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[guide]great deatdot bountyhunter guide![guide]

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VoUcHeS

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hello and welcome to my dd bh guide! hope you enjoy!


Today, I am going to teach you how to death dot with a team of any size in BH to get more kills.

Everyday, there are many hunters that tele to various people. A lot of them tele to dd's. They have virtually no way of survival if the team is good. Now, all you need for this guide to work is:

2 hybrids with 82+ mage and ancients
2 hybrids (one melee one range)


Hybrids listen up:

Hybrids are players that have more than 1 combat style on them. The more used one is mage/melee or mage/range. For hybrids in this kind of DD, you need mage/melee or mage/range. Gear you should bring if you're not afraid of dying is:

Melee/mage:
Full ahrims, god book, whip, dds, blitz/barrage, ancient staff, torag's top and bottom, 6 brews, 3 super restores, super attack and strength, wizard boots, best RFD gloves or combat bracelet.


Range/mage:
Full ahrims, karil's top and bottom, rune c'bow, diamond bolts (e) or dragon bolts (e), ancient staff, god book, range pot, 6 brews, 3 restores, wizard boots, best RFD gloves or black d'hide spiky vambs.

Otherwise, you can welfare with mystic, rune, etc.


The hybrid's job is to mage the person they see tele. You must have quick reactions or they will run/log. After that, everyone else must try to attack. If you don't see anyone else attacking, wear your torag's/karil's and LET THE OTHER HYBRID ON! I will explain why later.

Tankers, listen up!:

Tankers are players that PJ people that try PJing hybrids. If you see a hybrid and the other tanker is in a fight, you MUST attack anyone else that comes in sight. Otherwise, they'll get PJed and lose their kill or even die! Tankers can be melee OR range.

Tankers can be very risky and bring stuff equally expensive of magers, but that's only if you want to last longer per trip.

Melee tankers:
Whip, dds, rune defender, torag's plate and legs, nezzy or zerker, dragon boots, best RFD gloves or combat bracelet, strength ammy or glory with same inventory as hybrids.

Range tankers:
Rune c'bow, accumlator, torag's helm, karil's top, verac's skirt, glory, black d'hide vambs or best RFD gloves, diamond bolts (e) or dragon bolts (e), god book, same invo as hybrids.


Otherwise wear black d'hide and torag's helm, d scim, etc.


Now, to continue. After everyone has met up (more popular spots are NW lava, SW orb, NE rocks, etc), stand in a DD. After a tele, let hybrids on first, and let them mage. Everyone has to try to attack, if the hybrids don't see anyone on the person, then the hybrid get's off and puts on defence gear. Then, the other hybrid MUST attack. If the first hybrid attacks, if the hit splashes, then he has to get off again because he was the teler's target. The hybrid that is maging should auto-cast with ancient staff and have on mystic might. You should smite unless they fight back. If you see them pray melee, keep on attacking, it doesn't matter. If you try maging and if splashes, they probrably got away. The tankers must attack everyone they see, even if they are barely on the minimap. Run to them and just start attacking. You are pretty much guranteed a kill unless you have bad tankers and you get PJed.


That's pretty much the end of the guide, try it and post your sucess!
 
nice guide dude, ive been dd'd so many times its retarted.
 
Pictures please man, other than that its a good guide 8/10.
 
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