RaccoonBot - Best Clash Of Clans bot for Auto Farm, Staying online and more!!!

Discussion in 'Gaming General' started by EasyRefs, May 9, 2015.

RaccoonBot - Best Clash Of Clans bot for Auto Farm, Staying online and more!!!
  1. Unread #81 - Jul 1, 2015 at 7:35 AM
  2. EasyRefs
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    RaccoonBot - Best Clash Of Clans bot for Auto Farm, Staying online and more!!!

    Bumperino
     
  3. Unread #82 - Jul 1, 2015 at 1:16 PM
  4. Lawesyplace
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    Lawesyplace Forum Addict
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    RaccoonBot - Best Clash Of Clans bot for Auto Farm, Staying online and more!!!

    So is this actually good? I'm getting bored of trying to save up and getting attacked to lose it all :L
     
  5. Unread #83 - Jul 1, 2015 at 9:52 PM
  6. Youtube Shop
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    Youtube Shop Grand Master

    RaccoonBot - Best Clash Of Clans bot for Auto Farm, Staying online and more!!!

    What would you say the main benefit to using this as opposed to clashbot is?
     
  7. Unread #84 - Jul 2, 2015 at 3:04 AM
  8. EasyRefs
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    RaccoonBot - Best Clash Of Clans bot for Auto Farm, Staying online and more!!!

    You can test the free version and see if you like it.

    We merged with ClashBot this release, (ClashBot 7.0 == RaccoonBot 1.0) its way better than the AutoIT / Old C# bot of ClashBot by stability/more features and performance.
     
  9. Unread #85 - Jul 2, 2015 at 6:12 AM
  10. Somar22
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    RaccoonBot - Best Clash Of Clans bot for Auto Farm, Staying online and more!!!

    omg when i downloading that bluestacks android emulator installing its says in half failed..
     
  11. Unread #86 - Jul 2, 2015 at 8:00 PM
  12. EasyRefs
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    RaccoonBot - Best Clash Of Clans bot for Auto Farm, Staying online and more!!!

  13. Unread #87 - Jul 3, 2015 at 9:19 AM
  14. EasyRefs
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    RaccoonBot - Best Clash Of Clans bot for Auto Farm, Staying online and more!!!

    Bumperino!
     
  15. Unread #88 - Jul 3, 2015 at 9:01 PM
  16. EasyRefs
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    RaccoonBot - Best Clash Of Clans bot for Auto Farm, Staying online and more!!!

    Bumperino
     
  17. Unread #89 - Jul 4, 2015 at 8:21 AM
  18. EasyRefs
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    RaccoonBot - Best Clash Of Clans bot for Auto Farm, Staying online and more!!!

    Bumperino!
     
  19. Unread #90 - Jul 5, 2015 at 4:04 PM
  20. EasyRefs
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    RaccoonBot - Best Clash Of Clans bot for Auto Farm, Staying online and more!!!

    Bumperino!
     
  21. Unread #91 - Jul 5, 2015 at 8:57 PM
  22. Blade
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    Two Factor Authentication User Easter 2015 Valentine's Day 2015 Sythe's 10th Anniversary Christmas 2014 Verified Overwatch Master Halloween 2014 SytheSteamer
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    Blade tfw 2hi lmao
    Retired Sectional Moderator Cracker Head

    RaccoonBot - Best Clash Of Clans bot for Auto Farm, Staying online and more!!!

    It collects and builds fine, but does nothing when it comes to attacking, just sits and derps until I lose with nothing deployed.

