help recieving error

Discussion in 'Scar/Simba Help' started by scottskate, Feb 6, 2008.

help recieving error
  1. Unread #1 - Feb 6, 2008 at 10:22 PM
  2. scottskate
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    scottskate Forum Addict
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    help recieving error

    i dont get the nickname thing
    myaccountname is Curseofpat

    the errors im getting is

    Failed when compiling
    Line 432: [Hint] (10397:1): Variable 'OLDMS' never used in script C:\Program Files\SCAR 3.12\includes\SRL/SRL/Core/AntiRandoms/AntiRandoms.scar
    Line 430: [Error] (12949:1): Unknown identifier 'SetScreenName' in script


    someone just re write the line for me and fill in what i need or somtin..



    andd this is the whole script:








    //----------------------------------------------------------------------------//
    //* SRL Falador North Guard Fighter *//
    //* *//
    //* Guardz! *//
    //* *//
    //* 0.26 *//
    //* *//
    //* by WT-Fakawi *//
    //* *//
    //* *//
    //----------------------------------------------------------------------------//
    //* NAME : SRL SRL Falador North Guard Fighter *//
    //* WRITER : WT-Fakawi *//
    //* CATEGORY : Fighter *//
    //* DESCRIPTION : Fights Falador Guards at Falador North Gate. *//
    //* USAGE : Start at Falador West Bank. *//
    //* Have Food: LOBSTER, Shrimp, Anchovy, Meat, Salmon, Trout*//
    //* at Upper Bank Screen. *//
    //* AUTOCOLOR : Yup *//
    //* BUILD : SRL 4 Rev #4. *//
    //----------------------------------------------------------------------------//
    program SRLGuardFighter;
    {.include SRL/SRL.scar}
    {.include SRL/SRL/skill/Fighting.scar}
    {.include SRL/SRL/misc/Bitmaps/Prayer.scar}

    var
    ToSquareDDTM, SquareDDTM, StartTime, EndTime, InventTime, TheFood, TheHeal,
    Eat, Guards, BBones, Mark, Danger, OldG, NewG,
    BonesT, ArrowsT, CoinsT, RunesT, LeftCorner, RightCorner: Integer;

    NPCColors: array[0..2] of integer;

    type FoodRec = record // boundary for white text
    Name :String;
    BMP :Integer;
    Heal: Integer;
    end;

    var
    Food: array[0..5] of FoodRec;


    //----------------------------------------------------------------------------//

    const PlayTime = 50; // Time for Each Player In Minutes. //
    const Pickup = True; // Set to True if you want the script to pick up stuff
    const GuardTimeOut = 25; // seconds before clicking on next Guard.
    const RemoteMaster = ''; // RC Master.
    const MySRLID = ''; // Your SRLID here.
    const MySRLPassword = ''; // Your SRL Password here.
    Const VersionNumber = '0.26';
    //----------------------------------------------------------------------------//

    Procedure DeclarePlayers;
    begin

    NumberOfPlayers(8);
    CurrentPlayer := 0;

    Players[0].Name :='';
    Players[0].Pass :='';
    Players[0].Nick :='';
    Players[0].Skill:='auto'; // valid 'attack', 'strength', 'defence' or 'auto'
    Players[0].Active:=True;
    Players[0].Loc := 'Bank';

    Players[1].Name :='';
    Players[1].Pass :='';
    Players[1].Nick :='';
    Players[1].Skill:='strength';
    Players[1].Active:=True;
    Players[1].Loc := 'Bank';

    Players[2].Name :='';
    Players[2].Pass :='';
    Players[2].Nick :='';
    Players[2].Skill:='defence';
    Players[2].Active:=True;
    Players[2].Loc := 'Bank';

    Players[3].Name :='';
    Players[3].Pass :='';
    Players[3].Nick :='';
    Players[3].Skill:='attack';
    Players[3].Active:=True;
    Players[3].Loc := 'Bank';

    Players[4].Name :='';
    Players[4].Pass :='';
    Players[4].Nick :='';
    Players[4].Skill:='auto';
    Players[4].Active:=True;
    Players[4].Loc := 'Bank';

    Players[5].Name :='';
    Players[5].Pass :='';
    Players[5].Nick :='';
    Players[5].Skill:='auto';
    Players[5].Active:=True;
    Players[5].Loc := 'Bank';

