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adding cball option to ak smither help

Discussion in 'Script Requests' started by burnout, Mar 6, 2007.

  1. burnout

    burnout Newcomer

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    adding cball option to ak smither help

    ok guys ive searched and searched and CANNOT find a cball maker any where spent couple days looking... anyways ive found a ak smither that im editing to make cannonballs as well ive added 2 srl files which i just edited from other ones ill post those as well im pretty much done i just cant script yet i can edit but as for making my own im not that experenced yet.

    ok now the script is huge and almost finished im adding it to the thread agian i think here is the product so far it need some work walks off and examines things way too much when walks off doesnt walk back. doesnt withdraw if inv is empty doesnt walk to bank if inv empty, these are all with the cball option i havent tried the others.
     
  2. Town

    Town Grand Master
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    adding cball option to ak smither help

    In the procedure before line 1750 you need 1 more end;, looks like this:

    Code:
      if(Players[CurrentPlayer].String1='Adamant') OR (Players[CurrentPlayer].String1='adamant')OR(Players[CurrentPlayer].String1='Addy')OR(Players[CurrentPlayer].String1='addy')then
      begin
        WithdrawBmpAmmount(CoalOre, 24);
        WithdrawBmpAmmount(AdamantOre, 4);
      end;
    
      if(Players[CurrentPlayer].String1='Runite') OR (Players[CurrentPlayer].String1='runite')OR(Players[CurrentPlayer].String1='Rune') OR (Players[CurrentPlayer].String1='rune')then
      begin
        WithdrawBmpAmmount(CoalOre, 24);
        WithdrawBmpAmmount(RuniteOre, 3);
      end;
      end;
     End;
    //----------------------------------------------------------------------------//
    
    procedure WithdrawifEmpty;
    begin
      if InvEmpty then
          OpenMyBank;
              FixBank;
              AmountOfOres;
               CloseBank;
    end;
     
  3. burnout

    burnout Newcomer

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    adding cball option to ak smither help

    thanks im working on the other part
     
  4. Town

    Town Grand Master
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    adding cball option to ak smither help

    This should work for you:

    Code:
    if(Players[CurrentPlayer].String1='cball') OR (Players[CurrentPlayer].String1='cball')then
    begin
     wait(50);
     if(FindObj(x,y,'urn',1452174,4))then
     begin
      If(ExistsItem(28)) Then
      begin
       MMouseItem(28)
       If(IsUpText('eel')) Then
       begin
        repeat
         MouseItem(28,true)
         FindObj(x,y,'urn',1452174,4)
         Mouse(x,y,3,3,true)
         BoredHuman1;
         AutoRespond;
         RandomMovement1;
         FindNormalRandoms;
         MakeCompass('W');
        end;
        if(not(FindObj(x,y,'urn',1452174,4)))then
            begin
          Result:=false;
            FurnaceCheck:=FurnaceCheck+1;
          end;
            If(FurnaceCheck=AmountFurnace) AND (Result=false)then
                begin
                LogAndRetry;
                SmeltIt;
                  Exit;
              end;
       end;
     
  5. burnout

    burnout Newcomer

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    adding cball option to ak smither help

    ok thanks a lot i have a problem with that tho heres the new problem

    Line 1294: [Error] (19197:1): Identifier expected in script C:\Program Files\SCAR 2.03\Scripts\Burnout c-ball edit1.txt
     
  6. Town

    Town Grand Master
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    adding cball option to ak smither help

    All set..
     
  7. burnout

    burnout Newcomer

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    adding cball option to ak smither help

    hey no errors sweet! there are still problems tho like it walks off and it also doesnt bank when empty and it examines every thing randomly
     
  8. Town

    Town Grand Master
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    adding cball option to ak smither help

    Those are problems with the script itself, I don't feel like writing an entirely new script for you.
     
  9. burnout

    burnout Newcomer

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    adding cball option to ak smither help

    thats ok im working on it ill post it when i get it working
     
  10. burnout

    burnout Newcomer

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    adding cball option to ak smither help

    hey town look at this can u dbug for me? its a lot smaller i took a ton of shit out...



    program cballSmelter;
    {.include SRL/SRL.scar}
    {.include SRL\SRL\Skill\Smithing.scar}





    //************************************************************************//
    const VersionNumber = '1.01';
    //*************************** Variables and Constants *******************//
    Var
    WindowColor, WindowColor2, FurnaceCol, EnterAmount:integer;
    BarExp: extended;
    TextStar, N, rock, cactus, Ladder, furnacecheck, loadsdone:integer;
    RespondTxt : array of string;


    {****************************DO NOT TOUCH**************************************}
    const{***********************DO NOT TOUCH**************************************}
    RTLength = 179;{*************DO NOT TOUCH**************************************}
    {****************************DO NOT TOUCH**************************************}


    {*********************SET THESE CONSTANTS IF NEEDED****************************}

    Const
    Furnace = 0; //leave at zero for auto pick!
    Bank = 0; //leave at zero for auto pick!
    StartPlayer = 0; // Determines who will play first
    Loads = 10; // Number of loads to do before switching players.
    AmountFurnace = 2;//how many times you want to check for furnace before
    //logging out and trying again.


