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i need help with a auto fighter...

Discussion in 'Archives' started by rando151, Jun 7, 2007.

  1. rando151

    rando151 Guest

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    i need help with a auto fighter...

    hi i recently got scar divi i used to use the old scar ages ago and everything was dandy back then but now with divi i cant get ne thing to operate (script wise) but when i try and use auto fighter i got it from a pack its just made in note pad dont know who made it but when i run it i get these errors right away

    "Include file C:\Program Files\SCAR 3.06\includes\OSi.txt does not exist.
    Include file C:\Program Files\SCAR 3.06\includes\BoxBreaker.txt does not exist."

    please help me if you can i also have the new srl so im really confused...and if this script is to outdated please tell me a good auto fighter =]

    Code:
    {+++++++++++++++++++++++++++++++++++++++++]
                     AutoFighter
                        v1.6311
                    by: odie5533
    [+++++++++++++++++++++++++++++++++++++++++]
    Instructions:
     1.Setup lines 54-69
     2.Vbright, 32 bit color
     3.Highest angle of view
     4.Scar 1.13
     5.Requires OSi v3.4
     6.To use Eat function, have a piece of
       the kind of food you want to eat in 1st
       invin slot
     7.To use the Bone Burier, have a bones in
       the 2nd invin slot
    [+++++++++++++++++++++++++++++++++++++++++]
     Special Thanks To:
     x piv x, Stupid3ooo, Joolz, and Nick
     Super Special Thanks to: Pups!!!
    [+++++++++++++++++++++++++++++++++++++++++}
    
    {ChangeLog:
     v1.0 - Initial release
     v1.01 - Updated wait timing
     v1.1 - Added Login Procedure, fixed Progress Report, and MapFlag waiting
     v1.2 - Added Bone Collector, fixed wait times, Progress Report more accurate
     v1.21 - Login faster, fixed fightmode changing, bone burying faster
     v1.22 - Fixed login procedure
     v1.5 - Added anti-randoms, and added eating fucntion
     v1.6 - Fixed anti-randoms, updated various things
     v1.61 - poop
     v1.62 - I dno anymore
     v1.63 - Fixed the anti-randoms
     v1.631 - Fixed talk procedure and added SetFightMode after login
     v1.6311 - Works with current OSi}
    
    program AutoFighter;
    var ax,ay,report,report2,FightMode:Integer;
    BonesCollected,BonesBuried,Killed,Timeout,Ate,LastBuried,Runs,RandomCount,Lamps:Integer; {Counters}
    BoneColor,BoneInvColor,color1,color2,mcolor,tol,FoodInvColor:Integer; {Colors}
    TakeBones,TakeBonesY,AttackIt,AttackIt2,TalkW,TalkY,iLamp:integer; {Bitmaps}
    RWX,RWY,CriticalHP:integer; //Misc
    BoneCollecting,Att,Run,CHP,EatFood,Attacking:boolean;
    STT,LastFight,LFTimeout,TT:LongInt;
    username,password,RunWhere:string;
    {.include OSi.txt}
    {.include BoxBreaker.txt}
    
    Procedure Setup;
    begin
    //+++++++++++++++Setup+++++++++++++++
    Username:='zezima'; //Set Username
    Password:='iautoallthetimesofuckmeassstyle'; //Set Password
    color1:=8957142; //Monster Color 1
    color2:=8957142; //Monster Color 2
    tol:=0; //Tolerance to find the monster color. 0 is default
    FightMode:=1; //Set fight mode 1-4 top to bottom
    EatFood:=false; //True to eat food, false to not
    FoodInvColor:=1535696; //Set the color of the food in your invin
    CriticalHP:=5; //Percent of HP left when you should run
    RunWhere:='S'; //Set Which way to run if fight random occurs
    Timeout:=120; //The maximum time (in seconds) a fight should last (will run if lasts longer)
    LFTimeout:=8; //The maximum time (in min) between fights
    BoneCollecting:=false; //Set True to collect bones, Fasle to not
    BoneColor:=13750743; //Set BoneColor on Screen
    Report:=1; //Set how often to print progress report (in minutes)
    