    Players[6].Name :='';
    Players[6].Pass :='';
    Players[6].Nick :='';
    Players[6].Skill:='auto';
    Players[6].Active:=True;
    Players[6].Loc := 'Bank';

    Players[7].Name :='';
    Players[7].Pass :='';
    Players[7].Nick :='';
    Players[7].Skill:='auto';
    Players[7].Active:=True;
    Players[7].Loc := 'Bank';

    end;

    //----------------------------------------------------------------------------//

    procedure PlayerStats;

    var Active: string;
    var i: Integer;
    begin
    writeln('**********************************************');
    writeln('Name : '+ Players[CurrentPlayer].Name);
    writeln('Number : '+inttostr(CurrentPlayer));
    if Players[CurrentPlayer].Active=True then Active := 'True' else Active := 'False';
    writeln('Active : '+ Active);
    writeln('Location : '+ Players[CurrentPlayer].loc);
    writeln('**********************************************');

    for i := 0 to HowManyPlayers-1 do
    begin
    begin
    if Players.Active=True then Active := 'True' else Active := 'False';
    writeln( (inttostr(i))+' : '+Players.name + ' = '+Active
    +'. - Lvl : '
    +' '+inttostr(Players.Level[1])
    +' '+inttostr(Players.Level[2])
    +' '+inttostr(Players.Level[3])
    +'. W : '+IntToStr(Players.Worked)+' mins. '
    +'K : '+ IntToStr(Players.Integers[0])+' Guards. '
    +'L: '+Players.loc + ' '
    +'R: '+Players.Rand);
    end
    end
    writeln('**********************************************');
    end;

    //----------------------------------------------------------------------------//

    Procedure ProgressReport;

    begin
    writeln(' ');
    WriteLn('<============== -'+VersionNumber+'- Progress Report ===============>');
    writeln('Worked for '+ TimeRunning);
    writeln('Attacked '+inttostr(Guards)+' Guards.');
    writeln('Buried '+inttostr(BBones)+' Bones.');
    writeln('Ate '+inttostr(Eat)+' Food.');
    PlayerStats;
    SRLRandomsReport;
    SendSRLReport;
    end;

    // -------------------------------------------------------------------------- //

    Procedure LoadFood;

    Begin
    Food[5].Name := 'Anchovy';
    Food[5].BMP := BitmapFromString(5, 4, 'beNozdIlInFNctRKCgiNqv' +
    'P3zfQIKgcjGIVJT28bdOwOIXDzSLKyDtfUd7ZxjgeLWduFGZj76AK' +
    'eTE+k=');
    Food[5].Heal := 1;

    Food[4].Name := 'Shrimp';
    Food[4].BMP := BitmapFromString(5, 4, 'beNrT5bw6SfpqERTNDRHq8RL' +
    'q9wGhQls+X03OVjc+IGp05cuy4AzS5iy15wOK51nxJRpzhgMAZmER' +
    'vg==');
    Food[4].Heal := 3;

    Food[3].Name := 'Meat';
    Food[3].BMP := BitmapFromString(12, 1, 'beNqz1e2PdEZDtb58EN' +
    'QSaFviYZ4CAO00DF4=');
    Food[3].Heal := 3;

    Food[2].Name := 'Trout';
    Food[2].BMP:= BitmapFromString(5, 5, 'beNqrKQ/3dIv28ojz9coMCymIi' +
    'UwI8E0LCcyNCi9Piq/LTAEyShLjatKTm3My2gtyKlMSIYzu4vy+0k' +
    'IIY0JZ0aSKkmkASugfIw==');
    Food[2].Heal := 7;

    Food[1].Name := 'Salmon';
    Food[1].BMP:= BitmapFromString(5, 5, 'beNoLkes3FJpmLDTTVGillehW' +
    'e9G5pkLLLEQ32YoecJI87SYJZOxzkjzhKnnZU/qGl/QxMOO2j/QDX' +
    '+mnfiDGYz/pFwFybwLlPgIA1N0cOw==');
    Food[1].Heal := 9;

