GoFs YewBlaster help !! please!!

Discussion in 'Scar/Simba Help' started by NWeaver, Dec 3, 2007.

GoFs YewBlaster help !! please!!
  1. Unread #1 - Dec 3, 2007 at 1:01 PM
  2. NWeaver
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    NWeaver Guest

    GoFs YewBlaster help !! please!!

    hi im having a problem with this script i have scar 3.13 and trying a script that chops yews and banks em at edgevill. ( i think :rolleyes: ) so heres what happened: (From opening SCAR and opening the .YewBlaster.SCAR so its all loaded):

    Loaded all chars. (NPCChars, TradeChars, SmallChars, StatChars, UpChars)
    18.11.2007

    SCAR 3.13 has been released! I fixed the bugs from 3.12e and this should
    be the next big release. Note that all changes from 3.12b-e are the changes
    of 3.13 as well, the other versions were more like previews. =)
    Download at: http://freddy1990.com/scar.php
    If you bought SCAR, ask who you bought it from a refund NOW! SCAR is
    completely FREE.
    SRL version 400 has been downloaded and installed.
    Downloading includes from web...
    Downloaded and saved file PH.scar
    Include files updated from web
    Include file C:\Program Files\SCAR 3.13\includes\SRL\SRL\Extended\xBank.scar does not exist.
    Failed when compiling
    SRL version 400 has been downloaded and installed.
    Include file C:\Program Files\SCAR 3.13\includes\SRL\SRL\Extended\xBank.scar does not exist.
    Failed when compiling

    here is the script:

    { Script by GoF (Gofez0r)

    Script chops yews at edgeville, no known bugs,
    except with doors, but people never close doors there..
    Still im working on a "doorsolver" to that place too.

    Reason of making this script?
    Soo much people have requested a working edgy
    yew cutter, and heres one now.

    This script has:
    -Very nice YewFinding.
    -Even nicer Spotswitching.
    -Good chopping, but it takes some upgrading.
    -SRL AntiRandoms and AntiBan.
    -Autocolor, or set colors if u encounter any problems.

    Instructions:
    -Open RS with low detail, brightness Very High (Max)
    -Screen resolution 32bit (usually no need to change this)
    -Set colors if necessary, but autocolors and starting colors
    should work.
    -Have axe in INVENTORY, NOT EQUIPPED.
    -Start at edgeville bank, closest booth to the yews LOGGED OUT!
    -Run script, enjoy, report bugs and post proggies!

    Cred to:
    CharmZ, used hes autoresponder with a little editing.
    Ill remove it if he doesnt like that i use it.

    Pyro, used his entfinder.

    ~GoF (Gofez0r)
    }

    program EdgeChopperbyGoF;
    {.include SRL/SRL.scar}
    {.include SRL/SRL/skill/woodcutting.scar}
    {.include SRL\SRL\Extended\xBank.scar}

    const
    YewColr = 4161648;//Color from yew. No need changing unless problems.
    TotalToChop = 1000;//How many logs to chop?
    BankMM = 3642296;//Bank icon color on minimap. Leave at 0 to autopick.
    TreeMM = 100376;//Tree icon color on minimap. Leave at 0 to autopick.
    RoadOutSide = 7302775; //"road" color outside the bank, grey on minimap.
    AutoResp = false;//Set to true if u want to autorespond (may lagg)
    RGBoxes = False;//Set to false if solvebox laggs for u.

    Var
    MiniBank,MiniTree,TreeXP,LogTT,BTD: integer;
    Chat,Name,ChatName: String;


    procedure DeclarePlayers; //ONLY 1 PLAYER!
    begin //If u want multiplayers.. Wait for the next version.
    HowManyPlayers := 1;
    CurrentPlayer:= 0;
    NumberOfPlayers(HowManyPlayers);

    Players[0].Name := '';
    Players[0].Pass := '';
    Players[0].Nick := '';
    Players[0].Loc := 'Edgy'; //No need to mess with this.
    Players[0].Active := True;
    end;


