p4nage
Smoke

- Joined
- Nov 3, 2007
- Sythe Gold
- 0
- Messages
- 1,107
ok here goes my rant.....?
as you may know the wilderness have been removed "wtf"%!^&" yes thats right and if you check the rs rant forum its just being spammed with shit like this.
first off,description on what this is about.?
1) Fairly early on, we hit upon the idea of letting the players themselves disrupt attempts to real-world trade in the Wilderness. After all, you can attack other players in the Wilderness anyway so, if a trader goes into the Wilderness with the intention of transfering some items to a cheat, all we need is a nearby PKer to kill them both and it solves the problem nicely (as well as being good fun/reward for the PKer who gets the stuff!). The Wilderness is rather big, however, and it was possible for real-world traders to find a remote corner to commit their crimes.
We've actually been thinking for quite some time that the Wilderness was a bit on the big side, and it can get quite hard to find other players to fight. So, this added reason gave us the incentive to finally shrink it. Reducing the area makes it easier for the real PKers to find and fight each other, and simultaneously makes it a nightmare for the real-world traders. We've gone with three arenas which, combined, have a total area of about 40% of the original size. That's small enough to deny real-world traders a safe corner to exchange items, but big enough to have a decent area to run around in.
2) No legitimate PKer would have any reason to take unnecessary non-combat items into the PKing area. After all, who in their right mind would take millions of gold into the Wilderness? It doesn't help win a fight and there is a large chance that you might lose it! Therefore, we've changed it so that you can only take in items that you would have a good reason to take in. Again, this makes things considerably more difficult for the cheats who took these items into the Wilderness, purely with the intention of losing them, but this should not affect normal PKers at all.
3) To mix things up a bit, we've added a new mechanic which gives you a random 'bounty' target when you enter the PKing area. Unless you are a person’s specific ‘bounty’ (there's more on this later in the newspost) people can no longer randomly kill you, take your goodies and run away. Anyone doing so will find themselves labeled as a Bounty Hunter Rogue and get a three minute penalty. This achieves a few things: firstly, it means that sometimes you will be assigned a target stronger than you, and sometimes a target who is weaker, which means that you won't just get picked on by stronger players all the time. Secondly, it makes things harder for the real-world trading cheats because there will be players assigned to kill them - muwhahah! Thirdly, since this stops players simply collaborating to get a good score, it means we can finally do something else we've wanted to do for a while - adding two new PKing Hiscore tables.
4) Since the PKing area is now dedicated exclusively to PKing and isn't mixed up with other content - again, something players have been asking us to sort out for some time - players immediately get a skull upon entering the PKing area; after all, that is why they are there. Of course, we don't want to suddenly make other things in the Wilderness, such as the Abyss, ridiculously easy - they were in the Wilderness originally to balance their higher rewards. So, we have introduced the 'revenant' ghosts (more on that below).
5) Finally, we renamed the PKing area to 'Bounty Hunter', since it's now only one of many things in the Wilderness area. This also paves the way for PKing areas in the Wilderness. The plan is to move from one PKing area in the wilderness to a variety of different ones, all with different rules and tactics. In fact, we've already added the first new player-vs-player game, with the introduction of 'Clan Wars' (see below). Next year, we have planned a chase-based PKing game where some players are trying to survive/escape while others try to hunt them down.
So, that's the reasoning behind the changes and what we are trying to achieve. The rest of this newspost goes into more details about the adjusted PKing area (now called Bounty Hunter), the first new PKing game (Clan Wars), and the Wilderness 'revenant' ghosts.
and what bounty hunting is?
n the centre of the Wilderness lies Bounty Hunter. This is a dangerous activity, in which you will also be skulled, meaning that you will lose all your items if you die. As described above, this is essentially the original PKing game that has always been in the wilderness, but is now in its own dedicated area, along with a few twists and changes.
The Bounty Hunter volcano is split into three craters, separated by Combat level, in which you will be given the name of a random player. This player is in the arena with you, and you have been tasked with killing them! They are unaware that you are hunting them, but no doubt they soon will be! Track them down, surprise them and then kill them to nab their items and prove yourself to be the bounty hunter of all bounty hunters.
What is so dangerous about this, you ask? Well, someone else in the arena is after you, too! Your name will have been given to another bounty hunter, and you will be firmly in their sights. Can you kill your target before you get killed yourself?
When players enter the Bounty Hunter area, a skull will appear above their heads, variously-coloured to represent the market value of their carried items. It may be tempting to attack any wealthy players who are not your bounty and pick up their items. This kind of non-bounty killing will give you a three minute penalty, during which you CANNOT leave the Bounty Hunter area - making you a tempting target for other players!
A good, clean kill - taking down a player who has been set as your bounty - will gain you Bounty Hunter points, which you can look up on the Bounty Hunter table in the Hiscores section of our website. Killing anyone else will give you Bounty Hunter Rogue points, which can be checked on their own Bounty Hunter Rogue Hiscores table.
i fell sorry for sythe,your black market forum,might as well close it you cant trade anything over 3k or no point in have good cb stats cant even pk.
solution
rotest in rs,don't buy membership,spam and soon as jadex "fucking wankers relies that they ruined wildy" they will know!
thank you p4nage!
as you may know the wilderness have been removed "wtf"%!^&" yes thats right and if you check the rs rant forum its just being spammed with shit like this.
first off,description on what this is about.?