    Food[0].Name := 'Lobster';
    Food[0].BMP:= BitmapFromString(4, 4, 'beNpLES+24d0QI7I5TuRgqni' +
    'XhyCQsS1eZF+K+NwgBBsoBWTsTBDZBwCmHRH8');
    Food[0].Heal := 12;

    BonesT := BitmapFromString(24, 1, 'z78DA7373B33430317003' +
    '931060EA626A6262EE4603714C121940D40300C5511EC7');
    ArrowsT := BitmapFromString(38, 1, 'beNoLcY8Ncf8/wQGIGMAA' +
    'zkYWB7IhCL8IJhsNgaQAkLstBg==');
    CoinsT := BitmapFromString(35, 1, 'z78DA7373B33430317003' +
    '931060EA626A62628E8B74C3A19ED6E2C8A4011240560F9105008' +
    'F812CC8');
    RunesT:= BitmapFromString(29, 1, 'z78DA7373B3343031700393C8C' +
    '0D4C5D4C4C41C42BA61A821551C02283707009DAC24CD');
    LeftCorner := BitmapFromString(4, 4, 'z78DA33753135313137C5' +
    '411A600064715CEA914500CACE13F0');
    RightCorner := BitmapFromString(4, 4, 'z78DA33753135313137' +
    'C5200D30002E35F8C501C9C013F0');
    End;

    //----------------------------------------------------------------------------//

    procedure SetupColors;
    begin

    NPCColors[0] := 1122717;
    NPCColors[1] := 1121943;
    NPCColors[2] := 1121939;
    end;

    //----------------------------------------------------------------------------//

    function FaladorSquare: Integer;
    var
    dtmMainPoint: TDTMPointDef;
    dtmSubPoints: Array [0..4] of TDTMPointDef;
    TempTDTM: TDTM;
    begin
    dtmMainPoint.x := 645;
    dtmMainPoint.y := 74;
    dtmMainPoint.AreaSize := 1;
    dtmMainPoint.AreaShape := 0;
    dtmMainPoint.Color := 6913156;
    dtmMainPoint.Tolerance := 255;

    dtmSubPoints[0].x := 645;
    dtmSubPoints[0].y := 15;
    dtmSubPoints[0].AreaSize := 1;
    dtmSubPoints[0].AreaShape := 0;
    dtmSubPoints[0].Color := RoadColor;
    dtmSubPoints[0].Tolerance := 1;

    dtmSubPoints[1].x := 645;
    dtmSubPoints[1].y := 130;
    dtmSubPoints[1].AreaSize := 1;
    dtmSubPoints[1].AreaShape := 0;
    dtmSubPoints[1].Color := RoadColor;
    dtmSubPoints[1].Tolerance := 1;

    dtmSubPoints[2].x := 616;
    dtmSubPoints[2].y := 75;
    dtmSubPoints[2].AreaSize := 1;
    dtmSubPoints[2].AreaShape := 0;
    dtmSubPoints[2].Color := RoadColor;
    dtmSubPoints[2].Tolerance := 1;

    dtmSubPoints[3].x := 660;
    dtmSubPoints[3].y := 85;
    dtmSubPoints[3].AreaSize := 1;
    dtmSubPoints[3].AreaShape := 0;
    dtmSubPoints[3].Color := RoadColor;
    dtmSubPoints[3].Tolerance := 1;

    dtmSubPoints[4].x := 672;
    dtmSubPoints[4].y := 45;
    dtmSubPoints[4].AreaSize := 1;
    dtmSubPoints[4].AreaShape := 0;
    dtmSubPoints[4].Color := RoadColor;
    dtmSubPoints[4].Tolerance := 1;

    TempTDTM.MainPoint := dtmMainPoint;
    TempTDTM.SubPoints := dtmSubPoints;
    Result := AddDTM(TempTDTM);
    end;

