Dung. Terms, and Info

Discussion in 'RuneScape 3 General' started by Fallen Soul, Nov 17, 2011.

Dung. Terms, and Info
  1. Unread #1 - Nov 17, 2011 at 2:54 AM
  2. Fallen Soul
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    Dung. Terms, and Info

    OK So I botted my Dung up to 63 and have little knowledge about how to play this minigame/skill. I mean I have done it a few times. Even did a complex 6 a few times just to see what it was like.

    Problem I am having is this.
    People say its faster to lv when you do it in groups/teams/parties or whatever. Thing about it is I go to a Dung world and I swear to god its like all fucking gibberish to me I have no idea what they are saying in the chat. I hear people talking about rushing. Plate hunting, Arrow hunting. Random ass acronyms that I cant even guess as to what they are.

    Examples:
    OCC+(random numbers)
    W+2
    N42
    N37-40
    s/l 100+

    Swear it looks like these kids are shouting math problems
     
  3. Unread #2 - Nov 17, 2011 at 5:49 AM
  4. sittin_low_287
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    Dung. Terms, and Info

    Hahaha I had the same problem. I kept asking question and someone said man your lvl 60 how don't you know this stuff!
     
  5. Unread #3 - Nov 17, 2011 at 6:28 AM
  6. Determinate
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    Dung. Terms, and Info

    It's not too hard to make up random excuses.

    Just start playing along and eventually you'll get the hang of it. It can also help to Google the terms you're having problems with.
     
  7. Unread #4 - Nov 17, 2011 at 4:04 PM
  8. Lightprizm
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    Dung. Terms, and Info

    OCC+(random numbers) occ IS OCCULT, + is how many people they need before they start
    W+2 warped +2
    N42 N is Need
    N37-40 Need floors 37-40
    s/l 100+ suicide keyer+leech 100+ dungeoneering required.
     
  9. Unread #5 - Nov 17, 2011 at 4:50 PM
  10. Fallen Soul
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    Dung. Terms, and Info

    Ty!

    But What does Occult and Warped mean?

    Edit:
    And I got some of the basics I guess, Like DeNK, GS, shit like that.
     
  11. Unread #6 - Nov 17, 2011 at 4:57 PM
  12. KerokeroCola
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    Dung. Terms, and Info

    Occult and Warped the the names of the floors. Warped are floors 48-60; occult are 36 to 47.
     
  13. Unread #7 - Nov 17, 2011 at 5:03 PM
  14. Sillymonkey
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    Dung. Terms, and Info

    GK=Got Key

    Usually followed by an acronym for what key they got:
    YC=Yellow Corn
    YCR=Yellow Cres
    CR CR=Crim Cres
    CR R=Crim Rec
    and so on and so forth.

    It's very simple.

    As far as Occult and Warped, they are different floor types. Floors 30-35 are abandoned, 36-47 are Occult floors, anything beyond that are warped. I won't bother mention Frozen/Furnished, because when you get to a decent level (which is fairly fast doing legit larges), you will rush those (Small, Complexity 1, set to 1 person with 5 people so you can go through as fast as possible).
     
  15. Unread #8 - Nov 17, 2011 at 5:14 PM
  16. ifh
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    Dung. Terms, and Info

    A few;

    Colors of Keys:
    Go - Gold
    Gr - Green
    O - Orange
    B - Blue
    S - Silver
    C - Crimson
    Y - Yellow
    P - Purple

    Shapes of Keys:
    Co - Corner
    Cr - Crescent
    D - Diamond
    P - Pentagon
    T - Triangle
    R - Rectangle
    S - Shield
    W - Wedge

    Combinations:
    You need to quickly be able to figure out the key combinations that the keyer is ordering.
    Examples would include Br - Blue Rectangle and Got - Gold Triangle.
    It's important to distinguish the difference between the Gold and Green keys, don't just leave the letter at G. The same goes with the C shapes, Corner and Crescent.


