Zulrah changes

Discussion in 'RuneScape 2007 General' started by pvm adam, Jan 22, 2015.

Zulrah changes
  1. Unread #1 - Jan 22, 2015 at 12:04 PM
  2. pvm adam
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    Zulrah changes

    opinions about it? idk what was the point of making it a mage boss...
     
  3. Unread #2 - Jan 22, 2015 at 12:30 PM
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    Zulrah changes

    What are the changes that occured to the boss?

    It was just made a mainly mage?
     
  5. Unread #3 - Jan 22, 2015 at 12:52 PM
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    Wonderland spokesman

    Zulrah changes

    http://services.runescape.com/m=news/zulrah-bank-space--more?oldschool=1

    After receiving a large amount of feedback and data from the Old School community we've made some changes to Zulrah's combat and drop table.

    Combat changes

    Zulrah's green form now has increased ranged defence and decreased magic defence. This encourages players killing Zulrah to bring a magic switch and adds to the challenge of killing the boss.

    In addition to this change we have added some additional patterns for Zulrah to follow when switching forms and location. Prior to this update there were two orders that Zulrah would switch between forms. We have now added some more to vary the fight further.

    Drop table tweaks

    The changes to Zulrah's drop table are as follows:

    • Increased rarity of torstol seeds as well as decreasing the number dropped from 5 to 2.
    • Increased rarity of torstol herb drop.
    • Added snapdragon, dwarfweed & toadflax seed drops (2 per drop, rare).
    • Added snapdragon, dwarfweed & toadflax herb drops (20 per drop, rare).
    • Removed black dragonhide drop.
    • Added papaya tree seed drop.
    • Added calquat tree seed drop.
    • Reduced 2 palm tree seed drop to 1.
    • Reduced coconut drop from 50 to 20.
    • Reduced Zul-andra teleport scroll drop from 50 to 20.
    • Reduced 1,000 Zulrah scales drop to 500.
    • Reduced the guaranteed scale drop from 250-500 to 100-300.
    • Halved the chance of receiving a dragon halberd.

    Zulrah remains an excellent money maker for players that are competent at killing the boss.
    The boss was too easy. It's good that they buffed it. I'm extremely happy with the accumulator update as well. Will help me tons if I return to oldschool.
     
  7. Unread #4 - Jan 22, 2015 at 6:00 PM
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    Zulrah changes

    a jmod wrote on Twitter that they r nerfing some drops, but it will stay the same profit per hour, because of the ava update, and now they make it a mage boss?lol
     
  9. Unread #5 - Jan 22, 2015 at 6:14 PM
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    Zulrah changes

    the drops were nerfed pretty good now there won't be as much seeds and other stuff. the prices crashed really hard. people were still making great money doing zulrah, i think it's better because it was such a high money making method it blew away 91 RC which is the best money making method
     
  11. Unread #6 - Jan 24, 2015 at 2:59 PM
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    Zulrah changes

    its still the same isnt it?
     
  13. Unread #7 - Jan 24, 2015 at 5:07 PM
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    Zulrah changes

    They made it so its easier to use mage on a phase but most people are still using range throughoutlol
     
  15. Unread #8 - Jan 24, 2015 at 6:03 PM
  16. pvm adam
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    Zulrah changes

    no, everyone uses trident on melee/range, and blowpipe on mage
     
  17. Unread #9 - Jan 24, 2015 at 7:50 PM
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    Wonderland spokesman

    Zulrah changes

    He said most. Not everyone is using trident and blowpipe.
     
  19. Unread #10 - Jan 25, 2015 at 9:36 AM
  20. pvm adam
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    Zulrah changes

    he said most ppl are using range, and that is not true... most ppl use trident+bp
     
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