    //----------------------------------------------------------------------------//

    function ToFaladorSquare: Integer;
    var
    dtmMainPoint: TDTMPointDef;
    dtmSubPoints: Array [0..3] of TDTMPointDef;
    TempTDTM: TDTM;
    begin
    dtmMainPoint.x := 641;
    dtmMainPoint.y := 131;
    dtmMainPoint.AreaSize := 1;
    dtmMainPoint.AreaShape := 0;
    dtmMainPoint.Color := 6913156;
    dtmMainPoint.Tolerance := 255;

    dtmSubPoints[0].x := 621;
    dtmSubPoints[0].y := 133;
    dtmSubPoints[0].AreaSize := 1;
    dtmSubPoints[0].AreaShape := 0;
    dtmSubPoints[0].Color := RoadColor;
    dtmSubPoints[0].Tolerance := 1;

    dtmSubPoints[1].x := 651;
    dtmSubPoints[1].y := 133;
    dtmSubPoints[1].AreaSize := 1;
    dtmSubPoints[1].AreaShape := 0;
    dtmSubPoints[1].Color := RoadColor;
    dtmSubPoints[1].Tolerance := 1;

    dtmSubPoints[2].x := 641;
    dtmSubPoints[2].y := 110;
    dtmSubPoints[2].AreaSize := 1;
    dtmSubPoints[2].AreaShape := 0;
    dtmSubPoints[2].Color := RoadColor;
    dtmSubPoints[2].Tolerance := 1;

    dtmSubPoints[3].x := 642;
    dtmSubPoints[3].y := 56;
    dtmSubPoints[3].AreaSize := 1;
    dtmSubPoints[3].AreaShape := 0;
    dtmSubPoints[3].Color := RoadColor;
    dtmSubPoints[3].Tolerance := 1;

    TempTDTM.MainPoint := dtmMainPoint;
    TempTDTM.SubPoints := dtmSubPoints;
    Result := AddDTM(TempTDTM);
    end;

    //----------------------------------------------------------------------------//
    // -- Performs FlagWait and FindTalk....
    //----------------------------------------------------------------------------//

    function FlagFTWait:Boolean;
    var FlagMark: Integer;
    begin
    MarkTime(FlagMark);
    if not FlagPresent then
    begin
    Result:=False;
    Exit;
    end
    else
    begin
    repeat
    FindNonInventoryRandoms;
    Wait(100);
    if not(Loggedin) then break;
    until ( (not FlagPresent) or (TimeFromMark(FlagMark) > 6000) ); // waits until flag is gone or 6 seconds.
    Result:=True;
    Wait(250);
    end;
    end;

    //----------------------------------------------------------------------------//
    // Set Fighting Parameters //
    //----------------------------------------------------------------------------//

    Procedure SFP;
    var Ci, HL1, HL2, HL:Integer;
    Begin
    GetAllLevels;

    if Players[CurrentPlayer].Skill = 'auto' then
    begin
    HL := 100;
    for Ci := 1 to 2 do
    begin
    HL1 := Players[CurrentPlayer].level[Ci];
    HL2 := Players[CurrentPlayer].level[Ci+1];
    if HL2 > HL1 then
    begin
    if HL > HL1 then HL := HL1;
    end
    else
    begin
    if HL > HL2 then HL := HL2;
    end;
    end;

    for CI := 1 to 3 do // method can be adapted to 3 choice armour (2Handed)
    begin
    if Players[CurrentPlayer].level[Ci] = HL then
    begin
    if CI = 3 then CI := CI + 1;
    SetFightMode(CI);
    Exit;
    end;
    End;
    end
    else
    begin
    if(Players[CurrentPlayer].Skill='attack') then
    SetFightMode(1);

    if(Players[CurrentPlayer].Skill='strength') then
    SetFightMode(2);

    if(Players[CurrentPlayer].Skill='defence') then
    SetFightMode(4);
    end
    End;

    // -------------------------------------------------------------------------- //

    Function HaveFood(var WhereX,WhereY:integer):boolean;
    begin
    Result := FindBitmapToleranceIn(TheFood,WhereX,WhereY,MIX1,MIY1,MIX2,MIY2,10)
    end;

