatMessage(Text: String): Boolean;
    Var
    TX, TY: Integer;
    Chat: String;
    Begin
    
      If(IsTextInAreaEx(40, 415, 130, 415, TX, TY, ':', 0, SmallChars, False, True, 0, 0, 0))then
       Begin
        Chat:= Lowercase(Trim(GetTextAtEx(TX + 8, 415, 0, SmallChars, False, False, 0, 1, 16711680, 40, False, TR_AllChars)));
    
         If(Pos(Text, Chat) <> 0)then
          Begin
           Result:= True;
          End
    
       End
    
    End;
    
    Function GetChatName(Name: String): Boolean;
    Var
    I: Integer;
    Begin
    
      ChatName:= Lowercase(Trim(GetTextAtEx(21, 415, 0, SmallChars, False, False, 0, 0, 0, 50, False, TR_AllChars)));
    
      I:= Pos(':', ChatName);
      If(I <> 0)then
       Begin
         Delete(ChatName, I, I);
       End
    
      If(Pos(Name, ChatName) <> 0)then
       Begin
         Result:= True;
       End
    
    End;
    
    Function AutoRespond: Boolean;
    Var
    Responce, Lvl: String;
    RandomReply: Integer;
    Begin
    
    if(AutoResp=False)then
     begin
     Exit;
    end;
    
    if(AutoResp)then
    begin
    
      OldLine:= TheLine;
      TheLine:= Lowercase(Trim(GetTextAtEx(20, 415, 0, SmallChars, False, False, 0, 1, 16711680, 40, False, TR_AllChars)));
      NewLine:= TheLine;
    
     If(GetChatName(Players[CurrentPlayer].Name))then
      Begin
       Exit;
      End
    
     If(OldLine=NewLine)then
      Begin
       Exit;
      End
    
      If(GetChatMessage(Players[CurrentPlayer].Name)) or (GetChatMessage(Players[CurrentPlayer].Nick))then
       Begin
         WriteLn(''+ChatName+': '+Chat);
         RandomReply:= Random(10)+1;
        Case (RandomReply) of
          0 : Responce:= ('?');
          1 : Responce:= ('what');
          2 : Responce:= ('yes');
          3 : Responce:= ('no');
          4 : Responce:= ('what do you want');
          5 : Responce:= ('me?');
          6 : Responce:= ('Yah?');
          7 : Responce:= ('who?');
          8 : Responce:= ('wha?');
          9 : Responce:= ('?');
          10 : Responce:= ('???');
        End
       TypeSend(Responce+' '+Name);
       Result:= True;
      End
    
      If(GetChatMessage('lol')) or (GetChatMessage('lmao')) or (GetChatMessage('rofl')) or (GetChatMessage('haha'))then
       Begin
        WriteLn(''+ChatName+': '+Chat);
        RandomReply:= Random(24)+1;
        Case (RandomReply) of
         0 : Responce:= ('heh');
         1 : Responce:= ('loll');
         2 : Responce:= ('lol');
         3 : Responce:= ('haha');
         4 : Responce:= ('hihi');
         5 : Responce:= ('ehe');
         6 : Responce:= ('lmao');
         7 : Responce:= ('lmfao');
         8 : Responce:= ('rofls');
         9 : Responce:= ('fun');
         10 : Responce:= ('nice');
         11 : Responce:= ('lolz');
         12 : Responce:= ('yep');
         13 : Responce:= ('hola');
         14 : Responce:= ('wow');
         15 : Responce:= ('i bet');
         16 : Responce:= ('rofl');
         17 : Responce:= ('ghehehghehighhe');
         18 : Responce:= ('cool');
         19 : Responce:= ('...');
         20 : Responce:= ('???');
         21 : Responce:= ('wow');
         22 : Responce:= ('grr..');
         23 : Responce:= ('rowr');
         24 : Responce:= ('lolololololol');
         25 : Responce:= ('ha ha ha!!!');
        End
       TypeSend(Responce);
       Result:= True;
      End
    