    [19:39:34] BuildVersion: 688
    [19:40:55] Checking 'https://authssl.raccoonbot.com' ...
    [19:41:09] Checking 'https://authssl.raccoonbot.com' ...
    [19:41:09] Checking 'https://authssl.raccoonbot.com' ...
    [19:41:09] Attached to process BLSTCKS::[0x18C4]
    [19:41:09] authentication was successful; free user account
    [19:41:09] Custom troop building is being reworked, for now barracks building is available :)
    [19:41:48] Attached to process BLSTCKS::[0x1C50]
    [19:44:54] Attached to process BLSTCKS::[0x1F44]
    [19:45:09] Checking 'https://authssl.raccoonbot.com' ...
    [19:45:26] Attached to process BLSTCKS::[0x838]
    [19:46:18] Attached to process BLSTCKS::[0x8D8]
    [19:49:14] Checking 'https://authssl.raccoonbot.com' ...
    [19:53:20] Checking 'https://authssl.raccoonbot.com' ...
    [19:57:21] Checking 'https://authssl.raccoonbot.com' ...
    [20:00:50] Killing all HD-Frontend processes
    [20:00:51] Confirmed resolution '800x666'
    [20:01:21] Checking 'https://authssl.raccoonbot.com' ...
    [20:02:33] Attached to process BLSTCKS::[0x2634]
    [20:05:25] Checking 'https://authssl.raccoonbot.com' ...
    [20:05:48] Starting to handle dialog: PleaseRateOurApp
    [20:05:53] Unable to handle dialog 'PleaseRateOurApp': State is now: 'Unknown'
    [20:05:53] [RSTRT] Restarting game (Reason: Failed to get back ingame from dialog PleaseRateOurApp)
    [20:05:59] Starting game...
    [20:05:59] Path: C:\ProgramData\BlueStacks\UserData\Library\My Apps\Clash of Clans.lnk does not exist, trying registry...
    [20:05:59] Waiting for 'Supercell Logo' (120 sec timeout)
    [20:06:43] Waiting for 'Ingame' (120 sec timeout)
    [20:06:46] Refreshed trophy count: 927, (Settings limit: Disabled)
    [20:06:56] Started bot with modules: AntiAFKModule, CollectModule, BuildTroopsSimpleModule, AttackModule
    [20:06:56] [Collect] Starting a collection run...
    [20:07:00] [Collect] Done. Collected 7 items
    [20:07:00] [Build]: Starting to build simple barracks set.
    [20:07:01] Checking if we can attack now...
    [20:07:02] [Attack] AttackModule starting... (Reason: [Build] Starting attack, camp is at 97% capacity)
    [20:07:11] [Attack] Base: Active, 2708 gold, 7181 elixir, 0 dark elixir
    [20:07:11] Active base found that meets your attack requirements
    [20:07:11] Active Settings:0 min gold, 0 min elixir: 0 min dark elixir: Max TH Level: 10 Needs All Checks to be Met
    [20:07:11] [Active Settings] 10 max TH, 0 min gold, 0 min elixir, 0 min dark elixir, needs all checks to be met
    [20:07:11] [Attack] This base meets the attack requirements!
    [20:07:12] [Attack] Available units: unitdeploy_archerx71, unitdeploy_wallbreakerx5, unitdeploy_balloonx9
    [20:07:12] Analyzing potential deploy points...
    [20:07:16] [Attack-TrapWave] This option is disabled but for good attack conditions, dropping 1 of the lowest units..
    [20:07:16] EXCEPTION
    Info: Exception in Pulse
    Message: Non-negative number required.
    Parameter name: count
    Stack:
    at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
    at System.Collections.Generic.List`1.RemoveRange(Int32 index, Int32 count)
    at CoC_Bot.Modules.AttackModule.#=qpydJP0aPDCq7hkH2gMVFt3L5fVltu9hLlpEge3fMXVU=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 760
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at System.Fiber`1.Run() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
    at CoC_Bot.Modules.AttackModule.#=qV2T5Y9UB988Ph5Q3O_Ozil0ID$plrdezFlYkYA8lbEQ=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 221
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at CoC_Bot.Modules.AttackModule.Pulse() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 58 at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=q_AyPCW_cdgmsMYtBn5q4a9ei7ulDojTekMPGPQK5wR0=(MethodBase #=qPViOEa8P43JSlvFUrgrWmA==, Boolean #=qOEfoT_7DX_yIDhtr7974bA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qdJRzqw6CCAZVo9tOLXor02FfUqj1XNRvyl$DUQlHkKw=(#=q_n3$Yc1uNQDIqVdznDNB4PK59S8JzwVdv7fzTyk7Z50= #=qPViOEa8P43JSlvFUrgrWmA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qucJ_KRK9CNx2K4MFSismEeCFaVqD1XDUwT_XRDgsY$s=()
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qU2zTyxRRQhrS_Wl5SxRWgVgVn6p9drl4yMQh0ibaqMc=()
    ---
    [20:07:16] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:07:16] Building rotation done
    [20:07:16] [Build] Waiting to let other modules work...
    [20:07:19] Stopped bot.
    [20:08:54] Refreshed trophy count: 943, (Settings limit: Disabled)
    [20:08:55] [UNK Android] Unknown dialog type
    [20:08:55] A debug screenshot has been saved: GenericAndroid (Debug) 1.png
    [20:08:55] Starting to handle dialog: GenericAndroidDialog
    [20:08:56] [UNK Android] Unknown dialog type
    [20:08:56] [UNK Android] Unknown dialog type
    [20:08:57] Started bot with modules: AntiAFKModule, CollectModule, BuildTroopsSimpleModule, AttackModule
    [20:08:57] [Collect] Starting a collection run...
    [20:09:01] [Collect] Done. Collected 0 items
    [20:09:01] [Build]: Starting to build simple barracks set.
    [20:09:02] Checking if we can attack now...
    [20:09:03] We can't attack yet 0 / 130 units, but settings say we need at least 80%
    [20:09:04] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:09:05] Now in barracks tab #0
    [20:09:06] Barrack #1 filled with unitbig_archer
    [20:09:07] Now in barracks tab #1
    [20:09:08] Barrack #2 filled with unitbig_archer
    [20:09:09] Now in barracks tab #2
    [20:09:10] Barrack #3 filled with unitbig_balloon
    [20:09:10] Building rotation done
    [20:09:10] [Build] Waiting to let other modules work...
    [20:09:20] Checking if we can attack now...
    [20:09:21] We can't attack yet 0 / 130 units, but settings say we need at least 80%
    [20:09:21] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:09:22] Now in barracks tab #0
    [20:09:23] Cannot build 'unitbig_archer' in barracks tab #1
    [20:09:24] Now in barracks tab #1
    [20:09:24] Cannot build 'unitbig_archer' in barracks tab #2
    [20:09:25] Now in barracks tab #2
    [20:09:25] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:09:25] Building rotation done
    [20:09:25] [Build] Waiting to let other modules work...
    [20:09:29] Checking 'https://authssl.raccoonbot.com' ...
    [20:09:35] Checking if we can attack now...
    [20:09:36] We can't attack yet 2 / 130 units, but settings say we need at least 80%
    [20:09:37] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:09:38] Now in barracks tab #0
    [20:09:39] Barrack #1 filled with unitbig_archer
    [20:09:39] Now in barracks tab #1
    [20:09:40] Barrack #2 filled with unitbig_archer
    [20:09:41] Now in barracks tab #2
    [20:09:42] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:09:42] Building rotation done
    [20:09:42] [Build] Waiting to let other modules work...
    [20:09:52] Checking if we can attack now...
    [20:09:53] We can't attack yet 2 / 130 units, but settings say we need at least 80%
    [20:09:53] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:09:54] Now in barracks tab #0
    [20:09:55] Cannot build 'unitbig_archer' in barracks tab #1
    [20:09:56] Now in barracks tab #1
    [20:09:56] Cannot build 'unitbig_archer' in barracks tab #2
    [20:09:57] Now in barracks tab #2
    [20:09:57] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:09:57] Building rotation done
    [20:09:57] [Build] Waiting to let other modules work...
    [20:10:07] Checking if we can attack now...
    [20:10:08] We can't attack yet 4 / 130 units, but settings say we need at least 80%
    [20:10:09] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:10:10] Now in barracks tab #0
    [20:10:11] Barrack #1 filled with unitbig_archer
    [20:10:12] Now in barracks tab #1
    [20:10:13] Barrack #2 filled with unitbig_archer
    [20:10:14] Now in barracks tab #2
    [20:10:14] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:10:14] Building rotation done
    [20:10:14] [Build] Waiting to let other modules work...
    [20:10:24] Checking if we can attack now...
    [20:10:25] We can't attack yet 6 / 130 units, but settings say we need at least 80%
    [20:10:26] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:10:27] Now in barracks tab #0
    [20:10:28] Barrack #1 filled with unitbig_archer
    [20:10:28] Now in barracks tab #1
    [20:10:29] Barrack #2 filled with unitbig_archer
    [20:10:30] Now in barracks tab #2
    [20:10:31] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:10:31] Building rotation done
    [20:10:31] [Build] Waiting to let other modules work...
    [20:10:41] Checking if we can attack now...
    [20:10:42] We can't attack yet 6 / 130 units, but settings say we need at least 80%
    [20:10:43] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:10:43] Now in barracks tab #0
    [20:10:44] Cannot build 'unitbig_archer' in barracks tab #1
    [20:10:45] Now in barracks tab #1
    [20:10:45] Cannot build 'unitbig_archer' in barracks tab #2
    [20:10:46] Now in barracks tab #2
    [20:10:46] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:10:46] Building rotation done
    [20:10:46] [Build] Waiting to let other modules work...
    [20:10:56] Checking if we can attack now...
    [20:10:57] We can't attack yet 8 / 130 units, but settings say we need at least 80%
    [20:10:58] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:10:59] Now in barracks tab #0
    [20:11:00] Barrack #1 filled with unitbig_archer
    [20:11:01] Now in barracks tab #1
    [20:11:02] Barrack #2 filled with unitbig_archer
    [20:11:03] Now in barracks tab #2
    [20:11:03] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:11:03] Building rotation done
    [20:11:03] [Build] Waiting to let other modules work...
    [20:11:13] Checking if we can attack now...
    [20:11:14] We can't attack yet 10 / 130 units, but settings say we need at least 80%
    [20:11:15] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:11:16] Now in barracks tab #0
    [20:11:17] Barrack #1 filled with unitbig_archer
    [20:11:18] Now in barracks tab #1
    [20:11:19] Barrack #2 filled with unitbig_archer
    [20:11:19] Now in barracks tab #2
    [20:11:20] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:11:20] Building rotation done
    [20:11:20] [Build] Waiting to let other modules work...
    [20:11:30] Checking if we can attack now...
    [20:11:31] We can't attack yet 10 / 130 units, but settings say we need at least 80%
    [20:11:31] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:11:32] Now in barracks tab #0
    [20:11:33] Cannot build 'unitbig_archer' in barracks tab #1
    [20:11:33] Now in barracks tab #1
    [20:11:34] Cannot build 'unitbig_archer' in barracks tab #2
    [20:11:35] Now in barracks tab #2
    [20:11:35] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:11:35] Building rotation done
    [20:11:35] [Build] Waiting to let other modules work...
    [20:11:45] Checking if we can attack now...
    [20:11:46] We can't attack yet 12 / 130 units, but settings say we need at least 80%
    [20:11:47] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:11:48] Now in barracks tab #0
    [20:11:49] Barrack #1 filled with unitbig_archer
    [20:11:49] Now in barracks tab #1
    [20:11:50] Barrack #2 filled with unitbig_archer
    [20:11:51] Now in barracks tab #2
    [20:11:52] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:11:52] Building rotation done
    [20:11:52] [Build] Waiting to let other modules work...
    [20:11:57] [Collect] Starting a collection run...
    [20:12:01] [Collect] Done. Collected 0 items