    //----------------------------------------------------------------------------//

    Procedure SetUp;
    var dx, dy, i:integer;
    begin
    SetupSRL;
    SRLID := MySRLID;
    SRLPassword := MySRLPassword;
    DeclarePlayers;
    DeclarePrayerBitmaps;
    SetupColors;
    LoadFood;
    MouseSpeed:=40;
    LoginPlayer;
    SetScreenName(Players[CurrentPlayer].Nick); // in case we where already logged in.
    for I := 0 to 19 do
    ReportVars := 0;
    ReportVars[12] := 1; // Sets Total times Run One Time each setup
    ScriptID := '294'; // Lets get stats!
    RCMaster:=RemoteMaster;
    ClearDebug;
    ClearReport;
    Danger := 0;
    SymbolAccuracy := 0.7;
    RoadColor := FindFallyRoadColor;
    WaterColor := FindWaterColor;
    BankColor := GetSymbolColor(dx, dy, 'bank')
    Writeln('BankColor := ' +IntToStr(BankColor));
    if (BankColor = 0) or (RoadColor = 0) then
    begin
    Writeln('ERROR: Couldnt find colors. Exiting...');
    Terminatescript;
    end;

    SquareDDTM := FaladorSquare;
    ToSquareDDTM := ToFaladorSquare;
    end;

    // -------------------------------------------------------------------------- //

    Function Bank(Mode:String):Boolean;

    Var
    i, x, y: Integer;
    Begin
    FindInventoryRandoms;
    // if not OpenBankQuiet('fwb') then Wizz beat me to it :)
    if not OpenBankFast('fwb') then
    begin
    Logout;
    Result := False;
    Exit;
    end;
    FixBank;
    Deposit(1, 28, 2);
    Wait(2000);
    If Mode = 'all' then
    begin
    For i := 0 To 4 Do
    begin
    If FindBitmapToleranceIn(Food.BMP, x, y, MSX1, MSY1, MSX2, MSY2, 10) Then
    Begin
    Mouse(x, y, 3, 3, False);
    ChooseOption('10');
    TheFood := Food.BMP;
    TheHeal := Food.Heal;
    CloseBank;
    Inc(Players[CurrentPlayer].Banked);
    Inc(Banks);
    writeln('Using ' + Food.name);
    Result := True;
    Exit;
    End
    end
    writeln('No Food');
    CloseBank;
    Result := False;
    Logout;
    end;
    CloseBank;
    End;

    //----------------------------------------------------------------------------//

    Function ClickDTMRotated(TheDTM:Integer):Boolean;
    var WhichAngle: Extended;
    var FBx, FBy: Integer;
    begin
    if FindDtmRotated(TheDTM, FBx, FBy, MMX1, MMY1, MMX2, MMY2,
    Radians(-35), Radians(35), 0.05,
    WhichAngle) then
    begin
    if rs_onMiniMap(FBx, FBy) then
    begin
    writeln('CLICK!');
    Mouse(FBx, FBy, 0, 0, True);
    FFlag(0);
    FTWait(4);
    Result := True;
    end
    end else writeln('not found');
    end;

    //----------------------------------------------------------------------------//

    Function ClickColorSpiral(CenterX, CenterY, Color, Xoff, Yoff, Pause:Integer):Boolean;
    begin
    if FindColorSpiral(CenterX, CenterY, Color, MMX1, MMY1, MMX2, MMY2) Then
    begin
    MFF(CenterX + Xoff, CenterY + Yoff, 1, -1);
    Wait(Pause);
    FFlag(0);
    FindNormalRandoms;
    Result:=True;
    end;
    end;

    // -------------------------------------------------------------------------- //

    Function FindFWB: Boolean;
    var
    CALX, CALy, FWB:Integer;
    WhichAngle: Extended;

    begin
    FWB:= DTMFromString('78DA63EC606260086540015BB7AC62F80FA41' +
    '981F83F10303603D544A3AAF9F38789810BAA060418BB8950D34E' +
    '849A7EC26A00340113A0');

    if FindDtmRotated(FWB, CALx, CALy, MMX1, MMY1, MMX2, MMY2, -pi/4, pi/4, 0.05,
    WhichAngle) then
    begin
    if rs_OnMiniMap(CALx, CALy) then
    begin
    MFF(CALx, CALy, 1, 1);
    FlagFTWait;
    FTWait(4);
    Result := True;
    FreeDTM(FWB);
    Exit;
    end
    end
    FreeDTM(FWB);
    end;

