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Is it against the rules to..

MMO KING

Forum Addict

Banned
Joined
Nov 19, 2008
Sythe Gold
0
Messages
580
Location
Mocksville, North Carolina----BlackMarket monitoring, looking for good sales :D :D
Is it against the rules to leech RsBot scripts from the VIP/Private section? Just asking.
 
No. I'd like some pl0x
 
I would think that Yes it is againced the rules. But hey, im up for some free scripts.
 
Oh Dear God
I want some AS WELL.

Make a New Thread and you will be loved :)
 
I hope not. Post away?
 
I'm going to give you the PRO - AntiBan because that will atleast help people out. The script is made by WarXperiment.

import com.speljohan.rsbot.script.Random;
import com.speljohan.rsbot.script.Skills;
import com.speljohan.rsbot.script.wrappers.RSPlayer;
import com.speljohan.rsbot.bot.Bot;
import com.speljohan.rsbot.logging.Log;
import java.awt.event.*;
import java.awt.*;

import javax.swing.*;

public class AllAntiBan extends Random {
int currenttab;
Point mousePos;
int randomInt;
int GambleInt,rambleInt;
long lastCheck = -1, lastcheck1 = -1,lastCheck2,lastCheck3 = System.currentTimeMillis();
long timer = System.currentTimeMillis();
int checkTime,checkTime1 = random(240000,480000);
public String[] thingsToSayIdle = new String[] {
""};
int attack,defence,strength,range,prayer,magic,cooking,woodcutting,fletching,fishing,firemaking,crafting,
smithing,mining,herblore,agility,thieving,slayer,farming,runecraft,hunter,construction,summoning;
int new1,new2,new3,new4,new5,new6,new7,new8,new9,new10,new11,new12,new13,new14,new15,new16,new17,new18,new19,new20,
new21,new22,new23;
int index1 = Skills.getStatIndex("attack");
int index2 = Skills.getStatIndex("defence");
int index3 = Skills.getStatIndex("strength");
int index4 = Skills.getStatIndex("range");
int index5 = Skills.getStatIndex("prayer");
int index6 = Skills.getStatIndex("magic");
int index7 = Skills.getStatIndex("cooking");
int index8 = Skills.getStatIndex("woodcutting");
int index9 = Skills.getStatIndex("fletching");
int index10 = Skills.getStatIndex("fishing");
int index11 = Skills.getStatIndex("firemaking");
int index12 = Skills.getStatIndex("crafting");
int index13 = Skills.getStatIndex("smithing");
int index14 = Skills.getStatIndex("mining");
int index15 = Skills.getStatIndex("herblore");
int index16 = Skills.getStatIndex("agility");
int index17 = Skills.getStatIndex("thieving");
int index18 = Skills.getStatIndex("slayer");
int index19 = Skills.getStatIndex("farming");
int index20 = Skills.getStatIndex("runecraft");
int index21 = Skills.getStatIndex("hunter");
int index22 = Skills.getStatIndex("construction");
int index23 = Skills.getStatIndex("summoning");
public String getName() {
return "AllAntiBan";
}

public double getVersion() {
return 2.0;
}

public String getAuthor() {
return "WarXperiment";
}
public boolean onStart(String[] args) { //First thing run, when a Script is started (holds an array called "args" which contain the arguments put in by user in Script Selector
return true; //return true = Start Script; return false = Don't Start Script
}
private boolean timer(int seconds) {
return System.currentTimeMillis() * 1000 < seconds;
}

public Log getLog() {
if(LOG != null)
LOG = null;

return super.getLog();
}

public boolean activateCondition() {
antiban();
antiban1();
check();
return false;
}

public void turnCamera() {
char[] LR = new char[] { KeyEvent.VK_LEFT, KeyEvent.VK_RIGHT };
char[] UD = new char[] { KeyEvent.VK_DOWN, KeyEvent.VK_UP };
char[] LRUD = new char[] { KeyEvent.VK_LEFT, KeyEvent.VK_RIGHT,
KeyEvent.VK_UP, KeyEvent.VK_UP };
int random2 = random(0,2);
int random1 = random(0,2);
int random4 = random(0,4);

