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Please help!

Discussion in 'Archives' started by ghost700, Jun 10, 2007.

  1. ghost700

    ghost700 Member

    Joined:
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    Please help!

    Code:
    {   CHARMZ AUTO RESPONDER IS IN HERE... NOT mine.
                ----------------------------------------------------
                                    Instructions
                       1. Fill out DeclarePlayers lines 40-63
                       2. Make sure your player is in Draynor
                          bank and that you have Vbright setting
                          on.
                       3. Make sure you have axe wielded or in 1st
                          inventory spot.
                -----------------------------------------------------
    This script will chop oaks in Draynor and bank them.
    Note : If not banking, set colors line 67
           you may also set if you use auto responder or not there.
    }
    Program DraynorOakBanker;
    {.include SRL\SRL.SCAR}
    {.include SRL\SRL\Skill\Woodcutting.SCAR}
    
    Var
      LoadNumber : Integer;
      LogDTM, BrokenAxeDTM, AxeHandleDTM, RegularAxeDTM, WalkToBit : Integer;
      StartXP, EndXP, TotalXP, TotalLogs, BankTrips, WalkToBit2 : Integer;
      frmDesign : TForm;
      Label1 : TLabel;
      Label2 : TLabel;
      Label3 : TLabel;
      Edit1 : TEdit;
      Edit2 : TEdit;
      Edit3 : TEdit;
      Button1 : TButton;
      TheTreeName : String;
      AmmountOfLoads       : Integer;
      TreeColor   : Integer;
      LX, LY, XB, YB, MBX, MBY, BankedLoggs : Integer;
    
    //->Declare Players<-//
    Procedure DeclarePlayers;
    begin
      Status('Loading Players')
    
      HowManyPlayers  := 5;
      NumberOfPlayers( HowManyPlayers );
      CurrentPlayer := 0;
    
         Players[0].Name      := 'Username';
         Players[0].Pass      := 'password';
         Players[0].Nick      := 'Nickname'; // 2-4 letters of username
         Players[0].Active    := True;
    
         Players[1].Name      := 'Username';
         Players[1].Pass      := 'password';
         Players[1].Nick      := 'Nickname'; // 2-4 letters of username
         Players[1].Active    := True;
    
         Players[2].Name      := 'Username';
         Players[2].Pass      := 'password';
         Players[2].Nick      := 'Nickname'; // 2-4 letters of username
         Players[2].Active    := True;
    
         Players[3].Name      := 'Username';
         Players[3].Pass      := 'password';
         Players[3].Nick      := 'Nickname'; // 2-4 letters of username
         Players[3].Active    := True;
    end;
    
    Const
      AutoResp   = True;
      BankColor1 = 287867;
      BankColor2 = 4895690;
    
    procedure SafeInitForm;
    var
      v: TVariantArray;
    begin
      setarraylength(V, 0);
      ThreadSafeCall('InitForm', v);
    end;
    
    procedure ShowFormModal;
    begin
      frmDesign.ShowModal;
    end;
    
    procedure SafeShowFormModal;
    var
      v: TVariantArray;
    begin
      setarraylength(V, 0);
      ThreadSafeCall('ShowFormModal', v);
    end;
    
