Simba Randoms

Discussion in 'RuneScape 3 Cheating' started by CartmanRSGOD, Jul 5, 2012.

Simba Randoms
  1. Unread #1 - Jul 5, 2012 at 5:18 PM
  2. CartmanRSGOD
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    CartmanRSGOD Active Member

    Simba Randoms

    Ok, I know it doesn't solve all randoms, but I know it solves a good amount of them, but every time I run a script ive come across EVERY RANDOM, they have ALL FAILED, and on one of my scripts it said ____ random solver "disabled" how do I enable it to solve the randoms it can?
     
  3. Unread #2 - Jul 5, 2012 at 6:34 PM
  4. M_A_I_N_FTW
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    Simba Randoms

    jagex has recently been updating their random like crazy. Like their frog just had massive change 2 weeks.

    Your script says disabled random, that is something your scripter did and if you sent it over I can probably fix that for you.

    Or if you see a location in the script where you'd like to check for random. Then just add
    Code:
    FindNormalRandoms;
    and that should do the job.

    Because jagex can't stop color bots, thats why they quadrupled the rate of randoms, modifying exisiting randoms and death + many others to slow us down.
     
  5. Unread #3 - Jul 5, 2012 at 7:39 PM
  6. CartmanRSGOD
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    Simba Randoms

    ^ Did you read the thread on villavu by Jakee? People were getting scared and benland basically said that the person who claimed color bots were being stopped was full of shit.
     
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