1) Fairly early on, we hit upon the idea of letting the players themselves disrupt attempts to real-world trade in the Wilderness. After all, you can attack other players in the Wilderness anyway so, if a trader goes into the Wilderness with the intention of transfering some items to a cheat, all we need is a nearby PKer to kill them both and it solves the problem nicely (as well as being good fun/reward for the PKer who gets the stuff!). The Wilderness is rather big, however, and it was possible for real-world traders to find a remote corner to commit their crimes.
We've actually been thinking for quite some time that the Wilderness was a bit on the big side, and it can get quite hard to find other players to fight. So, this added reason gave us the incentive to finally shrink it. Reducing the area makes it easier for the real PKers to find and fight each other, and simultaneously makes it a nightmare for the real-world traders. We've gone with three arenas which, combined, have a total area of about 40% of the original size. That's small enough to deny real-world traders a safe corner to exchange items, but big enough to have a decent area to run around in.
2) No legitimate PKer would have any reason to take unnecessary non-combat items into the PKing area. After all, who in their right mind would take millions of gold into the Wilderness? It doesn't help win a fight and there is a large chance that you might lose it! Therefore, we've changed it so that you can only take in items that you would have a good reason to take in. Again, this makes things considerably more difficult for the cheats who took these items into the Wilderness, purely with the intention of losing them, but this should not affect normal PKers at all.
3) To mix things up a bit, we've added a new mechanic which gives you a random 'bounty' target when you enter the PKing area. Unless you are a person’s specific ‘bounty’ (there's more on this later in the newspost) people can no longer randomly kill you, take your goodies and run away. Anyone doing so will find themselves labeled as a Bounty Hunter Rogue and get a three minute penalty. This achieves a few things: firstly, it means that sometimes you will be assigned a target stronger than you, and sometimes a target who is weaker, which means that you won't just get picked on by stronger players all the time. Secondly, it makes things harder for the real-world trading cheats because there will be players assigned to kill them - muwhahah! Thirdly, since this stops players simply collaborating to get a good score, it means we can finally do something else we've wanted to do for a while - adding two new PKing Hiscore tables.
4) Since the PKing area is now dedicated exclusively to PKing and isn't mixed up with other content - again, something players have been asking us to sort out for some time - players immediately get a skull upon entering the PKing area; after all, that is why they are there. Of course, we don't want to suddenly make other things in the Wilderness, such as the Abyss, ridiculously easy - they were in the Wilderness originally to balance their higher rewards. So, we have introduced the 'revenant' ghosts (more on that below).
5) Finally, we renamed the PKing area to 'Bounty Hunter', since it's now only one of many things in the Wilderness area. This also paves the way for PKing areas in the Wilderness. The plan is to move from one PKing area in the wilderness to a variety of different ones, all with different rules and tactics. In fact, we've already added the first new player-vs-player game, with the introduction of 'Clan Wars' (see below). Next year, we have planned a chase-based PKing game where some players are trying to survive/escape while others try to hunt them down.
So, that's the reasoning behind the changes and what we are trying to achieve. The rest of this newspost goes into more details about the adjusted PKing area (now called Bounty Hunter), the first new PKing game (Clan Wars), and the Wilderness 'revenant' ghosts.
and what bounty hunting is?
n the centre of the Wilderness lies Bounty Hunter. This is a dangerous activity, in which you will also be skulled, meaning that you will lose all your items if you die. As described above, this is essentially the original PKing game that has always been in the wilderness, but is now in its own dedicated area, along with a few twists and changes.
The Bounty Hunter volcano is split into three craters, separated by Combat level, in which you will be given the name of a random player. This player is in the arena with you, and you have been tasked with killing them! They are unaware that you are hunting them, but no doubt they soon will be! Track them down, surprise them and then kill them to nab their items and prove yourself to be the bounty hunter of all bounty hunters.
What is so dangerous about this, you ask? Well, someone else in the arena is after you, too! Your name will have been given to another bounty hunter, and you will be firmly in their sights. Can you kill your target before you get killed yourself?
When players enter the Bounty Hunter area, a skull will appear above their heads, variously-coloured to represent the market value of their carried items. It may be tempting to attack any wealthy players who are not your bounty and pick up their items. This kind of non-bounty killing will give you a three minute penalty, during which you CANNOT leave the Bounty Hunter area - making you a tempting target for other players!
A good, clean kill - taking down a player who has been set as your bounty - will gain you Bounty Hunter points, which you can look up on the Bounty Hunter table in the Hiscores section of our website. Killing anyone else will give you Bounty Hunter Rogue points, which can be checked on their own Bounty Hunter Rogue Hiscores table.
i fell sorry for sythe,your black market forum,might as well close it you cant trade anything over 3k or no point in have good cb stats cant even pk.
solution
thank you p4nage!