    
      If(GetChatMessage('wc')) or (GetChatMessage('woodcutting')) or (GetChatMessage('woodcuttin'))
       And
      (GetChatMessage('lvl')) or (GetChatMessage('level')) or (GetChatMessage('lvls')) or (GetChatMessage('levels'))then
       Begin
        WriteLn(''+ChatName+': '+Chat);
        Lvl:= IntToStr(GetSkillLevel('woodcutting'));
        RandomReply:= Random(5)+1;
         Case (RandomReply) of
          0 : Responce:= ('i''m lvl '+Lvl+' woodcuttin');
          1 : Responce:= ('level '+Lvl+' wc');
          2 : Responce:= ('lvl '+Lvl+' woodcut!');
          3 : Responce:= (+Lvl);
          4 : Responce:= ('i''m level '+lvl);
          5 : Responce:= (+Lvl+' here :P');
         End
        TypeSend(Responce);
        Result:= True;
       End
    
      If(GetChatMessage('wat')) or (GetChatMessage('what')) and (GetChatMessage('doin')) or (GetChatMessage('doing'))then
       Begin
       WriteLn(''+ChatName+': '+Chat);
       RandomReply:= Random(9)+1;
        Case RandomReply of
         0 : Responce:= ('not much');
         1 : Responce:= ('nothing');
         2 : Responce:= ('bored');
         3 : Responce:= ('aye?');
         4 : Responce:= ('emmm..nothin');
         5 : Responce:= ('nope');
         6 : Responce:= ('booo');
         7 : Responce:= ('no ty');
         8 : Responce:= ('what');
         9 : Responce:= ('....');
         10 : Responce:= ('nothin');
        End;
       TypeSend(Responce);
       Result:= True;
      End;
    
      If(GetChatMessage('hey')) or (GetChatMessage('hi')) or (GetChatMessage('hello')) or (GetChatMessage('wats up')) or (GetChatMessage('whats up')) or (GetChatMessage('yo'))then
       Begin
       WriteLn(''+ChatName+': '+Chat);
       RandomReply:= random(9)+1;
        Case RandomReply of
          0 : Responce:= ('hello');
          1 : Responce:= ('wassup');
          2 : Responce:= ('yo');
          3 : Responce:= ('whats up everyone');
          4 : Responce:= ('whats up');
          5 : Responce:= ('welcome');
          6 : Responce:= ('hello hello');
          7 : Responce:= ('wat up');
          8 : Responce:= ('yo');
          9 : Responce:= ('sup?');
          10 : Responce:= ('whats up');
        End
       TypeSend(Responce);
       Result:= True;
      End
     End;
    End;
    
    ////////////////////////////////////////////////////////////
    
    
    Function ChopYewsDown(var Mx, My : integer; tol : integer) : boolean;
    var //Based on some random yewchopping procedure i found on internet.. Cred to the creator,
                    //If he notices parts in this as his/her work. Just used it as a base.
    YSX,YSY   :integer;
    A,Ctol      :integer;
    Chopping  :boolean;
    
    begin
       if(FindObj(x,y,'ew',YewColr,Tol))then
            begin
              wait(100+random(100))
                  if(PyroEnt)then
                  begin
                    wait(4000+random(2000))
                    ChopYewsDown(x,y,1);
                  end else mouse(x,y,0,0,true)
                  Mx:= x;
                  My:= y;
                  Result:= true;
               end;
          if not Result then
          repeat
              wait(500+random(500))
              CTol:=CTol + 1;
               if(FindObj(x,y,'Yew',YewColr,CTol))then
               begin
                  wait(100+random(100))
                  if(PyroEnt)then
                  begin
                    wait(4000+random(2000))
                    ChopYewsDown(x,y,1);
                  end else mouse(x,y,0,0,true)
                    Mx:= x;
                    My:= y;
                    result:= true;
                 end;
               until Result or (CTol = tol * 5)
               case Random(10) of
                 1 : FQRandoms;
                 end;
               case Random(15) of
                 1 : AutoRespond;
                 end;
          if(Result)Then Begin
          Chopping:= true;
          Repeat
          If(InvFull)then Exit;
            Wait(500+random(250))
            Mmouse(Random(MSX2), Random(MSY2), 10, 10);
               Until(Not(flag));
               wait(1000)
               MarkTime(Mark);
               Repeat
               If(InvFull)then Exit;
               If(Not (Loggedin) or (WeAreDead)) Then break;
                 FindNormalRandoms;
                  WWait(1000+Random(1000));
                   FindNormalRandoms;
                   FQRandoms;
                  Findtalk;
                  A:= A + 1;
                  if(A mod 4 = 0)and (PyroEnt) then
                  begin
                    Mouse(647,82,2,2,true);
                    wait(800 + random(400));
                    Mouse(647,82,2,2,true);
                    wait(3000 + random(2000));
                  end;
           If (Not (Loggedin) or (TimeFromMark(Mark) > 30000)) Then break;
           Until(A = 10)or(Not(FindColorSpiralTolerance(x,y,YewColr,msx1,msy1,msx2,msy2,3)))
           End;
       If(Not(A = 10)) and (Chopping) Then
       Begin
            MakeCompass('S')
            HighestAngle;
            FindNormalRandoms;
            If(FindColorSpiralTolerance(YSX,YSY,MiniTree,580,110,720,162,3))or
              (FindColorSpiralTolerance(YSX,YSY,MiniTree,580,5,725,65,3))then
         Mouse(YSX-5,YSY+5,0,0,true)
        Flag;
       End;
    End;
    