    [20:12:03] Checking if we can attack now...
    [20:12:04] We can't attack yet 14 / 130 units, but settings say we need at least 80%
    [20:12:04] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:12:05] Now in barracks tab #0
    [20:12:06] Barrack #1 filled with unitbig_archer
    [20:12:07] Now in barracks tab #1
    [20:12:08] Barrack #2 filled with unitbig_archer
    [20:12:09] Now in barracks tab #2
    [20:12:09] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:12:09] Building rotation done
    [20:12:09] [Build] Waiting to let other modules work...
    [20:12:20] Checking if we can attack now...
    [20:12:21] We can't attack yet 14 / 130 units, but settings say we need at least 80%
    [20:12:21] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:12:22] Now in barracks tab #0
    [20:12:22] Cannot build 'unitbig_archer' in barracks tab #1
    [20:12:23] Now in barracks tab #1
    [20:12:24] Cannot build 'unitbig_archer' in barracks tab #2
    [20:12:24] Now in barracks tab #2
    [20:12:25] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:12:25] Building rotation done
    [20:12:25] [Build] Waiting to let other modules work...
    [20:12:35] Checking if we can attack now...
    [20:12:36] We can't attack yet 16 / 130 units, but settings say we need at least 80%
    [20:12:37] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:12:37] Now in barracks tab #0
    [20:12:38] Barrack #1 filled with unitbig_archer
    [20:12:39] Now in barracks tab #1
    [20:12:40] Barrack #2 filled with unitbig_archer
    [20:12:41] Now in barracks tab #2
    [20:12:42] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:12:42] Building rotation done
    [20:12:42] [Build] Waiting to let other modules work...
    [20:12:52] Checking if we can attack now...
    [20:12:53] We can't attack yet 18 / 130 units, but settings say we need at least 80%
    [20:12:53] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:12:54] Now in barracks tab #0
    [20:12:55] Barrack #1 filled with unitbig_archer
    [20:12:56] Now in barracks tab #1
    [20:12:57] Barrack #2 filled with unitbig_archer
    [20:12:58] Now in barracks tab #2
    [20:12:58] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:12:58] Building rotation done
    [20:12:58] [Build] Waiting to let other modules work...
    [20:13:09] Checking if we can attack now...
    [20:13:10] We can't attack yet 18 / 130 units, but settings say we need at least 80%
    [20:13:10] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:13:11] Now in barracks tab #0
    [20:13:12] Cannot build 'unitbig_archer' in barracks tab #1
    [20:13:12] Now in barracks tab #1
    [20:13:13] Cannot build 'unitbig_archer' in barracks tab #2
    [20:13:14] Now in barracks tab #2
    [20:13:14] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:13:14] Building rotation done
    [20:13:14] [Build] Waiting to let other modules work...
    [20:13:24] Checking if we can attack now...
    [20:13:25] We can't attack yet 20 / 130 units, but settings say we need at least 80%
    [20:13:26] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:13:27] Now in barracks tab #0
    [20:13:28] Barrack #1 filled with unitbig_archer
    [20:13:29] Now in barracks tab #1
    [20:13:29] Checking 'https://authssl.raccoonbot.com' ...
    [20:13:30] Barrack #2 filled with unitbig_archer
    [20:13:31] Now in barracks tab #2
    [20:13:31] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:13:31] Building rotation done
    [20:13:31] [Build] Waiting to let other modules work...
    [20:13:41] Checking if we can attack now...
    [20:13:42] We can't attack yet 22 / 130 units, but settings say we need at least 80%
    [20:13:43] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:13:44] Now in barracks tab #0
    [20:13:45] Barrack #1 filled with unitbig_archer
    [20:13:46] Now in barracks tab #1
    [20:13:47] Barrack #2 filled with unitbig_archer
    [20:13:48] Now in barracks tab #2
    [20:13:48] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:13:48] Building rotation done
    [20:13:48] [Build] Waiting to let other modules work...
    [20:13:58] Checking if we can attack now...
    [20:13:59] We can't attack yet 22 / 130 units, but settings say we need at least 80%
    [20:14:00] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:14:01] Now in barracks tab #0
    [20:14:01] Cannot build 'unitbig_archer' in barracks tab #1
    [20:14:02] Now in barracks tab #1
    [20:14:02] Cannot build 'unitbig_archer' in barracks tab #2
    [20:14:03] Now in barracks tab #2
    [20:14:03] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:14:03] Building rotation done
    [20:14:03] [Build] Waiting to let other modules work...
    [20:14:13] Checking if we can attack now...
    [20:14:15] We can't attack yet 24 / 130 units, but settings say we need at least 80%
    [20:14:15] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:14:16] Now in barracks tab #0
    [20:14:17] Barrack #1 filled with unitbig_archer
    [20:14:18] Now in barracks tab #1
    [20:14:19] Barrack #2 filled with unitbig_archer
    [20:14:20] Now in barracks tab #2
    [20:14:20] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:14:20] Building rotation done
    [20:14:20] [Build] Waiting to let other modules work...
    [20:14:30] Checking if we can attack now...
    [20:14:32] We can't attack yet 25 / 130 units, but settings say we need at least 80%
    [20:14:32] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:14:33] Now in barracks tab #0
    [20:14:34] Barrack #1 filled with unitbig_archer
    [20:14:35] Now in barracks tab #1
    [20:14:36] Barrack #2 filled with unitbig_archer
    [20:14:37] Now in barracks tab #2
    [20:14:37] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:14:37] Building rotation done
    [20:14:37] [Build] Waiting to let other modules work...
    [20:14:47] Checking if we can attack now...
    [20:14:49] We can't attack yet 26 / 130 units, but settings say we need at least 80%
    [20:14:49] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:14:50] Now in barracks tab #0
    [20:14:50] Cannot build 'unitbig_archer' in barracks tab #1
    [20:14:51] Now in barracks tab #1
    [20:14:51] Cannot build 'unitbig_archer' in barracks tab #2
    [20:14:52] Now in barracks tab #2
    [20:14:52] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:14:52] Building rotation done
    [20:14:52] [Build] Waiting to let other modules work...
    [20:14:58] [Collect] Starting a collection run...
    [20:15:01] [Collect] Done. Collected 5 items
    [20:15:04] Checking if we can attack now...
    [20:15:05] We can't attack yet 28 / 130 units, but settings say we need at least 80%
    [20:15:05] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:15:06] Now in barracks tab #0
    [20:15:07] Barrack #1 filled with unitbig_archer
    [20:15:08] Now in barracks tab #1
    [20:15:09] Barrack #2 filled with unitbig_archer
    [20:15:10] Now in barracks tab #2
    [20:15:10] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:15:10] Building rotation done
    [20:15:10] [Build] Waiting to let other modules work...
    [20:15:20] Checking if we can attack now...
    [20:15:22] We can't attack yet 29 / 130 units, but settings say we need at least 80%
    [20:15:22] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:15:23] Now in barracks tab #0
    [20:15:24] Barrack #1 filled with unitbig_archer
    [20:15:25] Now in barracks tab #1
    [20:15:26] Barrack #2 filled with unitbig_archer
    [20:15:27] Now in barracks tab #2
    [20:15:27] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:15:27] Building rotation done
    [20:15:27] [Build] Waiting to let other modules work...
    [20:15:37] Checking if we can attack now...
    [20:15:39] We can't attack yet 30 / 130 units, but settings say we need at least 80%
    [20:15:39] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:15:40] Now in barracks tab #0
    [20:15:40] Cannot build 'unitbig_archer' in barracks tab #1
    [20:15:41] Now in barracks tab #1
    [20:15:41] Cannot build 'unitbig_archer' in barracks tab #2
    [20:15:42] Now in barracks tab #2
    [20:15:42] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:15:42] Building rotation done
    [20:15:42] [Build] Waiting to let other modules work...
    [20:15:53] Checking if we can attack now...
    [20:15:54] We can't attack yet 32 / 130 units, but settings say we need at least 80%
    [20:15:54] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:15:55] Now in barracks tab #0
    [20:15:56] Barrack #1 filled with unitbig_archer
    [20:15:57] Now in barracks tab #1
    [20:15:58] Barrack #2 filled with unitbig_archer
    [20:15:59] Now in barracks tab #2
    [20:15:59] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:15:59] Building rotation done
    [20:15:59] [Build] Waiting to let other modules work...
    [20:16:10] Checking if we can attack now...
    [20:16:11] We can't attack yet 33 / 130 units, but settings say we need at least 80%
    [20:16:11] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:16:12] Now in barracks tab #0
    [20:16:13] Barrack #1 filled with unitbig_archer
    [20:16:14] Now in barracks tab #1
    [20:16:15] Barrack #2 filled with unitbig_archer
    [20:16:16] Now in barracks tab #2
    [20:16:16] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:16:16] Building rotation done
    [20:16:16] [Build] Waiting to let other modules work...
    [20:16:27] Checking if we can attack now...
    [20:16:28] We can't attack yet 34 / 130 units, but settings say we need at least 80%
    [20:16:28] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:16:29] Now in barracks tab #0
    [20:16:29] Cannot build 'unitbig_archer' in barracks tab #1
    [20:16:30] Now in barracks tab #1
    [20:16:31] Cannot build 'unitbig_archer' in barracks tab #2
    [20:16:32] Now in barracks tab #2
    [20:16:32] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:16:32] Building rotation done
    [20:16:32] [Build] Waiting to let other modules work...
    [20:16:42] Checking if we can attack now...
    [20:16:43] We can't attack yet 36 / 130 units, but settings say we need at least 80%
    [20:16:44] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:16:45] Now in barracks tab #0
    [20:16:46] Barrack #1 filled with unitbig_archer
    [20:16:47] Now in barracks tab #1
    [20:16:48] Barrack #2 filled with unitbig_archer
    [20:16:49] Now in barracks tab #2
    [20:16:49] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:16:49] Building rotation done
    [20:16:49] [Build] Waiting to let other modules work...
    [20:16:59] Checking if we can attack now...
    [20:17:00] We can't attack yet 36 / 130 units, but settings say we need at least 80%
    [20:17:01] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:17:02] Now in barracks tab #0
    [20:17:03] Barrack #1 filled with unitbig_archer
    [20:17:04] Now in barracks tab #1
    [20:17:05] Barrack #2 filled with unitbig_archer
    [20:17:06] Now in barracks tab #2
    [20:17:06] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:17:06] Building rotation done
    [20:17:06] [Build] Waiting to let other modules work...
    [20:17:16] Checking if we can attack now...
    [20:17:17] We can't attack yet 43 / 130 units, but settings say we need at least 80%
    [20:17:18] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:17:18] Now in barracks tab #0
    [20:17:19] Cannot build 'unitbig_archer' in barracks tab #1
    [20:17:20] Now in barracks tab #1
    [20:17:20] Cannot build 'unitbig_archer' in barracks tab #2