    end; //End of Setup
    
    //+++++++++++++++Anti-Randoms+++++++++++++++
    procedure LoginIfNeeded;//A stupid3ooo procedure based of many others
    var counter:integer;
    begin
    if(length(username) > 0)and(length(password) > 0)then
    begin
    if(IsTextAt2(293,251,'Username',0))and(NotLogedIn)then
      Mouse(460,322,10,2,true);
    if(IsTextAt2(309,241,'Welcome to RuneScape',0))and(NotLogedIn)then
     begin
      Mouse(400,280,125,20,true);
      if(IsTextAt2(271,214,'Enter your username',50))then
       begin
        Mouse(400,256,20,5,true);
        SendKeysSilentsmooth(username,50);
        Mouse(400,270,20,5,true);
        SendKeysSilentsmooth(password,50);
        Mouse(300,322,20,5,true);
        repeat
         counter:=counter+1;
         wait(100);
        until(FindColor(x,y,8421504,0,0,515,338))or(counter=60)
       end;
     end;
    if(FindColor(x,y,8421504,400,0,515,338))then
     begin
      Mouse(x+5,y+1,15,5,true);
      sendarrowsilentwait(0,900+random(200))
      wait(200+random(100));
      SetFightMode(FightMode);
     end;
    end;
    end;
    
    Procedure Eat;
    var c:integer;
    begin
    Writeln('You have low hp, now running...')
    SetRun(true);
    Mouse(648+RWX,83+RWY,2,2,true);
    wait(2000);
    MapFlag;
    wait(1000+random(500));
    OpenBag;
    if(EatFood)and(FindColorSpiral(x,y,FoodInvColor,560,210,730,460))then
    repeat
    OpenBag;
    if(FindColorSpiral(x,y,FoodInvColor,560,210,730,460))then
    begin
     Mouse(x,y,3,3,true);
     wait(3000+random(500));
     Ate:=Ate+1;
    end;
    c:=c+1;
    until(GetHp>80)or(c>5)
    OpenBag;
    if(not(FindColorSpiral(x,y,FoodInvColor,560,210,730,460)))and(GetHp<80)then
     LogOut('Low HP and unable to eat');
    Status('Walking back to NPCs');
    Mouse(648-RWX,83-RWY,2,2,true);
    wait(2000);
    MapFlag;
    CHP:=false;
    end;
    
    Procedure RunAway;
    begin
    Status('Running Away...')
    runs:=runs+1;
    GetScreenshot('Ran',runs);
    SetRun(true);
    Mouse(648+RWX,83+RWY,2,2,true);
    wait(2000);
    MapFlag;
    wait(10000+random(3000));
    Status('Running Back...')
    Mouse(648-RWX,83-RWY,2,2,true);
    wait(2000);
    MapFlag;
    Run:=false;
    end;
    
    procedure FindText;
    var counter,c:integer; Talked2Rand:boolean;
    begin
    if(FindColor(x,y,65535,5,5,514,337))then wait(200)
    if(FindColor(x,y,65535,5,5,514,337))and(LogedIn)then
     begin
      RandomCount:=RandomCount+1;
      GetScreenShot('YellowtextFound',RandomCount);
      repeat
       counter:=counter+2+random(1);
       if((x+counter) < 515)and((y+18) < 338)then
        MoveMouseSmoothEx(x+counter,y+15+random(3),1,6,15,20,20);
       wait(5);
       if(IsTextAt2(9,9,'Ta',100))then
        begin
         GetMousePos(x,y);
         Mouse(x,y,0,0,false);
         Wait(200+random(100));
         if(FindBitmap(TalkW,x,y))or(FindBitmap(TalkY,x,y))then
          begin
           Mouse(x,y,40,5,true);
           MapFlag;
           wait(1000+random(1000));
           while((FindColor(x,y,16711680,5,345,510,465))or //Replaces TalkToRand
                (FindColor(x,y,16777215,5,345,510,465)))and
                (not(GetColor(20,434)=0))and(c<=10)do
            begin
             GetScreenShot('Talked',RandomCount);
             Mouse(x,y,50,2,true);
             wait(2000+random(1000));
             c:=c+1;
            end;
           Talked2Rand:=true;
          end;
        end;
      until(counter>=250)or(Talked2Rand);
     end;
    end;
    
