As you all know the most recent league patch has dropped and it's got some pretty interesting stuff.
Patch 6.19 notes | League of Legends
Let's go over some of the major changes
So it looks like the Riot team thought that Kog's machine gun style playstyle was not possible to balance, so instead they're opting to revert him to resemble his older self pre rework.
I'm pretty sure he's going to be struggling while people readjust to his old ways.
These are some massive quality of life buffs that make Aurelion Sol way more usable to someone who wants to just pick him up.
First thing's first his passive damage when not in W form isn't useless so damaging him up close can be a bit trickier, this is a bit of a flat buff. (His W was nerfed obviously to make up the difference)
The big QOL buffs are mostly on his E, where prior you needed to know his exact ranges to be able to cast his E efficiently.
So now instead of having to place your mouse perfectly, you can now cast outside of cast range and zoom across the map for epic roams.
After getting his legs broken many patches ago (to many players joy) Udyr is getting some love for his Phoenix Stance (to many players disgust).
This small buff should be enough to get him out of the hole of unviability that Phoenix Udyr has been in and should give him 2 options to work with again.
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And here are some misc updates that were pretty interesting:
Can't cast Flash for the first 15 seconds you don't accidentally cost your game!
What's your favorite update?
Patch 6.19 notes | League of Legends
Let's go over some of the major changes
Kog'Maw
General
BASE ATTACK SPEED0.625 ⇒ 0.665
ATTACK SPEED GROWTH STAT3.5% ⇒ 2.65%
Q - Caustic Spittle![]()
NEW? - BONUS ATTACK SPEEDNow grants 15/20/25/30/35% attack speed
UPDATED W - Bio-Arcane Barrage![]()
W no longer doubles Kog’s attack speed or the attack speed cap, but deals more max health per hit, has a higher range early, and lasts longer.
REMOVED ULTRA RAPID KOG’MAW - No longer doubles Kog’Maw’s attack speed, increases his attack speed cap to 5.0, or decreases his cast times by 50%
REMOVED FLAT MAGIC DAMAGE - No longer deals 4/8/12/16/20 bonus magic damage per basic attack
MAX HEALTH DAMAGE - 2% of the target’s maximum health ⇒ 2/3/4/5/6% of the target’s maximum health
MAX HEALTH DAMAGE RATIO 0.75% - max health per 100 ability power ⇒ 1% max health per 100 ability power
BONUS RANGE - 90/120/150/180/210 ⇒ 130/150/170/190/210
COOLDOWN -13/11.5/10/8.5/7 seconds ⇒ 17 second at all ranks
NEW? COOLDOWN PARADIGM - Bio-Arcane Barrage’s cooldown begins on cast, rather than when the effect ends
DURATION 6 seconds at all ranks ⇒ 8 seconds at all ranks
So it looks like the Riot team thought that Kog's machine gun style playstyle was not possible to balance, so instead they're opting to revert him to resemble his older self pre rework.
I'm pretty sure he's going to be struggling while people readjust to his old ways.
Aurelion Sol
Passive - Center of the Universe![]()
DAMAGE - 20-97 (at levels 1-18) ⇒ 20-130 (at levels 1-18)
W - Celestial Expansion![]()
BONUS DAMAGE - 10/20/30/40/50 ⇒ 5/10/15/20/25
COST40 + 16/22/28/34/40 mana per second ⇒ 40 + 22/24/26/28/30 mana per second
E - Comet of Legend![]()
REMOVED ESCAPE VELOCITY - Aurelion Sol may now cast Comet of Legend any time outside of combat (goes on 5 second cooldown when taking damage)
BLASTOFF - Aurelion now takes flight immediately, even if cast outside the cast range
AUTOCORRECT - When cast during Comet of Legend, Starsurge now travels in the same direction as Aurelion Sol if it was cast just slightly off-angle
These are some massive quality of life buffs that make Aurelion Sol way more usable to someone who wants to just pick him up.
First thing's first his passive damage when not in W form isn't useless so damaging him up close can be a bit trickier, this is a bit of a flat buff. (His W was nerfed obviously to make up the difference)
The big QOL buffs are mostly on his E, where prior you needed to know his exact ranges to be able to cast his E efficiently.
So now instead of having to place your mouse perfectly, you can now cast outside of cast range and zoom across the map for epic roams.
Udyr
R - Phoenix Stance![]()
PROC DAMAGE 25/60/95/130/165 ⇒ 40/80/120/160/200
BURN DURATION 5 ticks over 5 seconds ⇒ 4 ticks over 4 seconds
BURN DAMAGE PER TICK 10/20/30/40/50 (unchanged)
CLARITY Phoenix Stance’s burn visual effects updated to better fit the area of effect
After getting his legs broken many patches ago (to many players joy) Udyr is getting some love for his Phoenix Stance (to many players disgust).
This small buff should be enough to get him out of the hole of unviability that Phoenix Udyr has been in and should give him 2 options to work with again.
-------------------------------------------------------------
And here are some misc updates that were pretty interesting:
Summoner spells have a 15-second cooldown on load-in.
GLHFLASH Summoner spells now have a 15-second cooldown at the start of the game
FOR REASSURANCE Smite charge timing is unaffected by this change
Can't cast Flash for the first 15 seconds you don't accidentally cost your game!
Undo Purchase
BUYER’S REMORSE Undoing a purchase still subtracts health gained since the original purchase, but now adds back the health you would’ve regenerated if you hadn’t made the purchase in the first placeThis one needs a bit context. Undoing a purchase subtracts health to avoid weird abuse cases around buying a regen-increasing item to heal faster, undoing the pickup, then buying something else. But, the time lost still sucks. Well, not anymore!
Item Pings
LET ME LAST HIT Pinging an item in the shop generates a chat message letting your team know how much gold you need to purchase the item
PERIPHERAL PINGINGYou can now use normal pings on the map outside the item shop window
Fast Selling
IT’S WHAT IT SOUNDS LIKE Items can now be sold by right-clicking them in the shop window inventory
What's your favorite update?
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