Is cinema 4D free? Thanks for your pointersHmmm, Well photoshop can be a wonderful tool. But I find it's best used when mixed with other tools. Cinema4D would be the best example. Add some lighting, some more layer difference, etc. The best place would be youtube, that's where I learned all my skills in a matter of 2 weeks, and I consider myself as good as anyone else.
Could you please suggest different fonts etc. so I actually know what to do?The text. It's too messy, and just not pleasing to look at.
Otherwise, there isn't much more to say at this point without revamping the whole thing.
Im a bit confused about #4 - do you mean as in my elipse should melt it with the purple background?1) Don't use those novelty "design" typefaces with off-centre letters and random little curls/motifs or erosion. Use a plain and classic font OR use a much cleaner and bold stylised type if you'd like to keep with a certain "game" theme - something like this: http://www.dafont.com/morpheus.font
2) Using thick and heavy black outlines on everything is a no no. Reduce the stroke on it to a mere 1px, or remove it entirely - and rather than having it solid black, make it a darker tone of the text itself.
3) L2colourtheory. http://www.tigercolor.com/color-lab/color-theory/color-theory-intro.htm
4) Clean up the edges of all your objects. Cleaner imagery is always the key to a more refined design - that means doing your best to eliminate patchy colouring/shadows/highlights, making the edges of shapes/renders/stocks smooth and flowing, and fitting it in well with the surrounding design elements.
ThanksAs Alt said, font choice is the best starting point for you. Go with a sans type font, or something without fancy lines all over the place. Simplicity often equates to professionalism in graphics design.
Colours are definitely the other aspect you need to work on. It is better to follow a theme using a site like Kuler (look it up) than to throw random colours together and hope that it works. If you don't know what you're doing, of course.
1) Don't use those novelty "design" typefaces with off-centre letters and random little curls/motifs or erosion. Use a plain and classic font OR use a much cleaner and bold stylised type if you'd like to keep with a certain "game" theme - something like this: http://www.dafont.com/morpheus.font
2) Using thick and heavy black outlines on everything is a no no. Reduce the stroke on it to a mere 1px, or remove it entirely - and rather than having it solid black, make it a darker tone of the text itself.
3) L2colourtheory. http://www.tigercolor.com/color-lab/color-theory/color-theory-intro.htm
4) Clean up the edges of all your objects. Cleaner imagery is always the key to a more refined design - that means doing your best to eliminate patchy colouring/shadows/highlights, making the edges of shapes/renders/stocks smooth and flowing, and fitting it in well with the surrounding design elements.

