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Habbo Sales Sub-Forum

Discussion in 'Denied Suggestions' started by odt, Apr 19, 2009.

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  1. odt

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    Habbo Sales Sub-Forum

    Thank-you for the support :)
     
  2. chaospartan

    chaospartan Active Member

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    I think you fail to realize that probably 90% of Habbo's accounts are unplayed. WoW's account numbers fluctuate due to people actual paying a lot and cancellations. Habbo's account number can only go up since unplayed accounts are obviously recorded. The same is true with Runescape; 145 million accounts means nothing if the majority of them are unplayed.

    In my opinion, Habbo does not need its own forum as of yet because it looks to me like the flooding is due to people dumping their old accounts because they don't want to play anymore, while trying to get some money out of it. If it was due to game popularity I would be very surprised.
     
  3. CharlieBolton

    CharlieBolton Active Member

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    I support this.
     
  4. odt

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    Habbo Sales Sub-Forum

    http://gigaom.com/2008/06/26/warcraft-no-longer-worlds-biggest-mmo/

    Size has nothing to do with how much money each makes. (WoW makes just over $1.5 Billion USD a year whilst Sulake made $76M USD last year)

    Habbo is the fastest growing and largest MMO out there at the moment. You could argue and say that it costs money to join WoW, yes but the fact remains that Habbo is still bigger
     
  5. chaospartan

    chaospartan Active Member

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    Perhaps you didn't read my entire post. WoW is not growing. Its numbers are stable because accounts are created and accounts are frozen. Habbo's account system is static; accounts are created but are never removed. Thus Habbo's numbers cannot decline, even if people stopped playing. Habbo may have more members, but it does not have more players. If you recorded yearly numbers for Habbo, WoW's yearly numbers would be larger.

    The big point is that Habbo is recording "avatars"; static data for individual free accounts. Habbo does not see the amount of players it reports as having; in fact it probably sees 5% or less of the total "avatars" created playing more than once a month.

    Edit: Also, for your link:

    a) I'm not convinced that information is reliable, but if it is it reinforces my point further
    b) If you read the comments on that page, they completely reinforce my point. One notable one, that is true is: "The better comparison would be between how many “avatars” or “alt characters” that populate WoW versus Habbo. Habbo claims 100th million avatar but I’m sure the 10 million WoW players don’t only have a single character on their account. (I have 5 on my single account)"
    And: "Ummm. This is a silly insight from what is normally an insightful blog.

    Wow costs money and is real. Habbo Hotel is free, if fun. You’re saying that spending money on making a cool game and giving it away for free is hard? Umm, no. If WoW went free, what do you think would happen…maybe MySpace size numbers. But they want to make money. Good for them.

    If you want to take shots at WoW, you should try a more genuine comparison and analysis."


    c) You're right about revenue comparison, WoW makes more a month than Habbo's entire company does in two years.
     
  6. odt

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    Last June Habbo was generating 9.5 Million UNIQUE connections each month. Whilst WoW was at a little over 10 Million UNIQUE connections each month.

    And Habbo has most definetly suprassed that now
     
  7. chaospartan

    chaospartan Active Member

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    Once again, all that requires is account creation. Habbo is not seeing the same volume of regular players that WoW is.

    Also the comparison, as stated below, is unfair. World of Warcraft is a paid game. The game is obviously a lot better than Habbo, but the main put off is that its paid. You're comparing a MMORPG with a ridiculous amount of content (and I mean ridiculous, just to explore the smallest continent on foot it would take about a hundred hours. Add 3 more continents that get exponentially bigger plus capital cities, wars, more than 10, 000 items, armor sets, professions, mounts and flying mounts, dungeons, raids, PvP, and much much more.) and a 2d ripoff of the Tycoon series.

    Now can you honestly tell me, if you made Habbo Hotel $15 a month, that it would see even a million players?
     
  8. odt

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    I've told you that's not the point, the fact still remains that it is the largest online game at the moment.

    Also could you stop posting (don't take offence) as it's getting off topic now, i don't want to discuss each games popularity but simply want a sub forum due to the growing activity in the forum.
     
  9. chaospartan

    chaospartan Active Member

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    I suppose that if you took sheer character creation rather than players into account you would be correct.

    And yes, I'm growing weary of arguing.
     
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