Jagex Ban Criteria

Discussion in 'RuneScape 3 Cheating' started by Eclipse01, Jun 23, 2011.

Jagex Ban Criteria
  1. Unread #1 - Jun 23, 2011 at 3:47 AM
  2. Eclipse01
    Joined:
    Feb 26, 2011
    Posts:
    147
    Referrals:
    0
    Sythe Gold:
    0

    Eclipse01 Active Member
    Banned

    Jagex Ban Criteria

    Idk if you guys have seen this but here it is: *Source rs2h*

    Edit: its an excerpt from a leaked jagex PDF file

    Our macro detection system is highly advanced, reminiscent of our efforts to curb rule breakers prior to the removal of unbalanced trade. Admittedly, we devote more of our energies towards Introducing actual game content.
    The use of macros is nevertheless unacceptable, and contrary to popular belief we have not ignored the recent outbreak of bot usage. Modern macros however are quite advanced, rarely interact with the client, and issue commands the same way players point and click, rotate the camera, etc... We presume this sudden leap of sophistication to be due to the fear of being caught with well developed accounts, as most macro users seldom use throwaway accounts. Many recent macro users actually have comparable gameplay hours to legitimate players.
    [name removed], I don't actually know the very specific details. It's likely that nobody knows the entire system to the letter, given the vastness of all of the software involved. Firstly, we only issue bans if we can beyond a reasonable that the individual in question has committed a violation of the rules. We have stated this to the public quite a bit, and it really is true. I wouldn't lose sleep over the bans we've issued at all. Our actual detection system monitors player behavior autonomously. As most bot programmers have unfortunately and conveniently guessed, it works on a comparison of expected human behavior to the observed behavior. Thus, macros that follow a set series of commands would be incredibly easy to catch, if they would even be operational. Random camera shifts usually thwart these, and finding them is a very rare occurrence.
    We regularly dismantle macros, and the most common approach taken is object recognition with a series of programmed responses. One of our very first attempts to counter this was random color changes, usually not very noticeable. This turned out to be a failure as object recognition technology proved to be far ahead of this eventuality."
    "Unless the appearance of the interface was changed sufficiently enough to make it unusable to even a regular player, it was not practical to make the game unrecognizable to a macro program.
    All that we could do was analyze rather than inhibit, so to speak. By determining sets of behaviors that are not characteristically human, in "criteria", we would get the alarm from the system if all were met.
    The first criteria is quite a bit similar to that of most first person shooter (FPS) games who take steps to detect "aimbots." This would be simple movement. Inhumanly fast cursor movements are highly suspicious, and consistent patterns of such movements (to discern from some player who gets bored and plays with the mouse .) I don't know the actual numbers involved, sorry. Some exceptionally skilled players frequently do trigger this, which is why multiple criteria exist. The second criteria is the "accuracy" of the clicks. The interface determines exactly where any specific click was made, and is further divided into the actual buttons such as the inventory, worn equipment, etc...
    Primitive programs typically recognize the object, but click the same spot (often the same pixel.) This immediately raises the alarm if it is done consistently. Most programs do not do this, though, but rather have an "area of uncertainty" where the click will randomly fall in.
    This is still easy to detect. There is accuracy, and precision. These programs do not replicate human precision. Consider the dartboard as an example: The goal is to simply "hit it." A human will still aim for the bullseye, to increase the chance of hitting the dartboard. Thus hits will be concentrated towards the bullseye, but there will still be hits nowhere close, and some misses too. A macro does not have human flaws, and can always hit the dartboard. However, if randomized in
    the "area of uncertainty" there is no such pattern." This will also raise the alarm. More advanced yet, some macros will actually form concentric regions of where the clicks will land. Still, we're always ahead of rulebreakers. Our final line of defense in this criteria is to analyze the regions most commonly clicked. A macro tends to click in a perfect square, circle, or sometimes the shape of an interface icon. Sometimes even the region is randomized. Human behavior is not truly random however. The region most commonly clicked is related to placement, which is all I know about this.
    Highly advanced bots have made an attempt to replicate even this, but we have not seen anything convincing yet. Admittedly, we're disadvantaged in this aspect, so we cannot fully rely on simple movement and accuracy to detect a macro program.
    The next criteria is the actual sequence of actions. A player that decides to cut some trees for logs,
    and sell them for profit actually has a longer list of actions to perform than you'd think. The efficiency
    of which this is completed can be analyzed, and much more easily compared to the behavior of a
    macro programs' attempt to replicate it.
    If each step is merely randomized with the same bounds of uncertainty like virtually all bots seem to
    do today, the actual time it takes to execute the actions in all converges to a specific value! It's
    similar to flipping a fair coin multiple times, and converging to a frequency of outcomes (namely
    50%.) Humans are generally much less consistent, and once the consistency falls within a certain
    range, the alarm is raised.
    One more of many criteria is the effect of total gameplay time. As expected, exhaustion will set in for
    most players and slow down their actions. This is not a completely reliable method, since some
    players have been able to keep up their concentration for remarkably long periods of time."
    "The last criteria I really know of is probably the most obscure and advanced. Human players tend to
    have much better object recognition capabilities than a macro program, and the limitations of the
    procedure can be exploited. While a human may be able to recognize a tree at a very unusual and
    discrete angle, many macros lack this capability, and thus keep the camera angle within a certain
    range. Some fail to change it entirely.
    Macros tend to locate objects that are far out of reach by going close to the area in question, and
    then finding it. Normal players tend to look ahead first.
    There are probably many more techniques employed, and the genius and innovative capability of my
    coworkers is simply amazing. I am very confident in their ability to enforce the rules, and keep RS a
    fair, and equal environment. The detection system is definitely conducive to such, but that is not our
    only method.
    The next is abuse reports. There are many new and better bots, just written, that can avoid at a few
    of the criteria, and not be flagged. The intuition of a human being can never be surpassed, and abuse
    reports give us an all seeing eye that brought many rule breakers to justice. Abuse reports are also
    helpful for locating the archives, and comparing the new behavior of the new macro that was
    previously able to avoid detection. We can update accordingly.
    We highly encourage abuse reporting, and we will not punish players who send in reports with a
    reasonable cause to suspect the player in question is using a macro.
    Circumstances (such as the usual range of playing time) is taken into account as well
     