    ////////////////////////////////////////////////////////////
    //-----Randoms--------------------------------------------//
    ////////////////////////////////////////////////////////////

    function FQRandoms :Boolean;
    var //Seen this in 100 scripts ..So not sure if its actually stealing.
    RL: Integer;
    begin
    for RL:=1 to 17 do
    begin
    case RL of
    1: CloseWindow;
    2: if FindTalk then
    Result := True;
    3: if FindDead then
    Result := True;
    4: if FindMod then
    Result := True;
    5: if FindMime then
    Result := True;
    6: if FindMaze then
    Result := True;
    7: if FindQuiz then
    Result := True;
    8: if FindDemon then
    Result := True;
    9: if FindScapeRune then
    Result := True;
    10: if FindTalk then
    Result := True;
    11: if FindLamp(LampSkill) then
    Result := True;
    12: if (FindNewBox) then
    begin
    Result := True;
    if(RGBoxes = True)then
    begin
    if(not(GambleNewBox))then
    LogOut;
    end else
    SolveBox;
    end;
    13: if FindTrade then
    Result := True;
    14: begin
    if NoGameTab then
    begin
    if ( SolveFrog ) then Exit;
    Result := True;
    Players[CurrentPlayer].loc := 'No GameTab';
    Logout;
    Exit;
    end;
    end;
    15: if SolvePinball then
    Result := True;
    16: AntiBan;
    17: if(FindFight)then
    begin
    RunAwayDirection('S');
    RunBack;
    end;
    end;
    wait(15);
    end;
    end;


    ////////////////////////////////////////////////////////////
    //-----Color----------------------------------------------//
    ////////////////////////////////////////////////////////////

    procedure GetBankColor;
    var
    Bmark :integer;

    begin
    if not(BankMM=0)then
    begin
    MiniBank:=BankMM;
    end;
    if(BankMM=0)then
    begin
    MarkTime(BMark);
    repeat
    wait(30);
    until(FindSymbol(x,y,'Bank') or
    (TimeFromMark(BMark)>10000))
    MiniBank:=GetSymbolColor(x,y,'Bank');
    if(MiniBank=0) then
    begin
    writeln('Didnt find bank icon, logging out.. Try again please.');
    terminatescript;
    end;
    writeln('Bank icon color is:'+inttostr(MiniBank)+'');
    end;
    end;

    ////////////////////////////////////////////////////////////

    procedure GetTreeColor;
    var
    FMark :integer;

    begin
    if not(TreeMM=0)then
    begin
    MiniTree:=TreeMM;
    end;
    if(TreeMM=0)then
    begin
    MarkTime(FMark);
    repeat
    wait(30);
    until(FindSymbol(x,y,'Tree') or
    (TimeFromMark(FMark)>10000))
    MiniBank:=GetSymbolColor(x,y,'Tree');
    if(MiniTree=0) then
    begin
    Writeln('Couldnt find tree icon, try setting the color yourself and try again.');
    TerminateScript;
    end;
    Writeln('Tree Icon color:'+inttostr(MiniTree)+'');
    end;
    end;

    ////////////////////////////////////////////////////////////

    function FindHeadCol: Boolean; //By Liquid and StarBlaster100
    begin //Modified a bit.
    GameTab(4);
    wait(100 + random(200));
    if ( ExistsItem ( 1 )) then
    MMouse(590, 220, 2, 2)
    wait(200 + random(100));
    if(IsUptext('xe'))then
    begin
    Head := GetColor(590, 220);
    Head2 := GetColor(587, 219);
    Head3 := GetColor(588, 218);
    Result:= true;
    EquipAxe := False;
    end;
    If(Result = False)then
    begin
    GameTab(5);
    wait(200 + random(200));
    MMouse(592, 297, 2, 2);
    wait(200 + random(100));
    if(IsUptext('Remove'))then
    begin
    Head := GetColor(597, 294);
    Head2 := GetColor(600, 295);
    Head3 := GetColor(599, 298);
    Result:= true;
    EquipAxe := True;
    end;
    end;
    If(Result = true) then
    begin
    writeln('Axe head colors: ' +inttostr(Head)+ ' '+inttostr(Head2)+ ' ' +inttostr(Head3));
    end else
    begin
    DisguiseSCAR('ERROR! Axe not found.');
    writeln('');
    writeln('Restart script and try again.');
    writeln('');
    end;
    end;

