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Gamemaker6.1 vs VB6

ROFL! c++ IS the best language for any real game project, since it's the most low-level language you can really write a game in. And "not as many functions"? Are you high or something? You can't do half of what you can do in c++ with C#. C# is dependable on a framework and isn't really a fast language, but due to it's easy environment it can still be used. And Java can be used for good commercial games. Look at Wurm Online or Shadowbane (alot of Shadowbane is written in java). And what the hell is that bullshit "c++ isn't updated for XP and Vista?" c++ is a native language, and not dependable on the microsoft libraries the .net family are, so it can get compatible with any operative system out there.

I... ouch. That was the most severe C#-bashing I've seen in awhile. I'm a bit new to the programming field, but I'll try to help you guys out here as best I can.

C++ is an excellent language to write games in and certainly does lend itself to low-level programming. (Unsafe code and the ability to house assembly, that is.) However, C# was made with the specific goal of extending the functionality of the C language series. Frankly, there is virtually nothing that one can do in C++ which cannot be done just as well in C#. As to low-level programming, you can work with unsafe code by simply adding an "unsafe" keyword in to the method/class/object in question. And, erm... I hate to break it to you, but C# isn't exactly a slow language, either. Commercial games have been made using the .NET Framework and XNA.

Speaking of XNA... Please, please PLEASE for the love of god, do not use DirectX if you can help it. The reason? With XNA and C#, you drastically cut down the quantity of code necessary for gaining access to the GPU in a computer, and you don't have to handle matrix transforms yourself. In the end, you'll come out ahead.

One final point: Object-oriented models are so much easier and nicer to use in C# :D
 
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