    Procedure InitForm;
    Begin
    Status('Form Is Up')
    frmDesign := CreateForm;
    frmDesign.Left := 306;
    frmDesign.Top := 367;
    frmDesign.Width := 428;
    frmDesign.Height := 207;
    frmDesign.Caption := 'Setup';
    frmDesign.Color := clBtnFace;
    frmDesign.Font.Color := clWindowText;
    frmDesign.Font.Height := -11;
    frmDesign.Font.Name := 'MS Sans Serif';
    frmDesign.Font.Style := [];
    frmDesign.Visible := False;;
    frmDesign.PixelsPerInch := 96;
    Label1 := TLabel.Create(frmDesign);
    Label1.Parent := frmDesign;
    Label1.Left := 3;
    Label1.Top := 20;
    Label1.Width := 258;
    Label1.Height := 20;
    Label1.Caption := 'Loads For Player Before Logging Off';
    Label1.Font.Color := clWindowText;
    Label1.Font.Height := -17;
    Label1.Font.Name := 'MS Sans Serif';
    Label1.Font.Style := [];
    Label1.ParentFont := False;
    Label2 := TLabel.Create(frmDesign);
    Label2.Parent := frmDesign;
    Label2.Left := 3;
    Label2.Top := 50;
    Label2.Width := 78;
    Label2.Height := 20;
    Label2.Caption := 'Tree Name';
    Label2.Font.Color := clWindowText;
    Label2.Font.Height := -17;
    Label2.Font.Name := 'MS Sans Serif';
    Label2.Font.Style := [];
    Label2.ParentFont := False;
    Label3 := TLabel.Create(frmDesign);
    Label3.Parent := frmDesign;
    Label3.Left := 3;
    Label3.Top := 80;
    Label3.Width := 73;
    Label3.Height := 20;
    Label3.Caption := 'Tree Color';
    Label3.Font.Color := clWindowText;
    Label3.Font.Height := -17;
    Label3.Font.Name := 'MS Sans Serif';
    Label3.Font.Style := [];
    Label3.ParentFont := False;
    Edit1 := TEdit.Create(frmDesign);
    Edit1.Parent := frmDesign;
    Edit1.Left := 269;
    Edit1.Top := 20;
    Edit1.Width := 24;
    Edit1.Height := 21;
    Edit1.TabOrder := 8;
    Edit1.Text := '3';
    Edit2 := TEdit.Create(frmDesign);
    Edit2.Parent := frmDesign;
    Edit2.Left := 87;
    Edit2.Top := 50;
    Edit2.Width := 58;
    Edit2.Height := 21;
    Edit2.TabOrder := 9;
    Edit2.Text := 'Oak';
    Edit3 := TEdit.Create(frmDesign);
    Edit3.Parent := frmDesign;
    Edit3.Left := 87;
    Edit3.Top := 79;
    Edit3.Width := 69;
    Edit3.Height := 21;
    Edit3.TabOrder := 10;
    Edit3.Text := '876624';
    Button1 := TButton.Create(frmDesign);
    Button1.Parent := frmDesign;
    Button1.Left := 172;
    Button1.Top := 133;
    Button1.Width := 75;
    Button1.Height := 25;
    Button1.Caption := 'OK GO';
    Button1.ModalResult := 1;
    Button1.TabOrder := 11;
    end;
    
    Procedure Convert2;
    Begin
    TheTreeName    := Edit2.text
    AmmountOfLoads := StrToInt(Edit1.text)
    TreeColor      := StrToInt(Edit3.text)
    end;
    
    
    
    //->Load Dtm's<-//
    Procedure LoadDTMs;
    
    begin
    Status('Loading DTM''s')
    
    LogDTM := DTMFromString('78DA632C666260E0646440067921460CFF813' +
           '448F43F103066314179C880118904D2354035FF19F0AB2905AA11' +
           '22604E23500D0F0135C94035DCF8D50000507909F5');
    
    BrokenAxeDTM := DTMFromString('78DA633CCAC4C090C1C8800C9A127919FE036' +
           '990E87F2060BC0C54938CAA06220B2381F445A09A04026A8E01D5' +
           'C41050B31FA8A698809AB384CD0100CBBD0D20');
    
    AxeHandleDTM := DTMFromString('78DA637CCFC4C0E0C6C8800CCA227819FE036' +
           '990E87F2060FC06546389AA06220B2381F473A09A00026ADE00D5' +
           'F81350F316A8C685809A97403541F8D50000D0090D3C');
    
    RegularAxeDTM := DTMFromString('78DA637461626060676440060DF1BC0CFF813' +
           '448F43F10300601D5FC6740038C482490F604AAF94D408D13500D' +
           '2B237E35F640358204D4F813618E1F50CD1F02EE0906AA61C26F0' +
           'E0099720B7E');
    
    WalkToBit := DTMFromString('78DA63AC66626030664001511CB20C1A409A1' +
           '188FF030123488D09AA9A700D7EB81A1000AB3122A0A612D32E0C' +
           '357584D50000E3110AF7');
    
    WalkToBit2 := DTMFromString('78DA63FCC5C4C03095010528333031C801694' +
           '620FE0F048C3F30D5245808C0D58000E35F22D480EC9A42B91A00' +
           '853E0F36');
    end;
    
    
    //->Setup<-//
    Procedure MySetupScript;
    Begin
      Status('Set-Up')
      SetupSRL;
      DeclarePlayers;
      LoadDTMs;
    end;
    
