wiLLow kiLLer and banker!

Discussion in 'RuneScape Scripts' started by ipain, Jan 27, 2009.

wiLLow kiLLer and banker!
  1. Unread #1 - Jan 27, 2009 at 12:44 PM
  2. ipain
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    ipain Newcomer
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    wiLLow kiLLer and banker!

    Here is my new Willow cutter and banker hope you enjoy and please post proggies sythe users!
    »»»»»»What the script has««««««
    Srl stats >_<
    Multiplayer :laugh:
    Fast movement :p
    Great Anti-ban:D

    Script Download ------>http://www.mediafire.com/?dznod5w4d4z

    Havent Got Reflection Go Here---»http://www.mediafire.com/?m4qzjwzdtnm

    Having Questions OR Problems With My Script? PM ME AND I WILL ASSIST YOU :)
     
  3. Unread #2 - Jan 28, 2009 at 2:23 AM
  4. simtoon
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    simtoon Active Member
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    wiLLow kiLLer and banker!

    I added 1 or 2 things

    Code:
    
    program WillowKiller;
    {.include SRL/SRL/Misc/SMART.Scar}
    {.include SRL/SRL.Scar}
    {.include srl/srl/skill/woodcutting.scar}
    {.Include SRL\SRL\Reflection\Reflection.Scar}
    
    
    var
     x, y, i, Logs, Loads, nap, wclvl, BrokenAxe, BrokenAxes, cblvl, Responds, logsdropped, OriginalWcLvl, CurrentWcLvl, LevelUps, ExpGained :Integer;
     ExpGain :Extended;
    
    const
     World = 35;
     SRLStatsID = '5774';
     SRLStatsPass = 'leechme';
     HowLongToSleep = 15;
     Smart = True;
     Signed= True;
     Responder =  True;
     Skill = 'Woodcutting';
    
    
    
    procedure DeclarePlayers;
    begin
    
      HowManyPlayers := 1; //Change this to number players you got
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;
    
      Players[0].Name := ''; // Enter your Username here
      Players[0].Pass := ''; // Enter your password here
      Players[0].Nick := ''; // Enter 3 - 4 letters from your username here
      Players[0].Active := True;
      {
      Players[1].Name := '';
      Players[1].Pass := '';
      Players[1].Nick := '';
      Players[1].Active := True;
    
      Players[2].Name := '';
      Players[2].Pass := '';
      Players[2].Nick := '';
      Players[2].Active := True;
      }
    end;
    
    
    
    //-------------------------------DO NOT TOUCH ANYTHING BELOW THIS!----------------------------\\
    
    
    
    procedure AntiBannage;
    begin
      case Random(30) of
      0 : MMouse(0, 0, 700, 500);
      1 : begin
            Hoverskill('Woodcutting', false);
            wait(3500 + Random(1000));
            Hoverskill('Mining', false);
          end;
      2 : BoredHuman;
      3 : RandomMovement;
      4 : PickupMouse;
      5 : begin
            GameTab(random(10));
            wait(3500 + Random(1000));
            GameTab(4);
          end;
      end;
    end;
    
    procedure BrokenAxeDTM;
    begin
       BrokenAxe := DTMFromString('78DA636C616260E0636440061D697C601A26C' +
                      'AD80354C38FAA06260B57D30754C34D404D2F508D080135CD4035' +
                      '5C04D4D400D5A8E05703008C0604B4');
    
    end;
    