  3. Unread #2 - Jun 23, 2011 at 4:50 AM
  4. ScammersAreDumb
    Joined:
    Feb 19, 2011
    Posts:
    696
    Referrals:
    0
    Sythe Gold:
    0

    ScammersAreDumb Apprentice
    Banned

    Jagex Ban Criteria

    Very interesting read. May I ask the source of this "article"? As in the website, or actual person. Maybe it's just me, but rs2h doesn't have much meaning or value to it to me.

    To get back on topic, Jagex easily has the resources to devastate macros/bots. The only thing in question is their actual will to do so. Logically, one can assume more botters equals more money, which brings Jagex's integrity into question. In the end, it all comes down to one thing, players or profit. That is the question they have already seemingly answered.
     
  5. Unread #3 - Jun 23, 2011 at 5:00 AM
  6. Eclipse01
    Joined:
    Feb 26, 2011
    Posts:
    147
    Referrals:
    0
    Sythe Gold:
    0

    Eclipse01 Active Member
    Banned

    Jagex Ban Criteria

    The website is word filtered lol. Runescape2 Hacking
     
  7. Unread #4 - Jun 23, 2011 at 7:31 AM
  8. Rsaccounttrader
    Joined:
    Apr 24, 2007
    Posts:
    3,520
    Referrals:
    1
    Sythe Gold:
    0

    Rsaccounttrader Sythe Grandmaster
    rsaccounttrader Donor

    Jagex Ban Criteria

    Sounds real and makes sense.
    I think the number 1 concern is clicking in the exact spot. Does anyone know is rsbots.net bots avoid this?

    With some bots speed should also be a concern (autoalcher pro mouse movements are inhumanly fast)
     
  9. Unread #5 - Jun 23, 2011 at 11:19 AM
  10. Tckr
    Joined:
    Nov 25, 2010
    Posts:
    3,262
    Referrals:
    0
    Sythe Gold:
    3

    Tckr Grand Master
    $5 USD Donor New

    Jagex Ban Criteria

    Seems like really basic stuff that everyone should know.
     
  11. Unread #6 - Jun 23, 2011 at 12:06 PM
  12. Steven22
    Joined:
    Dec 27, 2010
    Posts:
    349
    Referrals:
    1
    Sythe Gold:
    51

    Steven22 Forum Addict

    Jagex Ban Criteria

    wouldnt using mousekeys be instant detect?
    Mousekeys are ok to use.
     
  13. Unread #7 - Jun 23, 2011 at 12:06 PM
  14. Beav3r
    Joined:
    Feb 18, 2008
    Posts:
    540
    Referrals:
    0
    Sythe Gold:
    0
    Sythe RSPS Player <3 n4n0

    Beav3r SexyJesus on RSBots
    $200 USD Donor New

    Jagex Ban Criteria

    Nexus is unable to click the exact same spot and move the mouse in perfectly straight lines. It is also unable to do things in the exact same intervals (of time).
     
  15. Unread #8 - Jun 23, 2011 at 12:12 PM
  16. Piltro
    Joined:
    Feb 7, 2010
    Posts:
    357
    Referrals:
    0
    Sythe Gold:
    0

    Piltro Forum Addict

    Jagex Ban Criteria

    They could honestly ban so many more macros then they do right now.


    The number 1 cause of them not banning so many is because of the investors who put their money in Jagex.

    Seeing as a good portion of members bot, that would be a good portion gone, thus not a reason to continue investing, then you start cutting paychecks, laying off employees, getting rid of a couple servers/worlds, all that shitty stuff.
     