    Procedure FindLamp;
    begin
    while(FindBitmapSpiralTolerance(iLamp,x,y,550,200,745,470,100)) do
     begin
      Lamps:=Lamps+1;
      GetScreenshot('Lamp',Lamps);
      Mouse(x,y,10,10,true);
      wait(3000+random(1000));
      Mouse(157,220,12,12,true)
      wait(3000+random(1000));
      Mouse(248,255,10,2,true);
      wait(3000+random(1000));
      Mouse(226,442,10,3,true);
      wait(3000+random(1000));
      end;
    end;
    
    procedure FindMiscRandoms;
    var ax,ay:integer;
    begin
     if(FindColor(ax,ay,786423,10,350,150,433))then
      begin
       GetScreenshot('Mod',1);
       LogOut('UHOH, A MOD!!!');
      end;
     if(GetColor(30,418)=0)and(GetColor(72,429)=0)then
      begin
       GetScreenshot('Dead',1);
       LogOut('You are dead!');
      end;
     if(FindColor(ax,ay,11503238,10,350,479,433))then
      begin
       GetScreenshot('Mime',1);
       LogOut('Mime Found');
      end;
    end;
    
    Procedure FindRandoms;
    begin
    LoginIfNeeded;
    FindText;
    FindBox;
    FindMiscRandoms;
    end;
    
    Procedure ProgressReport;
    var
      RHours,Minutes,Seconds,RMinutes,RSeconds:LongInt;
      Time:String;
    begin
    if(GetSystemTime-report2 > report*60000)then
    begin
      Seconds:=(GetSystemTime-ST) div 1000;
      Minutes:=Seconds div 60;
      RHours:=Minutes div 60;
      Time:=inttostr(Seconds)+' Seconds';
      if Minutes<>0 then
      begin
       RSeconds:=Seconds Mod (Minutes*60);
       Time:=inttostr(Minutes)+' Minutes and '+inttostr(RSeconds)+' Seconds';
      end;
      if RHours<>0 then
      begin
       RMinutes:=Minutes Mod (RHours*60);
       RSeconds:=Seconds Mod (Minutes*60);
       Time:=inttostr(RHours)+' Hours, '+inttostr(RMinutes)+' Minutes and '+inttostr(RSeconds)+' Seconds';
      end;
      begin
      writeln(' ');
      writeln('<=================Progress Report================>');
      writeln('Worked for '+Time);
      writeln('Fought '+inttostr(Killed)+' time[s]');
      if(EatFood)then
      writeln('Ate '+inttostr(ate)+' pieces of food')
      if(bonecollecting)then
      writeln('Collected '+inttostr(BonesCollected)+', and buried '+inttostr(BonesBuried)+' bones');
      writeln('Handled: '+inttostr(RandomCount)+' Randoms, and ran from '+inttostr(runs)+' random events');
      writeln('<================================================>');
      Report2:=GetSystemTime;
      end;
    end;
    end;
    
    Procedure GetBoneInvColor;
    begin
       Status('Getting boneinvcolor...');
       OpenBag;
       MMouse(620,220,10,10);
       Wait(500+random(200));
       If(IsTextAt2(9,9,'Bury',100))then
        begin
          BoneInvColor := GetColor(625,230);
          Status('BoneInvinColor is '+inttostr(BoneInvColor));
        end else
       begin
          BoneCollecting := false;
          Writeln('');
          Writeln('No bone in second inv slot!');
          Writeln('');
       end;
    end;
    
    Procedure BoneBurier;
    begin
    OpenBag;
    Wait(200+random(100));
    Status('Burying bones...');
       If(FindColorSpiral(x,y,(BoneInvColor),555,216,740,465))then
       repeat
        LastBuried:=0;
        Mouse(x,y,10,10,true);
        Wait(1500+random(300));
        BonesBuried:=BonesBuried+1;
       until(not(FindColorSpiral(x,y,(BoneInvColor),555,216,740,465)));
    end;
    