            //Very Important Do Not Touch-Script Wont Cut Trees\\
    
    function FindObjTPAKing(var x, y: integer; colors : array of integer; tol, cts, ObjWidth, ObjHeight, minCount :Integer; UpText: tstringarray): Boolean;
    var
       I, j, tcts: Integer;
       myPoint: TPoint;
       Points, TempPoints: TPointArray;
       aPoints: T2DPointArray;
       s: string;
    begin
      tcts := GetColorToleranceSpeed;
      SetLength(Points, 0);
      if CTS * 9 mod 3 <> 0 then
        CTS := 1;
      ColorToleranceSpeed(cts);
      For I := 0 to High(colors) do   //Loop through the colors array
        begin
          FindColorsSpiralTolerance(x, y, TempPoints, Colors[I], MSX1, MSY1, MSX2, MSY2, Tol);//Check for the current color
          Points := CombineTPA(Points, TempPoints); //Add the different results together
        end;
      aPoints := TPAtoATPAEx(Points, ObjWidth, ObjHeight);
      SetLength(Points, 0);
      for I := 0 to Length(aPoints) - 1 do
      begin
        if Length(aPoints[I]) < minCount then
          Continue;
        myPoint := MiddleTPA(aPoints[I]);
        MMouse(myPoint.X, myPoint.Y, 0, 0);
        Wait(100 + Random(50));
        ColorToleranceSpeed(1);
        s := rs_getuptext;
        for j := 0 to high(uptext) do
          if pos(uptext[j], s) <> 0 then
          begin
            x := myPoint.X;
            y := myPoint.Y;
            Result := True;
            ColorToleranceSpeed(tcts);
            Exit;
          end;
        ColorToleranceSpeed(cts);
      end;
      ColorToleranceSpeed(tcts);
    end;
    
    //DeathWalk- Using Reflection\\
    
    function LoadPath: TPointArray;
    begin
      SetLength(Result, 15);
    
      Result[0] := Point(3222, 3219);
      Result[1] := Point(3236, 3225);
      Result[2] := Point(3228, 3231);
      Result[3] := Point(3224, 3238);
      Result[4] := Point(3221, 3246);
      Result[5] := Point(3213, 3247);
      Result[6] := Point(3207, 3247);
      Result[7] := Point(3200, 3247);
      Result[8] := Point(3195, 3251);
      Result[9] := Point(3191, 3255);
      Result[10] := Point(3188, 3258);
      Result[11] := Point(3181, 3264);
      Result[12] := Point(3172, 3264);
      Result[13] := Point(3164, 3267);
      Result[14] := Point(3163, 3270);
    end;
    
    procedure DeathWalk;
    var
      I: Integer;
      Path: TPointArray;
    begin
      if(FindBlackChatMessage('Oh Dear,You are dead!')) then
      begin
        Path := LoadPath;
        for i := 0 to High(Path) do
        begin
          WalkToTile(Path[i], 3, 0);
          Wait(7000+Random(3000));
        end;
      end;
    end;
    
    {*******************************************************************************
    procedure NextPlayer2(Active: Boolean);
    By: Dankness and modified by Ron and by Raymond and Tootoot222
    Description: Logs in the next player.
    Boolean: True - Current player is ok. False - Current player is false.
    Doesn't go into an infinate loop when all players are false
    *******************************************************************************}
    
    procedure NextPlayer2(Active: Boolean);
    begin
      if RandomPlayer then
        RandomNextPlayer(Active)
      else
      begin
        WriteLn('NextPlayer2(Active: ' + BoolToStr(Active)+ ');');
        Players[CurrentPlayer].Active := Active;
        Logout;
        PlayerCurTime := (GetSystemTime div 1000);
        Players[CurrentPlayer].Worked := Players[CurrentPlayer].Worked +
          ((PlayerCurTime - PlayerStartTime) / 60);
        if(AllPlayersInactive) then
          Exit;
        CurrentPlayer := (CurrentPlayer + 1) mod Length(Players);
        while Players[CurrentPlayer].Active = False do
          CurrentPlayer := (CurrentPlayer + 1) mod Length(Players);
        SRL_Logs := SRL_Logs + 1;
        LoginPlayer;
      end;
    end;
    
    
                   //Anti-Random\\
    
    procedure AntiRandoms;
    begin
      FindNormalRandoms;
      If(FindFight) Then
      begin
         SetRun(True);
         RunAway('N', True, 1, 15000 + random(5000));
      end;
      if (FindEnt(x, y, True)) then
      begin
         Mouse(MMCX + 3, MMCY - 4, 3, 3, true);
         wait(1000);
         repeat
         wait(100+random(100));
         FindNormalRandoms;
         until not (FindEnt(x, y, True))
      end;
      LampSkill := skill;
    end;
    
