Anyone else dissapointed with post EoC Chaotics?

Discussion in 'RuneScape 3 General' started by nodnarbusn, Nov 25, 2012.

Anyone else dissapointed with post EoC Chaotics?
  1. Unread #1 - Nov 25, 2012 at 4:05 PM
  2. nodnarbusn
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    nodnarbusn Grand Master

    Anyone else dissapointed with post EoC Chaotics?

    Since they nerfed the speeds it seems that cls barely if at all outclasses vine whip or rapier outclassing korasi for general slaying/killing. Anyone else notice this ?! On some assignments im POSITIVE vine whip outdoes cls... im maxed and so is my friend i was slaying with and he had dual cls i had whip vine and ee. Both of us using momentum i got more kills, both potted and no prayers (this was only about 5-10 mins of co-op slaying i might add so nothing is definitive i beat him by 4 kills) . The .6 second speed increase the whip/korasi has over cls/rapier seems to make a huge difference.

    Anyone else notice inconsistencies like this? I personally have cls and rapier and am extremely disappointed with their preformance. Wish i had CCB its actually a LOT better than the current alternatives (rune cbow).

    They really seemed to of nerfed chaotics.
     
  3. Unread #2 - Nov 25, 2012 at 4:08 PM
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    Anyone else dissapointed with post EoC Chaotics?

    How many more kills? It could be a small sample bias, but I agree that speed > high hits. It's always been that way and I'm disappointed that they didn't make the chaotics a faster class.
     
  5. Unread #3 - Nov 25, 2012 at 4:10 PM
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    Anyone else dissapointed with post EoC Chaotics?

    They must've nerfed it due to its power. Especially now that it can be duel-wielded.
     
  7. Unread #4 - Nov 25, 2012 at 4:20 PM
  8. nodnarbusn
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    nodnarbusn Grand Master

    Anyone else dissapointed with post EoC Chaotics?

    i just added to op that i only beat him by 4 kills over about a 10 min time so the difference was pretty small. we dismissed our familiars and were only killing one at a time no funny business, another possible variable came to mind. Momentum seems to spam abilities occasionally and there seems to be no pattern its possible the results were changed by a string of good abilities.

    Either way, chaotics arent anything like they were and its devastating. When exploiting a monsters weakness they usually act as though they have 0 def making the quicker weapon do more damage :\. On an unrelated note a guy with dual dmaces was smoking my ass with rapier and EE at dust devils!!! (they are weak to crush)
     
  9. Unread #5 - Nov 25, 2012 at 5:00 PM
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    Anyone else dissapointed with post EoC Chaotics?

    I also heard that the godswords are better than whip/EE... but I guess that was incorrect. What monster were you and your friend training on? In Runescape it's always been stronger, slower weapons for high-levelled monsters and for weak monsters like dust devils, a faster weapon was always ideal.

    Still, though, a rapier was like 15% faster than a whip in the old system. I think the rapier should definitely be that much better in the eoc...
     
  11. Unread #6 - Nov 25, 2012 at 5:04 PM
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    Anyone else dissapointed with post EoC Chaotics?

    I am very unappeased on what that have done to runescape :/
     
  13. Unread #7 - Nov 25, 2012 at 5:24 PM
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    Anyone else dissapointed with post EoC Chaotics?

    From what I'm hearing about the off hand chaotics I might just not bother. They seem to be under powered in comparison to other things, such as the EE which heals you at the same time.
     
  15. Unread #8 - Nov 25, 2012 at 5:48 PM
  16. nodnarbusn
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    Anyone else dissapointed with post EoC Chaotics?

    It was hellhounds, and im pretty sure rapier and whip had same attack speed in old system i think they were both 6. Godswords would possibly be better for high def monsters with high lp because of the big hits and abilities that can hit 5k+ but 2h's seem to be overkill for slayer monsters where you 1-3 hit them anyways. I find when using momentum godswords are inferior to ee/whip combo
    and @ JackGoff i MAY get offhand rapier just because the selection of offhand stab weps is shit but offhand chaotics seem to be pretty soso not sure if worth the work.
     
  17. Unread #9 - Nov 26, 2012 at 8:43 AM
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    Anyone else dissapointed with post EoC Chaotics?

    whats an EE you mind me asking
     
  19. Unread #10 - Nov 26, 2012 at 8:48 AM
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    Anyone else dissapointed with post EoC Chaotics?