if(random(0,3) == 0) {
Bot.getInputManager().pressKey(LR[random1]);
try { Thread.sleep(random(100, 400)); } catch (Exception e) {}
Bot.getInputManager().pressKey(UD[random2]);
try { Thread.sleep(random(300, 600)); } catch (Exception e) {}
Bot.getInputManager().releaseKey(UD[random2]);
try { Thread.sleep(random(100, 400)); } catch (Exception e) {}
Bot.getInputManager().releaseKey(LR[random1]);
} else {
Bot.getInputManager().pressKey(LRUD[random4]);
if(random4>1) {
try { Thread.sleep(random(300, 600)); } catch (Exception e) {}
} else {
try { Thread.sleep(random(500, 900)); } catch (Exception e) {}
}
Bot.getInputManager().releaseKey(LRUD[random4]);
}
}


public int loop() {
return -1;
}
public void check() {

long currentTime = System.currentTimeMillis();
long minutes = (currentTime-lastcheck1)/(60000);
if(lastCheck == -1) {
attack = skills.getCurrentSkillExp(index1);
defence = skills.getCurrentSkillExp(index2);
strength = skills.getCurrentSkillExp(index3);
range = skills.getCurrentSkillExp(index4);
prayer = skills.getCurrentSkillExp(index5);
magic = skills.getCurrentSkillExp(index6);
cooking = skills.getCurrentSkillExp(index7);
woodcutting = skills.getCurrentSkillExp(index8);
fletching = skills.getCurrentSkillExp(index9);
fishing = skills.getCurrentSkillExp(index10);
firemaking = skills.getCurrentSkillExp(index11);
crafting = skills.getCurrentSkillExp(index12);
smithing = skills.getCurrentSkillExp(index13);
mining = skills.getCurrentSkillExp(index14);
herblore = skills.getCurrentSkillExp(index15);
agility = skills.getCurrentSkillExp(index16);
thieving = skills.getCurrentSkillExp(index17);
slayer = skills.getCurrentSkillExp(index18);
farming = skills.getCurrentSkillExp(index19);
runecraft = skills.getCurrentSkillExp(index20);
hunter = skills.getCurrentSkillExp(index21);
construction = skills.getCurrentSkillExp(index22);
summoning = skills.getCurrentSkillExp(index23);
lastCheck = 1;
}
if((currentTime-lastcheck1)/(60000) >=1) {
lastcheck1 = System.currentTimeMillis();
lastCheck = -1;
}
}
void antiban() {
GambleInt = random(1, 25);
if(!bank.getInterface().isValid()) {
if (GambleInt == 1) {
turnCamera();
wait(random(300,500));
}

if (GambleInt == 2) {
int xA = random(0, 750);
int yA = random(0, 500);
mousePos = getMouseLocation();
moveMouse(xA, yA);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(100,200));
turnCamera();
wait(random(300,500));

}

if (GambleInt == 3) {
if (getCurrentTab() != TAB_INVENTORY) {
currenttab = getCurrentTab();
openTab(TAB_INVENTORY);
wait(random(300,500));
turnCamera();
wait(random(300,500));
}
}

if (GambleInt == 4) {
mousePos = getMouseLocation();
RSPlayer p = getNearestPlayerByLevel(1,130);
if (p != null) {
moveMouse(p.getScreenLocation(),5,5);
wait(random(300,500));
clickMouse(false);
wait(random(1000,1500));
moveMouse(mousePos,7,7);
wait(random(100,200));
}
}



if (GambleInt == 5) {
turnCamera();
wait(random(300,500));
int xA = random(0, 750);
int yA = random(0, 500);
mousePos = getMouseLocation();
moveMouse(xA, yA);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(100,200));
}

if (GambleInt == 6){
turnCamera();
wait(random(300,500));
}
if (GambleInt == 7) {
mousePos = getMouseLocation();
currenttab = getCurrentTab();
openTab(random(0, 13));
wait(random(300,500));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(100,200));
}
if (GambleInt == 8) {
mousePos = getMouseLocation();
moveMouse(random(0,450), random(0,450));
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(100,200));
}
if ((System.currentTimeMillis() - lastCheck2) >= checkTime) {
lastCheck2 = System.currentTimeMillis();
checkTime = random(300000, 600000);
turnCamera();
wait(random(300,500));
mousePos = getMouseLocation();
currenttab = getCurrentTab();
openTab(random(0, 13));
wait(random(300,500));
turnCamera();
wait(random(300,500));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(100,200));
}
}
}
void antiban1() {