    [20:17:21] Now in barracks tab #2
    [20:17:22] Barrack #3 filled with unitbig_balloon
    [20:17:22] Building rotation done
    [20:17:22] [Build] Waiting to let other modules work...
    [20:17:30] Checking 'https://authssl.raccoonbot.com' ...
    [20:17:32] Checking if we can attack now...
    [20:17:33] We can't attack yet 45 / 130 units, but settings say we need at least 80%
    [20:17:34] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:17:35] Now in barracks tab #0
    [20:17:36] Barrack #1 filled with unitbig_archer
    [20:17:37] Now in barracks tab #1
    [20:17:38] Barrack #2 filled with unitbig_archer
    [20:17:39] Now in barracks tab #2
    [20:17:39] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:17:39] Building rotation done
    [20:17:39] [Build] Waiting to let other modules work...
    [20:17:49] Checking if we can attack now...
    [20:17:50] We can't attack yet 45 / 130 units, but settings say we need at least 80%
    [20:17:51] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:17:52] Now in barracks tab #0
    [20:17:53] Barrack #1 filled with unitbig_archer
    [20:17:54] Now in barracks tab #1
    [20:17:55] Barrack #2 filled with unitbig_archer
    [20:17:55] Now in barracks tab #2
    [20:17:56] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:17:56] Building rotation done
    [20:17:56] [Build] Waiting to let other modules work...
    [20:17:58] [Collect] Starting a collection run...
    [20:18:02] [Collect] Done. Collected 3 items
    [20:18:07] Checking if we can attack now...
    [20:18:08] We can't attack yet 47 / 130 units, but settings say we need at least 80%
    [20:18:08] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:18:09] Now in barracks tab #0
    [20:18:10] Cannot build 'unitbig_archer' in barracks tab #1
    [20:18:11] Now in barracks tab #1
    [20:18:11] Cannot build 'unitbig_archer' in barracks tab #2
    [20:18:12] Now in barracks tab #2
    [20:18:12] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:18:12] Building rotation done
    [20:18:12] [Build] Waiting to let other modules work...
    [20:18:22] Checking if we can attack now...
    [20:18:23] We can't attack yet 49 / 130 units, but settings say we need at least 80%
    [20:18:24] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:18:25] Now in barracks tab #0
    [20:18:26] Barrack #1 filled with unitbig_archer
    [20:18:27] Now in barracks tab #1
    [20:18:28] Barrack #2 filled with unitbig_archer
    [20:18:29] Now in barracks tab #2
    [20:18:29] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:18:29] Building rotation done
    [20:18:29] [Build] Waiting to let other modules work...
    [20:18:39] Checking if we can attack now...
    [20:18:40] We can't attack yet 49 / 130 units, but settings say we need at least 80%
    [20:18:41] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:18:42] Now in barracks tab #0
    [20:18:43] Barrack #1 filled with unitbig_archer
    [20:18:44] Now in barracks tab #1
    [20:18:45] Barrack #2 filled with unitbig_archer
    [20:18:46] Now in barracks tab #2
    [20:18:46] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:18:46] Building rotation done
    [20:18:46] [Build] Waiting to let other modules work...
    [20:18:56] Checking if we can attack now...
    [20:18:57] We can't attack yet 51 / 130 units, but settings say we need at least 80%
    [20:18:58] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:18:59] Now in barracks tab #0
    [20:18:59] Cannot build 'unitbig_archer' in barracks tab #1
    [20:19:00] Now in barracks tab #1
    [20:19:00] Cannot build 'unitbig_archer' in barracks tab #2
    [20:19:01] Now in barracks tab #2
    [20:19:01] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:19:01] Building rotation done
    [20:19:01] [Build] Waiting to let other modules work...
    [20:19:11] Checking if we can attack now...
    [20:19:12] We can't attack yet 53 / 130 units, but settings say we need at least 80%
    [20:19:13] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:19:14] Now in barracks tab #0
    [20:19:15] Barrack #1 filled with unitbig_archer
    [20:19:16] Now in barracks tab #1
    [20:19:17] Barrack #2 filled with unitbig_archer
    [20:19:18] Now in barracks tab #2
    [20:19:18] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:19:18] Building rotation done
    [20:19:18] [Build] Waiting to let other modules work...
    [20:19:28] Checking if we can attack now...
    [20:19:29] We can't attack yet 53 / 130 units, but settings say we need at least 80%
    [20:19:30] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:19:31] Now in barracks tab #0
    [20:19:32] Barrack #1 filled with unitbig_archer
    [20:19:33] Now in barracks tab #1
    [20:19:34] Barrack #2 filled with unitbig_archer
    [20:19:35] Now in barracks tab #2
    [20:19:35] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:19:35] Building rotation done
    [20:19:35] [Build] Waiting to let other modules work...
    [20:19:45] Checking if we can attack now...
    [20:19:46] We can't attack yet 55 / 130 units, but settings say we need at least 80%
    [20:19:47] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:19:48] Now in barracks tab #0
    [20:19:48] Cannot build 'unitbig_archer' in barracks tab #1
    [20:19:49] Now in barracks tab #1
    [20:19:49] Cannot build 'unitbig_archer' in barracks tab #2
    [20:19:50] Now in barracks tab #2
    [20:19:50] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:19:50] Building rotation done
    [20:19:50] [Build] Waiting to let other modules work...
    [20:20:00] Checking if we can attack now...
    [20:20:02] We can't attack yet 57 / 130 units, but settings say we need at least 80%
    [20:20:02] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:20:03] Now in barracks tab #0
    [20:20:04] Barrack #1 filled with unitbig_archer
    [20:20:05] Now in barracks tab #1
    [20:20:06] Barrack #2 filled with unitbig_archer
    [20:20:07] Now in barracks tab #2
    [20:20:07] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:20:07] Building rotation done
    [20:20:07] [Build] Waiting to let other modules work...
    [20:20:17] Checking if we can attack now...
    [20:20:19] We can't attack yet 57 / 130 units, but settings say we need at least 80%
    [20:20:19] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:20:20] Now in barracks tab #0
    [20:20:20] Cannot build 'unitbig_archer' in barracks tab #1
    [20:20:21] Now in barracks tab #1
    [20:20:21] Cannot build 'unitbig_archer' in barracks tab #2
    [20:20:22] Now in barracks tab #2
    [20:20:23] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:20:23] Building rotation done
    [20:20:23] [Build] Waiting to let other modules work...
    [20:20:33] Checking if we can attack now...
    [20:20:34] We can't attack yet 59 / 130 units, but settings say we need at least 80%
    [20:20:34] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:20:35] Now in barracks tab #0
    [20:20:36] Barrack #1 filled with unitbig_archer
    [20:20:37] Now in barracks tab #1
    [20:20:38] Barrack #2 filled with unitbig_archer
    [20:20:39] Now in barracks tab #2
    [20:20:39] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:20:39] Building rotation done
    [20:20:39] [Build] Waiting to let other modules work...
    [20:20:50] Checking if we can attack now...
    [20:20:51] We can't attack yet 61 / 130 units, but settings say we need at least 80%
    [20:20:51] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:20:52] Now in barracks tab #0
    [20:20:53] Barrack #1 filled with unitbig_archer
    [20:20:54] Now in barracks tab #1
    [20:20:55] Barrack #2 filled with unitbig_archer
    [20:20:56] Now in barracks tab #2
    [20:20:56] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:20:56] Building rotation done
    [20:20:56] [Build] Waiting to let other modules work...
    [20:20:58] [Collect] Starting a collection run...
    [20:21:02] [Collect] Done. Collected 0 items
    [20:21:08] Checking if we can attack now...
    [20:21:09] We can't attack yet 61 / 130 units, but settings say we need at least 80%
    [20:21:09] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:21:10] Now in barracks tab #0
    [20:21:10] Cannot build 'unitbig_archer' in barracks tab #1
    [20:21:11] Now in barracks tab #1
    [20:21:11] Cannot build 'unitbig_archer' in barracks tab #2
    [20:21:12] Now in barracks tab #2
    [20:21:13] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:21:13] Building rotation done
    [20:21:13] [Build] Waiting to let other modules work...
    [20:21:23] Checking if we can attack now...
    [20:21:24] We can't attack yet 63 / 130 units, but settings say we need at least 80%
    [20:21:25] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:21:26] Now in barracks tab #0
    [20:21:27] Barrack #1 filled with unitbig_archer
    [20:21:27] Now in barracks tab #1
    [20:21:29] Barrack #2 filled with unitbig_archer
    [20:21:29] Now in barracks tab #2
    [20:21:30] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:21:30] Building rotation done
    [20:21:30] [Build] Waiting to let other modules work...
    [20:21:31] Checking 'https://authssl.raccoonbot.com' ...
    [20:21:40] Checking if we can attack now...
    [20:21:41] We can't attack yet 65 / 130 units, but settings say we need at least 80%
    [20:21:42] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:21:43] Now in barracks tab #0
    [20:21:44] Barrack #1 filled with unitbig_archer
    [20:21:45] Now in barracks tab #1
    [20:21:46] Barrack #2 filled with unitbig_archer
    [20:21:47] Now in barracks tab #2
    [20:21:47] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:21:47] Building rotation done
    [20:21:47] [Build] Waiting to let other modules work...
    [20:21:57] Checking if we can attack now...
    [20:21:58] We can't attack yet 65 / 130 units, but settings say we need at least 80%
    [20:21:59] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:22:00] Now in barracks tab #0
    [20:22:00] Cannot build 'unitbig_archer' in barracks tab #1
    [20:22:01] Now in barracks tab #1
    [20:22:01] Cannot build 'unitbig_archer' in barracks tab #2
    [20:22:02] Now in barracks tab #2
    [20:22:02] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:22:02] Building rotation done
    [20:22:02] [Build] Waiting to let other modules work...
    [20:22:12] Checking if we can attack now...
    [20:22:14] We can't attack yet 67 / 130 units, but settings say we need at least 80%
    [20:22:14] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:22:15] Now in barracks tab #0
    [20:22:16] Barrack #1 filled with unitbig_archer
    [20:22:17] Now in barracks tab #1
    [20:22:18] Barrack #2 filled with unitbig_archer
    [20:22:19] Now in barracks tab #2
    [20:22:19] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:22:19] Building rotation done
    [20:22:19] [Build] Waiting to let other modules work...
    [20:22:29] Checking if we can attack now...
    [20:22:30] We can't attack yet 69 / 130 units, but settings say we need at least 80%
    [20:22:31] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:22:32] Now in barracks tab #0
    [20:22:33] Barrack #1 filled with unitbig_archer
    [20:22:34] Now in barracks tab #1
    [20:22:35] Barrack #2 filled with unitbig_archer
    [20:22:36] Now in barracks tab #2
    [20:22:36] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:22:36] Building rotation done
    [20:22:36] [Build] Waiting to let other modules work...
    [20:22:46] Checking if we can attack now...
    [20:22:47] We can't attack yet 69 / 130 units, but settings say we need at least 80%