    //----------------------------------------------------------------------------//

    procedure LoadBmpAndDTM;
    begin
    EnterAmount := BitmapFromString(44, 14, 'z78DADD964B0E802' +
    '00C44AF8424445896C4FB5FC9051B9232503E25288B8969AA769E' +
    'D81203397FC59D4A143D0D6AA427D8C2B59EEE27B396980681FD6' +
    '42698986C7D7E874CEC0A750EFB990CF58D6E0EE9DEECBD46B010' +
    '07985FCD6CC499AFC2F3938B4C1B952356A0069ED951FFAA38E00' +
    '0BD300E9C527D87373868FB157380DF14FD17F2D97A0207B9DF89' +
    'F8111C7AEB57E0A3CDA1B74F4EF555B1DFB13E7990AE9AECE804C' +
    'E3B279B9BBFE2C099D4D586703B919EE97191BE832944F3');

    TextStar := BitmapFromString(12, 11, 'z78DA73B27434B53074A2' +
    '84747474B270244A0D312AE9421A0081850184A4A139469696E6A' +
    '6F8751143D2D35FB47303B5C29C6A2424769049245900D09EAE6C' +
    '');

    rock := DTMFromString('78DA638C66626008604001D9EE8A609A11CA6' +
    '70C05AAF14755737C6311AA9A58A01A6F026A12806A4250D59CDA' +
    '5C8CAA261A530D86396140356104D4C463FA0BDD2E001D6C112D');

    cactus := DTMFromString('78DA639CC1C4C050C280029CCBACC1342394C' +
    'F3895083533816A0A08A89903545389AAE6F8C622543553885033' +
    '1BA8A608BF1A00FF670F00');

    ladder := DTMFromString('78DA636C64626098CE800242F539194480342' +
    '310FF0702C63AA09A49986A18A06AC0740B116A5A816AA6115003' +
    '72CF44026AEAB0BB19590D006E210DF7');



    end;



    //----------------------------------------------------------------------------//

    Procedure DeclarePlayers;
    begin
    HowManyPlayers :=6; // Set Number of Players here.
    NumberOfPlayers(HowManyPlayers); // Sets the Players Array Length;
    CurrentPlayer:=StartPlayer; // CurrentPlayer = Array Index

    Players[0].Name :='1108'; // your username
    Players[0].Pass :='family'; // your password
    Players[0].Nick :=''; // 3 or 4 letters from your username
    Players[0].Loc :='Bank'; // location. put "Bank"
    Players[0].Skill:='Smithing'; // skill to use if a lamp is found.
    Players[0].Active:=True; // is the player active?
    Players[0].String1:='cball'; // what type of bar to smelt.
    Players[0].String3:='';// BANK PIN IF YOU HAVE ONE


    Players[1].Name :='1108'; // your username
    Players[1].Pass :='family'; // your password
    Players[1].Nick :=''; // 3 or 4 letters from your username
    Players[1].Loc :='Bank'; // location. put "Bank"
    Players[1].Skill:='Smithing'; // skill to use if a lamp is found.
    Players[1].Active:=True; // is the player active?
    Players[1].String1:='cball'; // what type of bar to smelt.
    Players[1].String3:='';// BANK PIN IF YOU HAVE ONE


    Players[2].Name :='1108'; // your username
    Players[2].Pass :='family'; // your password
    Players[2].Nick :=''; // 3 or 4 letters from your username
    Players[2].Loc :='Bank'; // location. put "Bank"
    Players[2].Skill:='Smithing'; // skill to use if a lamp is found.
    Players[2].Active:=True; // is the player active?
    Players[2].String1:='cball'; // what type of bar to smelt.
    Players[2].String3:='';// BANK PIN IF YOU HAVE ONE


    Players[3].Name :='1108'; // your username
    Players[3].Pass :='family'; // your password
    Players[3].Nick :=''; // 3 or 4 letters from your username
    Players[3].Loc :='Bank'; // location. put "Bank"
    Players[3].Skill:='Smithing'; // skill to use if a lamp is found.
    Players[3].Active:=True; // is the player active?
    Players[3].String1:='cball'; // what type of bar to smelt.
    Players[3].String3:='';// BANK PIN IF YOU HAVE ONE


