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guild fisher script problem

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xx6296xx

Newcomer
Joined
Jun 23, 2007
Sythe Gold
0
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6
this is the script im using.

Code:
     program sk8tersautofisher;

{.include SRL/SRL.scar}
{.include SRL/SRL/Skill/Fishing.scar}
{.include SRL/SRL/Extended/xMapWalk.scar}

{
Sk8ter's auto fisher!
-Features-
Options to fish in draynor, lumbridge, guild, catherby, and barbarian village.
Good banking procedure, never fails
Full anti randoms
Full anti ban
Can run all night
Easy to do setup-anyone can do it!
-Instructions-
Full out the setup
Specify the window
Start near the fishing spot
Have fishing utensil in first inventory slot, bait or feathers in second iventory slot if they are needed.
Run!

Note: If you're doing lumbridge, there is no banking.
The bank is way too far off.
It's only power fishing.
}

//Setup
Const
thefishis = 'lobster'; //what fish, options are shrimp (does both shrimp and anchovies), trout (trout and salmon), pike, lobster, tuna (tuna and swordfish), or shark
theplaceis = 'guild'; //where, options are catherby, guild, draynor, lumbridge, and barbvill.
loadstodo = 1000; //loads to do
//End of setup

//Don't touch below

var
loads, fish, startlevel, endlevel, levelsgained, startxp, endxp, xpgained:Integer;
FishText:String;
run3:Boolean;
Shrimp, Trout, Pike, Lobsters, Tuna, Sharks:Integer;
i:Integer;

procedure progressreport;
begin
AddToReport('sk8ters autofisher has done...');
AddToReport('Loads: '+inttostr(loads));
AddToReport('Fish: '+inttostr(fish));
AddToReport('Levels gained: '+inttostr(levelsgained));
AddToReport('XP Gained: '+inttostr(xpgained));
AddToReport('Hope you had fun autoing!');
end;

procedure mehantirandoms;
begin
FindNormalRandoms;
FindFishingEquipmentColor;
FindPlant;
if (FindFight = true) then
begin
RunAwayDirection('S');
Wait(10000);
RunBack;
end;
if (FindMSColor(x, y, FishingEquipmentColor)) then
begin
Mouse(x, y, 1, 1, true);
end;
HandleWhirlPool;
end;

procedure mehantiban;
begin
RotateEvery(1);
AntiBan;
RandomChat;
EnglishWords;
end;

procedure tothefish2;
begin
SetRun(true);
GameTab(4);
if theplaceis = 'catherby' then
begin
if (FindSymbol(x, y, 'archery shop')) then
begin
Mouse(x, y, 1, 1, true);
Wait(5000);
if (FindSymbol(x, y, 'fishing shop')) then
begin
Mouse(x, y, 1, 1, true);
Wait(5000);
end;
end;
end;
if theplaceis = 'guild' then
begin
Mouse(675, 115, 1, 1, true);
GetSymbolColor(x, y, 'fishing spot');
Mouse(x, y, 1, 1, true);
end;
if theplaceis = 'barbvill' then
begin
Mouse(945, 269, 0, 0, true);
Wait(5000);
Mouse(937, 250, 0, 0, true);
Wait(5000);
Mouse(944, 395, 0, 0, true);
Wait(5000);
Mouse(943, 302, 0, 0, true);
Wait(5000);
Mouse(935, 316, 0, 0, true);
Wait(5000);
end;
repeat
if (FindColorSpiralTolerance(x,y,15515792,5,5,514,337,20)) then
begin
Mouse(x, y, 1, 1, false);
end;
until(ChooseOption(x, y, FishText))
If(ChooseOption(x, y, FishText)) then
begin
ClickMSColor(15515792, false);
if thefishis = 'shrimp' then
begin
if (ChooseOption(x, y, 'Net')) then
begin
end;
end;
if thefishis = 'trout' then
begin
if (ChooseOption(x, y, 'Lure')) then
begin
end;
end;
if thefishis = 'pike' then
begin
if (ChooseOption(x, y, 'Bait')) then
begin
end;
end;
if thefishis = 'lobster' then
begin
if (ChooseOption(x, y, 'Cage')) then
begin
end;
end;
if thefishis = 'tuna' then
begin
if (ChooseOption(x, y, 'Harpoon')) then
begin
end;
end;
if thefishis = 'shark' then
begin
if (ChooseOption(x, y, 'Harpoon')) then
begin
end;
end;
end;
if (InvFull = true) then
SetRun(true);
run3:=true;
end;