    
    //->GetRandomLoad-//
    Var
      RandomLoad : Integer;
    
    Procedure GetRandomLoad;
    Begin
      RandomLoad := (AmmountOfLoads + Random (3))
    end;
    
    
    //->Anti Randoms<-//
    Procedure TheAntiRandoms;
    Begin
      Status('Random Check')
      FindNormalRandoms;
      wait(10)
      FindTalk;
      wait(10)
      if (FindFight) then
      begin
        Status('Running From a fight.')
        RunAwayDirection('W');
        Wait(8500 + random(3500));
        RunBack;
      end;
      Wait(10);
      FindTalk;
    end;
    
    
    Function GetChatMessage(Text: String): Boolean;
    Var
    TX, TY: Integer;
    Chat: String;
    Begin
    
      If(IsTextInAreaEx(40, 415, 130, 415, TX, TY, ':', 0, SmallChars, False, True, 0, 0, 0))then
       Begin
        Chat:= Lowercase(Trim(GetTextAtEx(TX + 8, 415, 0, SmallChars, False, False, 0, 1, 16711680, 40, False, TR_AllChars)));
    
         If(Pos(Text, Chat) <> 0)then
          Begin
           Result:= True;
          End
    
       End
    
    End;
    
    Function GetChatName(Name: String): Boolean;
    Var
    I : Integer;
    ChatName : String;
    Begin
    
      ChatName := Lowercase(Trim(GetTextAtEx(21, 415, 0, SmallChars, False, False, 0, 0, 0, 50, False, TR_AllChars)));
    
      I:= Pos(':', ChatName);
      If(I <> 0)then
       Begin
         Delete(ChatName, I, I);
       End
    
      If(Pos(Name, ChatName) <> 0)then
       Begin
         Result:= True;
       End
    
    End;
    
    Function AutoRespond: Boolean;
    Var
    Responce, Lvl: String;
    RandomReply: Integer;
    Chat,Name,ChatName: String;
    Begin
    
    if(AutoResp=False)then
     begin
     Exit;
    end;
    
    if(AutoResp)then
    begin
    
      OldLine:= TheLine;
      TheLine:= Lowercase(Trim(GetTextAtEx(20, 415, 0, SmallChars, False, False, 0, 1, 16711680, 40, False, TR_AllChars)));
      NewLine:= TheLine;
    
     If(GetChatName(Players[CurrentPlayer].Name))then
      Begin
       Exit;
      End
    
     If(OldLine=NewLine)then
      Begin
       Exit;
      End
    
      If(GetChatMessage(Players[CurrentPlayer].Name)) or (GetChatMessage(Players[CurrentPlayer].Nick))then
       Begin
         WriteLn(''+ChatName+': '+Chat);
         RandomReply:= Random(10)+1;
        Case (RandomReply) of
          0 : Responce:= ('?');
          1 : Responce:= ('what');
          2 : Responce:= ('yes');
          3 : Responce:= ('no');
          4 : Responce:= ('what do you want');
          5 : Responce:= ('me?');
          6 : Responce:= ('Yah?');
          7 : Responce:= ('who?');
          8 : Responce:= ('wha?');
          9 : Responce:= ('?');
          10 : Responce:= ('???');
        End
       TypeSend(Responce+' '+Name);
       Result:= True;
      End
    
      If(GetChatMessage('lol')) or (GetChatMessage('lmao')) or (GetChatMessage('rofl')) or (GetChatMessage('haha'))then
       Begin
        WriteLn(''+ChatName+': '+Chat);
        RandomReply:= Random(24)+1;
        Case (RandomReply) of
         0 : Responce:= ('heh');
         1 : Responce:= ('loll');
         2 : Responce:= ('lol');
         3 : Responce:= ('haha');
         4 : Responce:= ('hihi');
         5 : Responce:= ('ehe');
         6 : Responce:= ('lmao');
         7 : Responce:= ('lmfao');
         8 : Responce:= ('rofls');
         9 : Responce:= ('fun');
         10 : Responce:= ('nice');
         11 : Responce:= ('lolz');
         12 : Responce:= ('yep');
         13 : Responce:= ('hola');
         14 : Responce:= ('wow');
         15 : Responce:= ('i bet');
         16 : Responce:= ('rofl');
         17 : Responce:= ('ghehehghehighhe');
         18 : Responce:= ('cool');
         19 : Responce:= ('...');
         20 : Responce:= ('???');
         21 : Responce:= ('wow');
         22 : Responce:= ('grr..');
         23 : Responce:= ('rowr');
         24 : Responce:= ('lolololololol');
         25 : Responce:= ('ha ha ha!!!');
        End
       TypeSend(Responce);
       Result:= True;
      End
    