    ////////////////////////////////////////////////////////////

    procedure PickAllColors;
    begin
    GetBankColor;
    Wait(120+random(50));
    GetTreeColor;
    end;

    ////////////////////////////////////////////////////////////
    //-----Walking--------------------------------------------//
    ////////////////////////////////////////////////////////////

    Procedure ToTheYewzz; //Tweaking a little sometimes.
    var
    FSB :integer;

    Begin
    FSB:=0;
    if(not(LoggedIn))then
    begin
    Writeln('Not logged in.. Terminating.');
    TerminateScript;
    end;
    MakeCompass('S');
    if(FindColorSpiralTolerance(x,y,MiniTree,600,10,730,95,10))then
    begin
    Mouse(x,y-10+random(3),1,1,true);
    end;
    if(not(FindColorSpiralTolerance(x,y,MiniTree,600,10,730,95,10)))then
    begin
    repeat
    Mouse(670+random(10)-random(10),45+random(10)-random(10),1,1,true);//Clicks under the icon... As sometimes clicking
    Flag; //Icon makes the acc walk outside the yews.
    until(FindColorSpiralTolerance(x,y,MiniTree,600,10,730,95,10))
    end;
    if(FindColorSpiralTolerance(x,y,MiniTree,560,20,720,90,10))then
    begin
    DisguiseSCAR('At yews.');
    end;
    end;


    ////////////////////////////////////////////////////////////

    function BankWalker : boolean;
    begin
    if(Findsymbol(x,y,'dungeon'))then
    begin
    Mouse(x,y-15,0,5,true)
    if (FlagPresent) then
    repeat
    wait(100+random(200));
    until (not(FlagPresent))
    end
    begin
    ClickMMColorTol(RoadOutside,5)
    if (FlagPresent) then
    repeat
    wait(100+random(200));
    until (not(FlagPresent))
    end
    if(FindMMColorTol(x,y,MiniBank,10))then
    begin
    ClickMMColorTol(MiniBank,5)
    if (FlagPresent) then
    repeat
    wait(100+random(200));
    until (not(FlagPresent))
    end
    DisguiseSCAR('Walked to bank.');
    end;

    ////////////////////////////////////////////////////////////

    procedure CrappyBankOpen;
    var //Same one i used in my flaxer.
    Tries :integer;
    BankTol :integer;

    begin
    if not (BankScreen) then
    repeat
    if(FindObj(x,y,'ank',607067,10))then
    Mouse(x,y,4,4,false)
    else if(FindObj(x,y,'ank',608095,10))then
    Mouse(x,y,4,4,false)
    Wait(250);
    if(ClickOption('uickly', 1))then
    begin
    Tries := Tries+1;
    Flag;
    end;
    until(BankScreen) or (Tries=10);
    if(BankScreen)then
    begin
    if(existsitem(2))then
    begin
    Deposit2(2+random(10),0);
    Wait(345+random(235));
    end;
    end;
    end;

    ////////////////////////////////////////////////////////////


    {procedure BankAllYews;
    var
    Tryes :integer;
    BDN :boolean;

    begin
    BDN:=False;
    Tryes:=0; Didnt like this one :p
    repeat
    Tryes:=Tryes+1;
    OpenBank3;
    until(BankScreen)or(Tryes=10);
    if(Tryes=10)then
    begin
    Writeln('Cannot find bank. Terminating.');
    LogOut;
    TerminateScript;
    end;
    if(BankScreen)then
    begin
    Wait(1000+random(2000));
    FixBank;
    Deposit(2,28,2);
    BDN:=True;
    end;
    if(BDN)then
    begin
    CloseWindow;
    BTD:= BTD + 1;
    LogTt:=LogTt+28;
    end;
    end;
    }
    ////////////////////////////////////////////////////////////
    //-----Chopping-------------------------------------------//
    ////////////////////////////////////////////////////////////