    //Auto-Responder (Pixelate)\\
    
    procedure Responses;
    var
      text: string;
    begin
      if not LoggedIn then Exit;
      if(Responder)then
      begin
        if(not GetLastChatText(text))then
        begin
           //Writeln('Error while getting chat text. No-one is talking?');
        end else
        begin
            //Writeln('Chat text: ' + text);
          if(InChat('bot') and InChat(Players[CurrentPlayer].Nick))then
          begin
            case Random(4) of
              0: TypeSend('Me?');
              1: TypeSend('I''m not a bot!');
              2: TypeSend('Your a newb');
              3: TypeSend('Huh?');
            end;
            Responds := Responds +1;
          end;
          if(text = 'wc lvls?') or (text = 'woodcut lvls?') or (text = 'wc?') or (text = 'woocutting levels?')then
          begin
            SayCurrentLevels('Woodcutting');
          end;
        end;
      end;
      if(Responder)then
      begin
        case Random(40) of
          0: TypeSend('Runescape rox');
          1: TypeSend('Im watching tv and playing rs at the same time');
          2: Typesend('woodcut lvls?');
          3: Typesend('I got my wc lvl to' + IntToStr(CurrentWcLvl) + '.');
          4: Typesend('Hi!');
          5: Typesend('attck,str,def lvls?');
          6: Typesend('Old runescape was better than this.....');
          7: Typesend('Wcing is boring')
        end;
      end;
    end;
    
                             //BrokenAxe Finder\\
    Procedure IsAxeBroken;
    begin
      if FindDTM(BrokenAxe, x, y, MIX1, MIY1, MIX2, MIY2) then
      begin
        BrokenAxes := BrokenAxes +1;
        Writeln('The axe was broken.The script will change players!');
        LogOut;
        NextPlayer2(False);
        Exit;
        FreeDTM(BrokenAxe);
      end;
    end;
    
    
                    ///Tree Finder\\
    
    procedure WillowCutter;   //Credit goes to ToF for his tree finding (chnaged the colours and wait times for less ban %)
    var Failed: integer;
        TreeColors: array [0..3] of integer;
    begin
      if(not(LoggedIn)) or (InvFull) then
        Exit;
    
                  TreeColors[0] := 2504497;
                  TreeColors[1] := 7309951;
                  TreeColors[2] := 2702134;
                  TreeColors[3] := 2242606;
                  for i := 0 to 4 do
                  AntiRandoms;
                  AntiBannage;
                  if FindObjTPAKing(x, y, TreeColors, 20, 2, 15, 25, 10, ['Willow', 'Will', 'illo', 'llow']) then
                    begin
                    repeat
                      if(InvFull) then
                        Exit;
                      FindEnt(x, y, True);
                      Responses;
                      FindObjTPAKing(x, y, TreeColors, 20, 2, 15, 25, 10, ['Willow', 'Will', 'illo', 'llow'])
                      Wait(100 + Random(300));
                      MMouse(x, y, 2, 2);
                      begin
                        Wait(100 + Random(200));
                        Wait(100 + Random(200));
                      case Random(10) of
                      0: begin
                           Mouse(x, y, 4, 4, False);
                           Wait(400 + Random(200));
                           ChooseOption('hop');
                           WriteLn('R Chopping Tree');;
                         end;
                      1: begin
                           Mouse(x, y, 4, 4, True);
                           WriteLn('L Chopping Tree');
                         end;
                      end;
                      Wait(900 + Random(100));
                      FindObjTPAKing(x, y, TreeColors, 30, 2, 15, 25, 10, ['Willow', 'Will', 'illo', 'llow'])
                      MMouse(x, y, 2, 2);
                      FindObjTPAKing(x, y, TreeColors, 30, 2, 15, 25, 10, ['Willow', 'Will', 'illo', 'llow'])
                      Wait(800 + Random(100));
                  end;
                  until Invfull or not FindObjTPAKing(x, y, TreeColors, 30, 2, 15, 25, 10, ['Willow', 'Will', 'illo', 'llow']);
                  while (not FindObjTPAKing(x, y, TreeColors, 30, 2, 15, 25, 10, ['Willow', 'Will', 'illo', 'llow'])) do
                  repeat
                    if(InvFull) then
                        Exit;
                    if (not FindObjTPAKing(x, y, TreeColors, 30, 2, 15, 25, 10, ['Willow', 'Will', 'illo', 'llow'])) then
                      MakeCompass('N');
                      Wait(100 + Random(300));
                      if (not FindObjTPAKing(x, y, TreeColors, 30, 2, 15, 25, 10, ['Willow', 'Will', 'illo', 'llow'])) then
                        MakeCompass('E');
                        Wait(100 + Random(300));
                        if (not FindObjTPAKing(x, y, TreeColors, 30, 2, 15, 25, 10, ['Willow', 'Will', 'illo', 'llow'])) then
                          MakeCompass('W');
                          Wait(100 + Random(300));
                          if (not FindObjTPAKing(x, y, TreeColors, 30, 2, 15, 25, 10, ['Willow', 'Will', 'illo', 'llow'])) then
                            Inc(Failed);
                  until FindObjTPAKing(x, y, TreeColors, 30, 2, 15, 25, 10, ['Willow', 'Will', 'illo', 'llow']) or (Failed = 5);
                  if (Failed = 5) then
                  begin
                    WriteLn('Tree Finding Failed :(');
                  end;
                end;
             end;
                      //DTMS\\
    
