New Combat/New Pk set ups

Discussion in 'RuneScape Miscellaneous' started by CypherPwn, Dec 14, 2012.

New Combat/New Pk set ups
  1. Unread #1 - Dec 14, 2012 at 4:01 PM
  2. CypherPwn
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    CypherPwn Newcomer

    New Combat/New Pk set ups

    Im really looking into getting into Pk now with the new combat system as i used to play WoW so i think i will enjoy it now

    But with all the change to the levelling system i was wondering are PK'er stats changed now? and if they have can some people give me some great Pk'ing stats please? I do not want to do High level Pking so Low/Medium Level please :)

    Thanks
     
  3. Unread #2 - Dec 31, 2012 at 2:42 PM
  4. Tootenz
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    Tootenz Active Member

    New Combat/New Pk set ups

    The stat's aren't like they used to be.

    There isnt Strength bonus armor anymore for one.

    Weapons have their damage, and hit bonus(Obvious the rate at which they hit).
    They also have their speed(Attack per second on WoW) Theres slow(I think) average, fast, and fastest.
    The combat Triangle is a big factor now, Range fucks mage up, mage fucks melee up, and range fucks melee up. If you PvP do melee vs. melee to get any profit, unless a fuck head ranger or mager is actually risking and you think you can kill them before getting destroyed.

    Armor gives life bonus(Which is useful for more hp[obviously] but what it's good for is that you can eat without looking like such a safer, if you know what I'm trying to say right now.) And defence bonus.
    Melee armor is best for ranged defence, ranged armor for magic defence, and magic for melee defence.

    People who high risk often take a barrows top and bottom, ganodermic visor(Mage[for best def bonus for melee risking]) Ganodermic gloves, boots, and an obsidian cape(The cape gives 150+ armor, and 1.8% crit and is cheap)
    Me, myself prefer to use a Defence amulet, because imo I want to rack up a lot of defence, dw about your crit, soooo much, rack that def up, but if you wear a mage top and bottom for maximum melee def, you will take a hurting to your melee attack bonus.

    Armor level req. are a little different now.
    Iron = 10
    Steel = 20
    so on and so forth, it's pretty much 10 def levels higher than it used to be.

    So, you have your basic abilities, threshhold, and ultimate.

    How I like to set my action bar up is like this, basics that I will be using first, then thresh hold, then ultimate. Every1's bar is a little different(Not literally some people's will be the same) with how they are set up, but usually every1 uses the same abilities, but there is still diversity in what skill you can use to k0 people.
    Bleed effects are very helpful for the k0. (Look up a guide on your action bar on youtube[I'll go ahead and link you to that])

    This one is for dual weilding(My personal favorite combat style)
    http://www.youtube.com/watch?v=M33tb2OtpV8
    Personally I would not use frenzy, swap frenzy out for Decimate, I also do not use flurry but you can mess around with it yourself, whatever you feel most comfortable with.

    Try to find some 2h guides as I couldn't find them in a 30 second time frame lol.

    I gave you a little decent guide to get you started.
    And happy racking in the gp once you get good at it!(Trust me, it takes a little time, don't give up instantly)

    : )
     
  5. Unread #3 - Jan 10, 2013 at 12:25 PM
  6. GhosTy
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    GhosTy Member

    New Combat/New Pk set ups

    Since the new combat level works off HIGHEST(atk/str/rng/mge) + DEFENSE + 2.. even stats for attack/str/range/mage is just obvious. HP/prayer aren't put into it, so 99 them both.

    Good stat line is like 80/80/30 def. Gives you good damage, decent defense. But most would just say 60/60/60 is a decent way to go also.. since you don't want to max PK (which is probably the best anyway)


    I believe dragon is still 60, barrows at 70 for level requirments.
     
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