    Function PyroEnt:boolean; // By Pyro.. I think i edited something in this.. :)
    begin
    if(not(findcolorspiraltolerance(x,y,YewColr,msx1,msy1,msx2,msy2,5)))then exit;
    if(isuptext('hop'))or(isuptext('Yew'))or(isuptext('Down'))then
    begin
    if(FindColorTolerance(x,y,515029,1,1,180,45,20))or
    (FindColorSpiralTolerance(x,y,65535,1,1,200,40,20)) then
    begin
    Result:=True
    Writeln('Ent found');
    end;
    end else
    begin
    FindObj(x,y,'Yew',YewColr,5)
    PyroEnt;
    end;
    end;


    {-----Autoresponder from CharmZ willow raper-----}
    {Edited it a bit. BUT CRED TO HIM!}

    Function GetChatMessage(Text: String): Boolean;
    Var
    TX, TY: Integer;
    Chat: String;
    Begin

    If(IsTextInAreaEx(40, 415, 130, 415, TX, TY, ':', 0, SmallChars, False, True, 0, 0, 0))then
    Begin
    Chat:= Lowercase(Trim(GetTextAtEx(TX + 8, 415, 0, SmallChars, False, False, 0, 1, 16711680, 40, False, TR_AllChars)));

    If(Pos(Text, Chat) <> 0)then
    Begin
    Result:= True;
    End

    End

    End;

    Function GetChatName(Name: String): Boolean;
    Var
    I: Integer;
    Begin

    ChatName:= Lowercase(Trim(GetTextAtEx(21, 415, 0, SmallChars, False, False, 0, 0, 0, 50, False, TR_AllChars)));

    I:= Pos(':', ChatName);
    If(I <> 0)then
    Begin
    Delete(ChatName, I, I);
    End

    If(Pos(Name, ChatName) <> 0)then
    Begin
    Result:= True;
    End

    End;

    Function AutoRespond: Boolean;
    Var
    Responce, Lvl: String;
    RandomReply: Integer;
    Begin

    if(AutoResp=False)then
    begin
    Exit;
    end;

    if(AutoResp)then
    begin

    OldLine:= TheLine;
    TheLine:= Lowercase(Trim(GetTextAtEx(20, 415, 0, SmallChars, False, False, 0, 1, 16711680, 40, False, TR_AllChars)));
    NewLine:= TheLine;

    If(GetChatName(Players[CurrentPlayer].Name))then
    Begin
    Exit;
    End

    If(OldLine=NewLine)then
    Begin
    Exit;
    End

    If(GetChatMessage(Players[CurrentPlayer].Name)) or (GetChatMessage(Players[CurrentPlayer].Nick))then
    Begin
    WriteLn(''+ChatName+': '+Chat);
    RandomReply:= Random(10)+1;
    Case (RandomReply) of
    0 : Responce:= ('?');
    1 : Responce:= ('what');
    2 : Responce:= ('yes');
    3 : Responce:= ('no');
    4 : Responce:= ('what do you want');
    5 : Responce:= ('me?');
    6 : Responce:= ('Yah?');
    7 : Responce:= ('who?');
    8 : Responce:= ('wha?');
    9 : Responce:= ('?');
    10 : Responce:= ('???');
    End
    TypeSend(Responce+' '+Name);
    Result:= True;
    End

    If(GetChatMessage('lol')) or (GetChatMessage('lmao')) or (GetChatMessage('rofl')) or (GetChatMessage('haha'))then
    Begin
    WriteLn(''+ChatName+': '+Chat);
    RandomReply:= Random(24)+1;
    Case (RandomReply) of
    0 : Responce:= ('heh');
    1 : Responce:= ('loll');
    2 : Responce:= ('lol');
    3 : Responce:= ('haha');
    4 : Responce:= ('hihi');
    5 : Responce:= ('ehe');
    6 : Responce:= ('lmao');
    7 : Responce:= ('lmfao');
    8 : Responce:= ('rofls');
    9 : Responce:= ('fun');
    10 : Responce:= ('nice');
    11 : Responce:= ('lolz');
    12 : Responce:= ('yep');
    13 : Responce:= ('hola');
    14 : Responce:= ('wow');
    15 : Responce:= ('i bet');
    16 : Responce:= ('rofl');
    17 : Responce:= ('ghehehghehighhe');
    18 : Responce:= ('cool');
    19 : Responce:= ('...');
    20 : Responce:= ('???');
    21 : Responce:= ('wow');
    22 : Responce:= ('grr..');
    23 : Responce:= ('rowr');
    24 : Responce:= ('lolololololol');
    25 : Responce:= ('ha ha ha!!!');
    End
    TypeSend(Responce);
    Result:= True;
    End


