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Handcannon Pure Builds.

StillYDG

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Jun 18, 2011
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Well basically I want to start off like this:

20 Attack
56 Strength
27 Defence
90 Range
55 Mage
26 Prayer

Would this work?
Puts me at 71 combat.

Or if I went 80 range would put me at 65 combat.
I would eventually get 42 defence and attack on this account, and get rigour.
_________

but what I want to ask is this:

What prayer level should I get?
Is it worth the extra 3 defence levels for snakeskin?
 
I would leave it exactly as you have it. But to be honest I wouldnt even bother pking until your nearly maxed with full void and rigour. Maxed handcannon pures are so sick. You will be downing void clawers and hybridders all day
 
Don't get rigour. Although you gain significant defence, and range, you put yourself into combat ranges where there are a ton more (sucessful) zerkers whereas all you get with 44 pray (lower cb) is 1 def claw rushers and shitty rune pures

i had a 50/89/42, got 99 range and rigour, regreted it big time.
keep 94 or less range, lower pray (44 imo) and 50 attack (imo, allows for use of idung to get ccb, cstaff, etc without ruining your pure and to max at 99 range. Also, gmaul shits on 1 def pures, and can be used with range for a k0 much easier than dds)
 
Handcannon is sick at stupidly low levels but once you get higher-leveled you'll regret building an account around one non-amazing item. I would much rather have a 1-defence pure which is 6.5 combats lower with the same combat stats and no handcannon
 
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