    Players[4].Name :='1108'; // your username
    Players[4].Pass :='family'; // your password
    Players[4].Nick :=''; // 3 or 4 letters from your username
    Players[4].Loc :='Bank'; // location. put "Bank"
    Players[4].Skill:='Smithing'; // skill to use if a lamp is found.
    Players[4].Active:=True; // is the player active?
    Players[4].String1:='cball'; // what type of bar to smelt.
    Players[4].String3:='';// BANK PIN IF YOU HAVE ONE


    Players[5].Name :='1108'; // your username
    Players[5].Pass :='family'; // your password
    Players[5].Nick :=''; // 3 or 4 letters from your username
    Players[5].Loc :='Bank'; // location. put "Bank"
    Players[5].Skill:='Smithing'; // skill to use if a lamp is found.
    Players[5].Active:=True; // is the player active?
    Players[5].String1:='cball'; // what type of bar to smelt.
    Players[5].String3:='';// BANK PIN IF YOU HAVE ONE
    writeln(inttostr(HowManyPlayers)+' Players');

    end;

    //----------------------------------------------------------------------------//

    procedure WalkToFurnace4;
    begin
    MakeCompass('N');
    Mouse(673,15,1,1,true);
    WaitTillFlag;
    Flag;
    MakeCompass('W');
    FurnaceCol:= GetSymbolColor(x,y,'Furnace');
    if(findcolorspiraltolerance(x,y,1450881,MSX1,MSY1,MSX2,MSY2,2))then
    begin
    MMouse(x,y,3,3);

    If(IsUpTextMulti('elt','urn','ace'))then
    begin
    Players[CurrentPlayer].loc:='Furnace';
    end else
    begin
    Players[CurrentPlayer].loc:='Lost';
    end;
    end;
    end;


    //----------------------------------------------------------------------------//

    procedure WalkToBank5;
    begin
    MakeCompass('W');
    Mouse(588,51,2,2,true);
    MakeCompass('W');
    WaitTillFlag;
    Flag;
    end;

    //----------------------------------------------------------------------------//

    procedure LogAndRetry;
    begin
    Writeln('Couldnt find the furnace!'+chr(13)+'Coming back in about a minute.');
    Mouse(650,483,2,2,true);
    wait(100+random(23));
    Mouse(648,375,2,2,true);
    Wait(60000+random(6000));
    LoginPlayer;
    end;

    //----------------------------------------------------------------------------//

    function SmeltIt: Boolean;
    begin
    FurnaceCheck:=0;
    repeat
    begin
    if(Players[CurrentPlayer].String1='cball') OR (Players[CurrentPlayer].String1='cball')then
    begin
    wait(50);
    if(FindObj(x,y,'urn',1452174,4))then
    begin
    If(ExistsItem(28)) Then
    begin
    if(not(existsitem(28))) then
    WalkToBank5;
    If(IsUpText('eel')) Then
    begin
    repeat
    MouseItem(28,true)
    FindObj(x,y,'urn',1452174,4)
    Mouse(x,y,3,3,true)
    FindNormalRandoms;
    MakeCompass('W');
    Until(Not(IsUpText('eel')))
    If(Not(IsUpText('eel'))) Then Result:= false
    if(result=false) then
    WalkToBank5;
    end;
    if(not(FindObj(x,y,'urn',1452174,4)))then
    begin
    Result:=false;
    FurnaceCheck:=FurnaceCheck+1;
    end;
    If(FurnaceCheck=AmountFurnace) AND (Result=false)then
    begin
    LogAndRetry;
    SmeltIt;
    Exit;
    end;
    end;
    end;
    end;

    //----------------------------------------------------------------------------//

    procedure OpenMyBank;
    Var
    Tries: Integer;
    BankOpen: Boolean;
    Begin
    WindowColor:=7829110;
    WindowColor2:=7631222

    Repeat

    If(FindColorSpiralTolerance(x,y,WindowColor,5,5,512,334,2))or
    (FindColorSpiralTolerance(x,y,WindowColor2,5,5,512,334,2))then

    MMouse(x,y,2,2);

    If(IsUpTextMulti('e Bank', 'Use Ba', 'ooth'))then
    Begin
    Mouse(x,y,2,2,false);
    Wait(10+Random(50));
    If(ChooseOption(x, y, 'uickly'))then
    Begin
    MarkTime(Mark);
    Repeat
    Wait(10+Random(5));
    If(TimeFromMark(Mark) > 20000)then
    Begin
    Mouse(650,478,1,2,true);
    wait(500);
    Mouse(648,377,1,2,true);
    End
    Until(BankScreen)OR (PinScreen)
    If(PinScreen)then
    InPin(Players[CurrentPlayer].string3);
    If(BankScreen)then
    BankOpen:=true
    End
    End
    Else
    Begin
    Wait(1);
    Tries:= Tries + 1;
    End;
    Until(Tries >= 8) OR (BankOpen=true);