    If(GetChatMessage('wc')) or (GetChatMessage('woodcutting')) or (GetChatMessage('woodcuttin'))
    And
    (GetChatMessage('lvl')) or (GetChatMessage('level')) or (GetChatMessage('lvls')) or (GetChatMessage('levels'))then
    Begin
    WriteLn(''+ChatName+': '+Chat);
    Lvl:= IntToStr(GetSkillLevel('woodcutting'));
    RandomReply:= Random(5)+1;
    Case (RandomReply) of
    0 : Responce:= ('i''m lvl '+Lvl+' woodcuttin');
    1 : Responce:= ('level '+Lvl+' wc');
    2 : Responce:= ('lvl '+Lvl+' woodcut!');
    3 : Responce:= (+Lvl);
    4 : Responce:= ('i''m level '+lvl);
    5 : Responce:= (+Lvl+' here :p');
    End
    TypeSend(Responce);
    Result:= True;
    End

    If(GetChatMessage('wat')) or (GetChatMessage('what')) and (GetChatMessage('doin')) or (GetChatMessage('doing'))then
    Begin
    WriteLn(''+ChatName+': '+Chat);
    RandomReply:= Random(9)+1;
    Case RandomReply of
    0 : Responce:= ('not much');
    1 : Responce:= ('nothing');
    2 : Responce:= ('bored');
    3 : Responce:= ('aye?');
    4 : Responce:= ('emmm..nothin');
    5 : Responce:= ('nope');
    6 : Responce:= ('booo');
    7 : Responce:= ('no ty');
    8 : Responce:= ('what');
    9 : Responce:= ('....');
    10 : Responce:= ('nothin');
    End;
    TypeSend(Responce);
    Result:= True;
    End;

    If(GetChatMessage('hey')) or (GetChatMessage('hi')) or (GetChatMessage('hello')) or (GetChatMessage('wats up')) or (GetChatMessage('whats up')) or (GetChatMessage('yo'))then
    Begin
    WriteLn(''+ChatName+': '+Chat);
    RandomReply:= random(9)+1;
    Case RandomReply of
    0 : Responce:= ('hello');
    1 : Responce:= ('wassup');
    2 : Responce:= ('yo');
    3 : Responce:= ('whats up everyone');
    4 : Responce:= ('whats up');
    5 : Responce:= ('welcome');
    6 : Responce:= ('hello hello');
    7 : Responce:= ('wat up');
    8 : Responce:= ('yo');
    9 : Responce:= ('sup?');
    10 : Responce:= ('whats up');
    End
    TypeSend(Responce);
    Result:= True;
    End
    End;
    End;

    ////////////////////////////////////////////////////////////


    Function ChopYewsDown(var Mx, My : integer; tol : integer) : boolean;
    var //Based on some random yewchopping procedure i found on internet.. Cred to the creator,
    //If he notices parts in this as his/her work. Just used it as a base.
    YSX,YSY :integer;
    A,Ctol :integer;
    Chopping :boolean;