    Procedure BoneCollector;
    begin
       Wait(200+random(100));
       Status('Collecting bones...');
       x:=262;
       y:=174;
       If(FindColorSpiral(x,y,(BoneColor),5,5,515,337))then
       begin
          Mouse(x,y,5,5,false);
          wait(50+random(25));
          If(FindBitmapIn(TakeBones,x,y,5,5,515,337))then
          begin
             Mouse(x,y,0,0,true);
             Wait(15+random(5));
             BonesCollected:=BonesCollected+1;
             LastBuried:=LastBuried+1;
             MapFlag;
             wait(500+random(100));
          end;
          If(FindBitmapIn(TakeBonesY,x,y,5,5,515,337))then
          begin
             Mouse(x,y,0,0,true);
             Wait(15+random(5));
             BonesCollected:=BonesCollected+1;
             LastBuried:=LastBuried+1;
             MapFlag;
             wait(500+random(100));
          end;
       end;
    end;
    
    Procedure Attack;
    var c:integer;
    begin
    mcolor:=random(2);
    case mcolor of
     0:mcolor:=color1;
     1:mcolor:=color2;
    end;
    x:=25+random(200);
    y:=25+random(200);
    if(FindColorSpiralTolerance(x,y,mcolor,5,5,514,337,tol))then
    begin
    status('Attacking...');
     MoveMouseSmooth(x,y);
     GetMousePos(ax,ay);
     if(not FindColor(ax,ay,65280,ax-15,ay-30,ax+10,ay+15))and
       (not(FindColor(ax,ay,65280,240,125,270,180)))then
     begin
      Mouse(ax,ay,1,1,false);
      wait(150+random(50));
      if(FindBitmapIn(AttackIt,x,y,10,12,516,342))or
        (FindBitmapIn(AttackIt2,x,y,10,12,516,342))then
      begin
        Attacking:=true;
        wait(50+random(25));
        Mouse(x,y,5,3,true);
        for c:=0 to 3 do
        if(not (FindColorSpiral(ax,ay,65280,240,125,270,180)))then
        begin
         MapFlag;
         wait(300+random(100));
         FindRandoms;
        end;
      end else
       MMouse(5,5,60,60);
     end;
    end;
    end;
    
    Procedure WaitWhileAttacking;
    var c:integer;
    begin
    if(FindColorSpiral(ax,ay,65280,240,125,270,180))then
    begin
     if(Attacking)then
     begin
      Killed:=Killed+1;
      Attacking:=false;
     end;
     STT:=GetSystemTime;
     repeat
      TT:=(GetSystemTime-STT)/1000;
      status('Fighting monster for '+inttostr(TT)+' second(s)')
      wait(300);
      if(TT>Timeout)then
       Run:=true;
      if(c>3)then
      begin
       FindRandoms;
       if(GetHp<CriticalHP)then
        CHP:=true;
       c:=0;
      end;
      c:=c+1;
     until(not (FindColorSpiral(ax,ay,65280,240,125,270,180)))or(Run)or(CHP)
     if(Run)then
     begin
      Status('Fight lasted too long')
      RunAway;
     end;
     if(CHP)then
      Eat;
     LastFight:=GetSystemTime;
     If(BoneCollecting)then
      BoneCollector;
    end;
    end;
    