    End;



    //----------------------------------------------------------------------------//

    procedure PlayerStats;

    var Active: string;
    var i: Integer;
    begin
    writeln('**********************************************');
    writeln('Name : '+ Players[CurrentPlayer].Name);
    writeln('Number : '+ inttostr(CurrentPlayer));
    writeln('Mining Level : '+ inttostr(Players[CurrentPlayer].Level[15]));
    writeln('Select Skill : '+ Players[CurrentPlayer].Skill);
    writeln('Worked for : '+ inttostr(Players[CurrentPlayer].Worked)+' minutes.');
    writeln('Banked : '+ inttostr(Players[CurrentPlayer].Banked) + ' times.');
    if Players[CurrentPlayer].Active=True then Active:='True' else Active:='False';
    writeln('Active : '+ Active);
    writeln('Location : '+ Players[CurrentPlayer].loc);
    writeln('**********************************************');

    for i := 0 to HowManyPlayers-1 do
    begin
    if Players.Active=True then Active:='True' else Active:='False';
    writeln( (inttostr(i))+' : '+Players.name+ ' = '+Active+'. - Lvl : '+inttostr(Players.Level[15])+
    '. - B :'+inttostr(Players.Banked)+' Times.'+
    ' - : '+IntToStr(Players.Worked)+' mins.'+' - Loc: '+Players.loc);
    end
    writeln('**********************************************');
    end;


    //----------------------------------------------------------------------------//

    procedure ProgressReport;
    begin
    begin
    WriteLn(' ');
    WriteLn('<============== -'+VersionNumber+'- Progress Report ===============>');
    SRLRandomsReport;
    Writeln(' ');
    end;
    PlayerStats;
    end;


    //----------------------------------------------------------------------------//

    Procedure SetUp;
    begin
    SetupSRL;
    SetupSRLSmithing;
    ActivateClient;
    DeclarePlayers;
    If(not(LoggedIn))then LoginPlayer;
    SetChat('On',1);
    SetChat('Off',2);
    SetChat('On',3);
    FindNormalRandoms;
    MakeCompass('W');
    NickNameBMP:=CreateBitmapMaskFromText(Players[CurrentPlayer].Nick,UpChars);
    GetAllLevels;
    end;

    //----------------------------------------------------------------------------//

    Procedure WithdrawBmpAmmount(Bitmap, Amount : Integer); // Thanks to fawki
    var
    TimesChecked : Integer;
    Begin
    if(BankScreen)and(TimesChecked < 4)then
    Begin
    TimesChecked := TimesChecked+1;
    if(FindBitMapToleranceIn(Bitmap, X, Y, 5, 5, 498, 323, 10))then
    Begin
    Wait(200+Random(300));
    MMouse(X, Y, 8, 8);
    wait(200);
    Mouse(X, Y, 8, 8, False);
    wait(200);
    ClickOption('Withdraw X',1);
    wait(1000);
    Begin
    Wait(400);
    TypeSEnd(IntToStr(Amount));
    Wait(400);
    End;
    End;
    End;
    End;

    //----------------------------------------------------------------------------//

    Procedure BarsInfo;
    Begin
    if(Players[CurrentPlayer].String1='cball') OR (Players[CurrentPlayer].String1='cball')then
    BarExp:=25.5;
    end;
    //----------------------------------------------------------------------------//

    procedure AmountOfOres;
    begin
    if(Players[CurrentPlayer].String1='cball') OR (Players[CurrentPlayer].String1='silver')then
    begin
    WithdrawBmpAmmount(SteelBar, 26);
    end;
    End;
    //----------------------------------------------------------------------------//

    procedure WithdrawifEmpty;
    begin
    if InvEmpty then
    OpenMyBank;
    FixBank;
    AmountOfOres;
    CloseBank;
    end;

    //----------------------------------------------------------------------------//

    procedure WithdrawBars;
    begin
    OpenMyBank;
    FixBank;
    AmountOfOres;
    LoadsDone:=LoadsDone+1;
    end;


    //----------------------------------------------------------------------------//
    //----------------------------------MAIN LOOP---------------------------------//
    //----------------------------------------------------------------------------//
    begin
    repeat
    SetUp;
    LoadMem;
    LoadBmpAndDtm;
    WalkToBank5;
    WithdrawifEmpty;
    Writeln(Players[CurrentPlayer].loc);
    GameTab(4);
    walktofurnace4;
    SmeltIt;
    WithdrawBars;
    until(LoadsDone=Loads);
    end.
     
  11. burnout

    burnout Newcomer

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    adding cball option to ak smither help

    line 236 has an error thats as far as i can get lol
     
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