    
    procedure LoadTheDTM; //Custom made with the help of tootoot222
    begin
       AntiRandoms;
       AntiBannage;
       Logs := DTMFromString('78DA63E4636460D8C68001FE0331238806024' +
           '61E206B2DBA0A462412484B00595B09A8E105B2F61350C30464ED' +
           '23A006C4DA825F0D00CBD5099D');
    
       BrokenAxe := DTMFromString('78DA636C616260E0636440061D697C601A26C' +
                      'AD80354C38FAA06260B57D30754C34D404D2F508D080135CD4035' +
                      '5C04D4D400D5A8E05703008C0604B4');
    
    end;
    
                       //Log Dropper\\
    
    procedure WillowDropper;
    begin
      if(not(LoggedIn)) or (InvEmpty) then
        Exit;
      if(InvFull) then
      begin
      LoadTheDtm;
      repeat
        if(InvEmpty) then
          Exit;
        if(FindDtm(Logs, X, Y, MIX1, MIY1, MIX2, MIY2)) then
        begin
          MMouse(X, Y, 2, 2);
          wait(300 + random(300));
          Mouse(X, Y, 2, 2, False);
          ChooseOption('rop');
          LogsDropped := LogsDropped + 1
          wait(200 + random(300));
          AntiRandoms;
          AntiBannage;
        end;
      until(not(FindDtm(Logs, X, Y, MIX1, MIY1, MIX2, MIY2)) or (not(LoggedIn)))
      FreeDTM(logs);
     end;
    end;
    
    procedure sleepp;
    begin
      if(not(LoggedIn)) then
        Exit;
      if(TimeFromMark(nap) > HowLongToSleep * 60000) then
      begin
        logout;
        sleep(15 * 60000 + random(15 * 60000));
        loginplayer;
        Marktime(nap);
      end;
    end;
    
    procedure GetCBLevel;
    begin
      GameTab(1);
      cblvl := GetCombatLevel;
      if(cblvl<19) then
      begin
        writeln('Your combat level is less than 20!Please get your combat to 20+ before you use this script!');
        Logout;
        NextPlayer2(False);
        Exit;
      end;
    end;
    
    procedure GetOriginalWcLevel;
    begin
      GameTab(2);
      OriginalWcLvl := GetSkillLevel('Woodcutting');
      if(wclvl<29) then
      begin
        writeln('Your woodcutting level is not high enough to chop willows. Get it up to 30 then you can use this script.');
        Logout;
        NextPlayer2(False);
        Exit;
      end;
    end;
    
    procedure GetCurrentWcLevel;
    begin
      GameTab(2);
      CurrentWcLvl := GetSkillLevel('Woodcutting');
    end;
    