    //----------------------------------------------------------------------------//

    procedure BuryBones;
    var
    x, y, i: Integer;
    TB: TBox;
    begin
    GameTab(4);
    Wait((100)+ Random(50));
    for i := 1 to 28 do
    begin
    TB := InvBox(i);
    if ExistsItem(i) then
    begin
    if FindBitmapSpiralTolerance(Bone, x, y, TB.x1, TB.y1, TB.x2, TB.y2, 50) then
    begin
    MouseItem(i, False);
    ChooseOption('Bury');
    Inc(BBones);
    Inc(ReportVars[1]);
    Wait((250) + Random(150));
    end;
    end;
    FindTalk;
    end;
    end;

    // -------------------------------------------------------------------------- //

    procedure WalkToGuards;
    begin
    ClickColorSpiral(690, 39, RoadColor, -1, 1, 7000);
    if ClickDTMRotated(SquareDDTM) then
    LinearRoadWalk(RoadColor,0,60,0,1)
    else
    ClickColorSpiral(672, 38, RoadColor, -1, 1, 6000);
    end;

    // -------------------------------------------------------------------------- //

    Function ClickBank:Boolean;
    var
    CalX, CalY: Integer;
    begin
    If FindColor(CALx,CALy,BankColor,MMX1, MMY1, MMX2, MMY2) then
    begin
    if rs_OnMiniMap(CALx, CALy) then
    begin
    MFF(CALx,CALy,1,1);
    FFlag(0);
    FindTalk;
    Result:= True;
    end;
    end;
    end;

    // -------------------------------------------------------------------------- //

    procedure WalkToBank;
    var
    x, y, i:Integer;
    begin
    BuryBones;
    repeat
    LinearRoadWalk(RoadColor, 180, 40, 0, -1);
    FindInventoryRandoms;
    Inc(i);
    if i > 20 then
    begin
    Logout;
    Exit
    end;
    Until ClickDTMRotated(ToSquareDDTM) or FindColor(x, y, WaterColor, MMx1, MMy1, MMx2, MMy2);

    ClickDTMRotated(SquareDDTM);

    LinearRoadWalk(RoadColor, 260, 65, 0, -1);
    FindInventoryRandoms;

    if not ClickBank then
    begin
    LinearRoadWalk(RoadColor, 200, 60, 0, -1);
    FindInventoryRandoms;
    if not ClickBank then
    begin
    LinearRoadWalk(RoadColor, 200, 60, 0, -1);
    FindInventoryRandoms;
    ClickBank;
    end
    end

    FindFWB;
    FFlag(0);
    FTWait(4);
    if not Bank('deposit') then
    begin
    Logout;
    Exit;
    end;
    end;

    //----------------------------------------------------------------------------//

    procedure Callibrate;

    begin
    if OldG = NewG then
    begin
    Inc(Danger);
    Writeln('DangerLevel ' + IntToStr(Danger));
    if Danger > 4 then
    begin
    Logout;
    Players[CurrentPlayer].loc:='Danger Level 5';
    Danger := 0;
    Exit;
    end;
    end else Danger := 0;
    OldG := Guards;
    GetAllLevels;
    GameTab(4);
    FindInventoryRandoms;
    if InvCount > 23 then BuryBones;
    ProgressReport;
    MakeCompass('N');
    end;

    //----------------------------------------------------------------------------//

    Function CheckAndRestoreHealth:Boolean;
    var Lx, Ly:Integer;
    begin
    GameTab(2);
    Result := True;

    if Damage > 20 then
    Result := False;

    if Damage >= TheHeal then
    begin
    GameTab(4);
    FTWait(2);
    if HaveFood(Lx, Ly) then
    begin
    Mouse(Lx, Ly, 4, 4, True);
    FTWait(4);
    Inc(Eat);
    Inc(ReportVars[2]);
    Result := True;
    end
    else
    begin
    Result := False;
    end;
    end
    end;

    {*******************************************************************************
    function ChooseOption3: Boolean;
    By: Stupid3ooo modded by WT-Fakawi
    Description: Finds Popup menu, then clicks on Meat, Coins, Runes and Bones in that order!!!
    *******************************************************************************}

    Function ChooseOptionText:Boolean;
    var
    x, y, x1, y1, x2, y2, Fx, Fy, BitMap, I: Integer;
    begin
    if (FindBitmap(LeftCorner, x1, y1)) and (FindBitmap(RightCorner, x2, y2)) then
    begin
    for I := 1 to 4 do
    begin
    case I of
    1: BitMap := CoinsT; // Works like a charm
    2: BitMap := RunesT;
    3: BitMap := ArrowsT;
    4: BitMap := BonesT;
    end;

