To start of hello everyone i'm Skyfox and i've been interested in luring for a long time now probably years, i never really knew how to start or pull this of so i've been thinking today and i'd have a idea now, it's creating a luring clan.
So to make this succesful or atleast do my best to make it succesful i need some information.
I've been thinking trough ''roles'' we need and these is what i've come up with:
1. A talker/convincer
2. A/multiple killer(s)
3. Creative people
4. Scouts
I've also been thinking about a website for gambling or for the clan when it might grow so people who know 5. HTML/Java/css any coding.
I'll be adding some information about these roles.
Number 1.
A talker/convincer, when our scouts find people who'r ''dumb'' enough to fall for it the convincer/talker will talk with this person and take this person to a specific place/convince him/her he or she is save and convince them to drop their stuff or do something they'll regret.
Number 2.
The killers.
The word actually says enough and i think everybody knows what it means, to kill the player that's being lured ofcourse.
Number 3.
Creative people or how i like to call it ''People with alot of imagination ;D ) these people will think about the scripts for the talkers and what a good lure is in the year 2016 (and the new update).
Number 4.
Scouts.
Scouts will scout the people that'r dumb enough to fall for ''our'' lure.
Number 5.
''I've also been thinking about a website for gambling or for the clan when it might grow so people who know 5. HTML/Java/css any coding.''
I would like everyone who would like to join to answer on this topic with this information :
Name : (nickname is fine but when on skype i want to know it.)
Skype :
RSN :
CB level :
Str :
Attack :
Def :
Magic :
Do you have any experience in luring ? yes/no
What role(s) would you like to have?
Age : (optional)
Bank wealth(rs3 or/and 07) also doesn't matter but don't expect others to buy gear.
Would you like to join the creative people? yes/no
The loot/gear will be splitted wich the % is diffrent in every lure!
For a standard lure it would be : 60% to the killer(s) and 40% to talkers
60% for the killers since they'll most likely be with more people then the talker(s). If there'r only 2 people the lure will ofcourse be splitted 50/50.
If you want to join answer below and i'd like to hear from all of you!
So to make this succesful or atleast do my best to make it succesful i need some information.
I've been thinking trough ''roles'' we need and these is what i've come up with:
1. A talker/convincer
2. A/multiple killer(s)
3. Creative people
4. Scouts
I've also been thinking about a website for gambling or for the clan when it might grow so people who know 5. HTML/Java/css any coding.
I'll be adding some information about these roles.
Number 1.
A talker/convincer, when our scouts find people who'r ''dumb'' enough to fall for it the convincer/talker will talk with this person and take this person to a specific place/convince him/her he or she is save and convince them to drop their stuff or do something they'll regret.
Number 2.
The killers.
The word actually says enough and i think everybody knows what it means, to kill the player that's being lured ofcourse.
Number 3.
Creative people or how i like to call it ''People with alot of imagination ;D ) these people will think about the scripts for the talkers and what a good lure is in the year 2016 (and the new update).
Number 4.
Scouts.
Scouts will scout the people that'r dumb enough to fall for ''our'' lure.
Number 5.
''I've also been thinking about a website for gambling or for the clan when it might grow so people who know 5. HTML/Java/css any coding.''
I would like everyone who would like to join to answer on this topic with this information :
Name : (nickname is fine but when on skype i want to know it.)
Skype :
RSN :
CB level :
Str :
Attack :
Def :
Magic :
Do you have any experience in luring ? yes/no
What role(s) would you like to have?
Age : (optional)
Bank wealth(rs3 or/and 07) also doesn't matter but don't expect others to buy gear.
Would you like to join the creative people? yes/no
The loot/gear will be splitted wich the % is diffrent in every lure!
For a standard lure it would be : 60% to the killer(s) and 40% to talkers
60% for the killers since they'll most likely be with more people then the talker(s). If there'r only 2 people the lure will ofcourse be splitted 50/50.
If you want to join answer below and i'd like to hear from all of you!
























