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Need some advice on dungeoneering

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I'm going to start this off venting for a second. I have just had to end three large dungeons early because of others leaving. I have spent about an hour and forty minutes and have accomplished nothing.

I really like the skill itself but, I cannot stand the teamwork involved. I have 70 dungeoneering now and I'm level 126. This puts me in an complicated situation. I am not accepted by the players who actually know what they are doing, they require 130+. They can't be blamed for this but, the people I end up being teamed with are all idiots.

I've read in many places that duoing or trioing is comparable xp but, I don't have enough close friends who like the skill. I would really like the rewards so what I'm asking is that; can soloing be decent experience? If I were to solo what complexity/floor size is recommended? and is there a certain clan chat or area where people around my level dungeoneer?
 
Soloing is shit experience -- Hands down -- Take it from someone who has done 140m XP in DG... your best bet is to raise your cmb to 130, and use w148 instead of 117 -- you have a much better chance of finding stable teams ... if you are having problems finding teams just start your own and be a keyer and make the requirement atleast your own DG level

From my on experience whenever the 105+ dg world got empty at night, I would use 148 and just put a 95+ dg req and have never had a problem with people quitting ... I hope this helped you get better teams.
 
Thanks for the advice, I was hoping to use a chaotic rapier to train slayer/combat faster but it's starting to look like i'm just going to have to come back.
 
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