firecape smithing

Discussion in 'Archives' started by pk3r kyle, Aug 15, 2007.

firecape smithing
  1. Unread #1 - Aug 15, 2007 at 5:58 AM
  2. pk3r kyle
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    pk3r kyle Guest

    firecape smithing

    Ok, first in you client.java search for "rune"

    You should see this:

    Code:
    public void rune(){
    if (actionTimer == 0)
    {
    addItem(2363,1);
    sendMessage("You make a rune bar.");
    deleteItem(451,getItemSlot(451),1);
    addSkillXP((450*playerLevel[13]), 13);
    
    actionName = "rune";
    actionTimer = 10;
    pEmote = 0x383;
    updateRequired = true; appearanceUpdateRequired = true;
    }
    }
    ok, then copy and paste this code just before the beginning of the void

    Code:
    public void tokkul(){
    if (actionTimer == 0)
    {
    addItem(6570,1);
    sendMessage("You make a fire cape.");
    deleteItem(6529,getItemSlot(6570),1);
    addSkillXP((900*playerLevel[13]), 13);
    actionName = "tokkul";
    actionTimer = 10;
    pEmote = 0x383;
    updateRequired = true; appearanceUpdateRequired = true;
    }
    }
    so it looks like this

    Code:
    public void tokkul(){
    if (actionTimer == 0)
    {
    addItem(6570,1);
    sendMessage("You make a fire cape.");
    deleteItem(6529,getItemSlot(6570),1);
    addSkillXP((900*playerLevel[13]), 13);
    actionName = "tokkul";
    actionTimer = 10;
    pEmote = 0x383;
    updateRequired = true; appearanceUpdateRequired = true;
    }
    }
    
    public void rune(){
    if (actionTimer == 0)
    {
    addItem(2363,1);
    sendMessage("You make a rune bar.");
    deleteItem(451,getItemSlot(451),1);
    addSkillXP((450*playerLevel[13]), 13);
    actionName = "rune";
    actionTimer = 10;
    pEmote = 0x383;
    updateRequired = true; appearanceUpdateRequired = true;
    }
    } 
    Now, search for Case 451://Runite

    You should see this:
    Code:
    case 451: //runite
    if (AreXItemsInBag(453, 8) == true) {
    smelting[0] = 1;
    smelting[1] = 85;
    smelting[2] = 50;
    smelting[3] = 2363;
    smelting[6] = 8;
    } else {
    sendMessage("You need 1 runite ore and 4 coal to smelt 1 runite bar.");
    return false;
    }
    break;
    Now, once again, copy this code, and paste it again over the current one, so it looks like this:

    Code:
     case 451: //fire
    if (AreXItemsInBag(6529, 1) == true) {
    smelting[0] = 1;
    smelting[1] = 99;
    smelting[2] = 5000;
    smelting[3] = 6570;
    smelting[6] = 0;
    } else {
    sendMessage("get some tokkul to make a fire cape");
    return false;
    }
    break;
    case 451: //runite
    if (AreXItemsInBag(453, 8) == true) {
    smelting[0] = 1;
    smelting[1] = 85;
    smelting[2] = 50;
    smelting[3] = 2363;
    smelting[6] = 8;
    } else {
    sendMessage("You need 1 runite ore and 4 coal to smelt 1 runite bar.");
    return false;
    }
    break;
    
    Now, change it to look like this:


    heres how that works
    Code:
    [0] = smelting
    [1] = Level
    [2] = Exp
    [3] = Item
    [4] = What
    [5] = What Slot
    [6] = Del Coal
    
    Smelting: what you get from smelting the tokkul (in this case)

    Level: self Explanitory

    Exp: self Explanitory

    What: Not used, but what you are putting into furnace

    What slot: dont change this variable, unless you want the furnace to only smelt items in the 2nd slot of your bag.

    Del coal: not sure what it stands for, but it means how much coal is needed along with the ore to make the item.
     
  3. Unread #2 - Aug 15, 2007 at 5:10 PM
  4. iniquity
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    Feb 16, 2007
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    iniquity Forum Addict
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    firecape smithing

    nice job :) i try it out :)
     
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