    begin
    if(FindObj(x,y,'ew',YewColr,Tol))then
    begin
    wait(100+random(100))
    if(PyroEnt)then
    begin
    wait(4000+random(2000))
    ChopYewsDown(x,y,1);
    end else mouse(x,y,0,0,true)
    Mx:= x;
    My:= y;
    Result:= true;
    end;
    if not Result then
    repeat
    wait(500+random(500))
    CTol:=CTol + 1;
    if(FindObj(x,y,'Yew',YewColr,CTol))then
    begin
    wait(100+random(100))
    if(PyroEnt)then
    begin
    wait(4000+random(2000))
    ChopYewsDown(x,y,1);
    end else mouse(x,y,0,0,true)
    Mx:= x;
    My:= y;
    result:= true;
    end;
    until Result or (CTol = tol * 5)
    case Random(10) of
    1 : FQRandoms;
    end;
    case Random(15) of
    1 : AutoRespond;
    end;
    if(Result)Then Begin
    Chopping:= true;
    Repeat
    If(InvFull)then Exit;
    Wait(500+random(250))
    Mmouse(Random(MSX2), Random(MSY2), 10, 10);
    Until(Not(flag));
    wait(1000)
    MarkTime(Mark);
    Repeat
    If(InvFull)then Exit;
    If(Not (Loggedin) or (WeAreDead)) Then break;
    FindNormalRandoms;
    WWait(1000+Random(1000));
    FindNormalRandoms;
    FQRandoms;
    Findtalk;
    A:= A + 1;
    if(A mod 4 = 0)and (PyroEnt) then
    begin
    Mouse(647,82,2,2,true);
    wait(800 + random(400));
    Mouse(647,82,2,2,true);
    wait(3000 + random(2000));
    end;
    If (Not (Loggedin) or (TimeFromMark(Mark) > 30000)) Then break;
    Until(A = 10)or(Not(FindColorSpiralTolerance(x,y,YewColr,msx1,msy1,msx2,msy2,3)))
    End;
    If(Not(A = 10)) and (Chopping) Then
    Begin
    MakeCompass('S')
    HighestAngle;
    FindNormalRandoms;
    If(FindColorSpiralTolerance(YSX,YSY,MiniTree,580,110,720,162,3))or
    (FindColorSpiralTolerance(YSX,YSY,MiniTree,580,5,725,65,3))then
    Mouse(YSX-5,YSY+5,0,0,true)
    Flag;
    End;
    End;


    ////////////////////////////////////////////////////////////
    //-----Misc.----------------------------------------------//
    ////////////////////////////////////////////////////////////


    procedure AniMotion;
    begin
    ClearDebug;Writeln('');Writeln('#');Writeln('#');Writeln('#');Writeln(''); wait(100);Writeln(' # ');Writeln('# ');Writeln('# ');Writeln('# ');Writeln(' # ');wait(100);ClearDebug;Writeln(' ## ');Writeln('# ');Writeln('# ');Writeln('# ');Writeln(' ## ');wait(100)ClearDebug;Writeln(' ### ');Writeln('# ');Writeln('# # ');Writeln('# ');Writeln(' ### ');wait(100)ClearDebug;Writeln(' #### ');Writeln('# ');Writeln('# ## ');Writeln('# ');Writeln(' #### ');wait(100)ClearDebug;Writeln(' ##### ');Writeln('# ');Writeln('# ### ');;Writeln('# # ');Writeln(' #### ');wait(100)ClearDebug;Writeln(' ##### ');Writeln('# ');Writeln('# ### ');Writeln('# # ');Writeln(' #### ');wait(500);ClearDebug;Writeln(' ##### ');Writeln('# # ');Writeln('# ### # ');Writeln('# # # ');Writeln(' #### ');wait(100);ClearDebug;Writeln(' ##### # ');Writeln('# # ');Writeln('# ### # ');Writeln('# # # ');Writeln(' #### # ');wait(100)ClearDebug;Writeln(' ##### ## ');Writeln('# # ');Writeln('# ### # ');Writeln('# # # ');Writeln(' #### ## ');wait(100)ClearDebug;Writeln(' ##### ### ');Writeln('# # ');Writeln('# ### # ');Writeln('# # # ');Writeln(' #### ### ');wait(100)ClearDebug;Writeln(' ##### ### ');Writeln('# # # ');Writeln('# ### # # ');Writeln('# # # # ');Writeln(' #### ### ');wait(300);ClearDebug;Writeln(' ##### ### # ');Writeln('# # # # ');Writeln('# ### # # # ');Writeln('# # # # # ');Writeln(' #### ### # ');wait(100)ClearDebug;Writeln(' ##### ### ## ');Writeln('# # # # ');Writeln('# ### # # ## ');Writeln('# # # # # ');Writeln(' #### ### # ');Wait(100)ClearDebug;Writeln(' ##### ### ### ');Writeln('# # # # ');Writeln('# ### # # ### ');Writeln('# # # # # ');Writeln(' #### ### # ');wait(100);ClearDebug;Writeln(' ##### ### #### ');Writeln('# # # # ');Writeln('# ### # # #### ');Writeln('# # # # # ');Writeln(' #### ### # ');Writeln('');wait(1200);ClearDebug;Writeln('#### ### #### #### #### # # ##### #### ');Writeln('# # # # # # # ## # # # ');Writeln('#### ### ### ### ### # # # # ### ');Writeln('# # # # # # # ## # # ');Writeln('# # # #### #### #### # # # #### ');Writeln('');wait(1200);ClearDebug;Writeln('#### ### #### # # ');Writeln('# # # # # # ');Writeln('### # # # ### # ');Writeln('# # # # # # ');Writeln('#### ## #### # ');Writeln('');wait(1200);ClearDebug;Writeln('# # #### # # ### # ## #### ##### #### ### ');Writeln(' # # # # # # # # # # # # # # # # ');Writeln(' # ### # # # # ### # #### ### # ### ### ');Writeln(' # # ## ## # # # # # # # # # # ');Writeln(' # #### # # ### ##### # # #### # #### # # ');wait(1300)
    end; {^^Dont mess with that... I wanted to make it smaller :p Used to be too.. Huge.}