procedure todabank2;
begin
SetRun(true);
GameTab(4);
if theplaceis = 'catherby' then
begin
if (FindSymbol(x, y, 'fishing shop')) then
begin
Mouse(x, y, 1, 1, true);
Wait(5000);
if (FindSymbol(x, y, 'archery shop')) then
begin
Mouse(x, y, 1, 1, true);
Wait(5000);
if (FindSymbol(x, y, 'bank')) then
begin
Mouse(x, y, 1, 1, true);
Wait(5000);
OpenBank3;
Deposit(2, 28, 2);
Closebank;
tothefish2;
end;
end;
end;
end;
if theplaceis = 'guild' then
begin
Mouse(607, 96, 1, 1, true);
Wait(8000);
GetSymbolColor(x, y, 'bank');
Mouse(x, y, 1, 1, true);
KeyDown(40);
Wait(2000);
KeyUp(40);
MakeCompass('W');
Wait(5000);
OpenBank3;
Deposit(2, 28, 2);
Closebank;
KeyDown(38);
Wait(2000);
KeyUp(40);
MakeCompass('N');
tothefish2;
end;
if theplaceis = 'barbvill' then
begin
Mouse(935, 316, 0, 0, true);
Wait(5000);
Mouse(943, 302, 0, 0, true);
Wait(5000);
Mouse(944, 395, 0, 0, true);
Wait(5000);
Mouse(937, 250, 0, 0, true);
Wait(5000);
Mouse(945, 269, 0, 0, true);
Wait(5000);
OpenBank3;
Deposit(3, 28, 2);
Closebank;
tothefish2;
end;
if theplaceis = 'draynor' then
begin
if (FindSymbol(x, y, 'bank')) then
begin
Mouse(x, y, 1, 1, true);
SendArrowSilentWait(2, 500 + Random(500));
SendArrowSilentWait(4, 500 + Random(500));
OpenBank3;
Deposit(2, 28, 2);
Closebank;
tothefish2;
end;
end;
if theplaceis = 'lumbridge' then
begin
DropToPosition(3, 28);
end;
loads:=loads + 1;
tothefish2;
end;

procedure tothefish;
begin
SetRun(true);
GameTab(4);
if theplaceis = 'catherby' then
begin
if (FindSymbol(x, y, 'archery shop')) then
begin
Mouse(x, y, 1, 1, true);
Wait(5000);
if (FindSymbol(x, y, 'fishing shop')) then
begin
Mouse(x, y, 1, 1, true);
Wait(5000);
end;
end;
end;
if theplaceis = 'guild' then
begin
Mouse(706,81, 1, 1, true);
Wait(5000);
GetSymbolColor(x, y, 'fishing spot');
Mouse(x, y, 1, 1, true);
end;
if theplaceis = 'barbvill' then
begin
Mouse(945, 269, 0, 0, true);
Wait(5000);
Mouse(937, 250, 0, 0, true);
Wait(5000);
Mouse(944, 395, 0, 0, true);
Wait(5000);
Mouse(943, 302, 0, 0, true);
Wait(5000);
Mouse(935, 316, 0, 0, true);
Wait(5000);
end;
repeat
repeat
if (FindColorSpiralTolerance(x,y,15515792,5,5,514,337,20)) then
begin
Mouse(x, y, 1, 1, false);
end;
until(ChooseOption(x, y, FishText))
If(ChooseOption(x, y, FishText)) then
begin
ClickMSColor(15515792, false);
if thefishis = 'shrimp' then
begin
if (ChooseOption(x, y, 'Net')) then
begin
  GameTab(4);
  for i := 1 to 28 do
if (ExistsItem(i)) then
      Shrimp := Shrimp + 1;
if Shrimp = 28 then
SetRun(true);
todabank2;
end;
end;
if thefishis = 'trout' then
begin
if (ChooseOption(x, y, 'Lure')) then
begin
  GameTab(4);
  for i := 1 to 28 do
if (ExistsItem(i)) then
      Trout := Trout + 1;
if Trout = 28 then
SetRun(true);
todabank2;
end;
end;
if thefishis = 'pike' then
begin
if (ChooseOption(x, y, 'Bait')) then
begin
  GameTab(4);
  for i := 1 to 28 do
if (ExistsItem(i)) then
      Pike := Pike + 1;
if Pike = 28 then
SetRun(true);
todabank2;
end;
end;
if thefishis = 'lobster' then
begin
if (ChooseOption(x, y, 'Cage')) then
begin
  GameTab(4);
  for i := 1 to 28 do
if (ExistsItem(i)) then
      Lobsters := Lobsters + 1;
if Lobsters = 28 then
SetRun(true);
todabank2;
end;
end;
if thefishis = 'tuna' then
begin
if (ChooseOption(x, y, 'Harpoon')) then
begin
  GameTab(4);
  for i := 1 to 28 do
if (ExistsItem(i)) then
      Tuna := Tuna + 1;
if Tuna = 28 then
SetRun(true);
todabank2;
end;
end;
if thefishis = 'shark' then
begin
if (ChooseOption(x, y, 'Harpoon')) then
begin
  GameTab(4);
  for i := 1 to 28 do
if (ExistsItem(i)) then
      Sharks :=Sharks + 1;
if Sharks = 28 then
SetRun(true);
todabank2;
end;
end;
end;
Wait(15000);
until(InvFull)
end;