    Enchanted Excalibur. It has an awesome healing effect now apparently
     
  21. Unread #11 - Nov 26, 2012 at 11:15 AM
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    Anyone else dissapointed with post EoC Chaotics?

    I got a off-hand rapier day of release, and it really isn't that good. Whip/EE is nearly on par, if not equal. If you have other chaotics that you want, get those first and save the rapier for some other time.

    Hellhounds, by the way, (what you mentioned in the same post I just quoted above) are weak to slash, and dharoks w/ low hp makes it a complete joke. One hitting hellhounds consistently, and with "hurricane" you can kill 4-5 at once if you have a good pile of them around you. Literally pushing 300k combat exp p/h.

    EoC was a good, needed update to the game and I like it a lot; however, it'll need to go through a lot of balancing until it is a good substitute for the old combat style.
     
  23. Unread #12 - Nov 26, 2012 at 12:12 PM
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    Anyone else dissapointed with post EoC Chaotics?

    EE = Enhanced Excalibur btw for posts above ^

    Tbh, if you have rapier and offhand, it's brilliant for slayer, I can't find a fault with it! I've seen much worse, and IMHO it outclasses whip or vine whip. Also, remember they're free, they don't require any cash gathering, just time to get them.
     
  25. Unread #13 - Nov 26, 2012 at 12:28 PM
  26. KerokeroCola
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    Anyone else dissapointed with post EoC Chaotics?

    Rapier/offhand require 400k GP/hr to use. They are definitely not free.
     
  27. Unread #14 - Nov 26, 2012 at 1:59 PM
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    Anyone else dissapointed with post EoC Chaotics?

    100k and 10k tokens is a full recharge for offhand, with 200k and 20k tokens for a normal. That's 300k total recharge price. You're saying that you use them both up in less than an hour? o.o
     
  29. Unread #15 - Nov 26, 2012 at 2:08 PM
  30. KerokeroCola
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    Anyone else dissapointed with post EoC Chaotics?

    Idk about you, but most people don't use tokens for recharges. Most people have a hard enough time getting 300k tokens for both a rapier and offhand (or CLS/ccbow and offhand), much less 800k tokens for all the chaotics--rapier, CLS, maul, and cbow--with another 300k for an offhand in the rapier, CLS, and cbow. That's a total of 1100k tokens, which is already nearing 99 dung, and it's 1300k tokens if you want to throw in a staff. >_< For me personally, the 20k tokens for 1.8m savings still isn't worth it. It takes about 30 minutes for me to get those 20k tokens, which I could have spent selling a floor instead to make a total of 3-4.5m profit, which outweighs the 1.8m. Using tokens is only worth it if you are good enough to get 300k+ xp/hr and value your time at about 3m GP/hr or less. Buying GP with minimum wage is around 17m/hr, and efficient methods of moneymaking ingame are around 5-7m/hr. However, if you are at like 50m total xp in DG or higher, I guess I can see a case for those extra "useless" tokens, but tbh I spend them on xp. :p With RWT and a real job I make about 50m GP/hr, so yeah...

    Additionally, for most of Sythe, people who buy their tokens, it's definitely not worth it. The 10k tokens is basically 2-3m already, as it takes 1-2 floors to get depending on the person's level.

    Also I didn't know offhand was 1m GP (or 100k/10k tokens....) to recharge an offhand from 0%. In that case, it's 300k GP/hr to use two chaotics at once, still quite hefty considering two hours of that pays for a whip.
     
  31. Unread #16 - Nov 26, 2012 at 2:36 PM
  32. nodnarbusn
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    Anyone else dissapointed with post EoC Chaotics?

    If it aint weak to stab rapier isnt the right choice. Dual Rapier vs whip/ee on a slash task is absolutely no question whip/ee DECIMATES rapiers. Dual rapier vs sara sword on a crush task, you guessed it SS RAPES it.

    My point is chaotics and rapier most specifically arent anything at all like they were in RS2 and arent even much (if at all) an upgrade to the alternatives.

    Last night i did a full abby demon task with my dual cls wielding friend vs my whip and ee for another test go. The results fluctuated a bit but i pulled out another win for whip and ee by 3 kills hahahahahahah (id still say they are roughly equal in terms of dps as at one point he had me by 5 kills and momentum). The .6 second speed nerf on rapier/cls makes the bonus over the whip/korasi moot.

    However, i dont have maul whats up with that ? Im pretty sure it and the best alternative (SS) are both "average" speed so i expect it to make much more of a difference dps wise in comparison
     
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