    Procedure HowManyLevelsGained;
    begin
      GetCurrentWcLevel;
      LevelUps := CurrentWcLvl - OriginalWcLvl;
    end;
    
    
    procedure Intro;
    begin
    Writeln('          .__.____    .____                          ');
    Writeln('__  _  _|__|    |   |    |    ______  _  __          ');
    Writeln('\ \/ \/ /  |    |   |    |   /  _ \ \/ \/ /          ');
    Writeln(' \     /|  |    |___|    |__(  <_> )     /           ');
    Writeln('  \/\_/ |__|_______ \_______ \____/ \/\_/            ');
    Writeln('                   \/       \/                       ');
    Writeln(' __   .__.____    .____                              ');
    Writeln('|  | _|__|    |   |    |    ___________    ____      ');
    Writeln('|  |/ /  |    |   |    |  _/ __ \_  __ \  /    \     ');
    Writeln('|    <|  |    |___|    |__\  ___/|  | \/ |   |  \    ');
    Writeln('|__|_ \__|_______ \_______ \___  >__|    |___|  /    ');
    Writeln('     \/          \/       \/   \/             \/     ');
    Writeln('___.                  __                ._.          ');
    Writeln('\_ |__ _____    ____ |  | __ ___________| |          ');
    Writeln(' | __ \\__  \  /    \|  |/ // __ \_  __ \ |          ');
    Writeln(' | \_\ \/ __ \|   |  \    <\  ___/|  | \/\|          ');
    Writeln(' |___  (____  /___|  /__|_ \\___  >__|   __          ');
    Writeln('     \/     \/     \/     \/    \/       \/          ');
    Writeln('                                    By !Pain         ');
    end;
    
    
    procedure proggy;
    begin
      ClearDebug;
      Writeln('***************Willow kiLLer***************')
      Writeln('|The script has been running for ' + TimeRunning + '. ');
      Writeln('|Logs dropped: ' + IntToStr(LogsDropped) + '');
      Writeln('|Starting Wc Lvl: ' + InttoStr(OriginalWcLvl) +'');
      Writeln('|Current Wc Lvl: ' + IntToStr(CurrentWcLvl) + '');
      Writeln('|Axes Broken:' + InttoStr(BrokenAxes) + '');
      Writeln('|' + IntToStr(Loads) + ' loads done so far!');
      Writeln('*************************************************');
    end;
    
    procedure FinalProggy;
    begin
      proggy;
      Writeln('|You have leveled up ' + IntToStr(LevelUps) + '              |');
    end;
    
    procedure SmartStart;
    begin
      SmartSetupEx(World, false, Signed, false);
      SetTargetDC(SMARTGetDC);
      repeat
        wait(300);
      until(SmartGetColor(253, 233)<>1118604);
    end;
    
    begin
    ClearDebug;
    Intro;
    SetupSRL;
    MouseSpeed := 17;
    Writeln('Openning SMART')
    SmartStart;
    ScriptID := '499';
    SRLID := SRLStatsID;
    SRLPassword := SRLStatsPass;
    ActivateClient;
    DeclarePlayers;
      repeat
        if not loggedin then Loginplayer;
        SetAngle(True);
        MarkTime(nap);
        AntiRandoms;
        GetCBLevel;
        GetCurrentWcLevel;
        Loads := 0;
        repeat
          WillowCutter;
          Inc(Loads);
          Responses;
          sleepp;
          GetCurrentWcLevel;
          proggy;
          DeathWalk;
        until Loads > 39;
        NextPlayer2(True);
      until(AllPlayersinactive)
      FinalProggy;
      ExpGain := LogsDropped * 67.5;
      ExpGained := Round(ExpGain);
      ReportVars[0] := LogsDropped;
      ReportVars[1] := ExpGained;
      ReportVars[2] := Loads;
      ReportVars[3] := LevelUps;
      SRLRandomsReport;
      Writeln('##################################');
      Writeln('Thank you for using Willow Killer.');
      Writeln('##################################');
    end.
    
     
  5. Unread #3 - Jan 28, 2009 at 5:28 PM
  6. ipain
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    ipain Newcomer
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    wiLLow kiLLer and banker!