    Procedure LoadBmps;
    begin
    TakeBones := BitmapFromString(70, 1,
           'FFFFFFFFFFFF0000005D54475D54475D5447FFFFFFFFFFFFFFFFFF' +
           'FFFFFF5D54475D54475D5447FFFFFFFFFFFF000000FFFFFFFFFFFF' +
           '5D54475D54475D5447FFFFFFFFFFFFFFFFFFFFFFFF5D54475D5447' +
           '5D54475D54475D54475D54475D5447FF9040FF9040FF9040FF9040' +
           'FF90400000000000005D54475D5447FF9040FF9040FF9040FF9040' +
           '5D54475D54475D5447FF9040FF9040FF9040FF9040FF90405D5447' +
           '5D54475D54475D5447FF9040FF9040FF9040FF90405D54475D5447' +
           '5D54475D5447FF9040FF9040FF9040FF9040FF9040');
    TakeBonesY := BitmapFromString(70, 1,
           'FFFF00FFFF000000005D54475D54475D5447FFFF00FFFF00FFFF00' +
           'FFFF005D54475D54475D5447FFFF00FFFF00000000FFFF00FFFF00' +
           '5D54475D54475D5447FFFF00FFFF00FFFF00FFFF005D54475D5447' +
           '5D54475D54475D54475D54475D5447FF9040FF9040FF9040FF9040' +
           'FF90400000000000005D54475D5447FF9040FF9040FF9040FF9040' +
           '5D54475D54475D5447FF9040FF9040FF9040FF9040FF90405D5447' +
           '5D54475D54475D5447FF9040FF9040FF9040FF90405D54475D5447' +
           '5D54475D5447FF9040FF9040FF9040FF9040FF9040');
    AttackIt := BitmapFromString(10, 6,
          'FFFFFF5D54475D54475D5447FFFFFFFFFFFF5D54475D54475D5447' +
          '5D5447FFFFFFFFFFFF5D54475D5447FFFFFFFFFFFF0000005D5447' +
          '5D54475D5447FFFFFFFFFFFF0000005D5447FFFFFFFFFFFF000000' +
          '5D54475D54475D5447FFFFFFFFFFFF0000005D5447FFFFFFFFFFFF' +
          'FFFFFFFFFFFF5D54475D5447FFFFFFFFFFFF0000005D5447FFFFFF' +
          'FFFFFF0000000000000000005D5447FFFFFFFFFFFF0000005D5447' +
          'FFFFFFFFFFFF0000005D54475D54475D5447');
    AttackIt2 := BitmapFromString(21, 7,
          '5D5447FFFF00FFFF000000005D54475D54475D54475D54475D5447' +
          '5D54475D54475D54475D54475D54475D54475D54475D54475D5447' +
          '5D54475D54475D54475D5447FFFF00FFFF00FFFF00FFFF005D5447' +
          '5D54475D5447FFFF00FFFF00FFFF00FFFF005D54475D54475D5447' +
          '5D5447FFFF00FFFF00FFFF00FFFF005D54475D5447FFFF00FFFF00' +
          '0000000000000000005D5447FFFF00FFFF00000000000000FFFF00' +
          'FFFF005D54475D5447FFFF00FFFF00000000000000000000000000' +
          '5D5447FFFF00FFFF000000005D54475D54475D54475D5447FFFF00' +
          'FFFF00FFFF00FFFF00FFFF000000005D5447FFFF00FFFF00000000' +
          '5D54475D54475D54475D5447FFFF00FFFF000000005D54475D5447' +
          '5D5447FFFF00FFFF00000000000000FFFF00FFFF000000005D5447' +
          'FFFF00FFFF000000005D54475D54475D54475D5447FFFF00FFFF00' +
          '0000005D54475D54475D5447FFFF00FFFF000000005D5447FFFF00' +
          'FFFF000000005D5447FFFF00FFFF000000005D54475D54475D5447' +
          '5D54475D5447FFFF00FFFF00FFFF005D54475D54475D5447FFFF00' +
          'FFFF00FFFF00FFFF00FFFF000000005D54475D5447FFFF00FFFF00' +
          'FFFF00FFFF005D5447');
    TalkW := BitmapFromString(17, 10,
            'FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000000000000000' +
            '000000000000000000000000000000000000FFFFFFFFFFFF000000' +
            '000000FFFFFFFFFFFF000000000000000000000000000000000000' +
            '000000000000000000000000000000FFFFFFFFFFFF000000000000' +
            'FFFFFFFFFFFF000000000000000000000000000000000000000000' +
            '000000000000000000000000FFFFFFFFFFFF000000000000FFFFFF' +
            'FFFFFF000000000000000000000000000000000000000000000000' +
            '000000000000000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF' +
            '000000000000000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000' +
            '000000000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000' +
            '000000000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000' +
            '000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000000000' +
            '000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000000000' +
            'FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000000000000000' +
            'FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000000000FFFFFF' +
            'FFFFFF000000000000FFFFFFFFFFFF000000000000000000FFFFFF' +
            'FFFFFF000000000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF' +
            '000000000000FFFFFFFFFFFF000000000000000000000000FFFFFF' +
            'FFFFFFFFFFFFFFFFFFFFFFFF000000000000FFFFFFFFFFFF');
    TalkY := BitmapFromString(17, 10,
            'FFFF00FFFF00FFFF00FFFF00FFFF00FFFF00000000000000000000' +
            '000000000000000000000000000000000000FFFF00FFFF00000000' +
            '000000FFFF00FFFF00000000000000000000000000000000000000' +
            '000000000000000000000000000000FFFF00FFFF00000000000000' +
            'FFFF00FFFF00000000000000000000000000000000000000000000' +
            '000000000000000000000000FFFF00FFFF00000000000000FFFF00' +
            'FFFF00000000000000000000000000000000000000000000000000' +
            '000000000000000000FFFF00FFFF00000000000000FFFF00FFFF00' +
            '000000000000000000000000FFFF00FFFF00FFFF00FFFF00000000' +
            '000000000000FFFF00FFFF00000000000000FFFF00FFFF00000000' +
            '000000000000FFFF00FFFF00000000000000FFFF00FFFF00000000' +
            '000000FFFF00FFFF00000000000000FFFF00FFFF00000000000000' +
            '000000000000FFFF00FFFF00FFFF00FFFF00FFFF00000000000000' +
            'FFFF00FFFF00000000000000FFFF00FFFF00000000000000000000' +
            'FFFF00FFFF00000000000000FFFF00FFFF00000000000000FFFF00' +
            'FFFF00000000000000FFFF00FFFF00000000000000000000FFFF00' +
            'FFFF00000000000000FFFF00FFFF00000000000000FFFF00FFFF00' +
            '000000000000FFFF00FFFF00000000000000000000000000FFFF00' +
            'FFFF00FFFF00FFFF00FFFF00000000000000FFFF00FFFF00');
    //Lamp pic by Chriz
    iLamp := BitmapFromString(17, 6,
           '000001000001000001000001BAB815B2B015AEAD15ABAA159C9A12' +
           '9291128C8A1275740E000001000001000001000001000001D0CE18' +
           'CBC918C8C618C5C418C5C418C0BE18BAB815B5B315ABAA15A3A112' +
           '99971292911284820E79780E6968095C5A09A6A415CECC18C5C418' +
           'C2C118C0BE18BDBB18BAB815B8B615B5B315B2B015A8A715A3A112' +
           '9C9A129594128E8D1281800E999712AEAD15CECC18CBC918C0BE18' +
           'BDBB18BAB815B5B315B2B015AEAD15A8A715A3A1129F9E12999712' +
           '88860E84820E8C8A129291129C9A12000001CBC918CBC918BAB815' +
           'B8B615B5B315B2B015AEAD15A8A715A3A1129C9A1295941281800E' +
           '79780E84820E000001000001000001CBC918CBC918C0BE18B8B615' +
           'B2B015AEAD15ABAA15A6A4159F9E129997128C8A1279780E75740E' +
           '000001000001C2C118');
    end;
    
