RedEye
Newcomer
- Joined
- Aug 16, 2026
- Sythe Gold
- 6
- Messages
- 8
Discord is still a WIP - Link active for 7 days - https://discord.gg/XHyFepc4
I've been working on a private OSRS client called RedEye for a while now. It's still in active development and I'm probably another month or two away from being comfortable calling it release-ready, but it's far enough along now that I'm interested in finding a few people who would eventually be willing to test it.
RedEye isn't intended to just be one script bundled with a client. The main goal has been building a usable scripting backend/API so scripts can rely on the client for the common stuff instead of every script having to reinvent walking, banking, input, object handling, etc.
Some of what is currently working:
For example, it can understand things such as opening a bank, withdrawing a pickaxe, equipping it, travelling somewhere, interacting with mining rocks, returning to a bank and depositing the inventory. It then generates Java using the RedEye API and compiles directly from the client. This part is still being developed and is definitely something I want testers beating on.
I currently use RedAIO as one of the larger test scripts because it exercises a lot of the API at once: combat, quests, banking, equipment management, navigation, looting, skilling and account progression. I also have other scripts running on the API, including grand exchange flipping/combat tests.
I'm not going to claim everything is perfect. There are still problems I'm finding and fixing, especially around complicated navigation, unusual widgets and automatically generated RedCreator scripts. That's actually why I'm interested in getting some outside testers before doing any wider release.
What I'd mainly be looking for are people willing to actually test things, report what they were doing when something failed, and send the relevant logs instead of just saying "it doesn't work." Having some Java/script experience would be useful but isn't required.
I do have a Discord being set up for RedEye, but it isn't ready to open yet, so I'm not posting an invite at the moment.
I'm estimating roughly 1–2 months before a broader release, depending on how testing goes. Before that, I'd like to get a small tester group together and start giving builds to people as they become stable enough.
If you're interested in testing it when I get to that stage, post here or message me with what kind of OSRS scripting/client experience you have and what you'd be interested in testing.
I'll add screenshots, videos and more technical information as the client gets closer to release.
I've been working on a private OSRS client called RedEye for a while now. It's still in active development and I'm probably another month or two away from being comfortable calling it release-ready, but it's far enough along now that I'm interested in finding a few people who would eventually be willing to test it.
RedEye isn't intended to just be one script bundled with a client. The main goal has been building a usable scripting backend/API so scripts can rely on the client for the common stuff instead of every script having to reinvent walking, banking, input, object handling, etc.
Some of what is currently working:
- Custom Windows launcher with Jagex sign-in and character selection
- Multiple client instances
- Java scripting API and normal JAR-based script loading
- Physical mouse-driven NPC, object, inventory, ground-item and widget interactions
- Mouse speed controls and randomized movement/click behavior
- Automatic camera adjustment for walking and object interactions
- World navigation/pathing with doors, gates, stairs, ladders and other traversal objects
- Multi-floor navigation
- Stronghold of Security traversal
- Banking API including deposits, withdrawals, scrolling, placeholders and Bank PIN handling
- Inventory/equipment APIs
- NPC combat and combat-state handling
- Ground-item ownership handling for Ironmen
- Shops and Grand Exchange support
- World hopping
- Magic/tab/widget/dialogue interaction
- Per-character settings and persistent account/script state
- Script paints and runtime controls
- Dynamic/recoverable action handling rather than scripts blindly spamming failed actions
For example, it can understand things such as opening a bank, withdrawing a pickaxe, equipping it, travelling somewhere, interacting with mining rocks, returning to a bank and depositing the inventory. It then generates Java using the RedEye API and compiles directly from the client. This part is still being developed and is definitely something I want testers beating on.
I currently use RedAIO as one of the larger test scripts because it exercises a lot of the API at once: combat, quests, banking, equipment management, navigation, looting, skilling and account progression. I also have other scripts running on the API, including grand exchange flipping/combat tests.
I'm not going to claim everything is perfect. There are still problems I'm finding and fixing, especially around complicated navigation, unusual widgets and automatically generated RedCreator scripts. That's actually why I'm interested in getting some outside testers before doing any wider release.
What I'd mainly be looking for are people willing to actually test things, report what they were doing when something failed, and send the relevant logs instead of just saying "it doesn't work." Having some Java/script experience would be useful but isn't required.
I do have a Discord being set up for RedEye, but it isn't ready to open yet, so I'm not posting an invite at the moment.
I'm estimating roughly 1–2 months before a broader release, depending on how testing goes. Before that, I'd like to get a small tester group together and start giving builds to people as they become stable enough.
If you're interested in testing it when I get to that stage, post here or message me with what kind of OSRS scripting/client experience you have and what you'd be interested in testing.
I'll add screenshots, videos and more technical information as the client gets closer to release.
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