    [20:22:48] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:22:49] Now in barracks tab #0
    [20:22:49] Cannot build 'unitbig_archer' in barracks tab #1
    [20:22:50] Now in barracks tab #1
    [20:22:50] Cannot build 'unitbig_archer' in barracks tab #2
    [20:22:51] Now in barracks tab #2
    [20:22:51] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:22:51] Building rotation done
    [20:22:51] [Build] Waiting to let other modules work...
    [20:23:01] Checking if we can attack now...
    [20:23:03] We can't attack yet 71 / 130 units, but settings say we need at least 80%
    [20:23:03] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:23:04] Now in barracks tab #0
    [20:23:05] Barrack #1 filled with unitbig_archer
    [20:23:06] Now in barracks tab #1
    [20:23:07] Barrack #2 filled with unitbig_archer
    [20:23:08] Now in barracks tab #2
    [20:23:08] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:23:08] Building rotation done
    [20:23:08] [Build] Waiting to let other modules work...
    [20:23:18] Checking if we can attack now...
    [20:23:20] We can't attack yet 73 / 130 units, but settings say we need at least 80%
    [20:23:20] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:23:21] Now in barracks tab #0
    [20:23:22] Barrack #1 filled with unitbig_archer
    [20:23:23] Now in barracks tab #1
    [20:23:24] Barrack #2 filled with unitbig_archer
    [20:23:25] Now in barracks tab #2
    [20:23:25] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:23:25] Building rotation done
    [20:23:25] [Build] Waiting to let other modules work...
    [20:23:35] Checking if we can attack now...
    [20:23:37] We can't attack yet 73 / 130 units, but settings say we need at least 80%
    [20:23:37] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:23:38] Now in barracks tab #0
    [20:23:38] Cannot build 'unitbig_archer' in barracks tab #1
    [20:23:39] Now in barracks tab #1
    [20:23:40] Cannot build 'unitbig_archer' in barracks tab #2
    [20:23:40] Now in barracks tab #2
    [20:23:41] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:23:41] Building rotation done
    [20:23:41] [Build] Waiting to let other modules work...
    [20:23:51] Checking if we can attack now...
    [20:23:52] We can't attack yet 75 / 130 units, but settings say we need at least 80%
    [20:23:53] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:23:53] Now in barracks tab #0
    [20:23:54] Barrack #1 filled with unitbig_archer
    [20:23:55] Now in barracks tab #1
    [20:23:56] Barrack #2 filled with unitbig_archer
    [20:23:57] Now in barracks tab #2
    [20:23:58] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:23:58] Building rotation done
    [20:23:58] [Build] Waiting to let other modules work...
    [20:23:58] [Collect] Starting a collection run...
    [20:24:02] [Collect] Done. Collected 5 items
    [20:24:09] Checking if we can attack now...
    [20:24:10] We can't attack yet 77 / 130 units, but settings say we need at least 80%
    [20:24:10] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:24:11] Now in barracks tab #0
    [20:24:12] Barrack #1 filled with unitbig_archer
    [20:24:13] Now in barracks tab #1
    [20:24:14] Barrack #2 filled with unitbig_archer
    [20:24:15] Now in barracks tab #2
    [20:24:15] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:24:15] Building rotation done
    [20:24:15] [Build] Waiting to let other modules work...
    [20:24:26] Checking if we can attack now...
    [20:24:27] We can't attack yet 77 / 130 units, but settings say we need at least 80%
    [20:24:27] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:24:28] Now in barracks tab #0
    [20:24:28] Cannot build 'unitbig_archer' in barracks tab #1
    [20:24:29] Now in barracks tab #1
    [20:24:30] Cannot build 'unitbig_archer' in barracks tab #2
    [20:24:30] Now in barracks tab #2
    [20:24:31] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:24:31] Building rotation done
    [20:24:31] [Build] Waiting to let other modules work...
    [20:24:41] Checking if we can attack now...
    [20:24:42] We can't attack yet 79 / 130 units, but settings say we need at least 80%
    [20:24:43] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:24:43] Now in barracks tab #0
    [20:24:44] Barrack #1 filled with unitbig_archer
    [20:24:45] Now in barracks tab #1
    [20:24:46] Barrack #2 filled with unitbig_archer
    [20:24:47] Now in barracks tab #2
    [20:24:48] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:24:48] Building rotation done
    [20:24:48] [Build] Waiting to let other modules work...
    [20:24:58] Checking if we can attack now...
    [20:24:59] We can't attack yet 81 / 130 units, but settings say we need at least 80%
    [20:24:59] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:25:00] Now in barracks tab #0
    [20:25:01] Barrack #1 filled with unitbig_archer
    [20:25:02] Now in barracks tab #1
    [20:25:03] Barrack #2 filled with unitbig_archer
    [20:25:04] Now in barracks tab #2
    [20:25:04] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:25:04] Building rotation done
    [20:25:04] [Build] Waiting to let other modules work...
    [20:25:15] Checking if we can attack now...
    [20:25:16] We can't attack yet 86 / 130 units, but settings say we need at least 80%
    [20:25:16] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:25:17] Now in barracks tab #0
    [20:25:17] Cannot build 'unitbig_archer' in barracks tab #1
    [20:25:18] Now in barracks tab #1
    [20:25:19] Cannot build 'unitbig_archer' in barracks tab #2
    [20:25:20] Now in barracks tab #2
    [20:25:21] Barrack #3 filled with unitbig_balloon
    [20:25:21] Building rotation done
    [20:25:21] [Build] Waiting to let other modules work...
    [20:25:31] Checking if we can attack now...
    [20:25:31] Checking 'https://authssl.raccoonbot.com' ...
    [20:25:32] We can't attack yet 88 / 130 units, but settings say we need at least 80%
    [20:25:32] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:25:33] Now in barracks tab #0
    [20:25:34] Barrack #1 filled with unitbig_archer
    [20:25:35] Now in barracks tab #1
    [20:25:36] Barrack #2 filled with unitbig_archer
    [20:25:37] Now in barracks tab #2
    [20:25:38] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:25:38] Building rotation done
    [20:25:38] [Build] Waiting to let other modules work...
    [20:25:48] Checking if we can attack now...
    [20:25:49] We can't attack yet 90 / 130 units, but settings say we need at least 80%
    [20:25:49] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:25:50] Now in barracks tab #0
    [20:25:51] Barrack #1 filled with unitbig_archer
    [20:25:52] Now in barracks tab #1
    [20:25:53] Barrack #2 filled with unitbig_archer
    [20:25:54] Now in barracks tab #2
    [20:25:54] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:25:54] Building rotation done
    [20:25:54] [Build] Waiting to let other modules work...
    [20:26:05] Checking if we can attack now...
    [20:26:06] We can't attack yet 90 / 130 units, but settings say we need at least 80%
    [20:26:06] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:26:07] Now in barracks tab #0
    [20:26:07] Cannot build 'unitbig_archer' in barracks tab #1
    [20:26:08] Now in barracks tab #1
    [20:26:09] Cannot build 'unitbig_archer' in barracks tab #2
    [20:26:10] Now in barracks tab #2
    [20:26:10] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:26:10] Building rotation done
    [20:26:10] [Build] Waiting to let other modules work...
    [20:26:20] Checking if we can attack now...
    [20:26:21] We can't attack yet 92 / 130 units, but settings say we need at least 80%
    [20:26:22] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:26:23] Now in barracks tab #0
    [20:26:24] Barrack #1 filled with unitbig_archer
    [20:26:25] Now in barracks tab #1
    [20:26:26] Barrack #2 filled with unitbig_archer
    [20:26:26] Now in barracks tab #2
    [20:26:27] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:26:27] Building rotation done
    [20:26:27] [Build] Waiting to let other modules work...
    [20:26:37] Checking if we can attack now...
    [20:26:38] We can't attack yet 94 / 130 units, but settings say we need at least 80%
    [20:26:39] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:26:40] Now in barracks tab #0
    [20:26:41] Barrack #1 filled with unitbig_archer
    [20:26:42] Now in barracks tab #1
    [20:26:43] Barrack #2 filled with unitbig_archer
    [20:26:44] Now in barracks tab #2
    [20:26:44] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:26:44] Building rotation done
    [20:26:44] [Build] Waiting to let other modules work...
    [20:26:54] Checking if we can attack now...
    [20:26:55] We can't attack yet 94 / 130 units, but settings say we need at least 80%
    [20:26:56] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:26:57] Now in barracks tab #0
    [20:26:57] Cannot build 'unitbig_archer' in barracks tab #1
    [20:26:58] Now in barracks tab #1
    [20:26:58] Cannot build 'unitbig_archer' in barracks tab #2
    [20:26:59] Now in barracks tab #2
    [20:26:59] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:26:59] Building rotation done
    [20:26:59] [Build] Waiting to let other modules work...
    [20:26:59] [Collect] Starting a collection run...
    [20:27:04] [Collect] Done. Collected 2 items
    [20:27:10] Checking if we can attack now...
    [20:27:11] We can't attack yet 96 / 130 units, but settings say we need at least 80%
    [20:27:12] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:27:13] Now in barracks tab #0
    [20:27:14] Barrack #1 filled with unitbig_archer
    [20:27:15] Now in barracks tab #1
    [20:27:16] Barrack #2 filled with unitbig_archer
    [20:27:17] Now in barracks tab #2
    [20:27:17] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:27:17] Building rotation done
    [20:27:17] [Build] Waiting to let other modules work...
    [20:27:27] Checking if we can attack now...
    [20:27:28] We can't attack yet 98 / 130 units, but settings say we need at least 80%
    [20:27:29] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:27:30] Now in barracks tab #0
    [20:27:31] Barrack #1 filled with unitbig_archer
    [20:27:32] Now in barracks tab #1
    [20:27:33] Barrack #2 filled with unitbig_archer
    [20:27:34] Now in barracks tab #2
    [20:27:34] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:27:34] Building rotation done
    [20:27:34] [Build] Waiting to let other modules work...
    [20:27:44] Checking if we can attack now...
    [20:27:45] We can't attack yet 98 / 130 units, but settings say we need at least 80%
    [20:27:46] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:27:47] Now in barracks tab #0
    [20:27:47] Cannot build 'unitbig_archer' in barracks tab #1
    [20:27:48] Now in barracks tab #1
    [20:27:48] Cannot build 'unitbig_archer' in barracks tab #2
    [20:27:49] Now in barracks tab #2
    [20:27:49] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:27:49] Building rotation done
    [20:27:49] [Build] Waiting to let other modules work...
    [20:27:59] Checking if we can attack now...
    [20:28:00] We can't attack yet 100 / 130 units, but settings say we need at least 80%
    [20:28:01] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:28:02] Now in barracks tab #0
    [20:28:03] Barrack #1 filled with unitbig_archer
    [20:28:04] Now in barracks tab #1
    [20:28:05] Barrack #2 filled with unitbig_archer
    [20:28:06] Now in barracks tab #2