    Important abbreviations:
    Gd - Guardian door
    Gt/ggs - Group tele / group gatestone
    Gate/G8/Gs = Gate, i.e. drop your personal gatestone at the blue corner door = G8 bco
    Pgt/pgs = Personal gate tele / personal gatestone - i.e. when someone unlocks the door to your path and they want you to continue the path
    Gtgd - Gate tele, and clear the guardian door
    Hgt[boss, keycombo, room name, player] - Hold the group gatestone until the path you are on denks or the keyer tells you to bring it to your gate.
    Mgt [ Player or key door] - Move the group gatestone
    Cgt - Carry gt as you explore
    Dgt - Drop gt
    Mgtb - Move gt boss
    Gtb - Group gatestone for boss
    Gte - Group tele end
    Gdm - Gd mark
    Ht - Home teleport (Base)
    Fork = A fork in the path, if you're idle and/or free gate you should gt to help explore
    Sgt - Sell gt, take the ggs somewhere useful dumb0
    Bgt - Buy gt, drop the fkn ggs so i can take it somewhere useful
    Gk[Key] - Got key i.e Blue Rectangle
    Room name > [insert room] - This phrase is used to let the keyer know what is after a room. I.e. Gd > Dd (Guardian door to a regular door)
    Fg - Free gate
    De - Dead end
    Denk - Dead end no key
    Dewk - Dead end with key
    Gto - Group tele and open, this response is usually said to the keyer to open a key door. Otherwise "Gto -keyname-" or "Gto -RSN-"


    Weapons:
    Hex - Hex Hunter Bow
    Csb - Celestial Surge Box
    Ccs - Celestial Catalytic Staff


    Random phrasology/acronyms:
    Tk - Toolkit
    Ragers - Blood rager pouch. Don't make these without scrolls ffs
    Preboss - room before the boss
    n - north
    e - east
    w - west
    s - south
    Crit - Critical path, the path that leads to boss
    Bonus - Any other rooms


    Room types
    3s - 3 statues crafting room
    10s - 10 statues crafting room
    cfers - 5 colored ferret puzzle
    agil - agility maze
    barrels - broken barrel room
    blocks/blox - 4 colored vials and pillars
    books - 4 bookcases puzzle
    bridge - plank/rock broken bridge room
    cons stat - broken statue with extending bridge
    cross - mining rubble and struts room
    door/dd - room containing a regular openable door
    empty - room containing a regulable openable door, or an empty gd room
    emotes//emo/mimes - 5 mimes emote room (nod = head bobbing up and down, shake = head moving left and right)
    ff - fishing ferret puzzle
    flowers/vines/wines/devil's snare - flowers woodcutting room
    font/fountain - 4 broken pillars with rubble
    frem - fremennik warrior cook/smith/fletch room
    gazer - room containing a soulgazer
    rc construct - runecrafting magical construct room
    ghosts - multiple switching ghosts room
    grapple - rope and climbing hook room
    grooves - suspicious grooves trap room
    hunt fer - hunter ferret room
    levers/levs - 5 levers room
    lodes/lights - 4 lodestone lights room
    maze - maze with chest/key at center
    merc - mercenary leader room
    mono - monolith room
    polt/polter - poltergeist with herbs
    pond/skaters - pondskaters fishing room
    pull stats - push and pull statues room
    trollgazer - noob
    ramo - ramokee combat familiars room
    riddle - enigmatic hoardstalker room
    seeker - seeker sentinels room
    skills - room containing a door/doors that requires a skill to open
    sliders - magic puzzle piece room
    sphere - lodestone and crystal jumping gap room
    tiles - runecrafting tile puzzle
     
  17. Unread #9 - Nov 17, 2011 at 6:04 PM
  18. Zerkerfist
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    Dung. Terms, and Info

    It definitely takes awhile to get used to all the acronyms but the only way to do it is to jump in head first and learn through trial and error. When you are starting out at a lower level too, there is often team mates who will be sympathetic and help explain dung terminology if you do not know anything. I still don't know shit about dung but I do my best :p

    The guy above me posted a helpful list. Get studying!
     
  19. Unread #10 - Nov 17, 2011 at 6:16 PM
  20. Sillymonkey
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    Dung. Terms, and Info

    When you get used to dung, it's fairly easy to figure out acronyms or slang yourself (as with anything in life!).

    Another thing you will see once you get into high level teams, is people "buying" and "selling" keys, or calling "idle" when they have nothing to do. All of this helps the keyer coordinate things and get the floor done faster.

    THE MOST IMPORTANT THING about group Dung is listening to the keyer, gating key doors/skill doors, and calling what you have gated. Without any of that, you can't have <30 minute larges.
     
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