    
      If(GetChatMessage('wc')) or (GetChatMessage('woodcutting')) or (GetChatMessage('woodcuttin'))
       And
      (GetChatMessage('lvl')) or (GetChatMessage('level')) or (GetChatMessage('lvls')) or (GetChatMessage('levels'))then
       Begin
        WriteLn(''+ChatName+': '+Chat);
        Lvl:= IntToStr(GetSkillLevel('woodcutting'));
        RandomReply:= Random(5)+1;
         Case (RandomReply) of
          0 : Responce:= ('i''m lvl '+Lvl+' woodcuttin');
          1 : Responce:= ('level '+Lvl+' wc');
          2 : Responce:= ('lvl '+Lvl+' woodcut!');
          3 : Responce:= (+Lvl);
          4 : Responce:= ('i''m level '+lvl);
          5 : Responce:= (+Lvl+' here :P');
         End
        TypeSend(Responce);
        Result:= True;
       End
    
      If(GetChatMessage('wat')) or (GetChatMessage('what')) and (GetChatMessage('doin')) or (GetChatMessage('doing'))then
       Begin
       WriteLn(''+ChatName+': '+Chat);
       RandomReply:= Random(9)+1;
        Case RandomReply of
         0 : Responce:= ('not much');
         1 : Responce:= ('nothing');
         2 : Responce:= ('bored');
         3 : Responce:= ('aye?');
         4 : Responce:= ('emmm..nothin');
         5 : Responce:= ('nope');
         6 : Responce:= ('booo');
         7 : Responce:= ('no ty');
         8 : Responce:= ('what');
         9 : Responce:= ('....');
         10 : Responce:= ('nothin');
        End;
       TypeSend(Responce);
       Result:= True;
      End;
    
      If(GetChatMessage('hey')) or (GetChatMessage('hi')) or (GetChatMessage('hello')) or (GetChatMessage('wats up')) or (GetChatMessage('whats up')) or (GetChatMessage('yo'))then
       Begin
       WriteLn(''+ChatName+': '+Chat);
       RandomReply:= random(9)+1;
        Case RandomReply of
          0 : Responce:= ('hello');
          1 : Responce:= ('wassup');
          2 : Responce:= ('yo');
          3 : Responce:= ('whats up everyone');
          4 : Responce:= ('whats up');
          5 : Responce:= ('welcome');
          6 : Responce:= ('hello hello');
          7 : Responce:= ('wat up');
          8 : Responce:= ('yo');
          9 : Responce:= ('sup?');
          10 : Responce:= ('whats up');
        End
       TypeSend(Responce);
       Result:= True;
      End
     End;
    End;
    
    
    
    Var
      CCC, YYY : Integer;
    Procedure WalkBackTree;
    Begin
      MakeCompass('n')
      If FindDtm(WalkToBit, CCC, YYY, MMX1, MMY1, MMX2, MMY2) then
      Begin
        Mouse(CCC + 50, YYY + 38, 1, 1, True)
        flag;
      end else
      If FindDtm(WalkToBit2, CCC, YYY, MMX1, MMY1, MMX2, MMY2) then
      Begin
        Mouse(CCC + 50, YYY + 38, 1, 1, True)
        flag;
      end else
      Begin
        WriteLn('Couldn''t find ladder DTM, Sorry')
        LogOut;
        Wait(60000 + Random (60000))
        NextPlayer(False)
      end;
    end;
    
    
    //->Get Axe Colors<-//
    Procedure GetAxeColors;
    Begin
      Wait(100)
      MakeCompass('S')
      GameTab(4)
      FindAxeHeadColor;
      MakeCompass('N')
    end;
    
