King Klutz
Apprentice
This post is just a heads up for some of you botters (this is taken from my post on rsbots btw, so the topic was originally geared towards the users over there).
http://services.runescape.com/m=forum/forums.ws?16,17,216,61384753
If this is like the graphics update last year, botting will be put to a halt for a week to perhaps a month (full functionality). I believe last year when Rs updated its graphics/game engine with the new HD almost all randoms and scripts were broken for awhile. This year, this graphics update seems like it will affect us even more, since the problem lies in mode we bot in, "safe mode". Anyways, this is just a heads up, obviously I'm not a programmer or developer so I wouldn't know for sure. Though, this update (when released in a few days) might affect us for a while, and seeing how many of you spaz out when reflection is down for a couple hours, this may be 10x worse.
http://services.runescape.com/m=forum/forums.ws?16,17,216,61384753
You may be expecting the last element of July’s Behind the Scenes, but we have had to delay this to the beginning of next week as we were also aiming to release a significant update to our graphics engine. If you’re interested in the details of what we’re doing, the last paragraph tries to describe it in a little detail.
“When we’re rendering our 3D scene, historically we have sorted all of our world entities (such as players, walls, particle effects etc) into view depth order. We then render them in this order, from furthest away to closest, giving the view you would expect, where nearer things appear over far things. Whilst this has the advantage of being quite fast, it’s also somewhat inflexible, and leads to various graphical glitches that you’re probably familiar with if you play in the ‘Safe mode’ or ‘Software’ graphics modes, whereby things appear to draw on top of - or through - each other when they shouldn’t (player capes are an excellent example of this). With this update, we’ve moved to using an industry-standard technique called ‘Z-buffering’, which allows us to be a lot more flexible with our 3D rendering in the future. As an example, it allows us to have player kit or animations which extend outside of the square on which your character is standing. It also allows for more complex models and a number of other improvements which we’ve been wanting to do for a while.â€
~ Mod Chris E
If this is like the graphics update last year, botting will be put to a halt for a week to perhaps a month (full functionality). I believe last year when Rs updated its graphics/game engine with the new HD almost all randoms and scripts were broken for awhile. This year, this graphics update seems like it will affect us even more, since the problem lies in mode we bot in, "safe mode". Anyways, this is just a heads up, obviously I'm not a programmer or developer so I wouldn't know for sure. Though, this update (when released in a few days) might affect us for a while, and seeing how many of you spaz out when reflection is down for a couple hours, this may be 10x worse.