    
    ////////////////////////////////////////////////////////////
    //-----Misc.----------------------------------------------//
    ////////////////////////////////////////////////////////////
    
    
    procedure AniMotion;
    begin
    ClearDebug;Writeln('');Writeln('#');Writeln('#');Writeln('#');Writeln('');   wait(100);Writeln(' #     ');Writeln('#       ');Writeln('#       ');Writeln('#       ');Writeln(' #      ');wait(100);ClearDebug;Writeln(' ##     ');Writeln('#       ');Writeln('#       ');Writeln('#       ');Writeln(' ##      ');wait(100)ClearDebug;Writeln(' ###     ');Writeln('#       ');Writeln('#  #     ');Writeln('#       ');Writeln(' ###     ');wait(100)ClearDebug;Writeln(' ####     ');Writeln('#       ');Writeln('#  ##    ');Writeln('#       ');Writeln(' ####     ');wait(100)ClearDebug;Writeln(' #####     ');Writeln('#       ');Writeln('#  ###   ');;Writeln('#    #   ');Writeln(' ####     ');wait(100)ClearDebug;Writeln(' #####     ');Writeln('#       ');Writeln('#  ###   ');Writeln('#    #   ');Writeln(' ####     ');wait(500);ClearDebug;Writeln(' #####    ');Writeln('#      #  ');Writeln('#  ### #   ');Writeln('#    # #   ');Writeln(' ####     ');wait(100);ClearDebug;Writeln(' #####  #  ');Writeln('#      #    ');Writeln('#  ### #    ');Writeln('#    # #    ');Writeln(' ####   #   ');wait(100)ClearDebug;Writeln(' #####  ##   ');Writeln('#      #      ');Writeln('#  ### #     ');Writeln('#    # #     ');Writeln(' ####   ##    ');wait(100)ClearDebug;Writeln(' #####  ###  ');Writeln('#      #     ');Writeln('#  ### #      ');Writeln('#    # #     ');Writeln(' ####   ###  ');wait(100)ClearDebug;Writeln(' #####  ###    ');Writeln('#      #   #    ');Writeln('#  ### #   #    ');Writeln('#    # #   #    ');Writeln(' ####   ###     ');wait(300);ClearDebug;Writeln(' #####  ###  #   ');Writeln('#      #   # #    ');Writeln('#  ### #   # #   ');Writeln('#    # #   # #   ');Writeln(' ####   ###  #   ');wait(100)ClearDebug;Writeln(' #####  ###  ##  ');Writeln('#      #   # #   ');Writeln('#  ### #   # ##  ');Writeln('#    # #   # #   ');Writeln(' ####   ###  #   ');Wait(100)ClearDebug;Writeln(' #####  ###  ###   ');Writeln('#      #   # #      ');Writeln('#  ### #   # ###    ');Writeln('#    # #   # #     ');Writeln(' ####   ###  #    ');wait(100);ClearDebug;Writeln(' #####  ###  ####  ');Writeln('#      #   # #     ');Writeln('#  ### #   # ####   ');Writeln('#    # #   # #      ');Writeln(' ####   ###  #      ');Writeln('');wait(1200);ClearDebug;Writeln('####  ###  ####  #### #### #   # ##### ####   ');Writeln('#   # #  # #    #     #    ##  #   #  #       ');Writeln('####  ###  ###   ###  ###  # # #   #   ###     ');Writeln('#     # #  #        # #    #  ##   #      #   ');Writeln('#     #  # #### ####  #### #   #   #  ####     ');Writeln('');wait(1200);ClearDebug;Writeln('#### ###    ####  #   #  ');Writeln('#    #  #  #       # #   ');Writeln('###  #   # #  ###   #     ');Writeln('#    #  #  #    #   #     ');Writeln('#### ##     ####    #     ');Writeln('');wait(1200);ClearDebug;Writeln('#   # #### #     #  ###  #      ##   #### ##### #### ###  ');Writeln(' # #  #    #  #  #  #  # #     #  # #       #   #    #  # ');Writeln('  #   ###  # # # #  ###  #     ####  ###    #   ###  ###  ');Writeln('  #   #    ##   ##  #  # #     #  #     #   #   #    # #  ');Writeln('  #   #### #     #  ###  ##### #  # ####    #   #### #  # ');wait(1300)
    end; {^^Dont mess with that... I wanted to make it smaller :P Used to be too.. Huge.}
    
