West Varrock Smither

Discussion in 'Outdated RS Scripts' started by sluuuder410, Nov 4, 2007.

West Varrock Smither
  1. Unread #1 - Nov 4, 2007 at 5:48 PM
  2. sluuuder410
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    sluuuder410 Active Member

    West Varrock Smither

    I got this script from my friend which he didnt make it. It works pretty well. just folo instructions and youll be fine. But there is one problem it sayd theres a problem with string1 or somthing so that will be the only problem if there is any. so happy cheating! copy everything how it is and paste for you slow ppl.

    Program Smither;
    {.Include Srl/Srl.Scar}
    {.Include Srl/Srl/Skill/Smithing.Scar}

    { 1. Use Runescape with Low Detail. ]
    [ 2. Set your Screen to 32 bit TRUE color. ]
    [ 3. Set Playernames and Passwords in DeclarePlayers. ]
    [ 4. Set HowManyPlayers inside DeclarePlayers ]
    [ 5. Have Your hammer in your first inventory slot ]
    [ 6. Start script. }

    // Note: Works best on anything that takes 3 or more bars //
    // Credits go to Inferno whom i used and modified 2 procedures from //


    Const
    StartPlayer = 0; // Player to start with
    TimeForAGo = 5; // Number of banks to switch players after.
    switchtheppl=true; // Switch out players after round?
    MMBankColor = 4507358; // Yellow/gold on the bank color
    AnvilColourC = 0; // Set only if asked to
    MainAnvilColor= 5131861; // Color Of anvil on main screen
    MainBankColor=7575207; // Lightest color of tan on bank booth
    UseBenMouse = False; // False is good


    // list of names just copy and paste so it will be exactly right //
    ///////////////////////////
    // Dagger //
    // Axe //
    // Sword //
    // Mace //
    // Scimmy //
    // Warhammer //
    // Long Sword //
    // Battle //
    // 2H Sword //
    // Chain //
    // Med Helm //
    // Legs //
    // Full Helm //
    // Skirt //
    // Square //
    // Plate //
    // Kite //
    // Nails //
    // Darts //
    // Bolts //
    // Arrow tips //
    // Limbs //
    // Throwing Knives //
    ///////////////////////////


    Procedure DeclarePlayers;
    Begin;
    HowManyPlayers := 1;
    NumberOfPlayers(HowManyPlayers);

    Players[1].Name :='sluder4';
    Players[1].Pass :='die';
    Players[1].Nick :='yo';
    Players[1].String1 := 'Iron'; //Type of bar : Bronze, Iron, Steel, Mithril, Adamant, Runite.
    Players[1].string2 :='Arrow tips'; //Type of item, list is available above.
    Players[1].Active:=True;

    End;


    Var
    R, R1,a,WithdrawX, BarTotal, MithrilBarbmp, AdamantBarbmp, RuniteBarbmp,
    BronzeBarbmp, IronBarbmp, SteelBarbmp, AnvilColour, BarBmp, Make10,
    UseIte : Integer;

    Procedure SwitchChars;
    Begin;
    If(Players[CurrentPlayer].Banked >= TimeForAGo)Then
    NextPlayer(True);
    End;

    Procedure FindRandoms;
    Begin
    CloseWindow;
    FindNormalRandoms;
    If(Not(Loggedin))Then
    Begin
    Logout;
    Exit;
    End;
    Wait(1);
    If(wearedead)Then
    NextPlayer(False);
    End;


    Procedure Bitmaps;
    Begin;
    Make10 := BitmapFromString(15, 11, 'z78DA333040003724608017' +
    'B86100EAAAC4EF1E371C8018338977D5E031999830193C26E30F9' +
    '3C16332B5521D25EEA7350000E986DE3D');
    WithdrawX := BitmapFromString(6, 10, 'z78DA737343000324E086' +
    '03E052439E2E5C6A70994F890BF1BB96BA2663AA01005AD75719');
    UseIte := BitmapFromString(15, 9, 'z78DA333000013724608001F' +
    '0CBE207A32653CB64371C80129389F1CB6073337E77E23701974B' +
    '88311900606BB125');
    BronzeBarbmp := BitmapFromString(6, 6, 'z78DA33713576363231C1' +
    '419ABA98581A39E397C5A5065916421A1B1899199A2193B453030' +
    '023F82F14');

    IronBarbmp := BitmapFromString(6, 6, 'z78DA33353671317131C541' +
    '9A999ABA9A1290C5A5065916421A9B1B1B012112493B35004B252' +
    'F77');

    SteelBarbmp := BitmapFromString(6, 6, 'z78DA33B73437343730C74' +
    '15A1A59585A58E297C5A5065916429A1A9A3899382293B4530300' +
    '70A32E51');

    MithrilBarbmp := BitmapFromString(6, 6, 'z78DA33313031347535C145' +
    '02A1B91101595C6A9065C1A491A391A3B12B32493B3500F0EC2FC' +
    '8');

