OldSkool Mir - Releases Saturday 22nd

Discussion in 'Gaming General' started by pinki104, Feb 19, 2020.

OldSkool Mir - Releases Saturday 22nd
  1. Unread #1 - Feb 19, 2020 at 5:42 PM
  2. pinki104
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    OldSkool Mir - Releases Saturday 22nd

    Basic Information
    Server Files: Custom Crystal Files
    Start level: 1
    Level Cap: 200 (soft cap)
    Paragon Level cap: 500
    Classes: Warrior, Wizard, Taoist, Assassin
    Semi-loot PvP (Chance to drop an item on death)
    Website - https://oldskoolmir.com

    Discord - Discord.gg/xykhxv


    Season Pass + Rewards

    A Season will last for 2 months. During this season you can gather Season XP and gain Season Levels.
    Each Season Level up will reward you with a prize.
    Those that purchase the Season Gold Pass will unlock an extra layer of prizes.
    You can only gain these rewards once per season, and they reset with each new season.
    Completing all 100 Season levels will also give you permanent EXP, Gold Find, Drop Find, and Stat % Buffs during that season.
    All Season levels reset to 0 when a new season starts
    [​IMG]
    Season Quests
    How do you level up your Season EXP? Easy! You do daily Season quests.
    These are not your standard quests and are instead a little more generic and unique to the Season system, below is a list of example quests you might see!

    Item Stats / Quality / Sockets

    Our aim is for every item to have its own unique set of stats via a variety of different methods, as follows:
    Randomised item stats: An item no longer has static stats, instead it has a range and when the item drops it'll roll its stats based on its min and max parameters.
    Added stats (not core stat): An item can drop with extra unique stats, e.g. Crit rate/damage, MR, PR, Luck etc!
    Item Quality: There are 6 different item qualities that an item can be; Normal (grey), Common (yellow), Rare (blue), Legendary (Orange), Mythical (Pink) and Godly (Red).

    The better the item quality, the higher its base stat parameters are.
    Sockets: Each item can have up to 3 sockets, which allow you to insert unique gems into them. What are gems? Well you'll just have to wait and see [​IMG]

    Paragon System
    Once you have obtained at least level 180, you can enable the Paragon system!
    You can turn the system on/off at any time.
    When you enable paragon, you stop gaining EXP towards your normal level, and instead gain XP for Paragon levels.
    Paragon levels have their own unique EXP table.
    Every level you earn, gives you a point in 1 of 4 categories as seen in below screenshot.
    You may use these points how you see fit in whatever stat you feel benefits you the most. You can reset this at any time.
    All paragon levels reset to 0 at the beginning of each new season.
    World Events

    Random events will pop up around the province maps and some dungeons.
    These Events range from Invasion, Monster slaying, Daily Boss, Weekly Boss.

    Stat tracking
    A range of stats are tracked in the game so you can see how many mobs, players you've killed and how many times you've died.
    There are also leader boards at the end of each boss fight.


    Instances
    Instances are split into 2 types; PvE and PvP.
    **Instances are not the main hunting caves on the server, they compliment them for users that do not enjoy mass PK and want some peace and quiet.**
    You can queue solo or in a pre-made party.
    Each Instance will have different requirements for it to start, when the minimum number of players has queued you can choose to start early.

    The dungeon finder allows users to play with total randoms in a safe environment (PvE). There is no PK, item drops are distributed via a group loot roll system, and all party members receive the prize at the end.
    [​IMG]

    Instance Types
    PvE: A variety of different PvE dungeons.
    Timed PvE: Same as PVE but with a timer.


    PvP Arena (non rated): Fancy a fight? Jump into an Arena match and battle it out with a random. Variety of modes ranging from solo to grouped.
    PvP Arena (Rated): Same as above but with PvP rating. You will win/lose arena rating based on the outcome. A leaderboard shows who the best PvPers are on the server.

    PvP LastManStanding: A mass brawl where its every man for himself!


    Group Loot - Instances Only.Group loot is simple, whilst in an instance instead of the item dropping on the floor for a "free for all", a window will pop up displaying the item and its stats. You have the option of:



    Need - if the item is an actual upgrade to you and you will be wearing it.
    Greed - if you need the item just to sell it or benefit another character
    Pass - if you're not interested


    We understand that in a random group most players will simply need, but the need/greed is more for guild/trusted parties. The system will auto roll (broadcast to the group) and the highest roll wins the item.
    Each item in the group loot has an expiry time (2 Minutes) if the time passes and you do not vote it will be automatically voted to Pass.
    If the roll winner bag is full and the player failed to receive the item it will be mailed to the player and the player can collect parcel to receive the item.



    Chat Item Linking Enhancements
    You can link your items in the chat by alt + left clicking the item, when you click the item within the chat it'll open the item in a new window to inspect.

    New Interface - We have a new interface unique to the server - we hope you like it!


    Level up / down on PK
    That's right! If you get PK'd by someone lower level, or within 10 levels higher than you, they'll take your level off you!
    Its a straight swap, the dead person loses 1 level, the winner gains 1 level.
    There are no rules on this system, if you want to sell levels to players, or gift to your friends, feel free!
    This feature is disabled on certain maps, e.g. FIGHT maps.

    PvP Rating with Weekly Reset
    Fight in 1v1, 3v3 arena's and/or big battleground style instances to increase your rating and earn PvP currency.Each week your rating is reset back to 0 and you are awarded currency for the rating gained. You can use this currency to buy items from the shop.
    We have plans to introduce tournaments and monthly prizes for top rated players.


    Free Game Gold via Level up rewards!
    Its nice to be rewarded after putting in those long hours grinding away leveling up, and for that we are giving everyone free GameGold rewards every 5 levels! By the time you hit level 200 you would have earned enough GameGold to be able to purchase a powerful item from the shop!
    You can gain up to ?15 worth of GameGold just through playing and having fun!​
     
    Last edited: Feb 19, 2020
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