    If FindBitMap(BitMap, Fx, Fy) then
    begin
    Mouse(Fx, Fy, 20, 4, True);
    Result := True;
    FlagFTWait;
    Inc(ReportVars[I + 2]);
    Exit;
    end;
    end;
    if (FindText(Fx, Fy, 'Cancel', upchars, x1, y1, x2, 502)) then
    begin
    repeat
    GetMousePos(x,y);
    MMouse(x,y,(MSx2 - Random(MSx2)), (MSy2 - Random(MSy2)));
    Wait(50);
    until not FindBitmap(LeftCorner, x1, y1);
    end;
    end;
    end;

    //----------------------------------------------------------------------------//

    Function PickupStuff: Boolean;
    var Gx, Gy, Dumx, Dumy:Integer;
    begin
    if Pickup then
    begin
    Gx := MSCx;
    Gy := MSCy;
    if FindColorSpiralTolerance(Gx, Gy, 1347504, MSX1, MSY1, MSX2, MSY2, 4) or
    FindColorSpiralTolerance(Gx, Gy, 11842750, MSX1, MSY1, MSX2, MSY2, 2)
    then
    begin
    MMouse(Gx, Gy, 0, 0);
    Wait(100);
    FindNonInventoryRandoms;
    if FindColorTolerance(Dumx, Dumy, 4293337, 42, 8, 120, 21, 50) then // Brown
    begin
    Mouse(Gx, Gy, 0, 0, False); // pick it up!
    RunControl(True);
    ChooseOptionText;
    RunControl(False);
    Result:=True;
    end;
    end;
    end;
    end;

    //----------------------------------------------------------------------------//

    function MyInFight: Boolean;
    var
    x, y:Integer;
    begin
    Result := ( FindColor(x, y, 65280, 230, 130, 280, 180)
    or FindColor(x, y, 255, 230, 130, 280, 180) )
    end;

    //----------------------------------------------------------------------------//

    function IsFullHitBar:Boolean;
    var
    FullHitBar, Dx, Dy:integer;
    begin
    FullHitBar := BitmapFromString(30, 1, 'z78DA7373330002B7214' +
    '50200CCCB26E9');
    Dx := MSCx;
    Dy := MSCy;
    if FindColor(Dx, Dy, 192, MSCx-50, MSCy-50, MSCx + 50, MSCy + 50) then
    Result := FindBitmapIn(FullHitBar, Dx, Dy, MSCx - 100, MSCy - 60, MSCx + 100, MSCy + 60);
    FreeBitmap(FullHitBar);
    end;

    //----------------------------------------------------------------------------//

    Function ClickGuard: Boolean;
    var CBx,CBy,GCIndex, Dumx, Dumy, i: Integer;
    begin
    for GCIndex := 0 to 1 do
    begin
    CBx := MSCx;
    CBy := MSCy;
    if FindColorSpiralTolerance(CBx, CBy, NPCColors[GCIndex], MSX1, MSy1, MSX2, MSY2, 3) then
    begin
    MMouse(CBx, CBy, 0, 15);
    Wait(10);
    if FindColorTolerance(Dumx, Dumy, 318168, 42, 8, 120, 21, 50) then // Yellow
    begin
    if IsTextInAreaEx(7, 7, 71, 20, Dumx, Dumy, 'G', 100, upchars, True,
    True, 0, 2, -1) then
    begin
    RunControl(True);
    GetMousePos(CBx, CBy);
    Mouse(CBx, CBy, 0, 0, True);
    inc(Guards);
    Inc(ReportVars[0]);
    Inc(Players[CurrentPlayer].Integers[0]);
    NewG := Guards;
    for i := 0 to 10 do
    begin
    if FindColor(Dumx, Dumy, 255, CBx - 8, CBy - 8, CBx + 8, CBy + 8) then
    begin
    Break;
    end
    if FindColor(Dumx, Dumy, 65535, CBx - 8, CBy - 8, CBx + 8, CBy + 8) then
    begin
    RunControl(False);
    Exit;
    end;
    Wait(10);
    end;
    FFlag(0);
    Result := True;
    RunControl(False);
    Exit;
    end
    else
    begin
    Result := False;
    RunControl(False);
    Exit;
    end;
    end;
    end;
    end;
    RunControl(False);
    end;