    AdamantBarbmp := BitmapFromString(6, 6, 'z78DA33313635360142ECA4' +
    'A99199B9A9117E595C6A906521A491B3B1B9913332493B3500D6B' +
    '62CF2');

    RuniteBarbmp := BitmapFromString(6, 6, 'z78DA33313175323331C141' +
    '9A1A9BB9993BE297C5A5065916421A391B3B9B182393B45303000' +
    'BD72FB3');
    End;

    Procedure WithdrawBars;
    Begin;
    Case Players[CurrentPlayer].string1 Of
    'Bronze' : Withdraw(1,1,27);
    'Iron' : Withdraw(1,1,27);
    'Steel' : Withdraw(1,1,27);
    'Mithril' : Withdraw(1,1,27);
    'Adamant' : Withdraw(1,1,27);
    'Runite' : Withdraw(1,1,27);
    End;
    End;

    Procedure Bank;
    Begin
    If(Not(LoggedIn))Then
    Exit;
    FindRandoms;
    MarkTime(Mark);
    Repeat
    If(Not(LoggedIn))Then
    Break;
    OpenBankColor(Mainbankcolor);
    Until((BankScreen)Or(TimeFromMark(Mark)>60000));
    If(BankScreen)Then
    Begin
    Deposit(2, 27, 2);
    WithdrawBars;
    End;
    CloseWindow;
    Banks:=Banks+1;
    Players[CurrentPlayer].Banked:= Players[CurrentPlayer].Banked+1;
    End;

    Procedure WalkTo;
    Begin;
    If(AnvilColour = 0)Then
    AnvilColour := GetSymbolColor(X, Y, 'anvil');
    If(FindColorSpiral(X, Y, AnvilColour, 552, 10, 737, 164))Then
    Begin
    Mouse(X, Y + 5, 4, 4, True);
    Wait(200);
    Flag;
    Wait(100+Random(400));
    End
    End;

    Procedure WalkFrom;
    Begin;
    If(FindColorSpiral(X, Y, MMBankColor, 552, 10, 675, 164))Then
    Begin
    Mouse(X, Y, 4, 4, True);
    Wait(200);
    Flag;
    Wait(100+Random(400));
    End Else
    If(FindColorSpiral(X, Y, AnvilColour, 552, 10, 737, 164))Then
    Begin
    Mouse(X - 50, Y + 22, 5, 5, True);
    Wait(200);
    Flag;
    Wait(100+Random(400));
    Walkfrom;
    End;
    End;

    Procedure Bitmap;
    Begin
    Case Players[CurrentPlayer].String2 Of
    'Bronze' : BarBmp := BronzeBar;
    'Iron' : BarBmp := IronBar;
    'Steel' : BarBmp := SteelBar;
    'Mithril' : BarBmp := MithrilBar;
    'Adamant' : BarBmp := AdamantBar;
    'Runite' : BarBmp := RuniteBar;
    End;
    End;

    Procedure ClickAnvil;
    Begin;
    Bitmaps;
    Wait(300+Random(300));
    Mouse(628, 229, 3, 3, True);
    Wait(400+random(500));
    Repeat
    If(FindObjFast(X, Y, 'Anvil', Mainanvilcolor, 20))Then
    Begin
    Mouse(X, Y, 2, 2, False);
    MarkTime(Mark);
    End;
    Repeat
    Wait(250);
    Until(FindBitmapIn(UseIte, X, Y, 5, 5, 747, 468))Or(TimeFromMark(Mark) > 10000);
    If(ClickOption('Use', 1))Then
    Begin
    Flag;
    Repeat
    Wait(100);
    R := R+1;
    Until(R >= 50)Or(GetColor(262, 26) = 2070783)
    End;
    R1 := R1+1;
    Wait(400+Random(300));
    Until(R1 >= 3)Or(GetColor(262, 26) = 2070783)
    If(R1 >= 3)Then
    Begin
    WalkTo;
    ClickAnvil;
    End;
    End;

    Function NoBars : Boolean;
    Begin;
    Result := False;
    If(Not(FindBitmapIn(BarBmp, X, Y, 547, 201, 747, 468)))Then
    Result := True;
    End;