    Thanks :p
     
  7. Unread #4 - Jan 29, 2009 at 11:16 AM
  8. Awpsolo
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    Awpsolo Active Member
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    wiLLow kiLLer and banker!

    Good script thanks will post proggy soon
     
  9. Unread #5 - Jan 29, 2009 at 3:32 PM
  10. ipain
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    ipain Newcomer
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    wiLLow kiLLer and banker!

    Thanks its appreicated.
     
  11. Unread #6 - Jan 29, 2009 at 5:50 PM
  12. Krimsontears
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    Krimsontears Newcomer

    wiLLow kiLLer and banker!

    nice script.
     
  13. Unread #7 - Feb 12, 2009 at 7:39 AM
  14. kingstun
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    kingstun Member

    wiLLow kiLLer and banker!

    This basically my script with a banker. You have no permission to modify it!
     
  15. Unread #8 - Feb 14, 2009 at 7:28 AM
  16. AMS
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    AMS Forum Addict
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    wiLLow kiLLer and banker!

    imma try it out once i get my scar to work. i need instructions how to make scar work!! anyone help? pm me!
     
  17. Unread #9 - Feb 18, 2009 at 2:08 AM
  18. ipain
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    ipain Newcomer
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    wiLLow kiLLer and banker!

    Bump!
     
  19. Unread #10 - Feb 19, 2009 at 4:12 AM
  20. lolo94
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    lolo94 Newcomer

    wiLLow kiLLer and banker!

    Hmm.. cant get it to work.
    Just sits there=/
     
  21. Unread #11 - Feb 22, 2009 at 9:34 AM
  22. bigboobygirl
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    bigboobygirl Newcomer

    wiLLow kiLLer and banker!

    It cuts the trees, but doesn't bank. The anti ban is kinda annoying cuz its repetitive. Best if used in quick chat worlds tho.
     
  23. Unread #12 - Feb 24, 2009 at 6:08 PM
  24. kingstun
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    kingstun Member

    wiLLow kiLLer and banker!

    Please someone tak this down!
     
  25. Unread #13 - Mar 1, 2009 at 5:04 AM
  26. LovianDark
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    LovianDark Newcomer

    wiLLow kiLLer and banker!

    I know I'm a noob, but what does it mean by SRL stats? I have no idea what that is...
     
  27. Unread #14 - Mar 2, 2009 at 5:39 PM
  28. kingstun
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    kingstun Member

    wiLLow kiLLer and banker!

    Join the SRL Community.
     
  29. Unread #15 - Mar 15, 2009 at 1:12 PM
  30. myzteriuz
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    myzteriuz A devoted Sythe member, joined in 2007
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    wiLLow kiLLer and banker!

    hey looks like a pretty good script im trying it now i will post results later but jwing whats reflection.?
     
  31. Unread #16 - Mar 15, 2009 at 7:49 PM
  32. Punkgi2
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    Punkgi2 Newcomer

    wiLLow kiLLer and banker!

    Line 87: [Error] (17039:19): Unknown identifier 'SmartStringFromChars' in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\Core.Scar
     
  33. Unread #17 - Jun 1, 2009 at 8:15 AM
  34. udie2day2
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    udie2day2 Newcomer

    wiLLow kiLLer and banker!

    this is my proggie

    |The script has been running for 5 Minutes and 53 Seconds.
    |Logs dropped: 0
    |Starting Wc Lvl: 0
    |Current Wc Lvl: 74
    |Axes Broken:0
    |33 loads done so far!

    it started glitching up when it tried to drop the logs and went from skills to inv and started marking up loads
     
  35. Unread #18 - Jun 1, 2009 at 4:15 PM
  36. simtoon
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    simtoon Active Member
    Banned

    wiLLow kiLLer and banker!

    I know the problem but dont have time to fix
     
  37. Unread #19 - Jun 1, 2009 at 11:58 PM
  38. udie2day2
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    udie2day2 Newcomer

    wiLLow kiLLer and banker!

    plzzzzzzzzzzzzzz
     
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