  17. Unread #9 - Jun 23, 2011 at 12:47 PM
  18. hfapplet
    Joined:
    Jun 22, 2011
    Posts:
    47
    Referrals:
    0
    Sythe Gold:
    0

    hfapplet Member
    Banned

    Jagex Ban Criteria

    God damn that shit hurt my eyes lol...tempted to say tl;dr but i did....anyways i always knew about reports = most important anyways
     
  19. Unread #10 - Jun 23, 2011 at 3:34 PM
  20. i am teh pandah
    Joined:
    Feb 3, 2011
    Posts:
    155
    Referrals:
    0
    Sythe Gold:
    0

    i am teh pandah Active Member
    Banned

    Jagex Ban Criteria

    meh so there "detection system" is only that:S?
     
  21. Unread #11 - Jun 23, 2011 at 3:45 PM
  22. Chimichangaz
    Joined:
    Jun 23, 2011
    Posts:
    111
    Referrals:
    0
    Sythe Gold:
    0

    Chimichangaz Active Member
    Banned

    Jagex Ban Criteria

    Common sense?
     
  23. Unread #12 - Jun 23, 2011 at 4:08 PM
  24. bkid furry
    Joined:
    Jun 23, 2011
    Posts:
    49
    Referrals:
    0
    Sythe Gold:
    0

    bkid furry Member
    Banned

    Jagex Ban Criteria

    Rsbots.nets clicks randomly and moves around on your screen and does a bunch of other stuff that make it impossible to tell it's not a real person.
     
  25. Unread #13 - Jun 23, 2011 at 4:42 PM
  26. Drury
    Joined:
    Jun 23, 2011
    Posts:
    112
    Referrals:
    0
    Sythe Gold:
    0

    Drury Active Member
    Banned

    Jagex Ban Criteria

    Pretty obvious stuff it seems like
     
  27. Unread #14 - Jun 23, 2011 at 5:52 PM
  28. jaws101
    Joined:
    Jan 21, 2007
    Posts:
    1,339
    Referrals:
    2
    Sythe Gold:
    0

    jaws101 Guru
    $5 USD Donor New

    Jagex Ban Criteria

    Yeah I read this the other day actually. I dont remember where...
     
  29. Unread #15 - Jun 23, 2011 at 6:10 PM
  30. Cami3532
    Joined:
    May 12, 2011
    Posts:
    1,199
    Referrals:
    0
    Sythe Gold:
    0
    Two Factor Authentication User Easter 2014

    Cami3532 Guru
    $5 USD Donor New

    Jagex Ban Criteria

    Was a nice read to confirm what we already figured. Now we just have to hope this wasn't purposely leaked to throw us off real techniques.
     
  31. Unread #16 - Jun 23, 2011 at 11:02 PM
  32. Hypoxia Sales
    Joined:
    Jun 23, 2011
    Posts:
    413
    Referrals:
    0
    Sythe Gold:
    0

    Hypoxia Sales Forum Addict
    $5 USD Donor New

    Jagex Ban Criteria

    already read this and can confirm that this is an actual quote.
     
  33. Unread #17 - Jun 23, 2011 at 11:02 PM
  34. h3r0
    Joined:
    Oct 11, 2009
    Posts:
    127
    Referrals:
    0
    Sythe Gold:
    168

    h3r0 Active Member
    $25 USD Donor New

    Jagex Ban Criteria

    I honestly don't believe this is from an actual "Jagex PDF." Firstly because Jagex is from the UK and they do not spell "behavior" like that nor any other words. Secondly I doubt Jagex would leak a PDF file like this in the first place. Just something that caught my attention.
     
  35. Unread #18 - Jun 23, 2011 at 11:06 PM
  36. Hypoxia Sales
    Joined:
    Jun 23, 2011
    Posts:
    413
    Referrals:
    0
    Sythe Gold:
    0

    Hypoxia Sales Forum Addict
    $5 USD Donor New

    Jagex Ban Criteria

    h3ro, this statement is quite old. i read it about half a year ago on powerbot i believe. when it was on powerbot it has links to the sources and several high up admins confirmed it. im pretty positive its legit.
     
  37. Unread #19 - Jun 23, 2011 at 11:21 PM
  38. Zezecha
    Joined:
    Mar 18, 2011
    Posts:
    701
    Referrals:
    0
    Sythe Gold:
    0

    Zezecha Apprentice
    Banned

    Jagex Ban Criteria

    But you have to understand that Jagex WANTS to ban atleast SOME bots... This is because the botters will buy even more memberships for new accounts. :D :D Jagex is only smart about money.
     
  39. Unread #20 - Jun 24, 2011 at 7:29 AM
  40. furious oreo
    Joined:
    May 15, 2011
    Posts:
    246
    Referrals:
    0
    Sythe Gold:
    0

    furious oreo Active Member
    Banned

    Jagex Ban Criteria

    at the end of the day just go for it with botting rofl
    i botted to 99 attack str n def without a ban 24/7!
     
< Botting Hunter | RSBuddy login fixed! >

Users viewing this thread
1 guest


 
 
Adblock breaks this site