procedure todabank;
begin
SetRun(true);
GameTab(4);
if theplaceis = 'catherby' then
begin
if (FindSymbol(x, y, 'fishing shop')) then
begin
Mouse(x, y, 1, 1, true);
Wait(5000);
if (FindSymbol(x, y, 'archery shop')) then
begin
Mouse(x, y, 1, 1, true);
Wait(5000);
if (FindSymbol(x, y, 'bank')) then
begin
Mouse(x, y, 1, 1, true);
Wait(5000);
OpenBank3;
Deposit(2, 28, 2);
Closebank;
tothefish;
end;
end;
end;
end;
if theplaceis = 'guild' then
begin
Mouse(607, 96, 1, 1, true);
Wait(8000);
GetSymbolColor(x, y, 'bank');
Mouse(x, y, 1, 1, true);
KeyDown(40);
Wait(2000);
KeyUp(40);
MakeCompass('W');
Wait(5000);
OpenBank3;
Deposit(2, 28, 2);
Closebank;
KeyDown(38);
Wait(2000);
KeyUp(40);
MakeCompass('N');
tothefish;
end;
if theplaceis = 'barbvill' then
begin
Mouse(935, 316, 0, 0, true);
Wait(5000);
Mouse(943, 302, 0, 0, true);
Wait(5000);
Mouse(944, 395, 0, 0, true);
Wait(5000);
Mouse(937, 250, 0, 0, true);
Wait(5000);
Mouse(945, 269, 0, 0, true);
Wait(5000);
OpenBank3;
Deposit(3, 28, 2);
Closebank;
tothefish;
end;
if theplaceis = 'draynor' then
begin
if (FindSymbol(x, y, 'bank')) then
begin
Mouse(x, y, 1, 1, true);
OpenBank3;
Deposit(2, 28, 2);
Closebank;
tothefish;
end;
end;
if theplaceis = 'lumbridge' then
begin
DropToPosition(3, 28);
end;
loads:=loads + 1;
tothefish;
end;


procedure findthefish2;
begin
repeat
if (FindColorSpiralTolerance(x,y,15515792,5,5,514,337,20)) then
begin
Mouse(x, y, 1, 1, false);
end;
until(ChooseOption(x, y, FishText))
If(ChooseOption(x, y, FishText)) then
begin
ClickMSColor(15515792, false);
if thefishis = 'shrimp' then
begin
if (ChooseOption(x, y, 'Net')) then
begin
end;
end;
if thefishis = 'trout' then
begin
if (ChooseOption(x, y, 'Lure')) then
begin
end;
end;
if thefishis = 'pike' then
begin
if (ChooseOption(x, y, 'Bait')) then
begin
end;
end;
if thefishis = 'lobster' then
begin
if (ChooseOption(x, y, 'Cage')) then
begin
end;
end;
if thefishis = 'tuna' then
begin
if (ChooseOption(x, y, 'Harpoon')) then
begin
end;
end;
if thefishis = 'shark' then
begin
if (ChooseOption(x, y, 'Harpoon')) then
begin
end;
end;
end;
if (InvFull = true) then
SetRun(true);
todabank;
end;

procedure fishthefish;
begin
mehantiban;
mehantirandoms;
Wait(10000);
findthefish2;
if (InvFull = true) then
SetRun(true);
todabank;
end;

procedure findthefish;
begin
if thefishis = 'shrimp' then
begin
FishText:='Net';
end;
if thefishis = 'trout' then
begin
FishText:='Lure';
end;
if thefishis = 'pike' then
begin
FishText:='Lure';
end;
if thefishis = 'lobster' then
begin
FishText:='Cage';
end;
if thefishis = 'tuna' then
begin
FishText:='Cage';
end;
if thefishis = 'shark' then
begin
FishText:='Net';
end;
SetRun(true);
GameTab(4);
if (FindSymbol(x, y, 'fishing spot')) then
Mouse(x, y, 1, 1, true);
findthefish2;
end;


begin
SetupSRL;
startxp:=CurrentSkillXP('Fishing');
startlevel:=GetSkillLevel('Fishing');
if run3 = true then
begin
repeat
findthefish;
fishthefish;
mehantirandoms;
mehantiban;
until(loads = loadstodo)
end;
repeat
findthefish;
fishthefish;
mehantirandoms;
mehantiban;
until(loads = loadstodo)
if loads = loadstodo then
endxp:=CurrentSkillXP('Fishing');
endlevel:=GetSkillLevel('Fishing');
levelsgained:=endlevel-startlevel;
xpgained:=endxp-startxp;
if theplaceis = 'catherby' then
begin
fish:=loads*27;
end;
if theplaceis = 'draynor' then
begin
fish:=loads*27;
end;
if theplaceis = 'guild' then
begin
fish:=loads*27;
end;
if theplaceis = 'barvill' then
begin
fish:=loads*26;
end;
if theplaceis = 'lumbridge' then
begin
fish:=loads*26;
end;
progressreport;
end.

i run this and i keep getting this

Code:
Failed when compiling
Line 64: [Error] (14479:5): Unknown identifier 'FindItemColor' in script C:\Program Files\SCAR 3.06\includes\SRL/SRL/Skill/Fishing.scar

can anyone help?
 
That script has no random timing and will get you banned.
 
ouch, i would like to see this fixed too btw
 
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