    //----------------------------------------------------------------------------//

    Function Moving:Boolean;
    var
    c: array[0..7] of Integer;
    i: Integer;
    begin
    if Not LoggedIn then
    begin
    Result := False;
    Exit;
    end;
    for i := 0 to 1 do
    begin
    c[((i * 4) + 0)] := GetColor(MSCx - 40, MSCy - 40);
    c[((i * 4) + 1)] := GetColor(MSCx + 40, MSCy + 40);
    c[((i * 4) + 0)] := GetColor(MSCx - 40, MSCy - 40);
    c[((i * 4) + 1)] := GetColor(MSCx + 40, MSCy + 40);
    Wait(100);
    end;
    if ( c[0] = c[4] ) and ( c[1] = c[5] ) and ( c[2] = c[6] ) and ( c[3] = c[7] )
    then
    Result := False
    else
    Result:= True;
    end;

    //----------------------------------------------------------------------------//

    Procedure WaitFight;
    var Mark5, FlagMark:Integer;
    begin

    FlagFTWait;
    While Moving do Wait(100);

    MarkTime(FlagMark);
    repeat
    FTWait(1);
    if IsFullHitBar then Exit;
    until ( (not FlagPresent) or (TimeFromMark(FlagMark) > 3000) );

    MarkTime(Mark5);
    repeat
    FTWait(1);
    if IsFullHitBar then Exit;
    until ( MyInFight or (TimeFromMark(Mark5) > 1500) );

    MarkTime(Mark5);
    repeat
    if not CheckAndRestoreHealth then Exit;
    FTWait(1);
    if IsFullHitBar then Exit;
    PickupStuff;
    until not MyInFight or ( (GetSystemTime - Mark5) > 30000 );

    FlagFTWait;
    FTWait(4);
    end;

    //----------------------------------------------------------------------------//

    procedure SPP;
    begin
    SetChat('on', 1);
    SetChat('friends', 2);
    SetChat('off', 3);
    FixChat;
    SetChat('on', 1);
    SetChat('friends', 2);
    SetChat('off', 3);
    if Players[CurrentPlayer].Booleans[0] = False then
    begin
    Retaliate(True);
    Players[CurrentPlayer].Booleans[0]:=True;
    end;
    SFP;
    GetAllLevels;
    GameTab(2);
    RoadColor := FindFallyRoadColor;
    FreeDTM(SquareDDTM);
    FreeDTM(ToSquareDDTM);
    SquareDDTM := FaladorSquare;
    ToSquareDDTM := ToFaladorSquare;

    end;

    //----------------------------------------------------------------------------//
    //
    // Main EventLoop
    //
    //----------------------------------------------------------------------------//

    begin
    Setup;

    repeat
    StartTime := GetSystemTime;
    InventTime := GetSystemTime;

    if LoggedIn then
    begin
    SPP;
    Bank('all');
    WalkToGuards;
    Repeat
    EndTime := GetSystemTime;
    if not Loggedin then Break;
    if ClickGuard then WaitFight;
    FTWait(2);
    FindNonInventoryRandoms;
    if not CheckAndRestoreHealth then Break;
    if (GetSystemTime - InventTime) > 30000 then
    begin
    InventTime := GetSystemTime;
    Callibrate;
    end;
    until ( EndTime - StartTime > (PlayTime * 60000) ) or not Loggedin;
    end;

    if LoggedIn then
    begin
    WalkToBank;
    MarkTime(Mark);
    repeat
    Wait(250);
    FindNormalRandoms;
    if(TimeFromMark(Mark) > 12000) then begin Logout; Break; end;
    until not LoggedIn;
    NextPlayer(True);
    end;

    if (not(Loggedin)) then NextPlayer(False);

    until(False);

    end.
     
  3. Unread #2 - Feb 13, 2008 at 4:04 PM
  4. cazax
    Joined:
    Nov 13, 2007
    Posts:
    457
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    0
    Sythe Gold:
    0

    cazax Forum Addict

    help recieving error

    The script is outdated.
     
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