    [20:28:06] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:28:06] Building rotation done
    [20:28:06] [Build] Waiting to let other modules work...
    [20:28:16] Checking if we can attack now...
    [20:28:17] We can't attack yet 101 / 130 units, but settings say we need at least 80%
    [20:28:18] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:28:19] Now in barracks tab #0
    [20:28:20] Barrack #1 filled with unitbig_archer
    [20:28:21] Now in barracks tab #1
    [20:28:22] Barrack #2 filled with unitbig_archer
    [20:28:23] Now in barracks tab #2
    [20:28:23] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:28:23] Building rotation done
    [20:28:23] [Build] Waiting to let other modules work...
    [20:28:33] Checking if we can attack now...
    [20:28:34] We can't attack yet 102 / 130 units, but settings say we need at least 80%
    [20:28:35] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:28:36] Now in barracks tab #0
    [20:28:36] Cannot build 'unitbig_archer' in barracks tab #1
    [20:28:37] Now in barracks tab #1
    [20:28:37] Cannot build 'unitbig_archer' in barracks tab #2
    [20:28:38] Now in barracks tab #2
    [20:28:38] Cannot build 'unitbig_balloon' in barracks tab #3
    [20:28:38] Building rotation done
    [20:28:38] [Build] Waiting to let other modules work...
    [20:28:49] Checking if we can attack now...
    [20:28:50] [Attack] AttackModule starting... (Reason: [Build] Starting attack, camp is at 80% capacity)
    [20:28:59] [Attack] Base: Active, 3194 gold, 6009 elixir, 0 dark elixir
    [20:28:59] Active base found that meets your attack requirements
    [20:28:59] Active Settings:0 min gold, 0 min elixir: 0 min dark elixir: Max TH Level: 10 Needs All Checks to be Met
    [20:28:59] [Active Settings] 10 max TH, 0 min gold, 0 min elixir, 0 min dark elixir, needs all checks to be met
    [20:28:59] [Attack] This base meets the attack requirements!
    [20:29:00] [Attack] Available units: unitdeploy_archerx94, unitdeploy_balloonx2
    [20:29:00] Analyzing potential deploy points...
    [20:29:04] [Attack-TrapWave] This option is disabled but for good attack conditions, dropping 1 of the lowest units..
    [20:29:04] EXCEPTION
    Info: Exception in Pulse
    Message: Non-negative number required.
    Parameter name: count
    Stack:
    at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
    at System.Collections.Generic.List`1.RemoveRange(Int32 index, Int32 count)
    at CoC_Bot.Modules.AttackModule.#=qpydJP0aPDCq7hkH2gMVFt3L5fVltu9hLlpEge3fMXVU=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 760
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at System.Fiber`1.Run() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
    at CoC_Bot.Modules.AttackModule.#=qV2T5Y9UB988Ph5Q3O_Ozil0ID$plrdezFlYkYA8lbEQ=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 221
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at CoC_Bot.Modules.AttackModule.Pulse() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 58 at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=q_AyPCW_cdgmsMYtBn5q4a9ei7ulDojTekMPGPQK5wR0=(MethodBase #=qPViOEa8P43JSlvFUrgrWmA==, Boolean #=qOEfoT_7DX_yIDhtr7974bA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qdJRzqw6CCAZVo9tOLXor02FfUqj1XNRvyl$DUQlHkKw=(#=q_n3$Yc1uNQDIqVdznDNB4PK59S8JzwVdv7fzTyk7Z50= #=qPViOEa8P43JSlvFUrgrWmA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qucJ_KRK9CNx2K4MFSismEeCFaVqD1XDUwT_XRDgsY$s=()
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qU2zTyxRRQhrS_Wl5SxRWgVgVn6p9drl4yMQh0ibaqMc=()
    ---
    [20:29:04] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:29:04] Building rotation done
    [20:29:04] [Build] Waiting to let other modules work...
    [20:29:16] Could not open barracks dialog. Was your cursor over the game screen?
    [20:29:16] Cannot enter barracks dialog
    [20:29:16] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:29:16] Building rotation done
    [20:29:16] [Build] Waiting to let other modules work...
    [20:29:27] Checking if we can attack now...
    [20:29:29] [Attack] AttackModule starting... (Reason: [Build] Starting attack, camp is at 82% capacity)
    [20:29:32] Checking 'https://authssl.raccoonbot.com' ...
    [20:29:38] [Attack] Base: Dead, 32083 gold, 27383 elixir, 0 dark elixir
    [20:29:38] Dead base found that meets your attack requirements
    [20:29:38] Dead Settings:0 min gold, 0 min elixir: 0 min dark elixir: Max TH Level: 10 Needs All Checks to be Met
    [20:29:38] [Dead Settings] 10 max TH, 0 min gold, 0 min elixir, 0 min dark elixir, needs all checks to be met
    [20:29:38] [Attack] This base meets the attack requirements!
    [20:29:39] [Attack] Available units: unitdeploy_archerx98, unitdeploy_balloonx2
    [20:29:39] Analyzing potential deploy points...
    [20:29:43] [Attack-TrapWave] This option is disabled but for good attack conditions, dropping 1 of the lowest units..
    [20:29:43] EXCEPTION
    Info: Exception in Pulse
    Message: Non-negative number required.
    Parameter name: count
    Stack:
    at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
    at System.Collections.Generic.List`1.RemoveRange(Int32 index, Int32 count)
    at CoC_Bot.Modules.AttackModule.#=qpydJP0aPDCq7hkH2gMVFt3L5fVltu9hLlpEge3fMXVU=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 760
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at System.Fiber`1.Run() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
    at CoC_Bot.Modules.AttackModule.#=qV2T5Y9UB988Ph5Q3O_Ozil0ID$plrdezFlYkYA8lbEQ=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 221
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at CoC_Bot.Modules.AttackModule.Pulse() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 58 at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=q_AyPCW_cdgmsMYtBn5q4a9ei7ulDojTekMPGPQK5wR0=(MethodBase #=qPViOEa8P43JSlvFUrgrWmA==, Boolean #=qOEfoT_7DX_yIDhtr7974bA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qdJRzqw6CCAZVo9tOLXor02FfUqj1XNRvyl$DUQlHkKw=(#=q_n3$Yc1uNQDIqVdznDNB4PK59S8JzwVdv7fzTyk7Z50= #=qPViOEa8P43JSlvFUrgrWmA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qucJ_KRK9CNx2K4MFSismEeCFaVqD1XDUwT_XRDgsY$s=()
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qU2zTyxRRQhrS_Wl5SxRWgVgVn6p9drl4yMQh0ibaqMc=()
    ---
    [20:29:43] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:29:43] Building rotation done
    [20:29:43] [Build] Waiting to let other modules work...
    [20:29:55] Could not open barracks dialog. Was your cursor over the game screen?
    [20:29:55] Cannot enter barracks dialog
    [20:29:55] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:29:55] Building rotation done
    [20:29:55] [Build] Waiting to let other modules work...
    [20:29:59] [Collect] Starting a collection run...
    [20:30:03] [Collect] Done. Collected 1 items
    [20:30:06] Checking if we can attack now...
    [20:30:08] [Attack] AttackModule starting... (Reason: [Build] Starting attack, camp is at 85% capacity)
    [20:30:16] [Attack] Base: Active, 46990 gold, 55415 elixir, 0 dark elixir
    [20:30:16] Active base found that meets your attack requirements
    [20:30:16] Active Settings:0 min gold, 0 min elixir: 0 min dark elixir: Max TH Level: 10 Needs All Checks to be Met
    [20:30:16] [Active Settings] 10 max TH, 0 min gold, 0 min elixir, 0 min dark elixir, needs all checks to be met
    [20:30:16] [Attack] This base meets the attack requirements!
    [20:30:17] [Attack] Available units: unitdeploy_archerx100, unitdeploy_balloonx2
    [20:30:18] Analyzing potential deploy points...
    [20:30:21] [Attack-TrapWave] This option is disabled but for good attack conditions, dropping 1 of the lowest units..
    [20:30:21] EXCEPTION
    Info: Exception in Pulse
    Message: Non-negative number required.
    Parameter name: count
    Stack:
    at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
    at System.Collections.Generic.List`1.RemoveRange(Int32 index, Int32 count)
    at CoC_Bot.Modules.AttackModule.#=qpydJP0aPDCq7hkH2gMVFt3L5fVltu9hLlpEge3fMXVU=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 760
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at System.Fiber`1.Run() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
    at CoC_Bot.Modules.AttackModule.#=qV2T5Y9UB988Ph5Q3O_Ozil0ID$plrdezFlYkYA8lbEQ=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 221
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at CoC_Bot.Modules.AttackModule.Pulse() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 58 at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=q_AyPCW_cdgmsMYtBn5q4a9ei7ulDojTekMPGPQK5wR0=(MethodBase #=qPViOEa8P43JSlvFUrgrWmA==, Boolean #=qOEfoT_7DX_yIDhtr7974bA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qdJRzqw6CCAZVo9tOLXor02FfUqj1XNRvyl$DUQlHkKw=(#=q_n3$Yc1uNQDIqVdznDNB4PK59S8JzwVdv7fzTyk7Z50= #=qPViOEa8P43JSlvFUrgrWmA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qucJ_KRK9CNx2K4MFSismEeCFaVqD1XDUwT_XRDgsY$s=()
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qU2zTyxRRQhrS_Wl5SxRWgVgVn6p9drl4yMQh0ibaqMc=()
    ---
    [20:30:22] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:30:22] Building rotation done
    [20:30:22] [Build] Waiting to let other modules work...
    [20:30:33] Could not open barracks dialog. Was your cursor over the game screen?
    [20:30:33] Cannot enter barracks dialog
    [20:30:34] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:30:34] Building rotation done
    [20:30:34] [Build] Waiting to let other modules work...
    [20:30:45] Checking if we can attack now...
    [20:30:46] [Attack] AttackModule starting... (Reason: [Build] Starting attack, camp is at 86% capacity)
    [20:30:55] [Attack] Base: Active, 19036 gold, 32394 elixir, 0 dark elixir
    [20:30:55] Active base found that meets your attack requirements
    [20:30:55] Active Settings:0 min gold, 0 min elixir: 0 min dark elixir: Max TH Level: 10 Needs All Checks to be Met
    [20:30:55] [Active Settings] 10 max TH, 0 min gold, 0 min elixir, 0 min dark elixir, needs all checks to be met
    [20:30:55] [Attack] This base meets the attack requirements!
    [20:30:56] [Attack] Available units: unitdeploy_archerx103, unitdeploy_balloonx2
    [20:30:56] Analyzing potential deploy points...
    [20:31:00] [Attack-TrapWave] This option is disabled but for good attack conditions, dropping 1 of the lowest units..
    [20:31:00] EXCEPTION
    Info: Exception in Pulse
    Message: Non-negative number required.
    Parameter name: count
    Stack:
    at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
    at System.Collections.Generic.List`1.RemoveRange(Int32 index, Int32 count)
    at CoC_Bot.Modules.AttackModule.#=qpydJP0aPDCq7hkH2gMVFt3L5fVltu9hLlpEge3fMXVU=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 760
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at System.Fiber`1.Run() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
    at CoC_Bot.Modules.AttackModule.#=qV2T5Y9UB988Ph5Q3O_Ozil0ID$plrdezFlYkYA8lbEQ=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 221
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at CoC_Bot.Modules.AttackModule.Pulse() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 58 at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=q_AyPCW_cdgmsMYtBn5q4a9ei7ulDojTekMPGPQK5wR0=(MethodBase #=qPViOEa8P43JSlvFUrgrWmA==, Boolean #=qOEfoT_7DX_yIDhtr7974bA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qdJRzqw6CCAZVo9tOLXor02FfUqj1XNRvyl$DUQlHkKw=(#=q_n3$Yc1uNQDIqVdznDNB4PK59S8JzwVdv7fzTyk7Z50= #=qPViOEa8P43JSlvFUrgrWmA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qucJ_KRK9CNx2K4MFSismEeCFaVqD1XDUwT_XRDgsY$s=()