    begin
    clearreport;
    Setup;
    SetupOSi;
    Report2:=ST;
    LoadBmps;
    LoginIfNeeded;
    SetFightMode(FightMode);
    OpenBag;
    ChatFixer;
    if(BoneCollecting)then
     GetBoneInvColor;
    LFTimeout:=LFTimeout*60000;
    LastFight:=GetSystemTime;
    case RunWhere of
     'N':begin RWX:=-1; RWY:=-48; end;
     'S':begin RWX:=1; RWY:=48; end;
     'E':begin RWX:=-58; RWY:=-1; end;
     'W':begin RWX:=58; RWY:=1; end;
    end;
    repeat
     FindRandoms;
     wait(300+random(150));
     Att:=False;
     Attack;
     WaitWhileAttacking;
     If(BoneCollecting)and(LastBuried>4)then
      BoneBurier;
     ProgressReport;
    until(GetSystemTime-LastFight>LFTimeout);
    LogOut('Loop Ended');
    end.
    Thats the script
     
  2. Town

    Town Grand Master
    Scar Programmers

    Joined:
    Jan 21, 2007
    Posts:
    3,776
    Referrals:
    3
    Sythe Gold:
    5
    i need help with a auto fighter...

    Get a new script, that one is extremely old.
     
  3. rando151

    rando151 Guest

    Referrals:
    0
    i need help with a auto fighter...

    thank you town i had the feeling it was can you give me a link to a newer one that woks because i have tryed i think 2 others that havnt worked thank you in advance =]
     
  4. Town

    Town Grand Master
    Scar Programmers

    Joined:
    Jan 21, 2007
    Posts:
    3,776
    Referrals:
    3
    Sythe Gold:
    5
    i need help with a auto fighter...

    Look in the Runescape Scripts forum or at my sticky in the Script Requests forum.
     
< selling mystic mager 72 mage | need some1 to talk >


 
 
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