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Help!!!!! (adding objects)

Discussion in 'Archives' started by SilverPotato, Jul 8, 2007.

  1. SilverPotato

    SilverPotato Guest

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    Help!!!!! (adding objects)

    OK, my friend and I are trying out making a server, and we wanna add some objects. I know about all the tuts out there but they are no help and look like this one...

    =====================================

    (Posted by Olan14)
    Ok search

    Code:
    /* OBJECTS MAIN */
    . Ok add this void possibly under it if you want to be organized.


    Code:
    public void makeGlobalObject(int x, int y, int typeID, int orientation, int tileObjectType){ //Makes Global objects
    		for (Player p : server.playerHandler.players){
    			if(p != null){
    				client person = (client)p;
    			if((person.playerName != null || person.playerName != "null")){
    				if(person.distanceToPoint(x, y) <= 60){
    					person.createNewTileObject(x, y, typeID, orientation, tileObjectType);
    				}
    			}
    		}
    	}
    	}
    Ok now add this void under it :

    Code:
    public void NewObjects() {
    Now heres teh base for what you add underneath it


    Code:
    makeGlobalObjects(x coord,y coord,direction to be facing,height(10 is ground lvl)) //And put maybe a description of it here
    Ok... tht should work... Oh and close off the NewObjects void with a


    Code:
     }
    =====================================

    Here is the problem all the red, bolded words are confusing me, It changes like 3 times and I have no idia what it changes to



    This kind of tutorial gave us this end result...

    Code:
    /* OBJECTS MAIN */
    public void makeGlobalObject(int x, int y, int typeID, int orientation, int tileObjectType){ //Makes Global objects
    		for (Player p : server.playerHandler.players){
    			if(p != null){
    				client person = (client)p;
    			if((person.playerName != null || person.playerName != "null")){
    				if(person.distanceToPoint(x, y) <= 60){
    					person.createNewTileObject(x, y, typeID, orientation, tileObjectType);
    				}
    			}
    		}
    	}
    }
    	public void NewObjects() {
     	     /* makeGlobalObject(Xcor, Ycor, object#, orientaion, tile/objecttype); */
    		     makeGlobalObject(2093, 3225, 2469, 0, 0);//portal
    	}
    this didn't work! and i did exactly as i read on that tutorial


    Please do me a favor post a good tutorial that shows all the parts, and then at the end post what the FULL end result of all this should be

    thanks
     
< Selling Rune Pure 45DEF/74CMB | lvl 3 with 60 wc >


 
 
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