if ((System.currentTimeMillis() - lastCheck3) >= checkTime1) {
lastCheck3 = System.currentTimeMillis();
checkTime1 = random(240000, 480000);
mousePos = getMouseLocation();
currenttab = getCurrentTab();
new1 = skills.getCurrentSkillExp(index1);
new2 = skills.getCurrentSkillExp(index2);
new3 = skills.getCurrentSkillExp(index3);
new4 = skills.getCurrentSkillExp(index4);
new5 = skills.getCurrentSkillExp(index5);
new6 = skills.getCurrentSkillExp(index6);
new7 = skills.getCurrentSkillExp(index7);
new8 = skills.getCurrentSkillExp(index8);
new9 = skills.getCurrentSkillExp(index9);
new10 = skills.getCurrentSkillExp(index10);
new11 = skills.getCurrentSkillExp(index11);
new12 = skills.getCurrentSkillExp(index12);
new13 = skills.getCurrentSkillExp(index13);
new14 = skills.getCurrentSkillExp(index14);
new15 = skills.getCurrentSkillExp(index15);
new16 = skills.getCurrentSkillExp(index16);
new17 = skills.getCurrentSkillExp(index17);
new18 = skills.getCurrentSkillExp(index18);
new19 = skills.getCurrentSkillExp(index19);
new20 = skills.getCurrentSkillExp(index20);
new21 = skills.getCurrentSkillExp(index21);
new22 = skills.getCurrentSkillExp(index22);
new23 = skills.getCurrentSkillExp(index23);

if(attack != new1) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training attack");
moveMouse(random(557,598),random(229,252));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));

}if(defence != new2) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training defence");
moveMouse(random(557,600),random(294,318));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(strength != new3) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training strength");
moveMouse(random(557,600),random(263,287));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(range != new4) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training range");
moveMouse(random(557,600),random(327,350));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(prayer != new5) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training prayer");
moveMouse(random(557,600),random(357,381));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(magic != new6) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training magic");
moveMouse(random(557,600),random(356,380));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(cooking != new7) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training cooking");
moveMouse(random(664,708),random(325,351));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(woodcutting != new8) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training woodcutting");
moveMouse(random(664,709),random(355,382));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(fletching != new9) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training fletching");
moveMouse(random(610,655),random(357,381));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(fishing != new10) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training fishing");
moveMouse(random(665,709),random(294,317));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(firemaking != new11) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training firemaking");
moveMouse(random(664,709),random(357,380));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));;
}if(crafting != new12) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training crafting");
moveMouse(random(610,656),random(357,380));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(smithing != new13) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training smithing");
moveMouse(random(664,709),random(262,286));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(100,200));
}if(mining != new14) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training mining");
moveMouse(random(664,709),random(229,252));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(herblore != new15) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training herblore");
moveMouse(random(611,654),random(292,317));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(agility != new16) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training agility");
moveMouse(random(610,654),random(260,286));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(thieving != new17) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training thieving");
moveMouse(random(608,653),random(325,351));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(slayer != new18) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training slayer");
moveMouse(random(609,654),random(387,412));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(farming != new19) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training farming");
moveMouse(random(663,709),random(388,413));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(runecraft != new20) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training runecraft");
moveMouse(random(554,600),random(389,411));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(hunter != new21) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training hunter");
moveMouse(random(718,729),random(411,433));
wait(random(100,200));
clickMouse(true);
wait(random(100,200));
moveMouse(random(612,654),random(420,444));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(construction != new22) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training construction");
moveMouse(random(718,729),random(411,433));
wait(random(100,200));
clickMouse(true);
wait(random(100,200));
moveMouse(random(557,600),random(420,444));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}if(summoning != new23) {
if(getCurrentTab() != TAB_STATS) {
openTab(TAB_STATS);
}
log("We are training summoning");
moveMouse(random(718,729),random(411,433));
wait(random(100,200));
clickMouse(true);
wait(random(100,200));
moveMouse(random(718,729),random(421,446));
wait(random(1000,2000));
openTab(currenttab);
wait(random(300,500));
moveMouse(mousePos,7,7);
wait(random(300,500));
}
}
}
}
 
What does it mather just leech it rofl... do they wanna claim the $5 Dollar back after u leeched it, i dont think so.
 
Don't be a bitch and post it, whether its allowed or not. Those scripts are private for a reason. The more people that use it, the more likely you are to be banned.
 
gtfo you stupid leecher, im telling that you're leeching from V.I.P and tell aelin to see ur email and ip ban you fucker
 
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