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qU2zTyxRRQhrS_Wl5SxRWgVgVn6p9drl4yMQh0ibaqMc=()
    ---
    [20:31:00] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:31:00] Building rotation done
    [20:31:00] [Build] Waiting to let other modules work...
    [20:31:12] Could not open barracks dialog. Was your cursor over the game screen?
    [20:31:12] Cannot enter barracks dialog
    [20:31:12] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:31:12] Building rotation done
    [20:31:12] [Build] Waiting to let other modules work...
    [20:31:23] Checking if we can attack now...
    [20:31:24] [Attack] AttackModule starting... (Reason: [Build] Starting attack, camp is at 89% capacity)
    [20:31:33] [Attack] Base: Active, 53977 gold, 29597 elixir, 0 dark elixir
    [20:31:33] Active base found that meets your attack requirements
    [20:31:33] Active Settings:0 min gold, 0 min elixir: 0 min dark elixir: Max TH Level: 10 Needs All Checks to be Met
    [20:31:33] [Active Settings] 10 max TH, 0 min gold, 0 min elixir, 0 min dark elixir, needs all checks to be met
    [20:31:33] [Attack] This base meets the attack requirements!
    [20:31:34] [Attack] Available units: unitdeploy_archerx106, unitdeploy_balloonx2
    [20:31:34] Analyzing potential deploy points...
    [20:31:38] [Attack-TrapWave] This option is disabled but for good attack conditions, dropping 1 of the lowest units..
    [20:31:38] EXCEPTION
    Info: Exception in Pulse
    Message: Non-negative number required.
    Parameter name: count
    Stack:
    at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
    at System.Collections.Generic.List`1.RemoveRange(Int32 index, Int32 count)
    at CoC_Bot.Modules.AttackModule.#=qpydJP0aPDCq7hkH2gMVFt3L5fVltu9hLlpEge3fMXVU=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 760
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at System.Fiber`1.Run() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
    at CoC_Bot.Modules.AttackModule.#=qV2T5Y9UB988Ph5Q3O_Ozil0ID$plrdezFlYkYA8lbEQ=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 221
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at CoC_Bot.Modules.AttackModule.Pulse() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 58 at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=q_AyPCW_cdgmsMYtBn5q4a9ei7ulDojTekMPGPQK5wR0=(MethodBase #=qPViOEa8P43JSlvFUrgrWmA==, Boolean #=qOEfoT_7DX_yIDhtr7974bA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qdJRzqw6CCAZVo9tOLXor02FfUqj1XNRvyl$DUQlHkKw=(#=q_n3$Yc1uNQDIqVdznDNB4PK59S8JzwVdv7fzTyk7Z50= #=qPViOEa8P43JSlvFUrgrWmA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qucJ_KRK9CNx2K4MFSismEeCFaVqD1XDUwT_XRDgsY$s=()
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qU2zTyxRRQhrS_Wl5SxRWgVgVn6p9drl4yMQh0ibaqMc=()
    ---
    [20:31:38] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:31:38] Building rotation done
    [20:31:38] [Build] Waiting to let other modules work...
    [20:31:50] Could not open barracks dialog. Was your cursor over the game screen?
    [20:31:50] Cannot enter barracks dialog
    [20:31:50] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:31:50] Building rotation done
    [20:31:50] [Build] Waiting to let other modules work...
    [20:32:01] Checking if we can attack now...
    [20:32:03] [Attack] AttackModule starting... (Reason: [Build] Starting attack, camp is at 91% capacity)
    [20:32:11] [Attack] Base: Active, 35803 gold, 750 elixir, 324 dark elixir
    [20:32:11] Active base found that meets your attack requirements
    [20:32:11] Active Settings:0 min gold, 0 min elixir: 0 min dark elixir: Max TH Level: 10 Needs All Checks to be Met
    [20:32:11] [Active Settings] 10 max TH, 0 min gold, 0 min elixir, 0 min dark elixir, needs all checks to be met
    [20:32:11] [Attack] This base meets the attack requirements!
    [20:32:12] [Attack] Available units: unitdeploy_archerx108, unitdeploy_balloonx2
    [20:32:12] Analyzing potential deploy points...
    [20:32:16] [Attack-TrapWave] This option is disabled but for good attack conditions, dropping 1 of the lowest units..
    [20:32:16] EXCEPTION
    Info: Exception in Pulse
    Message: Non-negative number required.
    Parameter name: count
    Stack:
    at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
    at System.Collections.Generic.List`1.RemoveRange(Int32 index, Int32 count)
    at CoC_Bot.Modules.AttackModule.#=qpydJP0aPDCq7hkH2gMVFt3L5fVltu9hLlpEge3fMXVU=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 760
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at System.Fiber`1.Run() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
    at CoC_Bot.Modules.AttackModule.#=qV2T5Y9UB988Ph5Q3O_Ozil0ID$plrdezFlYkYA8lbEQ=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 221
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at CoC_Bot.Modules.AttackModule.Pulse() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 58 at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=q_AyPCW_cdgmsMYtBn5q4a9ei7ulDojTekMPGPQK5wR0=(MethodBase #=qPViOEa8P43JSlvFUrgrWmA==, Boolean #=qOEfoT_7DX_yIDhtr7974bA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qdJRzqw6CCAZVo9tOLXor02FfUqj1XNRvyl$DUQlHkKw=(#=q_n3$Yc1uNQDIqVdznDNB4PK59S8JzwVdv7fzTyk7Z50= #=qPViOEa8P43JSlvFUrgrWmA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qucJ_KRK9CNx2K4MFSismEeCFaVqD1XDUwT_XRDgsY$s=()
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qU2zTyxRRQhrS_Wl5SxRWgVgVn6p9drl4yMQh0ibaqMc=()
    ---
    [20:32:16] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:32:16] Building rotation done
    [20:32:16] [Build] Waiting to let other modules work...
    [20:32:28] Could not open barracks dialog. Was your cursor over the game screen?
    [20:32:28] Cannot enter barracks dialog
    [20:32:28] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:32:28] Building rotation done
    [20:32:28] [Build] Waiting to let other modules work...
    [20:32:39] Checking if we can attack now...
    [20:32:41] [Attack] AttackModule starting... (Reason: [Build] Starting attack, camp is at 94% capacity)
    [20:32:49] [Attack] Base: Active, 1505 gold, 15866 elixir, 0 dark elixir
    [20:32:49] Active base found that meets your attack requirements
    [20:32:49] Active Settings:0 min gold, 0 min elixir: 0 min dark elixir: Max TH Level: 10 Needs All Checks to be Met
    [20:32:49] [Active Settings] 10 max TH, 0 min gold, 0 min elixir, 0 min dark elixir, needs all checks to be met
    [20:32:49] [Attack] This base meets the attack requirements!
    [20:32:50] [Attack] Available units: unitdeploy_archerx112, unitdeploy_balloonx2
    [20:32:50] Analyzing potential deploy points...
    [20:32:54] [Attack-TrapWave] This option is disabled but for good attack conditions, dropping 1 of the lowest units..
    [20:32:54] EXCEPTION
    Info: Exception in Pulse
    Message: Non-negative number required.
    Parameter name: count
    Stack:
    at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
    at System.Collections.Generic.List`1.RemoveRange(Int32 index, Int32 count)
    at CoC_Bot.Modules.AttackModule.#=qpydJP0aPDCq7hkH2gMVFt3L5fVltu9hLlpEge3fMXVU=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 760
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at System.Fiber`1.Run() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
    at CoC_Bot.Modules.AttackModule.#=qV2T5Y9UB988Ph5Q3O_Ozil0ID$plrdezFlYkYA8lbEQ=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 221
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at CoC_Bot.Modules.AttackModule.Pulse() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 58 at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=q_AyPCW_cdgmsMYtBn5q4a9ei7ulDojTekMPGPQK5wR0=(MethodBase #=qPViOEa8P43JSlvFUrgrWmA==, Boolean #=qOEfoT_7DX_yIDhtr7974bA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qdJRzqw6CCAZVo9tOLXor02FfUqj1XNRvyl$DUQlHkKw=(#=q_n3$Yc1uNQDIqVdznDNB4PK59S8JzwVdv7fzTyk7Z50= #=qPViOEa8P43JSlvFUrgrWmA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qucJ_KRK9CNx2K4MFSismEeCFaVqD1XDUwT_XRDgsY$s=()
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qU2zTyxRRQhrS_Wl5SxRWgVgVn6p9drl4yMQh0ibaqMc=()
    ---
    [20:32:54] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:32:54] Building rotation done
    [20:32:54] [Build] Waiting to let other modules work...
    [20:32:59] [Collect] Starting a collection run...
    [20:33:33] Checking 'https://authssl.raccoonbot.com' ...
    [20:37:33] Checking 'https://authssl.raccoonbot.com' ...
    [20:41:34] Checking 'https://authssl.raccoonbot.com' ...
    [20:45:35] Checking 'https://authssl.raccoonbot.com' ...
    [20:49:35] Checking 'https://authssl.raccoonbot.com' ...
    [20:53:36] Checking 'https://authssl.raccoonbot.com' ...
    [20:55:11] [Collect] Done. Collected 8 items
    [20:55:11] [Collect] Starting a collection run...
    [20:55:14] [Collect] Done. Collected 0 items
    [20:55:15] Checking if we can attack now...
    [20:55:16] [Attack] AttackModule starting... (Reason: [Build] Starting attack, camp is at 100% capacity)
    [20:55:25] [Attack] Base: Active, 3681 gold, 27507 elixir, 0 dark elixir
    [20:55:25] Active base found that meets your attack requirements
    [20:55:25] Active Settings:0 min gold, 0 min elixir: 0 min dark elixir: Max TH Level: 10 Needs All Checks to be Met
    [20:55:25] [Active Settings] 10 max TH, 0 min gold, 0 min elixir, 0 min dark elixir, needs all checks to be met
    [20:55:25] [Attack] This base meets the attack requirements!
    [20:55:26] [Attack] Available units: unitdeploy_archerx115, unitdeploy_balloonx3
    [20:55:26] Analyzing potential deploy points...
    [20:55:30] [Attack-TrapWave] This option is disabled but for good attack conditions, dropping 1 of the lowest units..
    [20:55:30] EXCEPTION
    Info: Exception in Pulse
    Message: Non-negative number required.
    Parameter name: count
    Stack:
    at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
    at System.Collections.Generic.List`1.RemoveRange(Int32 index, Int32 count)
    at CoC_Bot.Modules.AttackModule.#=qpydJP0aPDCq7hkH2gMVFt3L5fVltu9hLlpEge3fMXVU=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 760
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at System.Fiber`1.Run() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
    at CoC_Bot.Modules.AttackModule.#=qV2T5Y9UB988Ph5Q3O_Ozil0ID$plrdezFlYkYA8lbEQ=.MoveNext() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 221
    at System.Fiber`1.RunIntern() in c:\Users\Fello\Documents\Visual Studio 2013\Projects\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
    at CoC_Bot.Modules.AttackModule.Pulse() in #=qWPyVGJ4cMIPEHA7LZ5hjrKvAqmuE3tZrHCg916e$ppZGjNQso3rXvXBpNdaz9qJgMtZVhmL96FjnFB_anHL8aHOzKFfFslcUXB5f_pBZiwMmWp6hR9Ktp7tbt$E8z$97_q7gvP$cFx1IXCcuszrqbg==:line 58 at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=q_AyPCW_cdgmsMYtBn5q4a9ei7ulDojTekMPGPQK5wR0=(MethodBase #=qPViOEa8P43JSlvFUrgrWmA==, Boolean #=qOEfoT_7DX_yIDhtr7974bA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qdJRzqw6CCAZVo9tOLXor02FfUqj1XNRvyl$DUQlHkKw=(#=q_n3$Yc1uNQDIqVdznDNB4PK59S8JzwVdv7fzTyk7Z50= #=qPViOEa8P43JSlvFUrgrWmA==)
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qucJ_KRK9CNx2K4MFSismEeCFaVqD1XDUwT_XRDgsY$s=()
    at #=qctQpxKOo$5tPW10ciUtjoNm0K6Cbllm7tA0NXHcYFKE=.#=qU2zTyxRRQhrS_Wl5SxRWgVgVn6p9drl4yMQh0ibaqMc=()
    ---
    [20:55:30] [BuildTask-WithBoostedUnits] Starting to build 3 types of units
    [20:55:30] Building rotation done
    [20:55:30] [Build] Waiting to let other modules work...
     