    
    //->Ent Checker<-//
    Var
      EX, EY : integer;
      FX, FY : integer;
    Procedure EntChecker;
    Begin
      Status('Checking For Ent')
      Flag;
      If (FindObjMultiText(EX, EY, TheTreeName, TheTreeName, TheTreeName, Treecolor, 4)) then
      Begin
        MMouse(Ex, EY, 0, 0)
          If FindColorTolerance( FX, FY, 55769, 85, 15, 115, 15, 20) then
          Begin
            Status('Ent Found');
            MouseFindFlag(648,83,5,5);
            Wait(15000+Random(5000));
            EntsAvoided := EntsAvoided + 1
          end;
       end;
    end;
    
    
    //->Check for Broken Axe<-//
    Var
      BX, BY, NX, NY, HandX, HandY : integer;
    
    Procedure IsAxeBroken;
    Begin
      Status('Checking for broken axe')
      GameTab(4)
      Wait(400 + Random (100))
      If (Not(FindDTM(BrokenAxeDTM, BX, BY, MIX1, MIY1, MIX2, MIY2 ))) then
      Begin
        Status('Axe Not Broken')
        Exit;
      end;
      Begin
        If (FindDTM(BrokenAxeDTM, BX, BY, MIX1, MIY1, MIX2, MIY2 )) and
           (Not(FindDTM(RegularAxeDTM, NX, NY, MIX1, MIY1, MIX2, MIY2))) then
           Begin
             If FindSymbol(XB, YB, 'Bank') then
             Begin
               Mouse(XB, YB, 1, 1, True)
               Flag;
             end else
             If FindMMColorTol(MBX, MBY, BankColor2, 8) then
             Begin
               Mouse(MBX, MBY, 1, 1, True)
               Flag;
             end else
             If FindMMColorTol(MBX, MBY, BankColor1, 8) then
             Begin
               Mouse(MBX, MBY, 1, 1, True)
               Flag;
             end;
             Repeat
              OpenBank3;
             Until BankScreen;
             If FindDtm(BrokenAxeDTM, HandX, HandY, MIX1, MIY1, MIX2, MIY2) then
             Begin
               Mouse(HandX, HandY, 1, 1, False)
               ChooseOption(x, y, 'All')
               If FindDtm(RegularAxeDTM, X, Y, MSX1, MSY1, MSX2, MSY2) then
               Begin
                 Mouse(X, Y, 1, 1, True)
               end;
               CloseBank;
               MakeCompass('N')
               WalkBackTree;
             end else
             NextPlayer(False)
          end;
          LoadNumber := Loadnumber + 1
       end;
    end;
    
    
    //->Axe Head Finder<-//
    Procedure TheFindAxe;
    Begin
    Status ('Looking For Axe')
    FindHead;
    end;
    
    
    
    //->Start Chopping<-//
    Var
      TX, TY : Integer;
    
    Procedure StartChopping;
    Begin
     Repeat
     Begin
       IsAxeBroken;
       Status('Looking for ' + TheTreeName)
       If (InvFull) then
       Begin
         Exit;
       end;
       If ( Not (LoggedIn) ) Then NextPlayer (False)
       EntChecker;
       If ( Not (LoggedIn) ) Then NextPlayer (False)
       MakeCompass('W')
       If (FindObjMultiText(TX, TY, TheTreeName, TheTreeName, TheTreeName, Treecolor, 4)) then
       Begin
         Mouse(TX, TY, 1, 1, True)
         Wait( 1400 + Random (200))
         EntChecker;
         Wait(10)
         TheFindAxe;
         Wait(10)
         TheAntiRandoms;
         Wait(10)
         TheAntiRandoms;
         Wait(10)
         AutoRespond;
         If ( Not (LoggedIn) ) Then NextPlayer (False)
         Wait(10)
         TheAntiRandoms;
         Wait(10)
         EntChecker;
         Wait(10)
         TheAntiRandoms;
         Wait(10)
         TheFindAxe;
         Wait(4000+Random(1000))
       end;
      end;
     Until (InvFull)
    end;
    
