Hearthstone: Heroes of Warcraft is a digital card game based on the trading card game set in the World of Warcraft universe. It is currently in beta stage (the stage before actual game release where bugs, speed/performance issues and glitches still exist. Users of the beta phase are called beta testers. The testers report any bugs that they find, and sometimes suggest additional features they think should be available in the final version). The game will be free to play when released but offers purchasable decks of cards.
There are nine heroes player's can choose to be:
Players then take turns playing cards from decks which can be customised for use - using these to cast spells, use weapons and abilities or even summon characters to aid them in order to bring down their opponents.
There are three types of card:
Cards have a coloured gem in the centre of the card, indicating how rare it is. The levels of rarity are as follows:
Gameplay is obviously more advanced and complicated than this thread suggests, and requires practise as well as trial and error to perfect or become good at.
There are nine heroes player's can choose to be:
Malfurion Stormrage (druid)
Rexxar (hunter)
Jaina Proudmoore (mage)
Uther Lightbringer (paladin)
Anduin Wrynn (priest)
Valeera Sanguinar (rogue)
Thrall (shaman)
Gul'dan (warlock)
Garrosh Hellscream (warrior)
Malfurion inflicts pain on enemies by shifting between his forms, displaying impressive flexibility.
Hero Power: Shapeshift: +1 Attack this turn. +1 Armor.
Special techniques: Choose One: Select between one of two options when playing certain cards.
Hero Power: Shapeshift: +1 Attack this turn. +1 Armor.
Special techniques: Choose One: Select between one of two options when playing certain cards.
Rexxar (hunter)
Due to his natural likeness to beasts, many of Rexxar's cards focus their effects on beast minions.
Hero Power: Steady Shot: Deal 2 damage to the enemy hero.
Special techniques: Charge: Can attack immediately.
Hero Power: Steady Shot: Deal 2 damage to the enemy hero.
Special techniques: Charge: Can attack immediately.
Jaina Proudmoore (mage)
Jaina uses magic to hold her enemies back whilst she dishes out damage in many different ways.
Hero Power: Fireblast: Deal 1 damage.
Special techniques: Freeze: Frozen characters lose their next attack.
Hero Power: Fireblast: Deal 1 damage.
Special techniques: Freeze: Frozen characters lose their next attack.
Uther Lightbringer (paladin)
Uther calls upon the power of the Light to aid his allies and inflict damage on enemies.
Hero Power: Reinforce: Summon a 1/1 Silver Hand Recruit.
Special techniques: Divine Shield: The first time a Shielded minion takes damage, ignore it.
Hero Power: Reinforce: Summon a 1/1 Silver Hand Recruit.
Special techniques: Divine Shield: The first time a Shielded minion takes damage, ignore it.
Anduin Wrynn (priest)
Anduin heals and empowers his allies with the light but extinguishes his enemies using shadow magic.
Hero Power: Lesser Heal: Restore 2 Health.
Hero Power: Lesser Heal: Restore 2 Health.
Valeera Sanguinar (rogue)
Valeera's precision when striking alongside her deceit and trickery bring down her enemies.
Hero Power: Dagger Mastery: Equip a 1/2 Dagger; or Give your weapon +1 Attack this turn.
Special techniques: Combo: A bonus if you already played a card this turn. Stealth: Can't be attacked or targeted until it deals damage.
Hero Power: Dagger Mastery: Equip a 1/2 Dagger; or Give your weapon +1 Attack this turn.
Special techniques: Combo: A bonus if you already played a card this turn. Stealth: Can't be attacked or targeted until it deals damage.
Thrall (shaman)
Thrall uses the enemies for battle. Strengthening his allies and subduing his foes.
Hero Power: Totemic Call: Summon a random Totem.
Special techniques: Freeze: Frozen characters lose their next attack. Overload (X): You have X less mana next turn.
Hero Power: Totemic Call: Summon a random Totem.
Special techniques: Freeze: Frozen characters lose their next attack. Overload (X): You have X less mana next turn.
Gul'dan (warlock)
Gul'dan takes power over demoinic minions and magicks, stopping at nothing to strike down his enemies, he even sold his own soul.
Hero Power: Life Tap: Draw a card and take 2 damage.
Hero Power: Life Tap: Draw a card and take 2 damage.
Garrosh Hellscream (warrior)
Garrosh fears nothing as he leads his minions on the battlefield, relying on strength of arms to defeat his foes.
Hero Power: Armor Up!: Gain 2 Armor.
Special techniques: Charge: Can attack immediately.
Hero Power: Armor Up!: Gain 2 Armor.
Special techniques: Charge: Can attack immediately.
Players then take turns playing cards from decks which can be customised for use - using these to cast spells, use weapons and abilities or even summon characters to aid them in order to bring down their opponents.
- The game starts with a coin toss. The coin toss winner draws 3 cards. The coin toss loser draws 4 cards and receives The Coin card: Gain 1 mana for this turn only.
- Each player’s Hero starts the game with 30 health. The game ends when a Hero has 0 health.
- Each hero has cards specific to only them as well as there being cards available to all heroes.
- Each player has 90 seconds to play their turn. Countdown begins at 15 seconds.
- Each player also starts with 30 cards exactly, no more or less. A player cannot have more than 10 cards in their hand at any time.
- A player starts with 0 mana (crystals). They gain mana at the start of every turn. Each card has a mana cost associated with it, some cards cost 0 mana. Some cards grant mana. Mana is capped at 10.
- If a player runs out of their 30 cards, the player adds 1 fatigue for every attempt to draw a card. This applies also if you have 10 cards and cannot draw another. 1 fatigue costs 1 damage. Fatigue is cumulative, for example:
You attempt to draw a card, triggering 1 fatigue and suffering 1 damage. The next turn, you attempt to draw a card but have no cards to draw, your fatigue increases to 2 and you receive 2 damage that turn.
There are three types of card:
- Minion: Minions are creatures summoned in to play. You can have 7 minions in play at any given time. They can generally only attack once per turn and not usually on the turn they are drawn. When the minions health reaches 0 it is removed from play.
- Equipment: These cards give your hero a weapon. Heroes cannot directly attack without a weapon or other card giving a hero attack. Each use of the weapon removes 1 durability, when a weapon reaches 0 durability it's destroyed. It can be used on the turn it is drawn and cannot be active on the opponent's turn.
- Spell: Spells require a target to be active. For example, a spell increasing a minions stats requires a minion on the battlefield.
Cards have a coloured gem in the centre of the card, indicating how rare it is. The levels of rarity are as follows:
- Starter (no gem)
- Common (white gem)
- Rare (blue gem)
- Epic (purple gem)
- Legendary (orange gem)
Gameplay is obviously more advanced and complicated than this thread suggests, and requires practise as well as trial and error to perfect or become good at.
Examples of The Coin, a minion, a weapon and a spell card.
