    procedure LogsToEXP;
    var
    XPFT :integer;

    begin
    XPFT:=175;
    TreeXP:=LogTT*XPFT;
    end;

    Procedure ProggyRprt;
    begin
    ClearDebug;
    Writeln(' .GOFs YEWBLASTER PROGRESSREPORT.');
    Wait(100);
    Writeln(' ..GOFs YEWBLASTER PROGRESSREPORT..');
    Wait(100);
    Writeln(' ..:GOFs YEWBLASTER PROGRESSREPORT:..');
    Wait(100);
    Writeln(' ..::GOFs YEWBLASTER PROGRESSREPORT::..');
    Wait(100);
    Writeln('..:::GOFs YEWBLASTER PROGRESSREPORT:::...');
    Wait(300+random(200));
    ClearDebug;
    Writeln('*********************************************');
    Writeln('Logs cut:'+IntToStr(LogTT));;
    Writeln('Times banked:'+IntToStr(BTD));;
    LogsToEXP;
    Writeln('Gained about'+IntToStr(TreeXP)+'Exp.');
    Writeln('Script has been running:'+(TimeRunning));
    Writeln('*********************************************');
    end;



    ////////////////////////////////////////////////////////////
    //-----Loop-----------------------------------------------//
    ////////////////////////////////////////////////////////////

    Begin
    wait(10);
    AniMotion;
    Wait(100+random(200));
    ClearDebug;
    SetupSRL;
    DeclarePlayers;
    ActivateClient;
    Wait(500);
    SetChat('On', 1);
    SetChat('Off', 2);
    SetChat('Off', 3);
    LoginPlayer;
    PickAllColors;
    HighestAngle;
    if(not(FindHeadCol))then
    begin
    Logout;
    DisguiseSCAR('Axe NOT Found!');
    Terminatescript;
    end;
    repeat
    SetRun(true);
    ToTheYewzz;
    Flag;
    SetRun(False);
    MakeCompass('S');
    repeat
    ChopYewsDown(x,y,1);
    FindHead;
    Until(InvFull);
    SetRun(True);
    PerfectNorth;
    BankWalker;
    CrappyBankOpen;
    ProggyRprt;
    Until(LogTT>TotalToChop)
    if(LogTT>TotalToChop)then
    begin
    ProggyRprt;
    DisguiseSCAR('FINISHED!');
    end;
    End.



    thanks really thankful for replys! and lots of help thank you!!
     
  3. Unread #2 - Dec 3, 2007 at 2:43 PM
  4. Town
    Joined:
    Jan 21, 2007
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    Town Grand Master
    Scar Programmers

    GoFs YewBlaster help !! please!!

    It's in the Outdated Scripts forum.
     
< probably easy to answer this | Problem with using scar on RSC bot/priv serv >

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