    Procedure SmithEm;
    Begin;
    Repeat
    ClickAnvil;
    a := 0;
    If Players[CurrentPlayer].string2=('Dagger')
    then Mouse(35, 63, 7, 7, False);
    If Players[CurrentPlayer].string2=('Axe')
    then Mouse(117, 56, 7, 7, False);
    If Players[CurrentPlayer].string2=('Sword')
    then Mouse(33, 121, 7, 7, False);
    If Players[CurrentPlayer].string2=('Mace')
    then Mouse(117, 112, 7, 7, False);
    If Players[CurrentPlayer].string2=('Scimmy')
    then Mouse(32, 173, 7, 7, False);
    If Players[CurrentPlayer].string2=('Warhammer')
    then Mouse(116, 166, 7, 7, False);
    If Players[CurrentPlayer].string2=('Long Sword')
    then Mouse(30, 228, 7, 7, False);
    If Players[CurrentPlayer].string2=('Battle')
    then Mouse(114, 218, 7, 7, False);
    If Players[CurrentPlayer].string2=('2H Sword')
    then Mouse(34, 282, 7, 7, False);
    If Players[CurrentPlayer].string2=('Chain')
    then Mouse(183, 70, 7, 7, False);
    If Players[CurrentPlayer].string2=('Med Helm')
    then Mouse(285, 68, 7, 7, False);
    If Players[CurrentPlayer].string2=('Legs')
    then Mouse(182, 120, 7, 7, False);
    If Players[CurrentPlayer].string2=('Full Helm')
    then Mouse(286, 123, 7, 7, False);
    If Players[CurrentPlayer].string2=('Skirt')
    then Mouse(181, 174, 7, 7, False);
    If Players[CurrentPlayer].string2=('Square')
    then Mouse(288, 175, 7, 7, False);
    If Players[CurrentPlayer].string2=('Plate')
    then Mouse(183, 229, 7, 7, False);
    If Players[CurrentPlayer].string2=('Kite')
    then Mouse(287, 227, 7, 7, False);
    If Players[CurrentPlayer].string2=('Nails')
    then Mouse(289, 279, 7, 7, False);
    If Players[CurrentPlayer].string2=('Darts')
    then Mouse(366, 71, 7, 7, False);
    If Players[CurrentPlayer].string2=('Bolts')
    then Mouse(454, 62, 7, 7, False);
    If Players[CurrentPlayer].string2=('Arrow tips')
    then Mouse(369, 124, 7, 7, False);
    If Players[CurrentPlayer].string2=('Limbs')
    then Mouse(449, 117, 7, 7, False);
    If Players[CurrentPlayer].string2=('Throwing Knives')
    then Mouse(364, 172, 7, 7, False);
    Repeat
    Wait(200);
    Until(FindBitmapIn(Make10, X, Y, 2, 2, 744, 465));
    Wait(200);
    Mouse(X, Y, 4, 4, True);
    Wait(300+Random(200));
    Repeat
    Wait(300);
    a := a+1;
    FindRandoms;
    Until(a=50)Or(GetColor(303,444) = 16711680);
    Until(Nobars);
    End;

    Procedure ProgressReport;
    Begin;
    Cleardebug;
    Writeln('~~~~~~~~~~1337`s West V Smither ~~~~~~~~~');
    Writeln('Worked for '+TimeRunning);
    Writeln('Smithed '+(Players[CurrentPlayer].String1)+' bars');
    Writeln('Made the bars into '+(Players[CurrentPlayer].String2)+'s');
    Writeln('Smithed '+IntToStr(BarTotal)+' bars');
    Writeln('~~~~~~~~~~1337`s West V Smither ~~~~~~~~~');
    End;

    (*Main EventLoop*)
    Begin
    SetUpSrl;
    DeclarePlayers;
    CurrentPlayer:= StartPlayer; // CurrentPlayer = Array Index
    Bitmaps;
    ActivateClient;
    MouseSpeed := 15; // do not unset unless I tell u to
    Wait(1000);
    If(LoggedIn)Then
    NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
    If(Not(LoggedIn))Then
    LoginPlayer;
    SetChat('off', 1);
    Brightness('V');
    Repeat
    Face('E');
    Repeat
    Bank;
    WalkTo;
    SmithEm;
    WalkFrom;
    BarTotal := BarTotal + 27;
    ProgressReport;
    Until(Players[CurrentPlayer].Banked >= TimeForAGo);
    if switchtheppl=true
    then SwitchChars
    If(Not(LoggedIn))Then
    NextPlayer(False);
    Until(False);
    End.
     
  3. Unread #2 - Nov 8, 2007 at 5:45 AM
  4. rendijs900
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    rendijs900 Guest

    West Varrock Smither

    [​IMG]
     
  5. Unread #3 - Nov 10, 2007 at 3:29 PM
  6. gankzer123
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    gankzer123 Newcomer

    West Varrock Smither

    Nice il use this
     
  7. Unread #4 - Nov 15, 2007 at 12:36 AM
  8. mees
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    mees Guest

    West Varrock Smither

    seems like a great script but im getting this error
    Line 63: [Error] (15334:12): Unknown identifier 'STRING1' in script

    this is line 63
    Players[1].String1 := 'Iron'; //Type of bar : Bronze, Iron, Steel, Mithril, Adamant, Runite.

    Can someone help me please:confused:
     
  9. Unread #5 - Nov 17, 2007 at 9:35 PM
  10. spidie123
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    spidie123 Forum Addict
    Banned

    West Varrock Smither

    woot cool script thanks
     
  11. Unread #6 - Nov 23, 2007 at 3:19 AM
  12. daxjumba
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    daxjumba Member

    West Varrock Smither

    has this been updated along with the new runescape smithing screen?(when you use an bar with the anvil, the screen is different.)
     
  13. Unread #7 - Nov 26, 2007 at 12:01 PM
  14. Diefull
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    Diefull Active Member

    West Varrock Smither

    i dont Get this version i downloaded it and doesn't work
     
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