    
    //->Bank Procedure<-//
    
    Procedure StartBanking;
      Begin
        If (InvFull) then
        Begin
          MakeCompass('W')
          HighestAngle;
          Wait(100+Random(100))
          GameTab(4)
        end;
        If FindSymbol(XB, YB, 'Bank') then
        Begin
          WriteLn('Found Bank Symbol')
          Mouse(XB + 6, YB, 1, 1, True)
          Flag;
        end else
        If FindMMColorTol(MBX, MBY, BankColor1, 5) then
        Begin
          WriteLn('Didn''t find bank symbol, found color')
          Mouse(MBX + 6, MBY, 1, 1, True)
          Flag;
        end else
        If FindMMColorTol(MBX, MBY, BankColor2, 5) then
        Begin
          WriteLn('Didn''t find bank symbol, found color')
          Mouse(MBX + 6, MBY, 1, 1, True)
          Flag;
        end else
        Begin
          WriteLn('Did not find bank colors, or symbol, sorry')
          LogOut;
          Wait(60000 + Random(60000))
          NextPlayer(False)
        end;
        Repeat
         OpenBank3;
        Until BankScreen;
        Repeat
         If FindDTM(LogDTM, LX, LY, MIX1, MIY1, MIX2, MIY2) then
         Begin
           BankedLoggs := CountItemDtm(LogDTM) + 6
           Mouse(LX, LY, 6, 6, False)
           ChooseOption(x, y, 'All')
           Wait(1000+Random(1000))
         end;
        Until (Not(FindDTM(LogDTM, LX, LY, MIX1, MIY1, MIX2, MIY2)))
        CloseBank;
        BankTrips := BankTrips + 1
        LoadNumber := LoadNumber + 1
        WalkBackTree;
    end;
    
    Procedure FProgress;
    Begin
      WriteLn('------------------------------------------------')
      WriteLn(' Time Running : ' + TimeRunning                  )
      WriteLn(' Logs Banked  : ' + IntToStr(TotalLogs)          )
      WriteLn(' Total Banks  : ' + IntToStr(BankTrips)          )
      WriteLn(' XP Gained    : ' + IntToStr(TotalXp)            )
      If EntsAvoided > 0 then
      Begin
        WriteLn(' Ents Avoided : ' + IntToStr(EntsAvoided)      )
      end;
      WriteLn('------------------------------------------------')
    end;
    
    //->Main Stuff<-//
    begin
      wait(1200)
      MySetupScript;
      UseSandwichSolver := True;
      UseBoxSolver := True;
      SafeInitForm;
      SafeShowFormModal;
      Convert2;
      ClearDebug;
      WriteLn('Starting Script')
      Wait(3000)
      ClearDebug;
      Begin
        If (Not(LoggedIn)) then
        Begin
          Status('Logging In')
          Loginplayer;
        end;
      end;
      GetRandomLoad;
      HighestAngle;
      MakeCompass('N')
      Repeat
        StartXP := GetXp('Woodcutting')
        GetAxeColors;
        WalkBackTree;
        Repeat
          DisguiseScar('[' + IntToStr(LoadNumber) + '/' +IntToStr(RandomLoad) + '] ' +(Players[CurrentPlayer].name) + '')
          StartChopping;
          If ( Not (LoggedIn) ) Then NextPlayer (False)
          StartBanking;
          EndXP := GetXp('Woodcutting')
          TotalLogs := TotalLogs + BankedLoggs
          TotalXP := (EndXP - StartXP) + (TotalXP)
          FProgress;
          GetAxeColors;
        Until (LoadNumber >= RandomLoad)
         LogOut;
         NextPlayer(True);
         LoadNumber := 0
         GetRandomLoad;
         HighestAngle;
         MakeCompass('S')
         If ( Not (LoggedIn) ) Then NextPlayer (False)
        Until False;
    end.
    ok thats my script i press play and it says

    Line 318: [Error] (15089:8): Identifier expected in script C:\Program Files\SCAR 3.04\Scripts\Draynor Oak Banker.scar

    Please help i will apreciate it very much thanks !
     
  2. Town

    Town Grand Master
    Scar Programmers

    Joined:
    Jan 21, 2007
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    Please help!

  3. ghost700

    ghost700 Member

    Joined:
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    Please help!

  4. ghost700

    ghost700 Member

    Joined:
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    Please help!

    ok now i got Include file C:\Program Files\SCAR 2.03\includes\SRL\SRL.Scar does not exist.
     
  5. Scarf4ce

    Scarf4ce Active Member

    Joined:
    Jul 22, 2006
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    Please help!

    Are you sure you put the downloaded SRL files in the includes folder?
     
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