  23. Unread #92 - Jul 6, 2015 at 10:01 AM
  24. EasyRefs
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  25. Unread #93 - Jul 6, 2015 at 1:29 PM
  26. Blade
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    Blade tfw 2hi lmao
    Retired Sectional Moderator Cracker Head

    RaccoonBot - Best Clash Of Clans bot for Auto Farm, Staying online and more!!!

    Might want to fix your DL link then:)
     
  27. Unread #94 - Jul 7, 2015 at 9:39 AM
  28. EasyRefs
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    You have Updater.exe in your folder, just press on it and it will update you to the latest version.
     
  29. Unread #95 - Jul 7, 2015 at 11:47 AM
  30. Blade
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    Blade tfw 2hi lmao
    Retired Sectional Moderator Cracker Head

    RaccoonBot - Best Clash Of Clans bot for Auto Farm, Staying online and more!!!

    Done, thanks. Also, if you're going to use this as a "discussion" and bump it on Sythe, you have to answer problems ETC here, instead of redirecting to your forums. Everything's working though, considering upgrading. Thanks:)
     
  31. Unread #96 - Jul 8, 2015 at 6:47 AM
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    You welcome
     
  33. Unread #97 - Jul 17, 2015 at 6:38 AM
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    Bumperino!
     
  35. Unread #98 - Jul 19, 2015 at 8:31 PM
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    Bumperino
     
  37. Unread #99 - Jul 20, 2015 at 9:02 AM
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    Bumperino!
     
  39. Unread #100 - Jul 25, 2015 at 12:18 PM
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    Bumperino
     
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