    
    procedure LogsToEXP;
    var
    XPFT  :integer;
    
    begin
      XPFT:=175;
       TreeXP:=LogTT*XPFT;
    end;
    
    Procedure ProggyRprt;
    begin
      ClearDebug;
       Writeln('    .GOFs YEWBLASTER PROGRESSREPORT.');
       Wait(100);
       Writeln('   ..GOFs YEWBLASTER PROGRESSREPORT..');
       Wait(100);
       Writeln('  ..:GOFs YEWBLASTER PROGRESSREPORT:..');
       Wait(100);
       Writeln(' ..::GOFs YEWBLASTER PROGRESSREPORT::..');
       Wait(100);
       Writeln('..:::GOFs YEWBLASTER PROGRESSREPORT:::...');
       Wait(300+random(200));
      ClearDebug;
      Writeln('*********************************************');
       Writeln('Logs cut:'+IntToStr(LogTT));;
       Writeln('Times banked:'+IntToStr(BTD));;
      LogsToEXP;
       Writeln('Gained about'+IntToStr(TreeXP)+'Exp.');
       Writeln('Script has been running:'+(TimeRunning));
      Writeln('*********************************************');
    end;
    
    
    
    ////////////////////////////////////////////////////////////
    //-----Loop-----------------------------------------------//
    ////////////////////////////////////////////////////////////
    
    Begin
    wait(10);
    AniMotion;
     Wait(100+random(200));
     ClearDebug;
       SetupSRL;
       DeclarePlayers;
        ActivateClient;
          Wait(500);
        SetChat('On', 1);
        SetChat('Off',  2);
        SetChat('Off',  3);
          LoginPlayer;
           PickAllColors;
             HighestAngle;
         if(not(FindHeadCol))then
          begin
            Logout;
            DisguiseSCAR('Axe NOT Found!');
           Terminatescript;
          end;
           repeat
            SetRun(true);
              ToTheYewzz;
              Flag;
               SetRun(False);
               MakeCompass('S');
               repeat
             ChopYewsDown(x,y,1);
             FindHead;
            Until(InvFull);
           SetRun(True);
           PerfectNorth;
         BankWalker;
         CrappyBankOpen;
       ProggyRprt;
      Until(LogTT>TotalToChop)
        if(LogTT>TotalToChop)then
       begin
      ProggyRprt;
     DisguiseSCAR('FINISHED!');
     end;
    End.
    
     
  7. Unread #4 - Jul 31, 2007 at 6:10 PM
  8. Town
    Joined:
    Jan 21, 2007
    Posts:
    3,776
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    3
    Sythe Gold:
    5

    Town Grand Master
    Scar Programmers

    srl help

    Use Scar 2.03 from www.freddy1990.com and SRL 3.6b from the PowerSkills download which is stickied in the Runescape Scripts forum for that script.
     
  9. Unread #5 - Jul 31, 2007 at 6:12 PM
  10. Zeta
    Joined:
    Jan 21, 2007
    Posts:
    1,680
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    3
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    0

    Zeta Guru
    Banned

    srl help

    I'll should stop trying to help people I don't know anything lol.. just tryin to help you town you're the only one who helps in this section <.<
     
  11. Unread #6 - Jul 31, 2007 at 7:02 PM
  12. the scar noob
    Joined:
    Jan 21, 2007
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    620
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    0
    Sythe Gold:
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    the scar noob Forum Addict

    srl help

    NO! it's good you're trying to help ppl, really it's really nice and you even learn from it:p
     
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